#include "server/server_map.h"
void mapgen_set_node(v3s32 pos, MapNode node, MapgenStage mgs, List *changed_blocks);
-void mapgen_generate_block(MapBlock *block, List *changed_blocks); // generate a block (does not manage block state or threading)
+void mapgen_generate_block(MapBlock *block, List *changed_blocks); // generate a block (does not manage block state or threading)
#endif