/*
-Minetest-c55
-Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SCRIPTAPI_HEADER
#define SCRIPTAPI_HEADER
-#include "irrlichttypes.h"
#include <string>
+#include <set>
+#include <map>
+#include "irr_v3d.h"
+#include "irr_v2d.h"
+
+extern "C" {
+#include <lua.h>
+}
+#include "scriptapi_inventory.h"
+#include "scriptapi_nodemeta.h"
+#include "scriptapi_entity.h"
+#include "scriptapi_object.h"
+#include "scriptapi_env.h"
+#include "scriptapi_item.h"
+#include "scriptapi_node.h"
+
+#define luamethod(class, name) {#name, class::l_##name}
class Server;
-class ServerEnvironment;
-class ServerActiveObject;
-typedef struct lua_State lua_State;
void scriptapi_export(lua_State *L, Server *server);
-void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
+bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
+ const std::string &modname);
-void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
-void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
+// Returns true if script handled message
+bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
+ const std::string &message);
-struct LuaEntityProperties
-{
- bool physical;
- float weight;
- core::aabbox3d<f32> boundingbox;
- std::string visual;
- core::list<std::string> textures;
+/* server */
+void scriptapi_on_shutdown(lua_State *L);
- LuaEntityProperties():
- physical(true),
- weight(5),
- boundingbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
- visual("cube")
- {
- textures.push_back("unknown_block.png");
- textures.push_back("unknown_block.png");
- textures.push_back("unknown_block.png");
- textures.push_back("unknown_block.png");
- textures.push_back("unknown_block.png");
- textures.push_back("unknown_block.png");
- }
-};
+/* misc */
+void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
+bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player);
+bool scriptapi_get_auth(lua_State *L, const std::string &playername,
+ std::string *dst_password, std::set<std::string> *dst_privs);
+void scriptapi_create_auth(lua_State *L, const std::string &playername,
+ const std::string &password);
+bool scriptapi_set_password(lua_State *L, const std::string &playername,
+ const std::string &password);
-void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
- const char *init_state);
-void scriptapi_luaentity_rm(lua_State *L, u16 id);
-std::string scriptapi_luaentity_get_state(lua_State *L, u16 id);
-LuaEntityProperties scriptapi_luaentity_get_properties(lua_State *L, u16 id);
-void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
-void scriptapi_luaentity_rightclick_player(lua_State *L, u16 id,
- const char *playername);
+/* player */
+void scriptapi_on_player_receive_fields(lua_State *L,
+ ServerActiveObject *player,
+ const std::string &formname,
+ const std::map<std::string, std::string> &fields);
#endif