]> git.lizzy.rs Git - minetest.git/blobdiff - src/scriptapi.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2...
[minetest.git] / src / scriptapi.cpp
index 79da15c494044679382a606efac1f20286e937d6..50e7236c8363b4799473c1741c290bc18745dbf3 100644 (file)
@@ -3,16 +3,16 @@ Minetest-c55
 Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -33,9 +33,8 @@ extern "C" {
 #include "filesys.h"
 #include "serverobject.h"
 #include "script.h"
-//#include "luna.h"
-#include "luaentity_common.h"
-#include "content_sao.h" // For LuaEntitySAO
+#include "object_properties.h"
+#include "content_sao.h" // For LuaEntitySAO and PlayerSAO
 #include "itemdef.h"
 #include "nodedef.h"
 #include "craftdef.h"
@@ -47,6 +46,7 @@ extern "C" {
 #include "utility.h"
 #include "tool.h"
 #include "daynightratio.h"
+#include "noise.h" // PseudoRandom for LuaPseudoRandom
 
 static void stackDump(lua_State *L, std::ostream &o)
 {
@@ -418,6 +418,14 @@ struct EnumString es_NodeBoxType[] =
        {0, NULL},
 };
 
+struct EnumString es_CraftMethod[] =
+{
+       {CRAFT_METHOD_NORMAL, "normal"},
+       {CRAFT_METHOD_COOKING, "cooking"},
+       {CRAFT_METHOD_FUEL, "fuel"},
+       {0, NULL},
+};
+
 /*
        C struct <-> Lua table converter functions
 */
@@ -647,6 +655,27 @@ static void read_groups(lua_State *L, int index,
        }
 }
 
+/*
+       Privileges
+*/
+static void read_privileges(lua_State *L, int index,
+               std::set<std::string> &result)
+{
+       result.clear();
+       lua_pushnil(L);
+       if(index < 0)
+               index -= 1;
+       while(lua_next(L, index) != 0){
+               // key at index -2 and value at index -1
+               std::string key = luaL_checkstring(L, -2);
+               bool value = lua_toboolean(L, -1);
+               if(value)
+                       result.insert(key);
+               // removes value, keeps key for next iteration
+               lua_pop(L, 1);
+       }
+}
+
 /*
        ToolCapabilities
 */
@@ -669,8 +698,19 @@ static ToolCapabilities read_tool_capabilities(
                                // This will be created
                                ToolGroupCap groupcap;
                                // Read simple parameters
-                               getfloatfield(L, table_groupcap, "maxwear", groupcap.maxwear);
                                getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
+                               getintfield(L, table_groupcap, "uses", groupcap.uses);
+                               // DEPRECATED: maxwear
+                               float maxwear = 0;
+                               if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
+                                       if(maxwear != 0)
+                                               groupcap.uses = 1.0/maxwear;
+                                       else
+                                               groupcap.uses = 0;
+                                       infostream<<script_get_backtrace(L)<<std::endl;
+                                       infostream<<"WARNING: field \"maxwear\" is deprecated; "
+                                                       <<"should replace with uses=1/maxwear"<<std::endl;
+                               }
                                // Read "times" table
                                lua_getfield(L, table_groupcap, "times");
                                if(lua_istable(L, -1)){
@@ -724,8 +764,8 @@ static void set_tool_capabilities(lua_State *L, int table,
                // Set subtable "times"
                lua_setfield(L, -2, "times");
                // Set simple parameters
-               setfloatfield(L, -1, "maxwear", groupcap.maxwear);
                setintfield(L, -1, "maxlevel", groupcap.maxlevel);
+               setintfield(L, -1, "uses", groupcap.uses);
                // Insert groupcap table into groupcaps table
                lua_setfield(L, -2, name.c_str());
        }
@@ -811,11 +851,10 @@ static void push_pointed_thing(lua_State *L, const PointedThing& pointed)
        SimpleSoundSpec
 */
 
