set(server_SRCS
+ ${CMAKE_CURRENT_SOURCE_DIR}/activeobjectmgr.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/luaentity_sao.cpp
${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/player_sao.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobject.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/serverinventorymgr.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/unit_sao.cpp
PARENT_SCOPE)