]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/scriptapi.h
The huge item definition and item namespace unification patch (itemdef), see http...
[dragonfireclient.git] / src / scriptapi.h
index e6570e764f6171f1e2c9ebb5563310c3d7944343..198f6052559fac7ef507a824fa1db8f20528ae6f 100644 (file)
@@ -27,11 +27,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 class Server;
 class ServerEnvironment;
 class ServerActiveObject;
+class ServerRemotePlayer;
 typedef struct lua_State lua_State;
 struct LuaEntityProperties;
+class ItemStack;
+struct PointedThing;
 //class IGameDef;
 
 void scriptapi_export(lua_State *L, Server *server);
+bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
+               const std::string &modname);
 void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
 
 void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
@@ -58,7 +63,17 @@ void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp);
 
 /* misc */
 void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
 bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
+
+/* item callbacks */
+bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
+               ServerActiveObject *dropper, v3f pos);
+bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
+               ServerActiveObject *placer, const PointedThing &pointed);
+bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
+               ServerActiveObject *user, const PointedThing &pointed);
 
 /* luaentity */
 // Returns true if succesfully added into Lua; false otherwise.
@@ -70,7 +85,7 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
                LuaEntityProperties *prop);
 void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
 void scriptapi_luaentity_punch(lua_State *L, u16 id,
-               ServerActiveObject *puncher);
+               ServerActiveObject *puncher, float time_from_last_punch);
 void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
                ServerActiveObject *clicker);