-static SimpleSoundSpec read_soundspec(lua_State *L, int index)
+static void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
 {
        if(index < 0)
                index = lua_gettop(L) + 1 + index;
-       SimpleSoundSpec spec;
        if(lua_isnil(L, index)){
        } else if(lua_istable(L, index)){
                getstringfield(L, index, "name", spec.name);
@@ -823,7 +862,68 @@ static SimpleSoundSpec read_soundspec(lua_State *L, int index)
        } else if(lua_isstring(L, index)){
                spec.name = lua_tostring(L, index);
        }
-       return spec;
+}
+
+/*
+       ObjectProperties
+*/
+
+static void read_object_properties(lua_State *L, int index,
+               ObjectProperties *prop)
+{
+       if(index < 0)
+               index = lua_gettop(L) + 1 + index;
+       if(!lua_istable(L, index))
+               return;
+
+       prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
+
+       getboolfield(L, -1, "physical", prop->physical);
+
+       getfloatfield(L, -1, "weight", prop->weight);
+
+       lua_getfield(L, -1, "collisionbox");
+       if(lua_istable(L, -1))
+               prop->collisionbox = read_aabbox3df32(L, -1, 1.0);
+       lua_pop(L, 1);
+
+       getstringfield(L, -1, "visual", prop->visual);
+       
+       lua_getfield(L, -1, "visual_size");
+       if(lua_istable(L, -1))
+               prop->visual_size = read_v2f(L, -1);
+       lua_pop(L, 1);
+
+       lua_getfield(L, -1, "textures");
+       if(lua_istable(L, -1)){
+               prop->textures.clear();
+               int table = lua_gettop(L);
+               lua_pushnil(L);
+               while(lua_next(L, table) != 0){
+                       // key at index -2 and value at index -1
+                       if(lua_isstring(L, -1))
+                               prop->textures.push_back(lua_tostring(L, -1));
+                       else
+                               prop->textures.push_back("");
+                       // removes value, keeps key for next iteration
+                       lua_pop(L, 1);
+               }
+       }
+       lua_pop(L, 1);
+       
+       lua_getfield(L, -1, "spritediv");
+       if(lua_istable(L, -1))
+               prop->spritediv = read_v2s16(L, -1);
+       lua_pop(L, 1);
+
+       lua_getfield(L, -1, "initial_sprite_basepos");
+       if(lua_istable(L, -1))
+               prop->initial_sprite_basepos = read_v2s16(L, -1);
+       lua_pop(L, 1);
+       
+       getboolfield(L, -1, "is_visible", prop->is_visible);
+       getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
+       getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
 }
 
 /*
@@ -988,6 +1088,8 @@ static ContentFeatures read_content_features(lua_State *L, int index)
                        "deprecated: use 'drop' field");
        warn_if_field_exists(L, index, "extra_dug_item_rarity",
                        "deprecated: use 'drop' field");
+       warn_if_field_exists(L, index, "metadata_name",
+                       "deprecated: use on_add and metadata callbacks");
        
        // True for all ground-like things like stone and mud, false for eg. trees
        getboolfield(L, index, "is_ground_content", f.is_ground_content);
@@ -1004,8 +1106,6 @@ static ContentFeatures read_content_features(lua_State *L, int index)
        getboolfield(L, index, "climbable", f.climbable);
        // Player can build on these
        getboolfield(L, index, "buildable_to", f.buildable_to);
-       // Metadata name of node (eg. "furnace")
-       getstringfield(L, index, "metadata_name", f.metadata_name);
        // Whether the node is non-liquid, source liquid or flowing liquid
        f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
                        es_LiquidType, LIQUID_NONE);
@@ -1062,7 +1162,13 @@ static ContentFeatures read_content_features(lua_State *L, int index)
        lua_getfield(L, index, "sounds");
        if(lua_istable(L, -1)){
                lua_getfield(L, -1, "footstep");
-               f.sound_footstep = read_soundspec(L, -1);
+               read_soundspec(L, -1, f.sound_footstep);
+               lua_pop(L, 1);
+               lua_getfield(L, -1, "dig");
+               read_soundspec(L, -1, f.sound_dig);
+               lua_pop(L, 1);
+               lua_getfield(L, -1, "dug");
+               read_soundspec(L, -1, f.sound_dug);
                lua_pop(L, 1);
        }
        lua_pop(L, 1);
@@ -1075,11 +1181,13 @@ static ContentFeatures read_content_features(lua_State *L, int index)
 */
 
 static ItemStack read_item(lua_State *L, int index);
+static std::vector<ItemStack> read_items(lua_State *L, int index);
+// creates a table of ItemStacks
+static void push_items(lua_State *L, const std::vector<ItemStack> &items);
 
