]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/scriptapi.cpp
Add a subfolder for models and transfer models from server to client
[dragonfireclient.git] / src / scriptapi.cpp
index f9ec585826068a74b643ff29cb901a147fcd3810..9293e2b6535b2d62a96bcdfd6204b3f46201ff64 100644 (file)
@@ -3,16 +3,16 @@ Minetest-c55
 Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -43,10 +43,11 @@ extern "C" {
 #include "nodemetadata.h"
 #include "mapblock.h" // For getNodeBlockPos
 #include "content_nodemeta.h"
-#include "utility.h"
 #include "tool.h"
 #include "daynightratio.h"
 #include "noise.h" // PseudoRandom for LuaPseudoRandom
+#include "util/pointedthing.h"
+#include "rollback.h"
 
 static void stackDump(lua_State *L, std::ostream &o)
 {
@@ -382,6 +383,7 @@ struct EnumString es_DrawType[] =
        {NDT_PLANTLIKE, "plantlike"},
        {NDT_FENCELIKE, "fencelike"},
        {NDT_RAILLIKE, "raillike"},
+       {NDT_NODEBOX, "nodebox"},
        {0, NULL},
 };
 
@@ -418,6 +420,21 @@ struct EnumString es_NodeBoxType[] =
        {0, NULL},
 };
 
+struct EnumString es_CraftMethod[] =
+{
+       {CRAFT_METHOD_NORMAL, "normal"},
+       {CRAFT_METHOD_COOKING, "cooking"},
+       {CRAFT_METHOD_FUEL, "fuel"},
+       {0, NULL},
+};
+
+struct EnumString es_TileAnimationType[] =
+{
+       {TAT_NONE, "none"},
+       {TAT_VERTICAL_FRAMES, "vertical_frames"},
+       {0, NULL},
+};
+
 /*
        C struct <-> Lua table converter functions
 */
@@ -580,52 +597,89 @@ static video::SColor readARGB8(lua_State *L, int index)
        return color;
 }
 
-static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale)
+static aabb3f read_aabb3f(lua_State *L, int index, f32 scale)
 {
-       core::aabbox3d<f32> box;
-       if(lua_istable(L, -1)){
-               lua_rawgeti(L, -1, 1);
+       aabb3f box;
+       if(lua_istable(L, index)){
+               lua_rawgeti(L, index, 1);
                box.MinEdge.X = lua_tonumber(L, -1) * scale;
                lua_pop(L, 1);
-               lua_rawgeti(L, -1, 2);
+               lua_rawgeti(L, index, 2);
                box.MinEdge.Y = lua_tonumber(L, -1) * scale;
                lua_pop(L, 1);
-               lua_rawgeti(L, -1, 3);
+               lua_rawgeti(L, index, 3);
                box.MinEdge.Z = lua_tonumber(L, -1) * scale;
                lua_pop(L, 1);
-               lua_rawgeti(L, -1, 4);
+               lua_rawgeti(L, index, 4);
                box.MaxEdge.X = lua_tonumber(L, -1) * scale;
                lua_pop(L, 1);
-               lua_rawgeti(L, -1, 5);
+               lua_rawgeti(L, index, 5);
                box.MaxEdge.Y = lua_tonumber(L, -1) * scale;
                lua_pop(L, 1);
-               lua_rawgeti(L, -1, 6);
+               lua_rawgeti(L, index, 6);
                box.MaxEdge.Z = lua_tonumber(L, -1) * scale;
                lua_pop(L, 1);
        }
        return box;
 }
 
-#if 0
-/*
-       MaterialProperties
-*/
+static std::vector<aabb3f> read_aabb3f_vector(lua_State *L, int index, f32 scale)
+{
+       std::vector<aabb3f> boxes;
+       if(lua_istable(L, index)){
+               int n = lua_objlen(L, index);
+               // Check if it's a single box or a list of boxes
+               bool possibly_single_box = (n == 6);
+               for(int i = 1; i <= n && possibly_single_box; i++){
+                       lua_rawgeti(L, index, i);
+                       if(!lua_isnumber(L, -1))
+                               possibly_single_box = false;
+                       lua_pop(L, 1);
+               }
+               if(possibly_single_box){
+                       // Read a single box
+                       boxes.push_back(read_aabb3f(L, index, scale));
+               } else {
+                       // Read a list of boxes
+                       for(int i = 1; i <= n; i++){
+                               lua_rawgeti(L, index, i);
+                               boxes.push_back(read_aabb3f(L, -1, scale));
+                               lua_pop(L, 1);
+                       }
+               }
+       }
+       return boxes;
+}
 
-static MaterialProperties read_material_properties(
-               lua_State *L, int table)
+static NodeBox read_nodebox(lua_State *L, int index)
 {
-       MaterialProperties prop;
-       prop.diggability = (Diggability)getenumfield(L, -1, "diggability",
-                       es_Diggability, DIGGABLE_NORMAL);
-       getfloatfield(L, -1, "constant_time", prop.constant_time);
-       getfloatfield(L, -1, "weight", prop.weight);
-       getfloatfield(L, -1, "crackiness", prop.crackiness);
-       getfloatfield(L, -1, "crumbliness", prop.crumbliness);
-       getfloatfield(L, -1, "cuttability", prop.cuttability);
-       getfloatfield(L, -1, "flammability", prop.flammability);
-       return prop;
+       NodeBox nodebox;
+       if(lua_istable(L, -1)){
+               nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
+                               es_NodeBoxType, NODEBOX_REGULAR);
+
+               lua_getfield(L, index, "fixed");
+               if(lua_istable(L, -1))
+                       nodebox.fixed = read_aabb3f_vector(L, -1, BS);
+               lua_pop(L, 1);
+
+               lua_getfield(L, index, "wall_top");
+               if(lua_istable(L, -1))
+                       nodebox.wall_top = read_aabb3f(L, -1, BS);
+               lua_pop(L, 1);
+
+               lua_getfield(L, index, "wall_bottom");
+               if(lua_istable(L, -1))
+                       nodebox.wall_bottom = read_aabb3f(L, -1, BS);
+               lua_pop(L, 1);
+
+               lua_getfield(L, index, "wall_side");
+               if(lua_istable(L, -1))
+                       nodebox.wall_side = read_aabb3f(L, -1, BS);
+               lua_pop(L, 1);
+       }
+       return nodebox;
 }
-#endif
 
 /*
        Groups
@@ -633,6 +687,8 @@ static MaterialProperties read_material_properties(
 static void read_groups(lua_State *L, int index,
                std::map<std::string, int> &result)
 {
+       if (!lua_istable(L,index))
+               return;
        result.clear();
        lua_pushnil(L);
        if(index < 0)
@@ -876,10 +932,12 @@ static void read_object_properties(lua_State *L, int index,
 
        lua_getfield(L, -1, "collisionbox");
        if(lua_istable(L, -1))
-               prop->collisionbox = read_aabbox3df32(L, -1, 1.0);
+               prop->collisionbox = read_aabb3f(L, -1, 1.0);
        lua_pop(L, 1);
 
        getstringfield(L, -1, "visual", prop->visual);
+
+       getstringfield(L, -1, "mesh", prop->mesh);
        
        lua_getfield(L, -1, "visual_size");
        if(lua_istable(L, -1))
@@ -922,13 +980,14 @@ static void read_object_properties(lua_State *L, int index,
        ItemDefinition
 */
 
-static ItemDefinition read_item_definition(lua_State *L, int index)
+static ItemDefinition read_item_definition(lua_State *L, int index,
+               ItemDefinition default_def = ItemDefinition())
 {
        if(index < 0)
                index = lua_gettop(L) + 1 + index;
 
        // Read the item definition
-       ItemDefinition def;
+       ItemDefinition def = default_def;
 
        def.type = (ItemType)getenumfield(L, index, "type",
                        es_ItemType, ITEM_NONE);
@@ -973,9 +1032,59 @@ static ItemDefinition read_item_definition(lua_State *L, int index)
        read_groups(L, -1, def.groups);
        lua_pop(L, 1);
 
+       // Client shall immediately place this node when player places the item.
+       // Server will update the precise end result a moment later.
+       // "" = no prediction
+       getstringfield(L, index, "node_placement_prediction",
+                       def.node_placement_prediction);
+
        return def;
 }
 
+/*
+       TileDef
+*/
+
+static TileDef read_tiledef(lua_State *L, int index)
+{
+       if(index < 0)
+               index = lua_gettop(L) + 1 + index;
+       
+       TileDef tiledef;
+
+       // key at index -2 and value at index
+       if(lua_isstring(L, index)){
+               // "default_lava.png"
+               tiledef.name = lua_tostring(L, index);
+       }
+       else if(lua_istable(L, index))
+       {
+               // {name="default_lava.png", animation={}}
+               tiledef.name = "";
+               getstringfield(L, index, "name", tiledef.name);
+               getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
+               tiledef.backface_culling = getboolfield_default(
+                                       L, index, "backface_culling", true);
+               // animation = {}
+               lua_getfield(L, index, "animation");
+               if(lua_istable(L, -1)){
+                       // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
+                       tiledef.animation.type = (TileAnimationType)
+                                       getenumfield(L, -1, "type", es_TileAnimationType,
+                                       TAT_NONE);
+                       tiledef.animation.aspect_w =
+                                       getintfield_default(L, -1, "aspect_w", 16);
+                       tiledef.animation.aspect_h =
+                                       getintfield_default(L, -1, "aspect_h", 16);
+                       tiledef.animation.length =
+                                       getfloatfield_default(L, -1, "length", 1.0);
+               }
+               lua_pop(L, 1);
+       }
+
+       return tiledef;
+}
+
 /*
        ContentFeatures
 */
@@ -986,6 +1095,18 @@ static ContentFeatures read_content_features(lua_State *L, int index)
                index = lua_gettop(L) + 1 + index;
 
        ContentFeatures f;
+       
+       /* Cache existence of some callbacks */
+       lua_getfield(L, index, "on_construct");
+       if(!lua_isnil(L, -1)) f.has_on_construct = true;
+       lua_pop(L, 1);
+       lua_getfield(L, index, "on_destruct");
+       if(!lua_isnil(L, -1)) f.has_on_destruct = true;
+       lua_pop(L, 1);
+       lua_getfield(L, index, "after_destruct");
+       if(!lua_isnil(L, -1)) f.has_after_destruct = true;
+       lua_pop(L, 1);
+
        /* Name */
        getstringfield(L, index, "name", f.name);
 
