return result;
}
+static void setfloatfield(lua_State *L, int table,
+ const char *fieldname, float value)
+{
+ lua_pushnumber(L, value);
+ if(table < 0)
+ table -= 1;
+ lua_setfield(L, table, fieldname);
+}
+
+/*
+ Inventory stuff
+*/
+
+static void inventory_set_list_from_lua(Inventory *inv, const char *name,
+ lua_State *L, int tableindex, IGameDef *gamedef, int forcesize=-1)
+{
+ if(tableindex < 0)
+ tableindex = lua_gettop(L) + 1 + tableindex;
+ // If nil, delete list
+ if(lua_isnil(L, tableindex)){
+ inv->deleteList(name);
+ return;
+ }
+ // Otherwise set list
+ std::list<std::string> items;
+ luaL_checktype(L, tableindex, LUA_TTABLE);
+ int table = tableindex;
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TSTRING);
+ std::string itemstring = lua_tostring(L, -1);
+ items.push_back(itemstring);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ int listsize = (forcesize != -1) ? forcesize : items.size();
+ InventoryList *invlist = inv->addList(name, listsize);
+ int index = 0;
+ for(std::list<std::string>::const_iterator
+ i = items.begin(); i != items.end(); i++){
+ if(forcesize != -1 && index == forcesize)
+ break;
+ const std::string &itemstring = *i;
+ InventoryItem *newitem = NULL;
+ if(itemstring != "")
+ newitem = InventoryItem::deSerialize(itemstring,
+ gamedef);
+ InventoryItem *olditem = invlist->changeItem(index, newitem);
+ delete olditem;
+ index++;
+ }
+ while(forcesize != -1 && index < forcesize){
+ InventoryItem *olditem = invlist->changeItem(index, NULL);
+ delete olditem;
+ index++;
+ }
+}
+
+static void inventory_get_list_to_lua(Inventory *inv, const char *name,
+ lua_State *L)
+{
+ InventoryList *invlist = inv->getList(name);
+ if(invlist == NULL){
+ lua_pushnil(L);
+ return;
+ }
+ // Get the table insert function
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int table_insert = lua_gettop(L);
+ // Create and fill table
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ for(u32 i=0; i<invlist->getSize(); i++){
+ InventoryItem *item = invlist->getItem(i);
+ lua_pushvalue(L, table_insert);
+ lua_pushvalue(L, table);
+ if(item == NULL){
+ lua_pushstring(L, "");
+ } else {
+ lua_pushstring(L, item->getItemString().c_str());
+ }
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s\n", lua_tostring(L, -1));
+ }
+}
+
+/*
+ ToolDiggingProperties
+*/
+
+static ToolDiggingProperties read_tool_digging_properties(
+ lua_State *L, int table)
+{
+ ToolDiggingProperties prop;
+ getfloatfield(L, table, "full_punch_interval", prop.full_punch_interval);
+ getfloatfield(L, table, "basetime", prop.basetime);
+ getfloatfield(L, table, "dt_weight", prop.dt_weight);
+ getfloatfield(L, table, "dt_crackiness", prop.dt_crackiness);
+ getfloatfield(L, table, "dt_crumbliness", prop.dt_crumbliness);
+ getfloatfield(L, table, "dt_cuttability", prop.dt_cuttability);
+ getfloatfield(L, table, "basedurability", prop.basedurability);
+ getfloatfield(L, table, "dd_weight", prop.dd_weight);
+ getfloatfield(L, table, "dd_crackiness", prop.dd_crackiness);
+ getfloatfield(L, table, "dd_crumbliness", prop.dd_crumbliness);
+ getfloatfield(L, table, "dd_cuttability", prop.dd_cuttability);
+ return prop;
+}
+
+static void set_tool_digging_properties(lua_State *L, int table,
+ const ToolDiggingProperties &prop)
+{
+ setfloatfield(L, table, "full_punch_interval", prop.full_punch_interval);
+ setfloatfield(L, table, "basetime", prop.basetime);
+ setfloatfield(L, table, "dt_weight", prop.dt_weight);
+ setfloatfield(L, table, "dt_crackiness", prop.dt_crackiness);
+ setfloatfield(L, table, "dt_crumbliness", prop.dt_crumbliness);
+ setfloatfield(L, table, "dt_cuttability", prop.dt_cuttability);
+ setfloatfield(L, table, "basedurability", prop.basedurability);
+ setfloatfield(L, table, "dd_weight", prop.dd_weight);
+ setfloatfield(L, table, "dd_crackiness", prop.dd_crackiness);
+ setfloatfield(L, table, "dd_crumbliness", prop.dd_crumbliness);
+ setfloatfield(L, table, "dd_cuttability", prop.dd_cuttability);
+}
+
+static void push_tool_digging_properties(lua_State *L,
+ const ToolDiggingProperties &prop)
+{
+ lua_newtable(L);
+ set_tool_digging_properties(L, -1, prop);
+}
+
+/*
+ ToolDefinition
+*/
+
+static ToolDefinition read_tool_definition(lua_State *L, int table)
+{
+ ToolDefinition def;
+ getstringfield(L, table, "image", def.imagename);
+ def.properties = read_tool_digging_properties(L, table);
+ return def;
+}
+
+static void push_tool_definition(lua_State *L, const ToolDefinition &def)
+{
+ lua_newtable(L);
+ lua_pushstring(L, def.imagename.c_str());
+ lua_setfield(L, -2, "image");
+ set_tool_digging_properties(L, -1, def.properties);
+}
+
+/*
+ EnumString definitions
+*/
+
struct EnumString es_DrawType[] =
{
{NDT_NORMAL, "normal"},
IWritableToolDefManager *tooldef =
server->getWritableToolDefManager();