 static void inventory_set_list_from_lua(Inventory *inv, const char *name,
                lua_State *L, int tableindex, int forcesize=-1)
 {
-       dstream<<"inventory_set_list_from_lua\n";
        if(tableindex < 0)
                tableindex = lua_gettop(L) + 1 + tableindex;
        // If nil, delete list
@@ -1088,15 +1196,7 @@ static void inventory_set_list_from_lua(Inventory *inv, const char *name,
                return;
        }
        // Otherwise set list
-       std::vector<ItemStack> items;
-       luaL_checktype(L, tableindex, LUA_TTABLE);
-       lua_pushnil(L);
-       while(lua_next(L, tableindex) != 0){
-               // key at index -2 and value at index -1
-               items.push_back(read_item(L, -1));
-               // removes value, keeps key for next iteration
-               lua_pop(L, 1);
-       }
+       std::vector<ItemStack> items = read_items(L, tableindex);
        int listsize = (forcesize != -1) ? forcesize : items.size();
        InventoryList *invlist = inv->addList(name, listsize);
        int index = 0;
@@ -1111,7 +1211,6 @@ static void inventory_set_list_from_lua(Inventory *inv, const char *name,
                invlist->deleteItem(index);
                index++;
        }
-       dstream<<"inventory_set_list_from_lua done\n";
 }
 
 static void inventory_get_list_to_lua(Inventory *inv, const char *name,
@@ -1122,21 +1221,10 @@ static void inventory_get_list_to_lua(Inventory *inv, const char *name,
                lua_pushnil(L);
                return;
        }
-       // Get the table insert function
-       lua_getglobal(L, "table");
-       lua_getfield(L, -1, "insert");
-       int table_insert = lua_gettop(L);
-       // Create and fill table
-       lua_newtable(L);
-       int table = lua_gettop(L);
-       for(u32 i=0; i<invlist->getSize(); i++){
-               ItemStack item = invlist->getItem(i);
-               lua_pushvalue(L, table_insert);
-               lua_pushvalue(L, table);
-               lua_pushstring(L, item.getItemString().c_str());
-               if(lua_pcall(L, 2, 0, 0))
-                       script_error(L, "error: %s", lua_tostring(L, -1));
-       }
+       std::vector<ItemStack> items;
+       for(u32 i=0; i<invlist->getSize(); i++)
+               items.push_back(invlist->getItem(i));
+       push_items(L, items);
 }
 
 /*
@@ -1374,7 +1462,7 @@ class LuaItemStack
                ItemStack &item = o->m_stack;
                u32 takecount = 1;
                if(!lua_isnone(L, 2))
-                       takecount = lua_tointeger(L, 2);
+                       takecount = luaL_checkinteger(L, 2);
                ItemStack taken = item.takeItem(takecount);
                create(L, taken);
                return 1;
@@ -1542,6 +1630,45 @@ static ItemStack read_item(lua_State *L, int index)
        }
 }
 
+static std::vector<ItemStack> read_items(lua_State *L, int index)
+{
+       if(index < 0)
+               index = lua_gettop(L) + 1 + index;
+
+       std::vector<ItemStack> items;
+       luaL_checktype(L, index, LUA_TTABLE);
+       lua_pushnil(L);
+       while(lua_next(L, index) != 0){
+               // key at index -2 and value at index -1
+               items.push_back(read_item(L, -1));
+               // removes value, keeps key for next iteration
+               lua_pop(L, 1);
+       }
+       return items;
+}
+
+// creates a table of ItemStacks
+static void push_items(lua_State *L, const std::vector<ItemStack> &items)
+{
+       // Get the table insert function
+       lua_getglobal(L, "table");
+       lua_getfield(L, -1, "insert");
+       int table_insert = lua_gettop(L);
+       // Create and fill table
+       lua_newtable(L);
+       int table = lua_gettop(L);
+       for(u32 i=0; i<items.size(); i++){
+               ItemStack item = items[i];
+               lua_pushvalue(L, table_insert);
+               lua_pushvalue(L, table);
+               LuaItemStack::create(L, item);
+               if(lua_pcall(L, 2, 0, 0))
+                       script_error(L, "error: %s", lua_tostring(L, -1));
+       }
+       lua_remove(L, -2); // Remove table
+       lua_remove(L, -2); // Remove insert
+}
+
 /*
        InvRef
 */
@@ -1591,6 +1718,20 @@ class InvRef
                return 0;
        }
 