@@ -999,18 +1120,23 @@ static ContentFeatures read_content_features(lua_State *L, int index)
        f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType,
                        NDT_NORMAL);
        getfloatfield(L, index, "visual_scale", f.visual_scale);
-
-       lua_getfield(L, index, "tile_images");
+       
+       // tiles = {}
+       lua_getfield(L, index, "tiles");
+       // If nil, try the deprecated name "tile_images" instead
+       if(lua_isnil(L, -1)){
+               lua_pop(L, 1);
+               warn_if_field_exists(L, index, "tile_images",
+                               "Deprecated; new name is \"tiles\".");
+               lua_getfield(L, index, "tile_images");
+       }
        if(lua_istable(L, -1)){
                int table = lua_gettop(L);
                lua_pushnil(L);
                int i = 0;
                while(lua_next(L, table) != 0){
-                       // key at index -2 and value at index -1
-                       if(lua_isstring(L, -1))
-                               f.tname_tiles[i] = lua_tostring(L, -1);
-                       else
-                               f.tname_tiles[i] = "";
+                       // Read tiledef from value
+                       f.tiledef[i] = read_tiledef(L, -1);
                        // removes value, keeps key for next iteration
                        lua_pop(L, 1);
                        i++;
@@ -1021,29 +1147,31 @@ static ContentFeatures read_content_features(lua_State *L, int index)
                }
                // Copy last value to all remaining textures
                if(i >= 1){
-                       std::string lastname = f.tname_tiles[i-1];
+                       TileDef lasttile = f.tiledef[i-1];
                        while(i < 6){
-                               f.tname_tiles[i] = lastname;
+                               f.tiledef[i] = lasttile;
                                i++;
                        }
                }
        }
        lua_pop(L, 1);
-
-       lua_getfield(L, index, "special_materials");
+       
+       // special_tiles = {}
+       lua_getfield(L, index, "special_tiles");
+       // If nil, try the deprecated name "special_materials" instead
+       if(lua_isnil(L, -1)){
+               lua_pop(L, 1);
+               warn_if_field_exists(L, index, "special_materials",
+                               "Deprecated; new name is \"special_tiles\".");
+               lua_getfield(L, index, "special_materials");
+       }
        if(lua_istable(L, -1)){
                int table = lua_gettop(L);
                lua_pushnil(L);
                int i = 0;
                while(lua_next(L, table) != 0){
-                       // key at index -2 and value at index -1
-                       int smtable = lua_gettop(L);
-                       std::string tname = getstringfield_default(
-                                       L, smtable, "image", "");
-                       bool backface_culling = getboolfield_default(
-                                       L, smtable, "backface_culling", true);
-                       MaterialSpec mspec(tname, backface_culling);
-                       f.mspec_special[i] = mspec;
+                       // Read tiledef from value
+                       f.tiledef_special[i] = read_tiledef(L, -1);
                        // removes value, keeps key for next iteration
                        lua_pop(L, 1);
                        i++;
@@ -1112,39 +1240,23 @@ static ContentFeatures read_content_features(lua_State *L, int index)
        // the slowest possible
        f.liquid_viscosity = getintfield_default(L, index,
                        "liquid_viscosity", f.liquid_viscosity);
+       getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
        // Amount of light the node emits
        f.light_source = getintfield_default(L, index,
                        "light_source", f.light_source);
        f.damage_per_second = getintfield_default(L, index,
                        "damage_per_second", f.damage_per_second);
        
-       lua_getfield(L, index, "selection_box");
-       if(lua_istable(L, -1)){
-               f.selection_box.type = (NodeBoxType)getenumfield(L, -1, "type",
-                               es_NodeBoxType, NODEBOX_REGULAR);
-
-               lua_getfield(L, -1, "fixed");
-               if(lua_istable(L, -1))
-                       f.selection_box.fixed = read_aabbox3df32(L, -1, BS);
-               lua_pop(L, 1);
-
-               lua_getfield(L, -1, "wall_top");
-               if(lua_istable(L, -1))
-                       f.selection_box.wall_top = read_aabbox3df32(L, -1, BS);
-               lua_pop(L, 1);
-
-               lua_getfield(L, -1, "wall_bottom");
-               if(lua_istable(L, -1))
-                       f.selection_box.wall_bottom = read_aabbox3df32(L, -1, BS);
-               lua_pop(L, 1);
-
-               lua_getfield(L, -1, "wall_side");
-               if(lua_istable(L, -1))
-                       f.selection_box.wall_side = read_aabbox3df32(L, -1, BS);
-               lua_pop(L, 1);
-       }
+       lua_getfield(L, index, "node_box");
+       if(lua_istable(L, -1))
+               f.node_box = read_nodebox(L, -1);
        lua_pop(L, 1);
 
+       lua_getfield(L, index, "selection_box");
+       if(lua_istable(L, -1))
+               f.selection_box = read_nodebox(L, -1);
+       lua_pop(L, 1);
+
        // Set to true if paramtype used to be 'facedir_simple'
        getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
        // Set to true if wall_mounted used to be set to true
@@ -1173,6 +1285,9 @@ static ContentFeatures read_content_features(lua_State *L, int index)
 */
 
 static ItemStack read_item(lua_State *L, int index);
+static std::vector<ItemStack> read_items(lua_State *L, int index);
+// creates a table of ItemStacks
+static void push_items(lua_State *L, const std::vector<ItemStack> &items);
 
 static void inventory_set_list_from_lua(Inventory *inv, const char *name,
                lua_State *L, int tableindex, int forcesize=-1)
@@ -1185,15 +1300,7 @@ static void inventory_set_list_from_lua(Inventory *inv, const char *name,
                return;
        }
        // Otherwise set list
-       std::vector<ItemStack> items;
-       luaL_checktype(L, tableindex, LUA_TTABLE);
-       lua_pushnil(L);
-       while(lua_next(L, tableindex) != 0){
-               // key at index -2 and value at index -1
-               items.push_back(read_item(L, -1));
-               // removes value, keeps key for next iteration
-               lua_pop(L, 1);
-       }
+       std::vector<ItemStack> items = read_items(L, tableindex);
        int listsize = (forcesize != -1) ? forcesize : items.size();
        InventoryList *invlist = inv->addList(name, listsize);
        int index = 0;
@@ -1218,21 +1325,10 @@ static void inventory_get_list_to_lua(Inventory *inv, const char *name,
                lua_pushnil(L);
                return;
        }
-       // Get the table insert function
-       lua_getglobal(L, "table");
-       lua_getfield(L, -1, "insert");
-       int table_insert = lua_gettop(L);
-       // Create and fill table
-       lua_newtable(L);
-       int table = lua_gettop(L);
-       for(u32 i=0; i<invlist->getSize(); i++){
-               ItemStack item = invlist->getItem(i);
-               lua_pushvalue(L, table_insert);
-               lua_pushvalue(L, table);
-               lua_pushstring(L, item.getItemString().c_str());
-               if(lua_pcall(L, 2, 0, 0))
-                       script_error(L, "error: %s", lua_tostring(L, -1));
-       }
+       std::vector<ItemStack> items;
+       for(u32 i=0; i<invlist->getSize(); i++)
+               items.push_back(invlist->getItem(i));
+       push_items(L, items);
 }
 
 /*
@@ -1470,7 +1566,7 @@ class LuaItemStack
                ItemStack &item = o->m_stack;
                u32 takecount = 1;
                if(!lua_isnone(L, 2))
-                       takecount = lua_tointeger(L, 2);
+                       takecount = luaL_checkinteger(L, 2);
                ItemStack taken = item.takeItem(takecount);
                create(L, taken);
                return 1;
@@ -1638,6 +1734,45 @@ static ItemStack read_item(lua_State *L, int index)
        }
 }
 
+static std::vector<ItemStack> read_items(lua_State *L, int index)
+{
+       if(index < 0)
+               index = lua_gettop(L) + 1 + index;
+
+       std::vector<ItemStack> items;
+       luaL_checktype(L, index, LUA_TTABLE);
+       lua_pushnil(L);
+       while(lua_next(L, index) != 0){
+               // key at index -2 and value at index -1
+               items.push_back(read_item(L, -1));
+               // removes value, keeps key for next iteration
+               lua_pop(L, 1);
+       }
+       return items;
+}
+
+// creates a table of ItemStacks
+static void push_items(lua_State *L, const std::vector<ItemStack> &items)
+{
+       // Get the table insert function
+       lua_getglobal(L, "table");
+       lua_getfield(L, -1, "insert");
+       int table_insert = lua_gettop(L);
+       // Create and fill table
+       lua_newtable(L);
+       int table = lua_gettop(L);
+       for(u32 i=0; i<items.size(); i++){
+               ItemStack item = items[i];
+               lua_pushvalue(L, table_insert);
+               lua_pushvalue(L, table);
+               LuaItemStack::create(L, item);
+               if(lua_pcall(L, 2, 0, 0))
+                       script_error(L, "error: %s", lua_tostring(L, -1));
+       }
+       lua_remove(L, -2); // Remove table
+       lua_remove(L, -2); // Remove insert
+}
+
 /*
        InvRef
 */
@@ -1687,6 +1822,20 @@ class InvRef
                return 0;
        }
 
+       // is_empty(self, listname) -> true/false
+       static int l_is_empty(lua_State *L)
+       {
+               InvRef *ref = checkobject(L, 1);
+               const char *listname = luaL_checkstring(L, 2);
+               InventoryList *list = getlist(L, ref, listname);
+               if(list && list->getUsedSlots() > 0){
+                       lua_pushboolean(L, false);
+               } else {
+                       lua_pushboolean(L, true);
+               }
+               return 1;
+       }
+
        // get_size(self, listname)
        static int l_get_size(lua_State *L)
        {
@@ -1701,6 +1850,20 @@ class InvRef
                return 1;
        }
 
+       // get_width(self, listname)
+       static int l_get_width(lua_State *L)
+       {
+               InvRef *ref = checkobject(L, 1);
+               const char *listname = luaL_checkstring(L, 2);
+               InventoryList *list = getlist(L, ref, listname);
+               if(list){
+                       lua_pushinteger(L, list->getWidth());
+               } else {
+                       lua_pushinteger(L, 0);
+               }
+               return 1;
+       }
+
        // set_size(self, listname, size)
        static int l_set_size(lua_State *L)
        {
@@ -1723,6 +1886,23 @@ class InvRef
                return 0;
        }
 
+       // set_width(self, listname, size)
+       static int l_set_width(lua_State *L)
+       {
+               InvRef *ref = checkobject(L, 1);
+               const char *listname = luaL_checkstring(L, 2);
+               int newwidth = luaL_checknumber(L, 3);
+               Inventory *inv = getinv(L, ref);
+               InventoryList *list = inv->getList(listname);
+               if(list){
+                       list->setWidth(newwidth);
+               } else {
+                       return 0;
+               }
+               reportInventoryChange(L, ref);
+               return 0;
+       }
+
        // get_stack(self, listname, i) -> itemstack
        static int l_get_stack(lua_State *L)
        {
@@ -1913,8 +2093,11 @@ class InvRef
 };
 const char InvRef::className[] = "InvRef";
 const luaL_reg InvRef::methods[] = {
+       method(InvRef, is_empty),
        method(InvRef, get_size),
        method(InvRef, set_size),
+       method(InvRef, get_width),
+       method(InvRef, set_width),
        method(InvRef, get_stack),
        method(InvRef, set_stack),
        method(InvRef, get_list),
@@ -1960,6 +2143,7 @@ class NodeMetaRef
 
        static void reportMetadataChange(NodeMetaRef *ref)
        {
+               // NOTE: This same code is in rollback_interface.cpp
                // Inform other things that the metadata has changed
                v3s16 blockpos = getNodeBlockPos(ref->m_p);
                MapEditEvent event;
@@ -2087,121 +2271,114 @@ class NodeMetaRef
                InvRef::createNodeMeta(L, ref->m_p);
                return 1;
        }
-
-       // get_inventory_draw_spec(self)
-       static int l_get_inventory_draw_spec(lua_State *L)
+       
+       // to_table(self)
+       static int l_to_table(lua_State *L)
        {
                NodeMetaRef *ref = checkobject(L, 1);
 