- ToolDefinition def;
-
- getstringfield(L, table, "image", def.imagename);
- getfloatfield(L, table, "basetime", def.properties.basetime);
- getfloatfield(L, table, "dt_weight", def.properties.dt_weight);
- getfloatfield(L, table, "dt_crackiness", def.properties.dt_crackiness);
- getfloatfield(L, table, "dt_crumbliness", def.properties.dt_crumbliness);
- getfloatfield(L, table, "dt_cuttability", def.properties.dt_cuttability);
- getfloatfield(L, table, "basedurability", def.properties.basedurability);
- getfloatfield(L, table, "dd_weight", def.properties.dd_weight);
- getfloatfield(L, table, "dd_crackiness", def.properties.dd_crackiness);
- getfloatfield(L, table, "dd_crumbliness", def.properties.dd_crumbliness);
- getfloatfield(L, table, "dd_cuttability", def.properties.dd_cuttability);
+ ToolDefinition def = read_tool_definition(L, table);
tooldef->registerTool(name, def);
return 0; /* number of results */
width = colcount;
} else {
if(colcount != width){
- script_error(L, "error: %s\n", "Invalid crafting recipe");
+ std::string error;
+ error += "Invalid crafting recipe (output=\""
+ + output + "\")";
+ throw LuaError(error);
}
}
// removes value, keeps key for next iteration
return 0;
}
+// get_player_privs(name, text)
+static int l_get_player_privs(lua_State *L)
+{
+ const char *name = luaL_checkstring(L, 1);
+ // Get server from registry
+ lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
+ Server *server = (Server*)lua_touserdata(L, -1);
+ // Do it
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ u64 privs_i = server->getPlayerAuthPrivs(name);
+ // Special case for the "name" setting (local player / server owner)
+ if(name == g_settings->get("name"))
+ privs_i = PRIV_ALL;
+ std::set<std::string> privs_s = privsToSet(privs_i);
+ for(std::set<std::string>::const_iterator
+ i = privs_s.begin(); i != privs_s.end(); i++){
+ lua_pushboolean(L, true);
+ lua_setfield(L, table, i->c_str());
+ }
+ lua_pushvalue(L, table);
+ return 1;
+}
+
static const struct luaL_Reg minetest_f [] = {
{"register_nodedef_defaults", l_register_nodedef_defaults},
{"register_entity", l_register_entity},
{"setting_getbool", l_setting_getbool},
{"chat_send_all", l_chat_send_all},
{"chat_send_player", l_chat_send_player},
+ {"get_player_privs", l_get_player_privs},
{NULL, NULL}
};
if(meta == NULL) return 0;
// Do it
Inventory *inv = meta->getInventory();
- std::string name = lua_tostring(L, 2);
- // If nil, delete list
- if(lua_isnil(L, 3)){
- inv->deleteList(name);
- return 0;
- }
- // Otherwise set list
- std::list<std::string> items;
- luaL_checktype(L, 3, LUA_TTABLE);
- int table = 3;
- lua_pushnil(L);
- infostream<<"items: ";
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- std::string itemstring = lua_tostring(L, -1);
- infostream<<"\""<<itemstring<<"\" ";
- items.push_back(itemstring);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- infostream<<std::endl;
- InventoryList *invlist = inv->addList(name, items.size());
- int index = 0;
- for(std::list<std::string>::const_iterator
- i = items.begin(); i != items.end(); i++){
- const std::string &itemstring = *i;
- InventoryItem *newitem = NULL;
- if(itemstring != "")
- newitem = InventoryItem::deSerialize(itemstring,
- ref->m_env->getGameDef());
- InventoryItem *olditem = invlist->changeItem(index, newitem);
- delete olditem;
- index++;
- }
+ const char *name = lua_tostring(L, 2);
+ inventory_set_list_from_lua(inv, name, L, 3,
+ ref->m_env->getGameDef());
reportMetadataChange(ref);
return 0;
}
if(meta == NULL) return 0;
// Do it
Inventory *inv = meta->getInventory();
- std::string name = lua_tostring(L, 2);
- InventoryList *invlist = inv->getList(name);
- if(invlist == NULL){
- lua_pushnil(L);
- return 1;
- }
- // Get the table insert function
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int table_insert = lua_gettop(L);
- // Create and fill table
- lua_newtable(L);
- int table = lua_gettop(L);
- for(u32 i=0; i<invlist->getSize(); i++){
- InventoryItem *item = invlist->getItem(i);
- lua_pushvalue(L, table_insert);
- lua_pushvalue(L, table);
- if(item == NULL){
- lua_pushnil(L);
- } else {
- lua_pushstring(L, item->getItemString().c_str());
- }
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s\n", lua_tostring(L, -1));
- }
+ const char *name = lua_tostring(L, 2);
+ inventory_get_list_to_lua(inv, name, L);
return 1;
}
};
/*
- EnvRef
+ ObjectRef
*/
-class EnvRef
+class ObjectRef
{
private:
- ServerEnvironment *m_env;
+ ServerActiveObject *m_object;
static const char className[];
static const luaL_reg methods[];
- static EnvRef *checkobject(lua_State *L, int narg)
+ static ObjectRef *checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
- return *(EnvRef**)ud; // unbox pointer
+ return *(ObjectRef**)ud; // unbox pointer
