*result = os.str();
}
-u16 LuaEntitySAO::punch(v3f dir,
+u32 LuaEntitySAO::punch(v3f dir,
const ToolCapabilities *toolcap,
ServerActiveObject *puncher,
- float time_from_last_punch)
+ float time_from_last_punch,
+ u16 initial_wear)
{
if (!m_registered) {
// Delete unknown LuaEntities when punched
m_armor_groups,
toolcap,
&tool_item,
- time_from_last_punch);
+ time_from_last_punch,
+ initial_wear);
bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0);