void PlayerSAO::getStaticData(std::string * result) const
{
- FATAL_ERROR("Obsolete function");
+ FATAL_ERROR("This function shall not be called for PlayerSAO");
}
void PlayerSAO::step(float dtime, bool send_recommended)
// otherwise it's calculated normally.
// If the object gets detached this comes into effect automatically from
// the last known origin.
- if (isAttached()) {
- v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
+ if (auto *parent = getParent()) {
+ v3f pos = parent->getBasePosition();
m_last_good_position = pos;
setBasePosition(pos);
+
+ if (m_player)
+ m_player->setSpeed(v3f());
}
if (!send_recommended)
return hitparams.wear;
}
+void PlayerSAO::rightClick(ServerActiveObject *clicker)
+{
+ m_env->getScriptIface()->on_rightclickplayer(this, clicker);
+}
+
void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
{
if (hp == (s32)m_hp)
void PlayerSAO::disconnected()
{
m_peer_id = PEER_ID_INEXISTENT;
- m_pending_removal = true;
+ markForRemoval();
}
void PlayerSAO::unlinkPlayerSessionAndSave()
bool PlayerSAO::checkMovementCheat()
{
if (m_is_singleplayer ||
+ isAttached() ||
g_settings->getBool("disable_anticheat")) {
m_last_good_position = m_base_position;
return false;
}
- if (UnitSAO *parent = dynamic_cast<UnitSAO *>(getParent())) {
- v3f attachment_pos;
- {
- int parent_id;
- std::string bone;
- v3f attachment_rot;
- bool force_visible;
- getAttachment(&parent_id, &bone, &attachment_pos, &attachment_rot, &force_visible);
- }
-
- v3f parent_pos = parent->getBasePosition();
- f32 diff = m_base_position.getDistanceFromSQ(parent_pos) - attachment_pos.getLengthSQ();
- const f32 maxdiff = 4.0f * BS; // fair trade-off value for various latencies
-
- if (diff > maxdiff * maxdiff) {
- setBasePosition(parent_pos);
- actionstream << "Server: " << m_player->getName()
- << " moved away from parent; diff=" << sqrtf(diff) / BS
- << " resetting position." << std::endl;
- return true;
- }
- // Player movement is locked to the entity. Skip further checks
- return false;
- }
bool cheated = false;
/*