-               NodeMetadata *meta = getmeta(ref, false);
+               NodeMetadata *meta = getmeta(ref, true);
                if(meta == NULL){
-                       lua_pushlstring(L, "", 0);
+                       lua_pushnil(L);
                        return 1;
                }
-               std::string str = meta->getString("formspec");
-               lua_pushlstring(L, str.c_str(), str.size());
+               lua_newtable(L);
+               // fields
+               lua_newtable(L);
+               {
+                       std::map<std::string, std::string> fields = meta->getStrings();
+                       for(std::map<std::string, std::string>::const_iterator
+                                       i = fields.begin(); i != fields.end(); i++){
+                               const std::string &name = i->first;
+                               const std::string &value = i->second;
+                               lua_pushlstring(L, name.c_str(), name.size());
+                               lua_pushlstring(L, value.c_str(), value.size());
+                               lua_settable(L, -3);
+                       }
+               }
+               lua_setfield(L, -2, "fields");
+               // inventory
+               lua_newtable(L);
+               Inventory *inv = meta->getInventory();
+               if(inv){
+                       std::vector<const InventoryList*> lists = inv->getLists();
+                       for(std::vector<const InventoryList*>::const_iterator
+                                       i = lists.begin(); i != lists.end(); i++){
+                               inventory_get_list_to_lua(inv, (*i)->getName().c_str(), L);
+                               lua_setfield(L, -2, (*i)->getName().c_str());
+                       }
+               }
+               lua_setfield(L, -2, "inventory");
                return 1;
        }
 
-       // set_inventory_draw_spec(self, text)
-       static int l_set_inventory_draw_spec(lua_State *L)
+       // from_table(self, table)
+       static int l_from_table(lua_State *L)
        {
                NodeMetaRef *ref = checkobject(L, 1);
-               size_t len = 0;
-               const char *s = lua_tolstring(L, 2, &len);
-               std::string str(s, len);
+               int base = 2;
+               
+               if(lua_isnil(L, base)){
+                       // No metadata
+                       ref->m_env->getMap().removeNodeMetadata(ref->m_p);
+                       lua_pushboolean(L, true);
+                       return 1;
+               }
 
-               NodeMetadata *meta = getmeta(ref, !str.empty());
-               if(meta == NULL || str == meta->getString("formspec"))
-                       return 0;
-               meta->setString("formspec",str);
+               // Has metadata; clear old one first
+               ref->m_env->getMap().removeNodeMetadata(ref->m_p);
+               // Create new metadata
+               NodeMetadata *meta = getmeta(ref, true);
+               // Set fields
+               lua_getfield(L, base, "fields");
+               int fieldstable = lua_gettop(L);
+               lua_pushnil(L);
+               while(lua_next(L, fieldstable) != 0){
+                       // key at index -2 and value at index -1
+                       std::string name = lua_tostring(L, -2);
+                       size_t cl;
+                       const char *cs = lua_tolstring(L, -1, &cl);
+                       std::string value(cs, cl);
+                       meta->setString(name, value);
+                       lua_pop(L, 1); // removes value, keeps key for next iteration
+               }
+               // Set inventory
+               Inventory *inv = meta->getInventory();
+               lua_getfield(L, base, "inventory");
+               int inventorytable = lua_gettop(L);
+               lua_pushnil(L);
+               while(lua_next(L, inventorytable) != 0){
+                       // key at index -2 and value at index -1
+                       std::string name = lua_tostring(L, -2);
+                       inventory_set_list_from_lua(inv, name.c_str(), L, -1);
+                       lua_pop(L, 1); // removes value, keeps key for next iteration
+               }
                reportMetadataChange(ref);
-               return 0;
+               lua_pushboolean(L, true);
+               return 1;
        }
 
-       // get_form_spec(self)
-       static int l_get_form_spec(lua_State *L)
+public:
+       NodeMetaRef(v3s16 p, ServerEnvironment *env):
+               m_p(p),
+               m_env(env)
        {
-               NodeMetaRef *ref = checkobject(L, 1);
-
-               NodeMetadata *meta = getmeta(ref, false);
-               if(meta == NULL){
-                       lua_pushlstring(L, "", 0);
-                       return 1;
-               }
-               std::string str = meta->getString("formspec");
-               lua_pushlstring(L, str.c_str(), str.size());
-               return 1;
        }
 
-       // set_form_spec(self, text)
-       static int l_set_form_spec(lua_State *L)
+       ~NodeMetaRef()
        {
-               NodeMetaRef *ref = checkobject(L, 1);
-               size_t len = 0;
-               const char *s = lua_tolstring(L, 2, &len);
-               std::string str(s, len);
-
-               NodeMetadata *meta = getmeta(ref, !str.empty());
-               if(meta == NULL || str == meta->getString("formspec"))
-                       return 0;
-               meta->setString("formspec",str);
-               reportMetadataChange(ref);
-               return 0;
        }
 
-       // get_infotext(self)
-       static int l_get_infotext(lua_State *L)
+       // Creates an NodeMetaRef and leaves it on top of stack
+       // Not callable from Lua; all references are created on the C side.
+       static void create(lua_State *L, v3s16 p, ServerEnvironment *env)
        {
-               NodeMetaRef *ref = checkobject(L, 1);
-
-               NodeMetadata *meta = getmeta(ref, false);
-               if(meta == NULL){
-                       lua_pushlstring(L, "", 0);
-                       return 1;
-               }
-               std::string str = meta->getString("infotext");
-               lua_pushlstring(L, str.c_str(), str.size());
-               return 1;
-       }
-
-       // set_infotext(self, text)
-       static int l_set_infotext(lua_State *L)
-       {
-               NodeMetaRef *ref = checkobject(L, 1);
-               size_t len = 0;
-               const char *s = lua_tolstring(L, 2, &len);
-               std::string str(s, len);
-
-               NodeMetadata *meta = getmeta(ref, !str.empty());
-               if(meta == NULL || str == meta->getString("infotext"))
-                       return 0;
-               meta->setString("infotext",str);
-               reportMetadataChange(ref);
-               return 0;
-       }
-
-public:
-       NodeMetaRef(v3s16 p, ServerEnvironment *env):
-               m_p(p),
-               m_env(env)
-       {
-       }
-
-       ~NodeMetaRef()
-       {
-       }
-
-       // Creates an NodeMetaRef and leaves it on top of stack
-       // Not callable from Lua; all references are created on the C side.
-       static void create(lua_State *L, v3s16 p, ServerEnvironment *env)
-       {
-               NodeMetaRef *o = new NodeMetaRef(p, env);
-               //infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
-               *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
-               luaL_getmetatable(L, className);
-               lua_setmetatable(L, -2);
-       }
+               NodeMetaRef *o = new NodeMetaRef(p, env);
+               //infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
+               *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+               luaL_getmetatable(L, className);
+               lua_setmetatable(L, -2);
+       }
 
        static void Register(lua_State *L)
        {
@@ -2240,12 +2417,8 @@ const luaL_reg NodeMetaRef::methods[] = {
        method(NodeMetaRef, get_float),
        method(NodeMetaRef, set_float),
        method(NodeMetaRef, get_inventory),
-       method(NodeMetaRef, get_inventory_draw_spec),
-       method(NodeMetaRef, set_inventory_draw_spec),
-       method(NodeMetaRef, get_form_spec),
-       method(NodeMetaRef, set_form_spec),
-       method(NodeMetaRef, get_infotext),
-       method(NodeMetaRef, set_infotext),
+       method(NodeMetaRef, to_table),
+       method(NodeMetaRef, from_table),
        {0,0}
 };
 
@@ -2372,7 +2545,7 @@ class ObjectRef
                return 0;
        }
 
-       // punch(self, puncher, tool_capabilities, direction, time_from_last_punch)
+       // punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
        static int l_punch(lua_State *L)
        {
                ObjectRef *ref = checkobject(L, 1);
@@ -2381,13 +2554,18 @@ class ObjectRef
                ServerActiveObject *puncher = getobject(puncher_ref);
                if(co == NULL) return 0;
                if(puncher == NULL) return 0;
-               ToolCapabilities toolcap = read_tool_capabilities(L, 3);
-               v3f dir = read_v3f(L, 4);
+               v3f dir;
+               if(lua_type(L, 5) != LUA_TTABLE)
+                       dir = co->getBasePosition() - puncher->getBasePosition();
+               else
+                       dir = read_v3f(L, 5);
                float time_from_last_punch = 1000000;
-               if(lua_isnumber(L, 5))
-                       time_from_last_punch = lua_tonumber(L, 5);
+               if(lua_isnumber(L, 3))
+                       time_from_last_punch = lua_tonumber(L, 3);
+               ToolCapabilities toolcap = read_tool_capabilities(L, 4);
+               dir.normalize();
                // Do it
-               puncher->punch(dir, &toolcap, puncher, time_from_last_punch);
+               co->punch(dir, &toolcap, puncher, time_from_last_punch);
                return 0;
        }
 
@@ -2430,7 +2608,11 @@ class ObjectRef
        {
                ObjectRef *ref = checkobject(L, 1);
                ServerActiveObject *co = getobject(ref);
-               if(co == NULL) return 0;
+               if(co == NULL){
+                       // Default hp is 1
+                       lua_pushnumber(L, 1);
+                       return 1;
+               }
                int hp = co->getHP();
                /*infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
                                <<" hp="<<hp<<std::endl;*/
@@ -2450,7 +2632,7 @@ class ObjectRef
                if(get_server(L)->getInventory(loc) != NULL)
                        InvRef::create(L, loc);
                else
-                       lua_pushnil(L);
+                       lua_pushnil(L); // An object may have no inventory (nil)
                return 1;
        }
 
@@ -2481,7 +2663,11 @@ class ObjectRef
        {
                ObjectRef *ref = checkobject(L, 1);
                ServerActiveObject *co = getobject(ref);
-               if(co == NULL) return 0;
+               if(co == NULL){
+                       // Empty ItemStack
+                       LuaItemStack::create(L, ItemStack());
+                       return 1;
+               }
                // Do it
                LuaItemStack::create(L, co->getWieldedItem());
                return 1;
@@ -2663,6 +2849,15 @@ class ObjectRef
        }
        
        /* Player-only */
+
+       // is_player(self)
+       static int l_is_player(lua_State *L)
+       {
+               ObjectRef *ref = checkobject(L, 1);
+               Player *player = getplayer(ref);
+               lua_pushboolean(L, (player != NULL));
+               return 1;
+       }
        
        // get_player_name(self)
        static int l_get_player_name(lua_State *L)
@@ -2670,7 +2865,7 @@ class ObjectRef
                ObjectRef *ref = checkobject(L, 1);
                Player *player = getplayer(ref);
                if(player == NULL){
-                       lua_pushnil(L);
+                       lua_pushlstring(L, "", 0);
                        return 1;
                }
                // Do it
@@ -2714,6 +2909,32 @@ class ObjectRef
                return 1;
        }
 
