]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/scriptapi.h
Add dtime_s to entity activation
[dragonfireclient.git] / src / scriptapi.h
index f695e5263f47391a420edddf972121b70a844f19..144cb3bc6d556c59b08ec5f38871fc62ed0d5ea1 100644 (file)
@@ -113,7 +113,7 @@ int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
                ServerActiveObject *player);
 // Return number of accepted items to be taken
 int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
-               const std::string &listname, int index, int count,
+               const std::string &listname, int index, ItemStack &stack,
                ServerActiveObject *player);
 // Report moved items
 void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
@@ -126,7 +126,7 @@ void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
                ServerActiveObject *player);
 // Report taken items
 void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
-               const std::string &listname, int index, int count,
+               const std::string &listname, int index, ItemStack &stack,
                ServerActiveObject *player);
 
 /* Detached inventory callbacks */
@@ -144,7 +144,7 @@ int scriptapi_detached_inventory_allow_put(lua_State *L,
 // Return number of accepted items to be taken
 int scriptapi_detached_inventory_allow_take(lua_State *L,
                const std::string &name,
-               const std::string &listname, int index, int count,
+               const std::string &listname, int index, ItemStack &stack,
                ServerActiveObject *player);
 // Report moved items
 void scriptapi_detached_inventory_on_move(lua_State *L,
@@ -160,14 +160,14 @@ void scriptapi_detached_inventory_on_put(lua_State *L,
 // Report taken items
 void scriptapi_detached_inventory_on_take(lua_State *L,
                const std::string &name,
-               const std::string &listname, int index, int count,
+               const std::string &listname, int index, ItemStack &stack,
                ServerActiveObject *player);
 
 /* luaentity */
 // Returns true if succesfully added into Lua; false otherwise.
 bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name);
 void scriptapi_luaentity_activate(lua_State *L, u16 id,
-               const std::string &staticdata);
+               const std::string &staticdata, u32 dtime_s);
 void scriptapi_luaentity_rm(lua_State *L, u16 id);
 std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
 void scriptapi_luaentity_get_properties(lua_State *L, u16 id,