+       // is_empty(self, listname) -> true/false
+       static int l_is_empty(lua_State *L)
+       {
+               InvRef *ref = checkobject(L, 1);
+               const char *listname = luaL_checkstring(L, 2);
+               InventoryList *list = getlist(L, ref, listname);
+               if(list && list->getUsedSlots() > 0){
+                       lua_pushboolean(L, false);
+               } else {
+                       lua_pushboolean(L, true);
+               }
+               return 1;
+       }
+
        // get_size(self, listname)
        static int l_get_size(lua_State *L)
        {
@@ -1817,6 +1958,7 @@ class InvRef
 };
 const char InvRef::className[] = "InvRef";
 const luaL_reg InvRef::methods[] = {
+       method(InvRef, is_empty),
        method(InvRef, get_size),
        method(InvRef, set_size),
        method(InvRef, get_stack),
@@ -1851,22 +1993,17 @@ class NodeMetaRef
                return *(NodeMetaRef**)ud;  // unbox pointer
        }
        
-       static NodeMetadata* getmeta(NodeMetaRef *ref)
+       static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create)
        {
                NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
+               if(meta == NULL && auto_create)
+               {
+                       meta = new NodeMetadata(ref->m_env->getGameDef());
+                       ref->m_env->getMap().setNodeMetadata(ref->m_p, meta);
+               }
                return meta;
        }
 
-       /*static IGenericNodeMetadata* getgenericmeta(NodeMetaRef *ref)
-       {
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL)
-                       return NULL;
-               if(meta->typeId() != NODEMETA_GENERIC)
-                       return NULL;
-               return (IGenericNodeMetadata*)meta;
-       }*/
-
        static void reportMetadataChange(NodeMetaRef *ref)
        {
                // Inform other things that the metadata has changed
@@ -1891,106 +2028,99 @@ class NodeMetaRef
                return 0;
        }
 
-       // get_type(self)
-       static int l_get_type(lua_State *L)
+       // get_string(self, name)
+       static int l_get_string(lua_State *L)
        {
                NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
+               std::string name = luaL_checkstring(L, 2);
+
+               NodeMetadata *meta = getmeta(ref, false);
                if(meta == NULL){
-                       lua_pushnil(L);
+                       lua_pushlstring(L, "", 0);
                        return 1;
                }
-               // Do it
-               lua_pushstring(L, meta->typeName());
+               std::string str = meta->getString(name);
+               lua_pushlstring(L, str.c_str(), str.size());
                return 1;
        }
 
-       // allows_text_input(self)
-       static int l_allows_text_input(lua_State *L)
+       // set_string(self, name, var)
+       static int l_set_string(lua_State *L)
        {
                NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL) return 0;
-               // Do it
-               lua_pushboolean(L, meta->allowsTextInput());
-               return 1;
-       }
+               std::string name = luaL_checkstring(L, 2);
+               size_t len = 0;
+               const char *s = lua_tolstring(L, 3, &len);
+               std::string str(s, len);
 
-       // set_text(self, text)
-       static int l_set_text(lua_State *L)
-       {
-               NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL) return 0;
-               // Do it
-               std::string text = luaL_checkstring(L, 2);
-               meta->setText(text);
+               NodeMetadata *meta = getmeta(ref, !str.empty());
+               if(meta == NULL || str == meta->getString(name))
+                       return 0;
+               meta->setString(name, str);
                reportMetadataChange(ref);
                return 0;
        }
 
-       // get_text(self)
-       static int l_get_text(lua_State *L)
+       // get_int(self, name)
+       static int l_get_int(lua_State *L)
        {
                NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL) return 0;
-               // Do it
-               std::string text = meta->getText();
-               lua_pushstring(L, text.c_str());
-               return 1;
-       }
+               std::string name = lua_tostring(L, 2);
 
-       // get_owner(self)
-       static int l_get_owner(lua_State *L)
-       {
-               NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL) return 0;
-               // Do it
-               std::string owner = meta->getOwner();
-               lua_pushstring(L, owner.c_str());
+               NodeMetadata *meta = getmeta(ref, false);
+               if(meta == NULL){
+                       lua_pushnumber(L, 0);
+                       return 1;
+               }
+               std::string str = meta->getString(name);
+               lua_pushnumber(L, stoi(str));
                return 1;
        }
 