}
- // Exported functions
-
- // EnvRef:add_node(pos, node)
- // pos = {x=num, y=num, z=num}
- static int l_add_node(lua_State *L)
+ static ServerActiveObject* getobject(ObjectRef *ref)
{
- //infostream<<"EnvRef::l_add_node()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- v3s16 pos = readpos(L, 2);
- // content
- MapNode n = readnode(L, 3, env->getGameDef()->ndef());
- // Do it
- bool succeeded = env->getMap().addNodeWithEvent(pos, n);
- lua_pushboolean(L, succeeded);
- return 1;
+ ServerActiveObject *co = ref->m_object;
+ return co;
}
-
- // EnvRef:remove_node(pos)
- // pos = {x=num, y=num, z=num}
- static int l_remove_node(lua_State *L)
+
+ static LuaEntitySAO* getluaobject(ObjectRef *ref)
{
- //infostream<<"EnvRef::l_remove_node()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- v3s16 pos = readpos(L, 2);
- // Do it
- bool succeeded = env->getMap().removeNodeWithEvent(pos);
- lua_pushboolean(L, succeeded);
- return 1;
+ ServerActiveObject *obj = getobject(ref);
+ if(obj == NULL)
+ return NULL;
+ if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
+ return NULL;
+ return (LuaEntitySAO*)obj;
+ }
+
+ static ServerRemotePlayer* getplayer(ObjectRef *ref)
+ {
+ ServerActiveObject *obj = getobject(ref);
+ if(obj == NULL)
+ return NULL;
+ if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
+ return NULL;
+ return static_cast<ServerRemotePlayer*>(obj);
+ }
+
+ // Exported functions
+
+ // garbage collector
+ static int gc_object(lua_State *L) {
+ ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
+ //infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
+ delete o;
+ return 0;
}
- // EnvRef:get_node(pos)
- // pos = {x=num, y=num, z=num}
- static int l_get_node(lua_State *L)
+ // remove(self)
+ static int l_remove(lua_State *L)
{
- //infostream<<"EnvRef::l_get_node()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- v3s16 pos = readpos(L, 2);
- // Do it
- MapNode n = env->getMap().getNodeNoEx(pos);
- // Return node
- pushnode(L, n, env->getGameDef()->ndef());
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ infostream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
+ co->m_removed = true;
+ return 0;
+ }
+
+ // getpos(self)
+ // returns: {x=num, y=num, z=num}
+ static int l_getpos(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ v3f pos = co->getBasePosition() / BS;
+ lua_newtable(L);
+ lua_pushnumber(L, pos.X);
+ lua_setfield(L, -2, "x");
+ lua_pushnumber(L, pos.Y);
+ lua_setfield(L, -2, "y");
+ lua_pushnumber(L, pos.Z);
+ lua_setfield(L, -2, "z");
return 1;
}
-
- // EnvRef:add_luaentity(pos, entityname)
- // pos = {x=num, y=num, z=num}
- static int l_add_luaentity(lua_State *L)
+
+ // setpos(self, pos)
+ static int l_setpos(lua_State *L)
{
- //infostream<<"EnvRef::l_add_luaentity()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
+ ObjectRef *ref = checkobject(L, 1);
+ //LuaEntitySAO *co = getluaobject(ref);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
// pos
v3f pos = readFloatPos(L, 2);
- // content
- const char *name = lua_tostring(L, 3);
// Do it
- ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
- env->addActiveObject(obj);
+ co->setPos(pos);
return 0;
}
-
- // EnvRef:add_item(pos, inventorystring)
- // pos = {x=num, y=num, z=num}
- static int l_add_item(lua_State *L)
+
+ // moveto(self, pos, continuous=false)
+ static int l_moveto(lua_State *L)
{
- infostream<<"EnvRef::l_add_item()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
+ ObjectRef *ref = checkobject(L, 1);
+ //LuaEntitySAO *co = getluaobject(ref);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
// pos
v3f pos = readFloatPos(L, 2);
- // inventorystring
- const char *inventorystring = lua_tostring(L, 3);
+ // continuous
+ bool continuous = lua_toboolean(L, 3);
// Do it
- ServerActiveObject *obj = new ItemSAO(env, pos, inventorystring);
- env->addActiveObject(obj);
+ co->moveTo(pos, continuous);
return 0;
}
- // EnvRef:add_rat(pos)
- // pos = {x=num, y=num, z=num}
- static int l_add_rat(lua_State *L)
+ // punch(self, puncher); puncher = an another ObjectRef
+ static int l_punch(lua_State *L)
{
- infostream<<"EnvRef::l_add_rat()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- v3f pos = readFloatPos(L, 2);
+ ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref2 = checkobject(L, 2);
+ ServerActiveObject *co = getobject(ref);
+ ServerActiveObject *co2 = getobject(ref2);
+ if(co == NULL) return 0;
+ if(co2 == NULL) return 0;
// Do it
- ServerActiveObject *obj = new RatSAO(env, pos);
- env->addActiveObject(obj);
+ co->punch(co2);
return 0;
}
- // EnvRef:add_firefly(pos)
- // pos = {x=num, y=num, z=num}
- static int l_add_firefly(lua_State *L)
+ // right_click(self, clicker); clicker = an another ObjectRef
+ static int l_right_click(lua_State *L)
{
