#define _DATABASE_H_
#include <stdbool.h>
-#include "map.h"
+#include "terrain.h"
#include "types.h"
-bool database_init(); // open and initialize world SQLite3 database
-void database_deinit(); // close database
-bool database_load_block(MapBlock *block); // load a block from map database (initializes state, mgs buffer and data), returns false on failure
-void database_save_block(MapBlock *block); // save a block to database
-bool database_load_meta(const char *key, s64 *value_ptr); // load a meta entry
-void database_save_meta(const char *key, s64 value); // save / update a meta entry
-bool database_load_player(char *name, v3f64 *pos_ptr); // load player data from database
-void database_create_player(char *name, v3f64 pos); // insert new player into database
-void database_update_player_pos(char *name, v3f64 pos); // update player position
+bool database_init(); // open and initialize SQLite3 databases
+void database_deinit(); // close databases
+bool database_load_chunk(TerrainChunk *chunk); // load a chunk from terrain database (initializes state, tgs buffer and data), returns false on failure
+void database_save_chunk(TerrainChunk *chunk); // save a chunk to terrain database
+bool database_load_meta(const char *key, s64 *value_ptr); // load a meta entry
+void database_save_meta(const char *key, s64 value); // save / update a meta entry
+bool database_load_player(char *name, v3f64 *pos, v3f32 *rot); // load player data from database
+void database_create_player(char *name, v3f64 pos, v3f32 rot); // insert new player into database
+void database_update_player_pos_rot(char *name, v3f64 pos, v3f32 rot); // update player position
-#endif
+#endif // _DATABASE_H_