-       // set_owner(self, string)
-       static int l_set_owner(lua_State *L)
+       // set_int(self, name, var)
+       static int l_set_int(lua_State *L)
        {
                NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL) return 0;
-               // Do it
-               std::string owner = luaL_checkstring(L, 2);
-               meta->setOwner(owner);
+               std::string name = lua_tostring(L, 2);
+               int a = lua_tointeger(L, 3);
+               std::string str = itos(a);
+
+               NodeMetadata *meta = getmeta(ref, true);
+               if(meta == NULL || str == meta->getString(name))
+                       return 0;
+               meta->setString(name, str);
                reportMetadataChange(ref);
-               return 1;
+               return 0;
        }
 
-       // get_allow_removal(self)
-       static int l_get_allow_removal(lua_State *L)
+       // get_float(self, name)
+       static int l_get_float(lua_State *L)
        {
                NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
+               std::string name = lua_tostring(L, 2);
+
+               NodeMetadata *meta = getmeta(ref, false);
                if(meta == NULL){
-                       lua_pushboolean(L, true);
+                       lua_pushnumber(L, 0);
                        return 1;
                }
-               // Do it
-               lua_pushboolean(L, !meta->nodeRemovalDisabled());
+               std::string str = meta->getString(name);
+               lua_pushnumber(L, stof(str));
                return 1;
        }
 
-       /* IGenericNodeMetadata interface */
-       
-       // set_infotext(self, text)
-       static int l_set_infotext(lua_State *L)
+       // set_float(self, name, var)
+       static int l_set_float(lua_State *L)
        {
                NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL) return 0;
-               // Do it
-               std::string text = luaL_checkstring(L, 2);
-               meta->setInfoText(text);
+               std::string name = lua_tostring(L, 2);
+               float a = lua_tonumber(L, 3);
+               std::string str = ftos(a);
+
+               NodeMetadata *meta = getmeta(ref, true);
+               if(meta == NULL || str == meta->getString(name))
+                       return 0;
+               meta->setString(name, str);
                reportMetadataChange(ref);
                return 0;
        }
@@ -1999,163 +2129,120 @@ class NodeMetaRef
        static int l_get_inventory(lua_State *L)
        {
                NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL) return 0;
-               // Do it
+               getmeta(ref, true);  // try to ensure the metadata exists
                InvRef::createNodeMeta(L, ref->m_p);
                return 1;
        }
-
-       // set_inventory_draw_spec(self, text)
-       static int l_set_inventory_draw_spec(lua_State *L)
+       
+       // to_table(self)
+       static int l_to_table(lua_State *L)
        {
                NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL) return 0;
-               // Do it
-               std::string text = luaL_checkstring(L, 2);
-               meta->setInventoryDrawSpec(text);
-               reportMetadataChange(ref);
-               return 0;
+
+               NodeMetadata *meta = getmeta(ref, true);
+               if(meta == NULL){
+                       lua_pushnil(L);
+                       return 1;
+               }
+               lua_newtable(L);
+               // fields
+               lua_newtable(L);
+               {
+                       std::map<std::string, std::string> fields = meta->getStrings();
+                       for(std::map<std::string, std::string>::const_iterator
+                                       i = fields.begin(); i != fields.end(); i++){
+                               const std::string &name = i->first;
+                               const std::string &value = i->second;
+                               lua_pushlstring(L, name.c_str(), name.size());
+                               lua_pushlstring(L, value.c_str(), value.size());
+                               lua_settable(L, -3);
+                       }
+               }
+               lua_setfield(L, -2, "fields");
+               // inventory
+               lua_newtable(L);
+               Inventory *inv = meta->getInventory();
+               if(inv){
+                       std::vector<const InventoryList*> lists = inv->getLists();
+                       for(std::vector<const InventoryList*>::const_iterator
+                                       i = lists.begin(); i != lists.end(); i++){
+                               inventory_get_list_to_lua(inv, (*i)->getName().c_str(), L);
+                               lua_setfield(L, -2, (*i)->getName().c_str());
+                       }
+               }
+               lua_setfield(L, -2, "inventory");
+               return 1;
        }
 