+       // set_inventory_formspec(self, formspec)
+       static int l_set_inventory_formspec(lua_State *L)
+       {
+               ObjectRef *ref = checkobject(L, 1);
+               Player *player = getplayer(ref);
+               if(player == NULL) return 0;
+               std::string formspec = luaL_checkstring(L, 2);
+
+               player->inventory_formspec = formspec;
+               get_server(L)->reportInventoryFormspecModified(player->getName());
+               lua_pushboolean(L, true);
+               return 1;
+       }
+
+       // get_inventory_formspec(self) -> formspec
+       static int l_get_inventory_formspec(lua_State *L)
+       {
+               ObjectRef *ref = checkobject(L, 1);
+               Player *player = getplayer(ref);
+               if(player == NULL) return 0;
+
+               std::string formspec = player->inventory_formspec;
+               lua_pushlstring(L, formspec.c_str(), formspec.size());
+               return 1;
+       }
+
 public:
        ObjectRef(ServerActiveObject *object):
                m_object(object)
@@ -2805,18 +3026,21 @@ const luaL_reg ObjectRef::methods[] = {
        method(ObjectRef, get_entity_name),
        method(ObjectRef, get_luaentity),
        // Player-only
+       method(ObjectRef, is_player),
        method(ObjectRef, get_player_name),
        method(ObjectRef, get_look_dir),
        method(ObjectRef, get_look_pitch),
        method(ObjectRef, get_look_yaw),
+       method(ObjectRef, set_inventory_formspec),
+       method(ObjectRef, get_inventory_formspec),
        {0,0}
 };
 
-// Creates a new anonymous reference if id=0
+// Creates a new anonymous reference if cobj=NULL or id=0
 static void objectref_get_or_create(lua_State *L,
                ServerActiveObject *cobj)
 {
-       if(cobj->getId() == 0){
+       if(cobj == NULL || cobj->getId() == 0){
                ObjectRef::create(L, cobj);
        } else {
                objectref_get(L, cobj->getId());
@@ -2937,6 +3161,162 @@ const luaL_reg LuaPerlinNoise::methods[] = {
        {0,0}
 };
 
+/*
+       NodeTimerRef
+*/
+
+class NodeTimerRef
+{
+private:
+       v3s16 m_p;
+       ServerEnvironment *m_env;
+
+       static const char className[];
+       static const luaL_reg methods[];
+
+       static int gc_object(lua_State *L) {
+               NodeTimerRef *o = *(NodeTimerRef **)(lua_touserdata(L, 1));
+               delete o;
+               return 0;
+       }
+
+       static NodeTimerRef *checkobject(lua_State *L, int narg)
+       {
+               luaL_checktype(L, narg, LUA_TUSERDATA);
+               void *ud = luaL_checkudata(L, narg, className);
+               if(!ud) luaL_typerror(L, narg, className);
+               return *(NodeTimerRef**)ud;  // unbox pointer
+       }
+       
+       static int l_set(lua_State *L)
+       {
+               NodeTimerRef *o = checkobject(L, 1);
+               ServerEnvironment *env = o->m_env;
+               if(env == NULL) return 0;
+               f32 t = luaL_checknumber(L,2);
+               f32 e = luaL_checknumber(L,3);
+               env->getMap().setNodeTimer(o->m_p,NodeTimer(t,e));
+               return 0;
+       }
+       
+       static int l_start(lua_State *L)
+       {
+               NodeTimerRef *o = checkobject(L, 1);
+               ServerEnvironment *env = o->m_env;
+               if(env == NULL) return 0;
+               f32 t = luaL_checknumber(L,2);
+               env->getMap().setNodeTimer(o->m_p,NodeTimer(t,0));
+               return 0;
+       }
+       
+       static int l_stop(lua_State *L)
+       {
+               NodeTimerRef *o = checkobject(L, 1);
+               ServerEnvironment *env = o->m_env;
+               if(env == NULL) return 0;
+               env->getMap().removeNodeTimer(o->m_p);
+               return 0;
+       }
+       
+       static int l_is_started(lua_State *L)
+       {
+               NodeTimerRef *o = checkobject(L, 1);
+               ServerEnvironment *env = o->m_env;
+               if(env == NULL) return 0;
+
+               NodeTimer t = env->getMap().getNodeTimer(o->m_p);
+               lua_pushboolean(L,(t.timeout != 0));
+               return 1;
+       }
+       
+       static int l_get_timeout(lua_State *L)
+       {
+               NodeTimerRef *o = checkobject(L, 1);
+               ServerEnvironment *env = o->m_env;
+               if(env == NULL) return 0;
+
+               NodeTimer t = env->getMap().getNodeTimer(o->m_p);
+               lua_pushnumber(L,t.timeout);
+               return 1;
+       }
+       
+       static int l_get_elapsed(lua_State *L)
+       {
+               NodeTimerRef *o = checkobject(L, 1);
+               ServerEnvironment *env = o->m_env;
+               if(env == NULL) return 0;
+
+               NodeTimer t = env->getMap().getNodeTimer(o->m_p);
+               lua_pushnumber(L,t.elapsed);
+               return 1;
+       }
+
+public:
+       NodeTimerRef(v3s16 p, ServerEnvironment *env):
+               m_p(p),
+               m_env(env)
+       {
+       }
+
+       ~NodeTimerRef()
+       {
+       }
+
+       // Creates an NodeTimerRef and leaves it on top of stack
+       // Not callable from Lua; all references are created on the C side.
+       static void create(lua_State *L, v3s16 p, ServerEnvironment *env)
+       {
+               NodeTimerRef *o = new NodeTimerRef(p, env);
+               *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+               luaL_getmetatable(L, className);
+               lua_setmetatable(L, -2);
+       }
+
+       static void set_null(lua_State *L)
+       {
+               NodeTimerRef *o = checkobject(L, -1);
+               o->m_env = NULL;
+       }
+       
+       static void Register(lua_State *L)
+       {
+               lua_newtable(L);
+               int methodtable = lua_gettop(L);
+               luaL_newmetatable(L, className);
+               int metatable = lua_gettop(L);
+
+               lua_pushliteral(L, "__metatable");
+               lua_pushvalue(L, methodtable);
+               lua_settable(L, metatable);  // hide metatable from Lua getmetatable()
+
+               lua_pushliteral(L, "__index");
+               lua_pushvalue(L, methodtable);
+               lua_settable(L, metatable);
+
+               lua_pushliteral(L, "__gc");
+               lua_pushcfunction(L, gc_object);
+               lua_settable(L, metatable);
+
+               lua_pop(L, 1);  // drop metatable
+
+               luaL_openlib(L, 0, methods, 0);  // fill methodtable
+               lua_pop(L, 1);  // drop methodtable
+
+               // Cannot be created from Lua
+               //lua_register(L, className, create_object);
+       }
+};
+const char NodeTimerRef::className[] = "NodeTimerRef";
+const luaL_reg NodeTimerRef::methods[] = {
+       method(NodeTimerRef, start),
+       method(NodeTimerRef, set),
+       method(NodeTimerRef, stop),
+       method(NodeTimerRef, is_started),
+       method(NodeTimerRef, get_timeout),
+       method(NodeTimerRef, get_elapsed),
+       {0,0}
+};
+
 /*
        EnvRef
 */
@@ -2969,24 +3349,29 @@ class EnvRef
        // pos = {x=num, y=num, z=num}
        static int l_set_node(lua_State *L)
        {
-               //infostream<<"EnvRef::l_set_node()"<<std::endl;
                EnvRef *o = checkobject(L, 1);
                ServerEnvironment *env = o->m_env;
                if(env == NULL) return 0;
-               // pos
+               INodeDefManager *ndef = env->getGameDef()->ndef();
+               // parameters
                v3s16 pos = read_v3s16(L, 2);
-               // content
-               MapNode n = readnode(L, 3, env->getGameDef()->ndef());
+               MapNode n = readnode(L, 3, ndef);
                // Do it
-               // Call destructor
                MapNode n_old = env->getMap().getNodeNoEx(pos);
-               scriptapi_node_on_destruct(L, pos, n_old);
+               // Call destructor
+               if(ndef->get(n_old).has_on_destruct)
+                       scriptapi_node_on_destruct(L, pos, n_old);
                // Replace node
                bool succeeded = env->getMap().addNodeWithEvent(pos, n);
+               if(succeeded){
+                       // Call post-destructor
+                       if(ndef->get(n_old).has_after_destruct)
+                               scriptapi_node_after_destruct(L, pos, n_old);
+                       // Call constructor
+                       if(ndef->get(n).has_on_construct)
+                               scriptapi_node_on_construct(L, pos, n);
+               }
                lua_pushboolean(L, succeeded);
-               // Call constructor
-               if(succeeded)
-                       scriptapi_node_on_construct(L, pos, n);
                return 1;
        }
 
@@ -2999,18 +3384,25 @@ class EnvRef
        // pos = {x=num, y=num, z=num}
        static int l_remove_node(lua_State *L)
        {
-               //infostream<<"EnvRef::l_remove_node()"<<std::endl;
                EnvRef *o = checkobject(L, 1);
                ServerEnvironment *env = o->m_env;
                if(env == NULL) return 0;
-               // pos
+               INodeDefManager *ndef = env->getGameDef()->ndef();
+               // parameters
                v3s16 pos = read_v3s16(L, 2);
                // Do it
+               MapNode n_old = env->getMap().getNodeNoEx(pos);
                // Call destructor
-               MapNode n = env->getMap().getNodeNoEx(pos);
-               scriptapi_node_on_destruct(L, pos, n);
+               if(ndef->get(n_old).has_on_destruct)
+                       scriptapi_node_on_destruct(L, pos, n_old);
                // Replace with air
+               // This is slightly optimized compared to addNodeWithEvent(air)
                bool succeeded = env->getMap().removeNodeWithEvent(pos);
+               if(succeeded){
+                       // Call post-destructor
+                       if(ndef->get(n_old).has_after_destruct)
+                               scriptapi_node_after_destruct(L, pos, n_old);
+               }
                lua_pushboolean(L, succeeded);
                // Air doesn't require constructor
                return 1;
@@ -3020,7 +3412,6 @@ class EnvRef
        // pos = {x=num, y=num, z=num}
        static int l_get_node(lua_State *L)
        {
-               //infostream<<"EnvRef::l_get_node()"<<std::endl;
                EnvRef *o = checkobject(L, 1);
                ServerEnvironment *env = o->m_env;
                if(env == NULL) return 0;
@@ -3037,7 +3428,6 @@ class EnvRef
        // pos = {x=num, y=num, z=num}
        static int l_get_node_or_nil(lua_State *L)
        {
-               //infostream<<"EnvRef::l_get_node()"<<std::endl;
                EnvRef *o = checkobject(L, 1);
                ServerEnvironment *env = o->m_env;
                if(env == NULL) return 0;
@@ -3084,58 +3474,159 @@ class EnvRef
                }
        }
 