- infostream<<"EnvRef::l_add_firefly()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
+ ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref2 = checkobject(L, 2);
+ ServerActiveObject *co = getobject(ref);
+ ServerActiveObject *co2 = getobject(ref2);
+ if(co == NULL) return 0;
+ if(co2 == NULL) return 0;
+ // Do it
+ co->rightClick(co2);
+ return 0;
+ }
+
+ // get_wield_digging_properties(self)
+ static int l_get_wield_digging_properties(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ ToolDiggingProperties prop;
+ co->getWieldDiggingProperties(&prop);
+ push_tool_digging_properties(L, prop);
+ return 1;
+ }
+
+ // damage_wielded_item(self, amount)
+ static int l_damage_wielded_item(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ int amount = lua_tonumber(L, 2);
+ co->damageWieldedItem(amount);
+ return 0;
+ }
+
+ // add_to_inventory(self, itemstring)
+ // returns: true if item was added, (false, "reason") otherwise
+ static int l_add_to_inventory(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ luaL_checkstring(L, 2);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ // itemstring
+ const char *itemstring = lua_tostring(L, 2);
+ infostream<<"ObjectRef::l_add_to_inventory(): id="<<co->getId()
+ <<" itemstring=\""<<itemstring<<"\""<<std::endl;
+ // Do it
+ std::istringstream is(itemstring, std::ios::binary);
+ ServerEnvironment *env = co->getEnv();
+ assert(env);
+ IGameDef *gamedef = env->getGameDef();
+ try{
+ InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
+ if(item->getCount() == 0)
+ item->setCount(1);
+ bool added = co->addToInventory(item);
+ // Return
+ lua_pushboolean(L, added);
+ if(!added)
+ lua_pushstring(L, "failed to add item");
+ return 2;
+ } catch(SerializationError &e){
+ // Return
+ lua_pushboolean(L, false);
+ lua_pushstring(L, (std::string("Invalid item: ")
+ + e.what()).c_str());
+ return 2;
+ }
+ }
+
+ // add_to_inventory_later(self, itemstring)
+ // returns: nil
+ static int l_add_to_inventory_later(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ luaL_checkstring(L, 2);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ // itemstring
+ const char *itemstring = lua_tostring(L, 2);
+ infostream<<"ObjectRef::l_add_to_inventory_later(): id="<<co->getId()
+ <<" itemstring=\""<<itemstring<<"\""<<std::endl;
+ // Do it
+ std::istringstream is(itemstring, std::ios::binary);
+ ServerEnvironment *env = co->getEnv();
+ assert(env);
+ IGameDef *gamedef = env->getGameDef();
+ InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
+ infostream<<"item="<<env<<std::endl;
+ co->addToInventoryLater(item);
+ // Return
+ return 0;
+ }
+
+ // set_hp(self, hp)
+ // hp = number of hitpoints (2 * number of hearts)
+ // returns: nil
+ static int l_set_hp(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ luaL_checknumber(L, 2);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ int hp = lua_tonumber(L, 2);
+ infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
+ <<" hp="<<hp<<std::endl;
+ // Do it
+ co->setHP(hp);
+ // Return
+ return 0;
+ }
+
+ // get_hp(self)
+ // returns: number of hitpoints (2 * number of hearts)
+ // 0 if not applicable to this type of object
+ static int l_get_hp(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ int hp = co->getHP();
+ infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
+ <<" hp="<<hp<<std::endl;
+ // Return
+ lua_pushnumber(L, hp);
+ return 1;
+ }
+
+ /* LuaEntitySAO-only */
+
+ // setvelocity(self, {x=num, y=num, z=num})
+ static int l_setvelocity(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
// pos
v3f pos = readFloatPos(L, 2);
// Do it
- ServerActiveObject *obj = new FireflySAO(env, pos);
- env->addActiveObject(obj);
+ co->setVelocity(pos);
return 0;
}
-
- // EnvRef:get_meta(pos)
- static int l_get_meta(lua_State *L)
+
+ // setacceleration(self, {x=num, y=num, z=num})
+ static int l_setacceleration(lua_State *L)
{
- //infostream<<"EnvRef::l_get_meta()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
+ // pos
+ v3f pos = readFloatPos(L, 2);
// Do it
- v3s16 p = readpos(L, 2);
- NodeMetaRef::create(L, p, env);
+ co->setAcceleration(pos);
+ return 0;
+ }
+
+ // getacceleration(self)
+ static int l_getacceleration(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ v3f v = co->getAcceleration();
+ pushFloatPos(L, v);
return 1;
}
+
+ // settexturemod(self, mod)
+ static int l_settexturemod(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ std::string mod = lua_tostring(L, 2);
+ co->setTextureMod(mod);
+ return 0;
+ }
+
+ // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
+ // select_horiz_by_yawpitch=false)
+ static int l_setsprite(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ v2s16 p(0,0);
+ if(!lua_isnil(L, 2))
+ p = read_v2s16(L, 2);
+ int num_frames = 1;