-       // set_allow_text_input(self, text)
-       static int l_set_allow_text_input(lua_State *L)
+       // from_table(self, table)
+       static int l_from_table(lua_State *L)
        {
                NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL) return 0;
-               // Do it
-               bool b = lua_toboolean(L, 2);
-               meta->setAllowTextInput(b);
+               int base = 2;
+               
+               if(lua_isnil(L, base)){
+                       // No metadata
+                       ref->m_env->getMap().removeNodeMetadata(ref->m_p);
+                       lua_pushboolean(L, true);
+                       return 1;
+               }
+
+               // Has metadata; clear old one first
+               ref->m_env->getMap().removeNodeMetadata(ref->m_p);
+               // Create new metadata
+               NodeMetadata *meta = getmeta(ref, true);
+               // Set fields
+               lua_getfield(L, base, "fields");
+               int fieldstable = lua_gettop(L);
+               lua_pushnil(L);
+               while(lua_next(L, fieldstable) != 0){
+                       // key at index -2 and value at index -1
+                       std::string name = lua_tostring(L, -2);
+                       size_t cl;
+                       const char *cs = lua_tolstring(L, -1, &cl);
+                       std::string value(cs, cl);
+                       meta->setString(name, value);
+                       lua_pop(L, 1); // removes value, keeps key for next iteration
+               }
+               // Set inventory
+               Inventory *inv = meta->getInventory();
+               lua_getfield(L, base, "inventory");
+               int inventorytable = lua_gettop(L);
+               lua_pushnil(L);
+               while(lua_next(L, inventorytable) != 0){
+                       // key at index -2 and value at index -1
+                       std::string name = lua_tostring(L, -2);
+                       inventory_set_list_from_lua(inv, name.c_str(), L, -1);
+                       lua_pop(L, 1); // removes value, keeps key for next iteration
+               }
                reportMetadataChange(ref);
-               return 0;
+               lua_pushboolean(L, true);
+               return 1;
        }
 
-       // set_allow_removal(self, text)
-       static int l_set_allow_removal(lua_State *L)
+public:
+       NodeMetaRef(v3s16 p, ServerEnvironment *env):
+               m_p(p),
+               m_env(env)
        {
-               NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL) return 0;
-               // Do it
-               bool b = lua_toboolean(L, 2);
-               meta->setRemovalDisabled(!b);
-               reportMetadataChange(ref);
-               return 0;
        }
 
-       // set_enforce_owner(self, text)
-       static int l_set_enforce_owner(lua_State *L)
+       ~NodeMetaRef()
        {
-               NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL) return 0;
-               // Do it
-               bool b = lua_toboolean(L, 2);
-               meta->setEnforceOwner(b);
-               reportMetadataChange(ref);
-               return 0;
        }
 
-       // is_inventory_modified(self)
-       static int l_is_inventory_modified(lua_State *L)
+       // Creates an NodeMetaRef and leaves it on top of stack
+       // Not callable from Lua; all references are created on the C side.
+       static void create(lua_State *L, v3s16 p, ServerEnvironment *env)
        {
-               NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL) return 0;
-               // Do it
-               lua_pushboolean(L, meta->isInventoryModified());
-               return 1;
+               NodeMetaRef *o = new NodeMetaRef(p, env);
+               //infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
+               *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+               luaL_getmetatable(L, className);
+               lua_setmetatable(L, -2);
        }
 