-       // EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
+       // EnvRef:place_node(pos, node)
        // pos = {x=num, y=num, z=num}
-       static int l_add_entity(lua_State *L)
+       static int l_place_node(lua_State *L)
        {
-               //infostream<<"EnvRef::l_add_entity()"<<std::endl;
                EnvRef *o = checkobject(L, 1);
                ServerEnvironment *env = o->m_env;
                if(env == NULL) return 0;
-               // pos
-               v3f pos = checkFloatPos(L, 2);
-               // content
-               const char *name = luaL_checkstring(L, 3);
-               // Do it
-               ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
-               int objectid = env->addActiveObject(obj);
-               // If failed to add, return nothing (reads as nil)
-               if(objectid == 0)
-                       return 0;
-               // Return ObjectRef
-               objectref_get_or_create(L, obj);
+               v3s16 pos = read_v3s16(L, 2);
+               MapNode n = readnode(L, 3, env->getGameDef()->ndef());
+
+               // Don't attempt to load non-loaded area as of now
+               MapNode n_old = env->getMap().getNodeNoEx(pos);
+               if(n_old.getContent() == CONTENT_IGNORE){
+                       lua_pushboolean(L, false);
+                       return 1;
+               }
+               // Create item to place
+               INodeDefManager *ndef = get_server(L)->ndef();
+               IItemDefManager *idef = get_server(L)->idef();
+               ItemStack item(ndef->get(n).name, 1, 0, "", idef);
+               // Make pointed position
+               PointedThing pointed;
+               pointed.type = POINTEDTHING_NODE;
+               pointed.node_abovesurface = pos;
+               pointed.node_undersurface = pos + v3s16(0,-1,0);
+               // Place it with a NULL placer (appears in Lua as a non-functional
+               // ObjectRef)
+               bool success = scriptapi_item_on_place(L, item, NULL, pointed);
+               lua_pushboolean(L, success);
                return 1;
        }
 
-       // EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
+       // EnvRef:dig_node(pos)
        // pos = {x=num, y=num, z=num}
-       static int l_add_item(lua_State *L)
+       static int l_dig_node(lua_State *L)
        {
-               //infostream<<"EnvRef::l_add_item()"<<std::endl;
                EnvRef *o = checkobject(L, 1);
                ServerEnvironment *env = o->m_env;
                if(env == NULL) return 0;
-               // pos
-               v3f pos = checkFloatPos(L, 2);
-               // item
-               ItemStack item = read_item(L, 3);
-               if(item.empty() || !item.isKnown(get_server(L)->idef()))
-                       return 0;
-               // Use minetest.spawn_item to spawn a __builtin:item
-               lua_getglobal(L, "minetest");
-               lua_getfield(L, -1, "spawn_item");
-               if(lua_isnil(L, -1))
-                       return 0;
-               lua_pushvalue(L, 2);
-               lua_pushstring(L, item.getItemString().c_str());
-               if(lua_pcall(L, 2, 1, 0))
-                       script_error(L, "error: %s", lua_tostring(L, -1));
+               v3s16 pos = read_v3s16(L, 2);
+
+               // Don't attempt to load non-loaded area as of now
+               MapNode n = env->getMap().getNodeNoEx(pos);
+               if(n.getContent() == CONTENT_IGNORE){
+                       lua_pushboolean(L, false);
+                       return 1;
+               }
+               // Dig it out with a NULL digger (appears in Lua as a
+               // non-functional ObjectRef)
+               bool success = scriptapi_node_on_dig(L, pos, n, NULL);
+               lua_pushboolean(L, success);
                return 1;
-               /*lua_pushvalue(L, 1);
-               lua_pushstring(L, "__builtin:item");
-               lua_pushstring(L, item.getItemString().c_str());
-               return l_add_entity(L);*/
-               /*// Do it
+       }
+
+       // EnvRef:punch_node(pos)
+       // pos = {x=num, y=num, z=num}
+       static int l_punch_node(lua_State *L)
+       {
+               EnvRef *o = checkobject(L, 1);
+               ServerEnvironment *env = o->m_env;
+               if(env == NULL) return 0;
+               v3s16 pos = read_v3s16(L, 2);
+
+               // Don't attempt to load non-loaded area as of now
+               MapNode n = env->getMap().getNodeNoEx(pos);
+               if(n.getContent() == CONTENT_IGNORE){
+                       lua_pushboolean(L, false);
+                       return 1;
+               }
+               // Punch it with a NULL puncher (appears in Lua as a non-functional
+               // ObjectRef)
+               bool success = scriptapi_node_on_punch(L, pos, n, NULL);
+               lua_pushboolean(L, success);
+               return 1;
+       }
+
+       // EnvRef:get_meta(pos)
+       static int l_get_meta(lua_State *L)
+       {
+               //infostream<<"EnvRef::l_get_meta()"<<std::endl;
+               EnvRef *o = checkobject(L, 1);
+               ServerEnvironment *env = o->m_env;
+               if(env == NULL) return 0;
+               // Do it
+               v3s16 p = read_v3s16(L, 2);
+               NodeMetaRef::create(L, p, env);
+               return 1;
+       }
+
+       // EnvRef:get_node_timer(pos)
+       static int l_get_node_timer(lua_State *L)
+       {
+               EnvRef *o = checkobject(L, 1);
+               ServerEnvironment *env = o->m_env;
+               if(env == NULL) return 0;
+               // Do it
+               v3s16 p = read_v3s16(L, 2);
+               NodeTimerRef::create(L, p, env);
+               return 1;
+       }
+
+       // EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
+       // pos = {x=num, y=num, z=num}
+       static int l_add_entity(lua_State *L)
+       {
+               //infostream<<"EnvRef::l_add_entity()"<<std::endl;
+               EnvRef *o = checkobject(L, 1);
+               ServerEnvironment *env = o->m_env;
+               if(env == NULL) return 0;
+               // pos
+               v3f pos = checkFloatPos(L, 2);
+               // content
+               const char *name = luaL_checkstring(L, 3);
+               // Do it
+               ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
+               int objectid = env->addActiveObject(obj);
+               // If failed to add, return nothing (reads as nil)
+               if(objectid == 0)
+                       return 0;
+               // Return ObjectRef
+               objectref_get_or_create(L, obj);
+               return 1;
+       }
+
+       // EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
+       // pos = {x=num, y=num, z=num}
+       static int l_add_item(lua_State *L)
+       {
+               //infostream<<"EnvRef::l_add_item()"<<std::endl;
+               EnvRef *o = checkobject(L, 1);
+               ServerEnvironment *env = o->m_env;
+               if(env == NULL) return 0;
+               // pos
+               v3f pos = checkFloatPos(L, 2);
+               // item
+               ItemStack item = read_item(L, 3);
+               if(item.empty() || !item.isKnown(get_server(L)->idef()))
+                       return 0;
+               // Use minetest.spawn_item to spawn a __builtin:item
+               lua_getglobal(L, "minetest");
+               lua_getfield(L, -1, "spawn_item");
+               if(lua_isnil(L, -1))
+                       return 0;
+               lua_pushvalue(L, 2);
+               lua_pushstring(L, item.getItemString().c_str());
+               if(lua_pcall(L, 2, 1, 0))
+                       script_error(L, "error: %s", lua_tostring(L, -1));
+               return 1;
+               /*lua_pushvalue(L, 1);
+               lua_pushstring(L, "__builtin:item");
+               lua_pushstring(L, item.getItemString().c_str());
+               return l_add_entity(L);*/
+               /*// Do it
                ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
                int objectid = env->addActiveObject(obj);
                // If failed to add, return nothing (reads as nil)
@@ -3164,19 +3655,6 @@ class EnvRef
                return 0;
        }
 
-       // EnvRef:get_meta(pos)
-       static int l_get_meta(lua_State *L)
-       {
-               //infostream<<"EnvRef::l_get_meta()"<<std::endl;
-               EnvRef *o = checkobject(L, 1);
-               ServerEnvironment *env = o->m_env;
-               if(env == NULL) return 0;
-               // Do it
-               v3s16 p = read_v3s16(L, 2);
-               NodeMetaRef::create(L, p, env);
-               return 1;
-       }
-
        // EnvRef:get_player_by_name(name)
        static int l_get_player_by_name(lua_State *L)
        {
@@ -3373,6 +3851,15 @@ class EnvRef
                return 1;
        }
 
+       // EnvRef:clear_objects()
+       // clear all objects in the environment
+       static int l_clear_objects(lua_State *L)
+       {
+               EnvRef *o = checkobject(L, 1);
+               o->m_env->clearAllObjects();
+               return 0;
+       }
+
 public:
        EnvRef(ServerEnvironment *env):
                m_env(env)
@@ -3438,11 +3925,15 @@ const luaL_reg EnvRef::methods[] = {
        method(EnvRef, get_node),
        method(EnvRef, get_node_or_nil),
        method(EnvRef, get_node_light),
+       method(EnvRef, place_node),
+       method(EnvRef, dig_node),
+       method(EnvRef, punch_node),
        method(EnvRef, add_entity),
        method(EnvRef, add_item),
        method(EnvRef, add_rat),
        method(EnvRef, add_firefly),
        method(EnvRef, get_meta),
+       method(EnvRef, get_node_timer),
        method(EnvRef, get_player_by_name),
        method(EnvRef, get_objects_inside_radius),
        method(EnvRef, set_timeofday),
@@ -3450,6 +3941,7 @@ const luaL_reg EnvRef::methods[] = {
        method(EnvRef, find_node_near),
        method(EnvRef, find_nodes_in_area),
        method(EnvRef, get_perlin),
+       method(EnvRef, clear_objects),
        {0,0}
 };
 
@@ -3487,6 +3979,10 @@ class LuaPseudoRandom
                        min = luaL_checkinteger(L, 2);
                if(!lua_isnil(L, 3))
                        max = luaL_checkinteger(L, 3);
+               if(max < min){
+                       errorstream<<"PseudoRandom.next(): max="<<max<<" min="<<min<<std::endl;
+                       throw LuaError(L, "PseudoRandom.next(): max < min");
+               }
                if(max - min != 32767 && max - min > 32767/5)
                        throw LuaError(L, "PseudoRandom.next() max-min is not 32767 and is > 32768/5. This is disallowed due to the bad random distribution the implementation would otherwise make.");
                PseudoRandom &pseudo = o->m_pseudo;
@@ -3725,6 +4221,20 @@ static int l_log(lua_State *L)
        return 0;
 }
 
+// request_shutdown()
+static int l_request_shutdown(lua_State *L)
+{
+       get_server(L)->requestShutdown();
+       return 0;
+}
+
+// get_server_status()
+static int l_get_server_status(lua_State *L)
+{
+       lua_pushstring(L, wide_to_narrow(get_server(L)->getStatusString()).c_str());
+       return 1;
+}
+
 // register_item_raw({lots of stuff})
 static int l_register_item_raw(lua_State *L)
 {
@@ -3738,9 +4248,10 @@ static int l_register_item_raw(lua_State *L)
                        get_server(L)->getWritableNodeDefManager();
 
        // Check if name is defined
+       std::string name;
        lua_getfield(L, table, "name");
        if(lua_isstring(L, -1)){
-               std::string name = lua_tostring(L, -1);
+               name = lua_tostring(L, -1);
                verbosestream<<"register_item_raw: "<<name<<std::endl;
        } else {
                throw LuaError(L, "register_item_raw: name is not defined or not a string");
@@ -3748,8 +4259,23 @@ static int l_register_item_raw(lua_State *L)
 