+ if(!lua_isnil(L, 3))
+ num_frames = lua_tonumber(L, 3);
+ float framelength = 0.2;
+ if(!lua_isnil(L, 4))
+ framelength = lua_tonumber(L, 4);
+ bool select_horiz_by_yawpitch = false;
+ if(!lua_isnil(L, 5))
+ select_horiz_by_yawpitch = lua_toboolean(L, 5);
+ co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
+ return 0;
+ }
- static int gc_object(lua_State *L) {
- EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
- delete o;
+ /* Player-only */
+
+ // get_player_name(self)
+ static int l_get_player_name(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerRemotePlayer *player = getplayer(ref);
+ if(player == NULL){
+ lua_pushnil(L);
+ return 1;
+ }
+ // Do it
+ lua_pushstring(L, player->getName());
+ return 1;
+ }
+
+ // inventory_set_list(self, name, {item1, item2, ...})
+ static int l_inventory_set_list(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerRemotePlayer *player = getplayer(ref);
+ if(player == NULL) return 0;
+ const char *name = lua_tostring(L, 2);
+ // Do it
+ inventory_set_list_from_lua(&player->inventory, name, L, 3,
+ player->getEnv()->getGameDef(), PLAYER_INVENTORY_SIZE);
+ player->m_inventory_not_sent = true;
return 0;
}
+ // inventory_get_list(self, name)
+ static int l_inventory_get_list(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerRemotePlayer *player = getplayer(ref);
+ if(player == NULL) return 0;
+ const char *name = lua_tostring(L, 2);
+ // Do it
+ inventory_get_list_to_lua(&player->inventory, name, L);
+ return 1;
+ }
+
+ // get_wielded_itemstring(self)
+ static int l_get_wielded_itemstring(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerRemotePlayer *player = getplayer(ref);
+ if(player == NULL) return 0;
+ // Do it
+ InventoryItem *item = player->getWieldedItem();
+ if(item == NULL){
+ lua_pushnil(L);
+ return 1;
+ }
+ lua_pushstring(L, item->getItemString().c_str());
+ return 1;
+ }
+
+ // get_wielded_item(self)
+ static int l_get_wielded_item(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerRemotePlayer *player = getplayer(ref);
+ if(player == NULL) return 0;
+ // Do it
+ InventoryItem *item0 = player->getWieldedItem();
+ if(item0 == NULL){
+ lua_pushnil(L);
+ return 1;
+ }
+ if(std::string("MaterialItem") == item0->getName()){
+ MaterialItem *item = (MaterialItem*)item0;
+ lua_newtable(L);
+ lua_pushstring(L, "NodeItem");
+ lua_setfield(L, -2, "type");
+ lua_pushstring(L, item->getNodeName().c_str());
+ lua_setfield(L, -2, "name");
+ }
+ else if(std::string("CraftItem") == item0->getName()){
+ CraftItem *item = (CraftItem*)item0;
+ lua_newtable(L);
+ lua_pushstring(L, "CraftItem");
+ lua_setfield(L, -2, "type");
+ lua_pushstring(L, item->getSubName().c_str());
+ lua_setfield(L, -2, "name");
+ }
+ else if(std::string("ToolItem") == item0->getName()){
+ ToolItem *item = (ToolItem*)item0;
+ lua_newtable(L);
+ lua_pushstring(L, "ToolItem");
+ lua_setfield(L, -2, "type");
+ lua_pushstring(L, item->getToolName().c_str());
+ lua_setfield(L, -2, "name");
+ lua_pushstring(L, itos(item->getWear()).c_str());
+ lua_setfield(L, -2, "wear");
+ }
+ else{
+ errorstream<<"l_get_wielded_item: Unknown item name: \""
+ <<item0->getName()<<"\""<<std::endl;
+ lua_pushnil(L);
+ }
+ return 1;
+ }
+
public:
- EnvRef(ServerEnvironment *env):
- m_env(env)
+ ObjectRef(ServerActiveObject *object):
+ m_object(object)
{
- infostream<<"EnvRef created"<<std::endl;
+ //infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
}
- ~EnvRef()
+ ~ObjectRef()
{
- infostream<<"EnvRef destructing"<<std::endl;
+ /*if(m_object)
+ infostream<<"ObjectRef destructing for id="
+ <<m_object->getId()<<std::endl;
+ else
+ infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
}
- // Creates an EnvRef and leaves it on top of stack
+ // Creates an ObjectRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
- static void create(lua_State *L, ServerEnvironment *env)
+ static void create(lua_State *L, ServerActiveObject *object)
{
- EnvRef *o = new EnvRef(env);
- //infostream<<"EnvRef::create: o="<<o<<std::endl;
+ ObjectRef *o = new ObjectRef(object);
+ //infostream<<"ObjectRef::create: o="<<o<<std::endl;
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
static void set_null(lua_State *L)
{
- EnvRef *o = checkobject(L, -1);
- o->m_env = NULL;
+ ObjectRef *o = checkobject(L, -1);
+ o->m_object = NULL;
}
static void Register(lua_State *L)
//lua_register(L, className, create_object);
}
};
-const char EnvRef::className[] = "EnvRef";
-const luaL_reg EnvRef::methods[] = {
- method(EnvRef, add_node),
- method(EnvRef, remove_node),
- method(EnvRef, get_node),
- method(EnvRef, add_luaentity),
- method(EnvRef, add_item),
- method(EnvRef, add_rat),
- method(EnvRef, add_firefly),
- method(EnvRef, get_meta),
+const char ObjectRef::className[] = "ObjectRef";
+const luaL_reg ObjectRef::methods[] = {
