std::string PlayerSAO::generateUpdatePhysicsOverrideCommand() const
{
+ if (!m_player) {
+ // Will output a format warning client-side
+ return "";
+ }
+
+ const auto &phys = m_player->physics_override;
std::ostringstream os(std::ios::binary);
// command
writeU8(os, AO_CMD_SET_PHYSICS_OVERRIDE);
// parameters
- writeF32(os, m_physics_override_speed);
- writeF32(os, m_physics_override_jump);
- writeF32(os, m_physics_override_gravity);
- // these are sent inverted so we get true when the server sends nothing
- writeU8(os, !m_physics_override_sneak);
- writeU8(os, !m_physics_override_sneak_glitch);
- writeU8(os, !m_physics_override_new_move);
+ writeF32(os, phys.speed);
+ writeF32(os, phys.jump);
+ writeF32(os, phys.gravity);
+ // MT 0.4.10 legacy: send inverted for detault `true` if the server sends nothing
+ writeU8(os, !phys.sneak);
+ writeU8(os, !phys.sneak_glitch);
+ writeU8(os, !phys.new_move);
return os.str();
}
player_max_walk = m_player->movement_speed_fast; // Fast speed
else
player_max_walk = m_player->movement_speed_walk; // Normal speed
- player_max_walk *= m_physics_override_speed;
+ player_max_walk *= m_player->physics_override.speed;
player_max_walk = MYMAX(player_max_walk, override_max_H);
- player_max_jump = m_player->movement_speed_jump * m_physics_override_jump;
+ player_max_jump = m_player->movement_speed_jump * m_player->physics_override.jump;
// FIXME: Bouncy nodes cause practically unbound increase in Y speed,
// until this can be verified correctly, tolerate higher jumping speeds
player_max_jump *= 2.0;