#include <functional>
#include <vector>
#include "../activeobjectmgr.h"
-#include "serverobject.h"
+#include "serveractiveobject.h"
namespace server
{
bool registerObject(ServerActiveObject *obj) override;
void removeObject(u16 id) override;
- void getObjectsInsideRadius(
- const v3f &pos, float radius, std::vector<u16> &result);
+ void getObjectsInsideRadius(const v3f &pos, float radius,
+ std::vector<ServerActiveObject *> &result,
+ std::function<bool(ServerActiveObject *obj)> include_obj_cb);
+ void getObjectsInArea(const aabb3f &box,
+ std::vector<ServerActiveObject *> &result,
+ std::function<bool(ServerActiveObject *obj)> include_obj_cb);
void getAddedActiveObjectsAroundPos(const v3f &player_pos, f32 radius,
f32 player_radius, std::set<u16> ¤t_objects,