+ // ServerActiveObject
+ method(ObjectRef, remove),
+ method(ObjectRef, getpos),
+ method(ObjectRef, setpos),
+ method(ObjectRef, moveto),
+ method(ObjectRef, punch),
+ method(ObjectRef, right_click),
+ method(ObjectRef, get_wield_digging_properties),
+ method(ObjectRef, damage_wielded_item),
+ method(ObjectRef, add_to_inventory),
+ method(ObjectRef, add_to_inventory_later),
+ method(ObjectRef, set_hp),
+ method(ObjectRef, get_hp),
+ // LuaEntitySAO-only
+ method(ObjectRef, setvelocity),
+ method(ObjectRef, setacceleration),
+ method(ObjectRef, getacceleration),
+ method(ObjectRef, settexturemod),
+ method(ObjectRef, setsprite),
+ // Player-only
+ method(ObjectRef, get_player_name),
+ method(ObjectRef, inventory_set_list),
+ method(ObjectRef, inventory_get_list),
+ method(ObjectRef, get_wielded_itemstring),
+ method(ObjectRef, get_wielded_item),
{0,0}
};
+// Creates a new anonymous reference if id=0
+static void objectref_get_or_create(lua_State *L,
+ ServerActiveObject *cobj)
+{
+ if(cobj->getId() == 0){
+ ObjectRef::create(L, cobj);
+ } else {
+ objectref_get(L, cobj->getId());
+ }
+}
+
/*
- ObjectRef
+ EnvRef
*/
-class ObjectRef
+class EnvRef
{
private:
- ServerActiveObject *m_object;
+ ServerEnvironment *m_env;
static const char className[];
static const luaL_reg methods[];
- static ObjectRef *checkobject(lua_State *L, int narg)
+ static EnvRef *checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
- return *(ObjectRef**)ud; // unbox pointer
- }
-
- static ServerActiveObject* getobject(ObjectRef *ref)
- {
- ServerActiveObject *co = ref->m_object;
- return co;
- }
-
- static LuaEntitySAO* getluaobject(ObjectRef *ref)
- {
- ServerActiveObject *obj = getobject(ref);
- if(obj == NULL)
- return NULL;
- if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
- return NULL;
- return (LuaEntitySAO*)obj;
- }
-
- static ServerRemotePlayer* getplayer(ObjectRef *ref)
- {
- ServerActiveObject *obj = getobject(ref);
- if(obj == NULL)
- return NULL;
- if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
- return NULL;
- return static_cast<ServerRemotePlayer*>(obj);
+ return *(EnvRef**)ud; // unbox pointer
}
// Exported functions
-
- // garbage collector
- static int gc_object(lua_State *L) {
- ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
- //infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
- delete o;
- return 0;
- }
- // remove(self)
- static int l_remove(lua_State *L)
+ // EnvRef:add_node(pos, node)
+ // pos = {x=num, y=num, z=num}
+ static int l_add_node(lua_State *L)
{
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- infostream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
- co->m_removed = true;
- return 0;
+ //infostream<<"EnvRef::l_add_node()"<<std::endl;
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // pos
+ v3s16 pos = readpos(L, 2);
+ // content
+ MapNode n = readnode(L, 3, env->getGameDef()->ndef());
+ // Do it
+ bool succeeded = env->getMap().addNodeWithEvent(pos, n);
+ lua_pushboolean(L, succeeded);
+ return 1;
}
-
- // getpos(self)
- // returns: {x=num, y=num, z=num}
- static int l_getpos(lua_State *L)
+
+ // EnvRef:remove_node(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_remove_node(lua_State *L)
{
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- v3f pos = co->getBasePosition() / BS;
- lua_newtable(L);
- lua_pushnumber(L, pos.X);
- lua_setfield(L, -2, "x");
- lua_pushnumber(L, pos.Y);
- lua_setfield(L, -2, "y");
- lua_pushnumber(L, pos.Z);
- lua_setfield(L, -2, "z");
+ //infostream<<"EnvRef::l_remove_node()"<<std::endl;
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // pos
+ v3s16 pos = readpos(L, 2);
+ // Do it
+ bool succeeded = env->getMap().removeNodeWithEvent(pos);
+ lua_pushboolean(L, succeeded);
return 1;
}
-
- // setpos(self, pos)
- static int l_setpos(lua_State *L)
+
+ // EnvRef:get_node(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_get_node(lua_State *L)
{
- ObjectRef *ref = checkobject(L, 1);
- //LuaEntitySAO *co = getluaobject(ref);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
+ //infostream<<"EnvRef::l_get_node()"<<std::endl;
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
// pos
- v3f pos = readFloatPos(L, 2);
+ v3s16 pos = readpos(L, 2);
// Do it
- co->setPos(pos);
- return 0;
+ MapNode n = env->getMap().getNodeNoEx(pos);
+ // Return node
+ pushnode(L, n, env->getGameDef()->ndef());
+ return 1;
}
-
- // moveto(self, pos, continuous=false)
- static int l_moveto(lua_State *L)
+
+ // EnvRef:add_luaentity(pos, entityname)
+ // pos = {x=num, y=num, z=num}
+ static int l_add_luaentity(lua_State *L)
{
- ObjectRef *ref = checkobject(L, 1);
- //LuaEntitySAO *co = getluaobject(ref);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
+ //infostream<<"EnvRef::l_add_luaentity()"<<std::endl;
