if (found) {
TerrainChunkMeta *meta = chunk->extra;
- meta->state = sqlite3_column_int(stmt, 0) ? CHUNK_READY : CHUNK_CREATED;
+ meta->state = sqlite3_column_int(stmt, 0) ? CHUNK_STATE_READY : CHUNK_STATE_CREATED;
Blob data = {sqlite3_column_bytes(stmt, 1), (void *) sqlite3_column_blob(stmt, 1)};
Blob tgsb = {sqlite3_column_bytes(stmt, 2), (void *) sqlite3_column_blob(stmt, 2)};
Blob tgsb = {0, NULL};
TerrainGenStageBuffer_write(&tgsb, &meta->tgsb);
- sqlite3_bind_int(stmt, 2, meta->state > CHUNK_CREATED);
+ sqlite3_bind_int(stmt, 2, meta->state > CHUNK_STATE_CREATED);
sqlite3_bind_blob(stmt, 3, data.data, data.siz, &free);
sqlite3_bind_blob(stmt, 4, tgsb.data, tgsb.siz, &free);