#include "math/triangle.h"
int draw_triangle(SDL_Renderer *render,
- triangle_t t);
+ Triangle t);
int fill_triangle(SDL_Renderer *render,
- triangle_t t);
+ Triangle t);
int fill_rect(SDL_Renderer *render,
- rect_t r,
- color_t c);
+ Rect r,
+ Color c);
/* `getpixel()` and `putpixel()` were stolen from
* https://www.libsdl.org/release/SDL-1.2.15/docs/html/guidevideo.html */