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
// pos
v3f pos = readFloatPos(L, 2);
- // continuous
- bool continuous = lua_toboolean(L, 3);
+ // content
+ const char *name = lua_tostring(L, 3);
// Do it
- co->moveTo(pos, continuous);
+ ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
+ env->addActiveObject(obj);
return 0;
}
- // setvelocity(self, velocity)
- static int l_setvelocity(lua_State *L)
+ // EnvRef:add_item(pos, inventorystring)
+ // pos = {x=num, y=num, z=num}
+ static int l_add_item(lua_State *L)
{
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
+ infostream<<"EnvRef::l_add_item()"<<std::endl;
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
// pos
v3f pos = readFloatPos(L, 2);
+ // inventorystring
+ const char *inventorystring = lua_tostring(L, 3);
// Do it
- co->setVelocity(pos);
+ ServerActiveObject *obj = new ItemSAO(env, pos, inventorystring);
+ env->addActiveObject(obj);
return 0;
}
-
- // setacceleration(self, acceleration)
- static int l_setacceleration(lua_State *L)
+
+ // EnvRef:add_rat(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_add_rat(lua_State *L)
{
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
+ infostream<<"EnvRef::l_add_rat()"<<std::endl;
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
// pos
v3f pos = readFloatPos(L, 2);
// Do it
- co->setAcceleration(pos);
+ ServerActiveObject *obj = new RatSAO(env, pos);
+ env->addActiveObject(obj);
return 0;
}
-
- // getacceleration(self)
- static int l_getacceleration(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
- // Do it
- v3f v = co->getAcceleration();
- pushFloatPos(L, v);
- return 1;
- }
-
- // add_to_inventory(self, itemstring)
- // returns: true if item was added, false otherwise
- static int l_add_to_inventory(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- luaL_checkstring(L, 2);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- // itemstring
- const char *itemstring = lua_tostring(L, 2);
- infostream<<"ObjectRef::l_add_to_inventory(): id="<<co->getId()
- <<" itemstring=\""<<itemstring<<"\""<<std::endl;
- // Do it
- std::istringstream is(itemstring, std::ios::binary);
- ServerEnvironment *env = co->getEnv();
- assert(env);
- IGameDef *gamedef = env->getGameDef();
- InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
- infostream<<"item="<<env<<std::endl;
- bool fits = co->addToInventory(item);
- // Return
- lua_pushboolean(L, fits);
- return 1;
- }
- // add_to_inventory_later(self, itemstring)
- // returns: nil
- static int l_add_to_inventory_later(lua_State *L)
+ // EnvRef:add_firefly(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_add_firefly(lua_State *L)
{
- ObjectRef *ref = checkobject(L, 1);
- luaL_checkstring(L, 2);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- // itemstring
- const char *itemstring = lua_tostring(L, 2);
- infostream<<"ObjectRef::l_add_to_inventory_later(): id="<<co->getId()
- <<" itemstring=\""<<itemstring<<"\""<<std::endl;
+ infostream<<"EnvRef::l_add_firefly()"<<std::endl;
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // pos
+ v3f pos = readFloatPos(L, 2);
// Do it
- std::istringstream is(itemstring, std::ios::binary);
- ServerEnvironment *env = co->getEnv();
- assert(env);
- IGameDef *gamedef = env->getGameDef();
- InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
- infostream<<"item="<<env<<std::endl;
- co->addToInventoryLater(item);
- // Return
+ ServerActiveObject *obj = new FireflySAO(env, pos);
+ env->addActiveObject(obj);
return 0;
}
- // get_hp(self)
- // returns: number of hitpoints (2 * number of hearts)
- // 0 if not applicable to this type of object
- static int l_get_hp(lua_State *L)
+ // EnvRef:get_meta(pos)
+ static int l_get_meta(lua_State *L)
{
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- int hp = co->getHP();
- infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
- <<" hp="<<hp<<std::endl;
- // Return
- lua_pushnumber(L, hp);
+ //infostream<<"EnvRef::l_get_meta()"<<std::endl;
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // Do it
+ v3s16 p = readpos(L, 2);
+ NodeMetaRef::create(L, p, env);
return 1;
}
- // set_hp(self, hp)
- // hp = number of hitpoints (2 * number of hearts)
- // returns: nil
- static int l_set_hp(lua_State *L)
+ // EnvRef:get_player_by_name(name)
+ static int l_get_player_by_name(lua_State *L)
{
- ObjectRef *ref = checkobject(L, 1);
- luaL_checknumber(L, 2);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- int hp = lua_tonumber(L, 2);
- infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
- <<" hp="<<hp<<std::endl;
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
// Do it
- co->setHP(hp);
- // Return
- return 0;
+ const char *name = lua_tostring(L, 2);
+ ServerRemotePlayer *player =