        // Check if on_use is defined
 
-       // Read the item definition and register it
-       ItemDefinition def = read_item_definition(L, table);
+       ItemDefinition def;
+       // Set a distinctive default value to check if this is set
+       def.node_placement_prediction = "__default";
+
+       // Read the item definition
+       def = read_item_definition(L, table, def);
+
+       // Default to having client-side placement prediction for nodes
+       // ("" in item definition sets it off)
+       if(def.node_placement_prediction == "__default"){
+               if(def.type == ITEM_NODE)
+                       def.node_placement_prediction = name;
+               else
+                       def.node_placement_prediction = "";
+       }
+       
+       // Register item definition
        idef->registerItem(def);
 
        // Read the node definition (content features) and register it
@@ -3976,8 +4502,17 @@ static int l_register_craft(lua_State *L)
 
                float cooktime = getfloatfield_default(L, table, "cooktime", 3.0);
 
+               CraftReplacements replacements;
+               lua_getfield(L, table, "replacements");
+               if(!lua_isnil(L, -1))
+               {
+                       if(!read_craft_replacements(L, -1, replacements))
+                               throw LuaError(L, "Invalid replacements"
+                                               " (cooking output=\"" + output + "\")");
+               }
+
                CraftDefinition *def = new CraftDefinitionCooking(
-                               output, recipe, cooktime);
+                               output, recipe, cooktime, replacements);
                craftdef->registerCraft(def);
        }
        /*
@@ -3991,8 +4526,17 @@ static int l_register_craft(lua_State *L)
 
                float burntime = getfloatfield_default(L, table, "burntime", 1.0);
 
+               CraftReplacements replacements;
+               lua_getfield(L, table, "replacements");
+               if(!lua_isnil(L, -1))
+               {
+                       if(!read_craft_replacements(L, -1, replacements))
+                               throw LuaError(L, "Invalid replacements"
+                                               " (fuel recipe=\"" + recipe + "\")");
+               }
+
                CraftDefinition *def = new CraftDefinitionFuel(
-                               recipe, burntime);
+                               recipe, burntime, replacements);
                craftdef->registerCraft(def);
        }
        else
@@ -4081,6 +4625,56 @@ static int l_get_player_privs(lua_State *L)
        return 1;
 }
 
+// get_ban_list()
+static int l_get_ban_list(lua_State *L)
+{
+       lua_pushstring(L, get_server(L)->getBanDescription("").c_str());
+       return 1;
+}
+
+// get_ban_description()
+static int l_get_ban_description(lua_State *L)
+{
+       const char * ip_or_name = luaL_checkstring(L, 1);
+       lua_pushstring(L, get_server(L)->getBanDescription(std::string(ip_or_name)).c_str());
+       return 1;
+}
+
+// ban_player()
+static int l_ban_player(lua_State *L)
+{
+       const char * name = luaL_checkstring(L, 1);
+       Player *player = get_env(L)->getPlayer(name);
+       if(player == NULL)
+       {
+               lua_pushboolean(L, false); // no such player
+               return 1;
+       }
+       try
+       {
+               Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id);
+               std::string ip_str = addr.serializeString();
+               get_server(L)->setIpBanned(ip_str, name);
+       }
+       catch(con::PeerNotFoundException) // unlikely
+       {
+               dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
+               lua_pushboolean(L, false); // error
+               return 1;
+       }
+       lua_pushboolean(L, true);
+       return 1;
+}
+
+// unban_player_or_ip()
+static int l_unban_player_of_ip(lua_State *L)
+{
+       const char * ip_or_name = luaL_checkstring(L, 1);
+       get_server(L)->unsetIpBanned(ip_or_name);
+       lua_pushboolean(L, true);
+       return 1;
+}
+
 // get_inventory(location)
 static int l_get_inventory(lua_State *L)
 {
@@ -4094,6 +4688,9 @@ static int l_get_inventory(lua_State *L)
                lua_getfield(L, 1, "pos");
                v3s16 pos = check_v3s16(L, -1);
                loc.setNodeMeta(pos);
+       } else if(type == "detached"){
+               std::string name = checkstringfield(L, 1, "name");
+               loc.setDetached(name);
        }
        
        if(get_server(L)->getInventory(loc) != NULL)
@@ -4103,6 +4700,20 @@ static int l_get_inventory(lua_State *L)
        return 1;
 }
 
+// create_detached_inventory_raw(name)
+static int l_create_detached_inventory_raw(lua_State *L)
+{
+       const char *name = luaL_checkstring(L, 1);
+       if(get_server(L)->createDetachedInventory(name) != NULL){
+               InventoryLocation loc;
+               loc.setDetached(name);
+               InvRef::create(L, loc);
+       }else{
+               lua_pushnil(L);
+       }
+       return 1;
+}
+
 // get_dig_params(groups, tool_capabilities[, time_from_last_punch])
 static int l_get_dig_params(lua_State *L)
 {
@@ -4157,6 +4768,60 @@ static int l_get_modpath(lua_State *L)
        return 1;
 }
 
+// get_modnames()
+// the returned list is sorted alphabetically for you
+static int l_get_modnames(lua_State *L)
+{
+       // Get a list of mods
+       core::list<std::string> mods_unsorted, mods_sorted;
+       get_server(L)->getModNames(mods_unsorted);
+
+       // Take unsorted items from mods_unsorted and sort them into
+       // mods_sorted; not great performance but the number of mods on a
+       // server will likely be small.
+       for(core::list<std::string>::Iterator i = mods_unsorted.begin();
+           i != mods_unsorted.end(); i++)
+       {
+               bool added = false;
+               for(core::list<std::string>::Iterator x = mods_sorted.begin();
+                   x != mods_unsorted.end(); x++)
+               {
+                       // I doubt anybody using Minetest will be using
+                       // anything not ASCII based :)
+                       if((*i).compare(*x) <= 0)
+                       {
+                               mods_sorted.insert_before(x, *i);
+                               added = true;
+                               break;
+                       }
+               }
+               if(!added)
+                       mods_sorted.push_back(*i);
+       }
+
+       // Get the table insertion function from Lua.
+       lua_getglobal(L, "table");
+       lua_getfield(L, -1, "insert");
+       int insertion_func = lua_gettop(L);
+
+       // Package them up for Lua
+       lua_newtable(L);
+       int new_table = lua_gettop(L);
+       core::list<std::string>::Iterator i = mods_sorted.begin();
+       while(i != mods_sorted.end())
+       {
+               lua_pushvalue(L, insertion_func);
+               lua_pushvalue(L, new_table);
+               lua_pushstring(L, (*i).c_str());
+               if(lua_pcall(L, 2, 0, 0) != 0)
+               {
+                       script_error(L, "error: %s", lua_tostring(L, -1));
+               }
+               i++;
+       }
+       return 1;
+}
+
 // get_worldpath()
 static int l_get_worldpath(lua_State *L)
 {
@@ -4213,9 +4878,156 @@ static int l_notify_authentication_modified(lua_State *L)
        return 0;
 }
 
+// get_craft_result(input)
+static int l_get_craft_result(lua_State *L)
+{
+       int input_i = 1;
+       std::string method_s = getstringfield_default(L, input_i, "method", "normal");
+       enum CraftMethod method = (CraftMethod)getenumfield(L, input_i, "method",
+                               es_CraftMethod, CRAFT_METHOD_NORMAL);
+       int width = 1;
+       lua_getfield(L, input_i, "width");
+       if(lua_isnumber(L, -1))
+               width = luaL_checkinteger(L, -1);
+       lua_pop(L, 1);
+       lua_getfield(L, input_i, "items");
+       std::vector<ItemStack> items = read_items(L, -1);
+       lua_pop(L, 1); // items
+       
+       IGameDef *gdef = get_server(L);
+       ICraftDefManager *cdef = gdef->cdef();
+       CraftInput input(method, width, items);
+       CraftOutput output;
+       bool got = cdef->getCraftResult(input, output, true, gdef);
+       lua_newtable(L); // output table
+       if(got){
+               ItemStack item;
+               item.deSerialize(output.item, gdef->idef());
+               LuaItemStack::create(L, item);
+               lua_setfield(L, -2, "item");
+               setintfield(L, -1, "time", output.time);
+       } else {
+               LuaItemStack::create(L, ItemStack());
+               lua_setfield(L, -2, "item");
+               setintfield(L, -1, "time", 0);
+       }
+       lua_newtable(L); // decremented input table
+       lua_pushstring(L, method_s.c_str());
+       lua_setfield(L, -2, "method");
+       lua_pushinteger(L, width);
+       lua_setfield(L, -2, "width");
+       push_items(L, input.items);
+       lua_setfield(L, -2, "items");
+       return 2;
+}
+
+// get_craft_recipe(result item)
+static int l_get_craft_recipe(lua_State *L)
+{
+       int k = 0;
+       char tmp[20];
+       int input_i = 1;
+       std::string o_item = luaL_checkstring(L,input_i);
+       
+       IGameDef *gdef = get_server(L);
+       ICraftDefManager *cdef = gdef->cdef();
+       CraftInput input;
+       CraftOutput output(o_item,0);
+       bool got = cdef->getCraftRecipe(input, output, gdef);
+       lua_newtable(L); // output table
+       if(got){
+               lua_newtable(L);
+               for(std::vector<ItemStack>::const_iterator
+                       i = input.items.begin();
+                       i != input.items.end(); i++, k++)
+               {
+                       if (i->empty())
+                       {
+                               continue;
+                       }
+                       sprintf(tmp,"%d",k);
+                       lua_pushstring(L,tmp);
+                       lua_pushstring(L,i->name.c_str());
+                       lua_settable(L, -3);
+               }
+               lua_setfield(L, -2, "items");
+               setintfield(L, -1, "width", input.width);
+               switch (input.method) {
+               case CRAFT_METHOD_NORMAL:
+                       lua_pushstring(L,"normal");
+                       break;
+               case CRAFT_METHOD_COOKING:
+                       lua_pushstring(L,"cooking");
+                       break;
+               case CRAFT_METHOD_FUEL:
+                       lua_pushstring(L,"fuel");
+                       break;
+               default:
+                       lua_pushstring(L,"unknown");
+               }
+               lua_setfield(L, -2, "type");
+       } else {
+               lua_pushnil(L);
+               lua_setfield(L, -2, "items");
+               setintfield(L, -1, "width", 0);
+       }
+       return 1;
+}
+
+// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
+static int l_rollback_get_last_node_actor(lua_State *L)
+{
+       v3s16 p = read_v3s16(L, 1);
+       int range = luaL_checknumber(L, 2);
+       int seconds = luaL_checknumber(L, 3);
+       Server *server = get_server(L);
+       IRollbackManager *rollback = server->getRollbackManager();
+       v3s16 act_p;
+       int act_seconds = 0;
+       std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
+       lua_pushstring(L, actor.c_str());
+       push_v3s16(L, act_p);
+       lua_pushnumber(L, act_seconds);
+       return 3;
+}
+
+// rollback_revert_actions_by(actor, seconds) -> bool, log messages
+static int l_rollback_revert_actions_by(lua_State *L)
+{
+       std::string actor = luaL_checkstring(L, 1);
+       int seconds = luaL_checknumber(L, 2);
+       Server *server = get_server(L);
+       IRollbackManager *rollback = server->getRollbackManager();
+       std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
+       std::list<std::string> log;
+       bool success = server->rollbackRevertActions(actions, &log);
+       // Push boolean result
+       lua_pushboolean(L, success);
+       // Get the table insert function and push the log table
+       lua_getglobal(L, "table");
+       lua_getfield(L, -1, "insert");
+       int table_insert = lua_gettop(L);
+       lua_newtable(L);
+       int table = lua_gettop(L);
+       for(std::list<std::string>::const_iterator i = log.begin();
+                       i != log.end(); i++)
+       {
+               lua_pushvalue(L, table_insert);
+               lua_pushvalue(L, table);
+               lua_pushstring(L, i->c_str());
+               if(lua_pcall(L, 2, 0, 0))
+                       script_error(L, "error: %s", lua_tostring(L, -1));
+       }
+       lua_remove(L, -2); // Remove table
+       lua_remove(L, -2); // Remove insert
+       return 2;
+}
+
 static const struct luaL_Reg minetest_f [] = {
        {"debug", l_debug},
        {"log", l_log},
+       {"request_shutdown", l_request_shutdown},
+       {"get_server_status", l_get_server_status},
        {"register_item_raw", l_register_item_raw},
        {"register_alias_raw", l_register_alias_raw},
        {"register_craft", l_register_craft},
@@ -4225,17 +5037,27 @@ static const struct luaL_Reg minetest_f [] = {
        {"chat_send_all", l_chat_send_all},
        {"chat_send_player", l_chat_send_player},
        {"get_player_privs", l_get_player_privs},
+       {"get_ban_list", l_get_ban_list},
+       {"get_ban_description", l_get_ban_description},
+       {"ban_player", l_ban_player},
+       {"unban_player_or_ip", l_unban_player_of_ip},
        {"get_inventory", l_get_inventory},
+       {"create_detached_inventory_raw", l_create_detached_inventory_raw},
        {"get_dig_params", l_get_dig_params},
        {"get_hit_params", l_get_hit_params},
        {"get_current_modname", l_get_current_modname},
        {"get_modpath", l_get_modpath},
+       {"get_modnames", l_get_modnames},
        {"get_worldpath", l_get_worldpath},
        {"sound_play", l_sound_play},
        {"sound_stop", l_sound_stop},
        {"is_singleplayer", l_is_singleplayer},
        {"get_password_hash", l_get_password_hash},
        {"notify_authentication_modified", l_notify_authentication_modified},
+       {"get_craft_result", l_get_craft_result},
+       {"get_craft_recipe", l_get_craft_recipe},
+       {"rollback_get_last_node_actor", l_rollback_get_last_node_actor},
+       {"rollback_revert_actions_by", l_rollback_revert_actions_by},
        {NULL, NULL}
 };
 
