return m_player->getWieldedItem(selected, hand);
}
+bool PlayerSAO::getOffhandWieldedItem(ItemStack *offhand, ItemStack *place, IItemDefManager *itemdef_manager, PointedThing pointed) const
+{
+ return m_player->getOffhandWieldedItem(offhand, place, itemdef_manager, pointed);
+}
+
bool PlayerSAO::setWieldedItem(const ItemStack &item)
{
InventoryList *mlist = m_player->inventory.getList(getWieldList());
return false;
}
+bool PlayerSAO::setOffhandWieldedItem(const ItemStack &item)
+{
+ InventoryList *olist = m_player->inventory.getList("offhand");
+ if (olist) {
+ olist->changeItem(0, item);
+ return true;
+ }
+ return false;
+}
+
void PlayerSAO::disconnected()
{
m_peer_id = PEER_ID_INEXISTENT;