+ static_cast<ServerRemotePlayer*>(env->getPlayer(name));
+ if(player == NULL){
+ lua_pushnil(L);
+ return 1;
+ }
+ // Put player on stack
+ objectref_get_or_create(L, player);
+ return 1;
}
- // settexturemod(self, mod)
- static int l_settexturemod(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
- // Do it
- std::string mod = lua_tostring(L, 2);
- co->setTextureMod(mod);
- return 0;
- }
-
- // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
- // select_horiz_by_yawpitch=false)
- static int l_setsprite(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
- // Do it
- v2s16 p(0,0);
- if(!lua_isnil(L, 2))
- p = read_v2s16(L, 2);
- int num_frames = 1;
- if(!lua_isnil(L, 3))
- num_frames = lua_tonumber(L, 3);
- float framelength = 0.2;
- if(!lua_isnil(L, 4))
- framelength = lua_tonumber(L, 4);
- bool select_horiz_by_yawpitch = false;
- if(!lua_isnil(L, 5))
- select_horiz_by_yawpitch = lua_toboolean(L, 5);
- co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
+ static int gc_object(lua_State *L) {
+ EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
+ delete o;
return 0;
}
-
+
public:
- ObjectRef(ServerActiveObject *object):
- m_object(object)
+ EnvRef(ServerEnvironment *env):
+ m_env(env)
{
- //infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
+ infostream<<"EnvRef created"<<std::endl;
}
- ~ObjectRef()
+ ~EnvRef()
{
- /*if(m_object)
- infostream<<"ObjectRef destructing for id="
- <<m_object->getId()<<std::endl;
- else
- infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
+ infostream<<"EnvRef destructing"<<std::endl;
}
- // Creates an ObjectRef and leaves it on top of stack
+ // Creates an EnvRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
- static void create(lua_State *L, ServerActiveObject *object)
+ static void create(lua_State *L, ServerEnvironment *env)
{
- ObjectRef *o = new ObjectRef(object);
- //infostream<<"ObjectRef::create: o="<<o<<std::endl;
+ EnvRef *o = new EnvRef(env);
+ //infostream<<"EnvRef::create: o="<<o<<std::endl;
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
static void set_null(lua_State *L)
{
- ObjectRef *o = checkobject(L, -1);
- o->m_object = NULL;
+ EnvRef *o = checkobject(L, -1);
+ o->m_env = NULL;
}
static void Register(lua_State *L)
//lua_register(L, className, create_object);
}
};
-const char ObjectRef::className[] = "ObjectRef";
-const luaL_reg ObjectRef::methods[] = {
- method(ObjectRef, remove),
- method(ObjectRef, getpos),
- method(ObjectRef, setpos),
- method(ObjectRef, moveto),
- method(ObjectRef, setvelocity),
- method(ObjectRef, setacceleration),
- method(ObjectRef, add_to_inventory),
- method(ObjectRef, add_to_inventory_later),
- method(ObjectRef, get_hp),
- method(ObjectRef, set_hp),
- method(ObjectRef, settexturemod),
- method(ObjectRef, setsprite),
+const char EnvRef::className[] = "EnvRef";
+const luaL_reg EnvRef::methods[] = {
+ method(EnvRef, add_node),
+ method(EnvRef, remove_node),
+ method(EnvRef, get_node),
+ method(EnvRef, add_luaentity),
+ method(EnvRef, add_item),
+ method(EnvRef, add_rat),
+ method(EnvRef, add_firefly),
+ method(EnvRef, get_meta),
+ method(EnvRef, get_player_by_name),
{0,0}
};
-// Creates a new anonymous reference if id=0
-static void objectref_get_or_create(lua_State *L,
- ServerActiveObject *cobj)
-{
- if(cobj->getId() == 0){
- ObjectRef::create(L, cobj);
- } else {
- objectref_get(L, cobj->getId());
- }
-}
-
/*
Main export function
*/
ObjectRef::Register(L);
}
+bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
+ const std::string &modname)
+{
+ bool success = false;
+
+ try{
+ success = script_load(L, scriptpath.c_str());
+ }
+ catch(LuaError &e){
+ errorstream<<"Error loading mod: "<<e.what()<<std::endl;
+ }
+
+ return success;
+}
+
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
{
realitycheck(L);
return positioning_handled_by_some;
}
+void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player)
+{
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "creative_inventory");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ inventory_set_list_from_lua(&player->inventory, "main", L, -1,
+ player->getEnv()->getGameDef(), PLAYER_INVENTORY_SIZE);
+}
+
/*
craftitem
*/
script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1));
}
-// Calls entity:on_punch(ObjectRef puncher)
+// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch)
void scriptapi_luaentity_punch(lua_State *L, u16 id,
- ServerActiveObject *puncher)
+ ServerActiveObject *puncher, float time_from_last_punch)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
objectref_get_or_create(L, puncher); // Clicker reference
+ lua_pushnumber(L, time_from_last_punch);
// Call with 2 arguments, 0 results
- if(lua_pcall(L, 2, 0, 0))
+ if(lua_pcall(L, 3, 0, 0))
script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1));
}