@@ -4263,7 +5085,6 @@ void scriptapi_export(lua_State *L, Server *server)
        lua_getglobal(L, "minetest");
 
        // Add tables to minetest
-       
        lua_newtable(L);
        lua_setfield(L, -2, "object_refs");
        lua_newtable(L);
@@ -4273,6 +5094,7 @@ void scriptapi_export(lua_State *L, Server *server)
        LuaItemStack::Register(L);
        InvRef::Register(L);
        NodeMetaRef::Register(L);
+       NodeTimerRef::Register(L);
        ObjectRef::Register(L);
        EnvRef::Register(L);
        LuaPseudoRandom::Register(L);
@@ -4682,21 +5504,6 @@ void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player)
        scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
 }
 
-void scriptapi_get_creative_inventory(lua_State *L, ServerActiveObject *player)
-{
-       realitycheck(L);
-       assert(lua_checkstack(L, 20));
-       StackUnroller stack_unroller(L);
-       
-       Inventory *inv = player->getInventory();
-       assert(inv);
-
-       lua_getglobal(L, "minetest");
-       lua_getfield(L, -1, "creative_inventory");
-       luaL_checktype(L, -1, LUA_TTABLE);
-       inventory_set_list_from_lua(inv, "main", L, -1, PLAYER_INVENTORY_SIZE);
-}
-
 static void get_auth_handler(lua_State *L)
 {
        lua_getglobal(L, "minetest");
@@ -4783,13 +5590,49 @@ bool scriptapi_set_password(lua_State *L, const std::string &playername,
 }
 
 /*
-       item callbacks and node callbacks
+       player
 */
 
-// Retrieves minetest.registered_items[name][callbackname]
-// If that is nil or on error, return false and stack is unchanged
-// If that is a function, returns true and pushes the
+void scriptapi_on_player_receive_fields(lua_State *L, 
+               ServerActiveObject *player,
+               const std::string &formname,
+               const std::map<std::string, std::string> &fields)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       // Get minetest.registered_on_chat_messages
+       lua_getglobal(L, "minetest");
+       lua_getfield(L, -1, "registered_on_player_receive_fields");
+       // Call callbacks
+       // param 1
+       objectref_get_or_create(L, player);
+       // param 2
+       lua_pushstring(L, formname.c_str());
+       // param 3
+       lua_newtable(L);
+       for(std::map<std::string, std::string>::const_iterator
+                       i = fields.begin(); i != fields.end(); i++){
+               const std::string &name = i->first;
+               const std::string &value = i->second;
+               lua_pushstring(L, name.c_str());
+               lua_pushlstring(L, value.c_str(), value.size());
+               lua_settable(L, -3);
+       }
+       scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_OR_SC);
+}
+
+/*
+       item callbacks and node callbacks
+*/
+
+// Retrieves minetest.registered_items[name][callbackname]
+// If that is nil or on error, return false and stack is unchanged
+// If that is a function, returns true and pushes the
 // function onto the stack
+// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
+// is tried instead so unknown items can still be manipulated to some degree
 static bool get_item_callback(lua_State *L,
                const char *name, const char *callbackname)
 {
@@ -4802,9 +5645,15 @@ static bool get_item_callback(lua_State *L,
        // Should be a table
        if(lua_type(L, -1) != LUA_TTABLE)
        {
+               // Report error and clean up
                errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
                lua_pop(L, 1);
-               return false;
+
+               // Try minetest.nodedef_default instead
+               lua_getglobal(L, "minetest");
+               lua_getfield(L, -1, "nodedef_default");
+               lua_remove(L, -2);
+               luaL_checktype(L, -1, LUA_TTABLE);
        }
        lua_getfield(L, -1, callbackname);
        lua_remove(L, -2);
@@ -4973,6 +5822,48 @@ void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node)
                script_error(L, "error: %s", lua_tostring(L, -1));
 }
 
+void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       INodeDefManager *ndef = get_server(L)->ndef();
+
+       // Push callback function on stack
+       if(!get_item_callback(L, ndef->get(node).name.c_str(), "after_destruct"))
+               return;
+
+       // Call function
+       push_v3s16(L, p);
+       pushnode(L, node, ndef);
+       if(lua_pcall(L, 2, 0, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       INodeDefManager *ndef = get_server(L)->ndef();
+
+       // Push callback function on stack
+       if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_timer"))
+               return false;
+
+       // Call function
+       push_v3s16(L, p);
+       lua_pushnumber(L,dtime);
+       if(lua_pcall(L, 2, 1, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+       if(lua_isboolean(L,-1) && lua_toboolean(L,-1) == true)
+               return true;
+       
+       return false;
+}
+
 void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
                const std::string &formname,
                const std::map<std::string, std::string> &fields,
@@ -5014,6 +5905,495 @@ void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
                script_error(L, "error: %s", lua_tostring(L, -1));
 }
 
