]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/scriptapi.h
Implement minetest.register_on_dieplayer()
[dragonfireclient.git] / src / scriptapi.h
index 9bdf99c62879400a3358573f67a35ad297cd1a85..af8afa3d9d30b2db480d244611d91098045fb694 100644 (file)
@@ -29,14 +29,22 @@ class ServerEnvironment;
 class ServerActiveObject;
 typedef struct lua_State lua_State;
 struct LuaEntityProperties;
+struct PointedThing;
 //class IGameDef;
+class ServerRemotePlayer;
 
 void scriptapi_export(lua_State *L, Server *server);
+bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
+               const std::string &modname);
 void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
 
 void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
 void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
 
+// Returns true if script handled message
+bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
+               const std::string &message);
+
 /* environment */
 // On environment step
 void scriptapi_environment_step(lua_State *L, float dtime);
@@ -54,7 +62,21 @@ void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp);
 
 /* misc */
 void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
 bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
+
+/* craftitem */
+void scriptapi_add_craftitem(lua_State *L, const char *name);
+bool scriptapi_craftitem_on_drop(lua_State *L, const char *name,
+               ServerActiveObject *dropper, v3f pos,
+               bool &callback_exists);
+bool scriptapi_craftitem_on_place_on_ground(lua_State *L, const char *name,
+               ServerActiveObject *placer, v3f pos,
+               bool &callback_exists);
+bool scriptapi_craftitem_on_use(lua_State *L, const char *name,
+               ServerActiveObject *user, const PointedThing& pointed,
+               bool &callback_exists);
 
 /* luaentity */
 // Returns true if succesfully added into Lua; false otherwise.
@@ -66,7 +88,7 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
                LuaEntityProperties *prop);
 void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
 void scriptapi_luaentity_punch(lua_State *L, u16 id,
-               ServerActiveObject *puncher);
+               ServerActiveObject *puncher, float time_from_last_punch);
 void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
                ServerActiveObject *clicker);