static void inventory_set_list_from_lua(Inventory *inv, const char *name,
lua_State *L, int tableindex, IGameDef *gamedef, int forcesize=-1)
{
+ if(tableindex < 0)
+ tableindex = lua_gettop(L) + 1 + tableindex;
// If nil, delete list
if(lua_isnil(L, tableindex)){
inv->deleteList(name);
width = colcount;
} else {
if(colcount != width){
- script_error(L, "error: %s\n", "Invalid crafting recipe");
+ std::string error;
+ error += "Invalid crafting recipe (output=\""
+ + output + "\")";
+ throw LuaError(error);
}
}
// removes value, keeps key for next iteration
// Return
lua_pushboolean(L, added);
if(!added)
- lua_pushstring(L, "does not fit");
+ lua_pushstring(L, "failed to add item");
return 2;
} catch(SerializationError &e){
// Return
ObjectRef::Register(L);
}
+bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
+ const std::string &modname)
+{
+ bool success = false;
+
+ try{
+ success = script_load(L, scriptpath.c_str());
+ }
+ catch(LuaError &e){
+ errorstream<<"Error loading mod: "<<e.what()<<std::endl;
+ }
+
+ return success;
+}
+
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
{
realitycheck(L);
return positioning_handled_by_some;
}
+void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player)
+{
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "creative_inventory");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ inventory_set_list_from_lua(&player->inventory, "main", L, -1,
+ player->getEnv()->getGameDef(), PLAYER_INVENTORY_SIZE);
+}
+
/*
craftitem
*/
script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1));
}
-// Calls entity:on_punch(ObjectRef puncher)
+// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch)
void scriptapi_luaentity_punch(lua_State *L, u16 id,
- ServerActiveObject *puncher)
+ ServerActiveObject *puncher, float time_from_last_punch)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
objectref_get_or_create(L, puncher); // Clicker reference
+ lua_pushnumber(L, time_from_last_punch);
// Call with 2 arguments, 0 results
- if(lua_pcall(L, 2, 0, 0))
+ if(lua_pcall(L, 3, 0, 0))
script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1));
}