+/*
+       Node metadata inventory callbacks
+*/
+
+// Return number of accepted items to be moved
+int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
+               const std::string &from_list, int from_index,
+               const std::string &to_list, int to_index,
+               int count, ServerActiveObject *player)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       INodeDefManager *ndef = get_server(L)->ndef();
+
+       // If node doesn't exist, we don't know what callback to call
+       MapNode node = get_env(L)->getMap().getNodeNoEx(p);
+       if(node.getContent() == CONTENT_IGNORE)
+               return 0;
+
+       // Push callback function on stack
+       if(!get_item_callback(L, ndef->get(node).name.c_str(),
+                       "allow_metadata_inventory_move"))
+               return count;
+
+       // function(pos, from_list, from_index, to_list, to_index, count, player)
+       // pos
+       push_v3s16(L, p);
+       // from_list
+       lua_pushstring(L, from_list.c_str());
+       // from_index
+       lua_pushinteger(L, from_index + 1);
+       // to_list
+       lua_pushstring(L, to_list.c_str());
+       // to_index
+       lua_pushinteger(L, to_index + 1);
+       // count
+       lua_pushinteger(L, count);
+       // player
+       objectref_get_or_create(L, player);
+       if(lua_pcall(L, 7, 1, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+       if(!lua_isnumber(L, -1))
+               throw LuaError(L, "allow_metadata_inventory_move should return a number");
+       return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be put
+int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
+               const std::string &listname, int index, ItemStack &stack,
+               ServerActiveObject *player)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       INodeDefManager *ndef = get_server(L)->ndef();
+
+       // If node doesn't exist, we don't know what callback to call
+       MapNode node = get_env(L)->getMap().getNodeNoEx(p);
+       if(node.getContent() == CONTENT_IGNORE)
+               return 0;
+
+       // Push callback function on stack
+       if(!get_item_callback(L, ndef->get(node).name.c_str(),
+                       "allow_metadata_inventory_put"))
+               return stack.count;
+
+       // Call function(pos, listname, index, stack, player)
+       // pos
+       push_v3s16(L, p);
+       // listname
+       lua_pushstring(L, listname.c_str());
+       // index
+       lua_pushinteger(L, index + 1);
+       // stack
+       LuaItemStack::create(L, stack);
+       // player
+       objectref_get_or_create(L, player);
+       if(lua_pcall(L, 5, 1, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+       if(!lua_isnumber(L, -1))
+               throw LuaError(L, "allow_metadata_inventory_put should return a number");
+       return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be taken
+int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
+               const std::string &listname, int index, ItemStack &stack,
+               ServerActiveObject *player)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       INodeDefManager *ndef = get_server(L)->ndef();
+
+       // If node doesn't exist, we don't know what callback to call
+       MapNode node = get_env(L)->getMap().getNodeNoEx(p);
+       if(node.getContent() == CONTENT_IGNORE)
+               return 0;
+
+       // Push callback function on stack
+       if(!get_item_callback(L, ndef->get(node).name.c_str(),
+                       "allow_metadata_inventory_take"))
+               return stack.count;
+
+       // Call function(pos, listname, index, count, player)
+       // pos
+       push_v3s16(L, p);
+       // listname
+       lua_pushstring(L, listname.c_str());
+       // index
+       lua_pushinteger(L, index + 1);
+       // stack
+       LuaItemStack::create(L, stack);
+       // player
+       objectref_get_or_create(L, player);
+       if(lua_pcall(L, 5, 1, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+       if(!lua_isnumber(L, -1))
+               throw LuaError(L, "allow_metadata_inventory_take should return a number");
+       return luaL_checkinteger(L, -1);
+}
+
+// Report moved items
+void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
+               const std::string &from_list, int from_index,
+               const std::string &to_list, int to_index,
+               int count, ServerActiveObject *player)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       INodeDefManager *ndef = get_server(L)->ndef();
+
+       // If node doesn't exist, we don't know what callback to call
+       MapNode node = get_env(L)->getMap().getNodeNoEx(p);
+       if(node.getContent() == CONTENT_IGNORE)
+               return;
+
+       // Push callback function on stack
+       if(!get_item_callback(L, ndef->get(node).name.c_str(),
+                       "on_metadata_inventory_move"))
+               return;
+
+       // function(pos, from_list, from_index, to_list, to_index, count, player)
+       // pos
+       push_v3s16(L, p);
+       // from_list
+       lua_pushstring(L, from_list.c_str());
+       // from_index
+       lua_pushinteger(L, from_index + 1);
+       // to_list
+       lua_pushstring(L, to_list.c_str());
+       // to_index
+       lua_pushinteger(L, to_index + 1);
+       // count
+       lua_pushinteger(L, count);
+       // player
+       objectref_get_or_create(L, player);
+       if(lua_pcall(L, 7, 0, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+// Report put items
+void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
+               const std::string &listname, int index, ItemStack &stack,
+               ServerActiveObject *player)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       INodeDefManager *ndef = get_server(L)->ndef();
+
+       // If node doesn't exist, we don't know what callback to call
+       MapNode node = get_env(L)->getMap().getNodeNoEx(p);
+       if(node.getContent() == CONTENT_IGNORE)
+               return;
+
+       // Push callback function on stack
+       if(!get_item_callback(L, ndef->get(node).name.c_str(),
+                       "on_metadata_inventory_put"))
+               return;
+
+       // Call function(pos, listname, index, stack, player)
+       // pos
+       push_v3s16(L, p);
+       // listname
+       lua_pushstring(L, listname.c_str());
+       // index
+       lua_pushinteger(L, index + 1);
+       // stack
+       LuaItemStack::create(L, stack);
+       // player
+       objectref_get_or_create(L, player);
+       if(lua_pcall(L, 5, 0, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+// Report taken items
+void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
+               const std::string &listname, int index, ItemStack &stack,
+               ServerActiveObject *player)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       INodeDefManager *ndef = get_server(L)->ndef();
+
+       // If node doesn't exist, we don't know what callback to call
+       MapNode node = get_env(L)->getMap().getNodeNoEx(p);
+       if(node.getContent() == CONTENT_IGNORE)
+               return;
+
+       // Push callback function on stack
+       if(!get_item_callback(L, ndef->get(node).name.c_str(),
+                       "on_metadata_inventory_take"))
+               return;
+
+       // Call function(pos, listname, index, stack, player)
+       // pos
+       push_v3s16(L, p);
+       // listname
+       lua_pushstring(L, listname.c_str());
+       // index
+       lua_pushinteger(L, index + 1);
+       // stack
+       LuaItemStack::create(L, stack);
+       // player
+       objectref_get_or_create(L, player);
+       if(lua_pcall(L, 5, 0, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+/*
+       Detached inventory callbacks
+*/
+
+// Retrieves minetest.detached_inventories[name][callbackname]
+// If that is nil or on error, return false and stack is unchanged
+// If that is a function, returns true and pushes the
+// function onto the stack
+static bool get_detached_inventory_callback(lua_State *L,
+               const std::string &name, const char *callbackname)
+{
+       lua_getglobal(L, "minetest");
+       lua_getfield(L, -1, "detached_inventories");
+       lua_remove(L, -2);
+       luaL_checktype(L, -1, LUA_TTABLE);
+       lua_getfield(L, -1, name.c_str());
+       lua_remove(L, -2);
+       // Should be a table
+       if(lua_type(L, -1) != LUA_TTABLE)
+       {
+               errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
+               lua_pop(L, 1);
+               return false;
+       }
+       lua_getfield(L, -1, callbackname);
+       lua_remove(L, -2);
+       // Should be a function or nil
+       if(lua_type(L, -1) == LUA_TFUNCTION)
+       {
+               return true;
+       }
+       else if(lua_isnil(L, -1))
+       {
+               lua_pop(L, 1);
+               return false;
+       }
+       else
+       {
+               errorstream<<"Detached inventory \""<<name<<"\" callback \""
+                       <<callbackname<<"\" is not a function"<<std::endl;
+               lua_pop(L, 1);
+               return false;
+       }
+}
+
+// Return number of accepted items to be moved
+int scriptapi_detached_inventory_allow_move(lua_State *L,
+               const std::string &name,
+               const std::string &from_list, int from_index,
+               const std::string &to_list, int to_index,
+               int count, ServerActiveObject *player)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       // Push callback function on stack
+       if(!get_detached_inventory_callback(L, name, "allow_move"))
+               return count;
+
+       // function(inv, from_list, from_index, to_list, to_index, count, player)
+       // inv
+       InventoryLocation loc;
+       loc.setDetached(name);
+       InvRef::create(L, loc);
+       // from_list
+       lua_pushstring(L, from_list.c_str());
+       // from_index
+       lua_pushinteger(L, from_index + 1);
+       // to_list
+       lua_pushstring(L, to_list.c_str());
+       // to_index
+       lua_pushinteger(L, to_index + 1);
+       // count
+       lua_pushinteger(L, count);
+       // player
+       objectref_get_or_create(L, player);
+       if(lua_pcall(L, 7, 1, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+       if(!lua_isnumber(L, -1))
+               throw LuaError(L, "allow_move should return a number");
+       return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be put
+int scriptapi_detached_inventory_allow_put(lua_State *L,
+               const std::string &name,
+               const std::string &listname, int index, ItemStack &stack,
+               ServerActiveObject *player)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       // Push callback function on stack
+       if(!get_detached_inventory_callback(L, name, "allow_put"))
+               return stack.count; // All will be accepted
+
+       // Call function(inv, listname, index, stack, player)
+       // inv
+       InventoryLocation loc;
+       loc.setDetached(name);
+       InvRef::create(L, loc);
+       // listname
+       lua_pushstring(L, listname.c_str());
+       // index
+       lua_pushinteger(L, index + 1);
+       // stack
+       LuaItemStack::create(L, stack);
+       // player
+       objectref_get_or_create(L, player);
+       if(lua_pcall(L, 5, 1, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+       if(!lua_isnumber(L, -1))
+               throw LuaError(L, "allow_put should return a number");
+       return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be taken
+int scriptapi_detached_inventory_allow_take(lua_State *L,
+               const std::string &name,
+               const std::string &listname, int index, ItemStack &stack,
+               ServerActiveObject *player)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       // Push callback function on stack
+       if(!get_detached_inventory_callback(L, name, "allow_take"))
+               return stack.count; // All will be accepted
+
+       // Call function(inv, listname, index, stack, player)
+       // inv
+       InventoryLocation loc;
+       loc.setDetached(name);
+       InvRef::create(L, loc);
+       // listname
+       lua_pushstring(L, listname.c_str());
+       // index
+       lua_pushinteger(L, index + 1);
+       // stack
+       LuaItemStack::create(L, stack);
+       // player
+       objectref_get_or_create(L, player);
+       if(lua_pcall(L, 5, 1, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+       if(!lua_isnumber(L, -1))
+               throw LuaError(L, "allow_take should return a number");
+       return luaL_checkinteger(L, -1);
+}
+
+// Report moved items
+void scriptapi_detached_inventory_on_move(lua_State *L,
+               const std::string &name,
+               const std::string &from_list, int from_index,
+               const std::string &to_list, int to_index,
+               int count, ServerActiveObject *player)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       // Push callback function on stack
+       if(!get_detached_inventory_callback(L, name, "on_move"))
+               return;
+
+       // function(inv, from_list, from_index, to_list, to_index, count, player)
+       // inv
+       InventoryLocation loc;
+       loc.setDetached(name);
+       InvRef::create(L, loc);
+       // from_list
+       lua_pushstring(L, from_list.c_str());
+       // from_index
+       lua_pushinteger(L, from_index + 1);
+       // to_list
+       lua_pushstring(L, to_list.c_str());
+       // to_index
+       lua_pushinteger(L, to_index + 1);
+       // count
+       lua_pushinteger(L, count);
+       // player
+       objectref_get_or_create(L, player);
+       if(lua_pcall(L, 7, 0, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+// Report put items
+void scriptapi_detached_inventory_on_put(lua_State *L,
+               const std::string &name,
+               const std::string &listname, int index, ItemStack &stack,
+               ServerActiveObject *player)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       // Push callback function on stack
+       if(!get_detached_inventory_callback(L, name, "on_put"))
+               return;
+
+       // Call function(inv, listname, index, stack, player)
+       // inv
+       InventoryLocation loc;
+       loc.setDetached(name);
+       InvRef::create(L, loc);
+       // listname
+       lua_pushstring(L, listname.c_str());
+       // index
+       lua_pushinteger(L, index + 1);
+       // stack
+       LuaItemStack::create(L, stack);
+       // player
+       objectref_get_or_create(L, player);
+       if(lua_pcall(L, 5, 0, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+// Report taken items
+void scriptapi_detached_inventory_on_take(lua_State *L,
+               const std::string &name,
+               const std::string &listname, int index, ItemStack &stack,
+               ServerActiveObject *player)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       // Push callback function on stack
+       if(!get_detached_inventory_callback(L, name, "on_take"))
+               return;
+
+       // Call function(inv, listname, index, stack, player)
+       // inv
+       InventoryLocation loc;
+       loc.setDetached(name);
+       InvRef::create(L, loc);
+       // listname
+       lua_pushstring(L, listname.c_str());
+       // index
+       lua_pushinteger(L, index + 1);
+       // stack
+       LuaItemStack::create(L, stack);
+       // player
+       objectref_get_or_create(L, player);
+       if(lua_pcall(L, 5, 0, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
 /*
        environment
 */
@@ -5106,7 +6486,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
 }
 
 void scriptapi_luaentity_activate(lua_State *L, u16 id,
-               const std::string &staticdata)
+               const std::string &staticdata, u32 dtime_s)
 {
        realitycheck(L);
        assert(lua_checkstack(L, 20));
@@ -5124,8 +6504,9 @@ void scriptapi_luaentity_activate(lua_State *L, u16 id,
                luaL_checktype(L, -1, LUA_TFUNCTION);
                lua_pushvalue(L, object); // self
                lua_pushlstring(L, staticdata.c_str(), staticdata.size());
-               // Call with 2 arguments, 0 results
-               if(lua_pcall(L, 2, 0, 0))
+               lua_pushinteger(L, dtime_s);
+               // Call with 3 arguments, 0 results
+               if(lua_pcall(L, 3, 0, 0))
                        script_error(L, "error running function on_activate: %s\n",
                                        lua_tostring(L, -1));
        }
@@ -5195,6 +6576,23 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
        // Set default values that differ from ObjectProperties defaults
        prop->hp_max = 10;
        
+       /* Read stuff */
+       
+       prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
+
+       getboolfield(L, -1, "physical", prop->physical);
+
+       getfloatfield(L, -1, "weight", prop->weight);
+
+       lua_getfield(L, -1, "collisionbox");
+       if(lua_istable(L, -1))
+               prop->collisionbox = read_aabb3f(L, -1, 1.0);
+       lua_pop(L, 1);
+
+       getstringfield(L, -1, "visual", prop->visual);
+
+       getstringfield(L, -1, "mesh", prop->mesh);
+       
        // Deprecated: read object properties directly
        read_object_properties(L, -1, prop);