#ifndef _MAPDB_H_
#define _MAPDB_H_
-#include <sqlite3.h>
#include <stdbool.h>
#include "map.h"
-sqlite3 *database_open(const char *path); // open and initialize SQLite3 database at path
-bool database_load_block(sqlite3 *db, MapBlock *block); // load a block from map database (initializes state, mgs buffer and data), returns false on failure
-void database_save_block(sqlite3 *db, MapBlock *block); // save a block to database
-
+void database_init(); // open and initialize world SQLite3 database
+void database_deinit(); // close database
+bool database_load_block(MapBlock *block); // load a block from map database (initializes state, mgs buffer and data), returns false on failure
+void database_save_block(MapBlock *block); // save a block to database
+bool database_load_meta(const char *key, s64 *value_ptr); // load a meta entry
+void database_save_meta(const char *key, s64 value); // save / update a meta entry
+bool database_load_player(char *name, v3f64 *pos_ptr); // load player data from database
+void database_create_player(char *name, v3f64 pos); // insert new player into database
+void database_update_player_pos(char *name, v3f64 pos); // update player position
#endif