-       // reset_inventory_modified(self)
-       static int l_reset_inventory_modified(lua_State *L)
-       {
-               NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL) return 0;
-               // Do it
-               meta->resetInventoryModified();
-               reportMetadataChange(ref);
-               return 0;
-       }
-
-       // is_text_modified(self)
-       static int l_is_text_modified(lua_State *L)
-       {
-               NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL) return 0;
-               // Do it
-               lua_pushboolean(L, meta->isTextModified());
-               return 1;
-       }
-
-       // reset_text_modified(self)
-       static int l_reset_text_modified(lua_State *L)
-       {
-               NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL) return 0;
-               // Do it
-               meta->resetTextModified();
-               reportMetadataChange(ref);
-               return 0;
-       }
-
-       // set_string(self, name, var)
-       static int l_set_string(lua_State *L)
-       {
-               NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL) return 0;
-               // Do it
-               std::string name = luaL_checkstring(L, 2);
-               size_t len = 0;
-               const char *s = lua_tolstring(L, 3, &len);
-               std::string str(s, len);
-               meta->setString(name, str);
-               reportMetadataChange(ref);
-               return 0;
-       }
-
-       // get_string(self, name)
-       static int l_get_string(lua_State *L)
-       {
-               NodeMetaRef *ref = checkobject(L, 1);
-               NodeMetadata *meta = getmeta(ref);
-               if(meta == NULL) return 0;
-               // Do it
-               std::string name = luaL_checkstring(L, 2);
-               std::string str = meta->getString(name);
-               lua_pushlstring(L, str.c_str(), str.size());
-               return 1;
-       }
-
-public:
-       NodeMetaRef(v3s16 p, ServerEnvironment *env):
-               m_p(p),
-               m_env(env)
-       {
-       }
-
-       ~NodeMetaRef()
-       {
-       }
-
-       // Creates an NodeMetaRef and leaves it on top of stack
-       // Not callable from Lua; all references are created on the C side.
-       static void create(lua_State *L, v3s16 p, ServerEnvironment *env)
-       {
-               NodeMetaRef *o = new NodeMetaRef(p, env);
-               //infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
-               *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
-               luaL_getmetatable(L, className);
-               lua_setmetatable(L, -2);
-       }
-
-       static void Register(lua_State *L)
+       static void Register(lua_State *L)
        {
                lua_newtable(L);
                int methodtable = lua_gettop(L);
@@ -2185,25 +2272,15 @@ class NodeMetaRef
 };
 const char NodeMetaRef::className[] = "NodeMetaRef";
 const luaL_reg NodeMetaRef::methods[] = {
-       method(NodeMetaRef, get_type),
-       method(NodeMetaRef, allows_text_input),
-       method(NodeMetaRef, set_text),
-       method(NodeMetaRef, get_text),
-       method(NodeMetaRef, get_owner),
-       method(NodeMetaRef, set_owner),
-       method(NodeMetaRef, get_allow_removal),
-       method(NodeMetaRef, set_infotext),
-       method(NodeMetaRef, get_inventory),
-       method(NodeMetaRef, set_inventory_draw_spec),
-       method(NodeMetaRef, set_allow_text_input),
-       method(NodeMetaRef, set_allow_removal),
-       method(NodeMetaRef, set_enforce_owner),
-       method(NodeMetaRef, is_inventory_modified),
-       method(NodeMetaRef, reset_inventory_modified),
-       method(NodeMetaRef, is_text_modified),
-       method(NodeMetaRef, reset_text_modified),
-       method(NodeMetaRef, set_string),
        method(NodeMetaRef, get_string),
+       method(NodeMetaRef, set_string),
+       method(NodeMetaRef, get_int),
+       method(NodeMetaRef, set_int),
+       method(NodeMetaRef, get_float),
+       method(NodeMetaRef, set_float),
+       method(NodeMetaRef, get_inventory),
+       method(NodeMetaRef, to_table),
+       method(NodeMetaRef, from_table),
        {0,0}
 };
 
@@ -2218,7 +2295,7 @@ class ObjectRef
 
        static const char className[];
        static const luaL_reg methods[];
-
+public:
        static ObjectRef *checkobject(lua_State *L, int narg)
        {
                luaL_checktype(L, narg, LUA_TUSERDATA);
@@ -2232,7 +2309,7 @@ class ObjectRef
                ServerActiveObject *co = ref->m_object;
                return co;
        }
-       
+private:
        static LuaEntitySAO* getluaobject(ObjectRef *ref)
        {
                ServerActiveObject *obj = getobject(ref);
@@ -2243,14 +2320,22 @@ class ObjectRef
                return (LuaEntitySAO*)obj;
        }
        
-       static ServerRemotePlayer* getplayer(ObjectRef *ref)
+       static PlayerSAO* getplayersao(ObjectRef *ref)
        {
                ServerActiveObject *obj = getobject(ref);
                if(obj == NULL)
                        return NULL;
                if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
                        return NULL;
-               return static_cast<ServerRemotePlayer*>(obj);
+               return (PlayerSAO*)obj;
+       }
+       
+       static Player* getplayer(ObjectRef *ref)
+       {
+               PlayerSAO *playersao = getplayersao(ref);
+               if(playersao == NULL)
+                       return NULL;
+               return playersao->getPlayer();
        }
        
        // Exported functions
@@ -2303,10 +2388,6 @@ class ObjectRef
                v3f pos = checkFloatPos(L, 2);
                // Do it
                co->setPos(pos);
-               // Move player if applicable
-               ServerRemotePlayer *player = getplayer(ref);
-               if(player != NULL)
-                       get_server(L)->SendMovePlayer(player);
                return 0;
        }
        
@@ -2454,6 +2535,33 @@ class ObjectRef
                return 1;
        }
 
+       // set_armor_groups(self, groups)
+       static int l_set_armor_groups(lua_State *L)
+       {
+               ObjectRef *ref = checkobject(L, 1);
+               ServerActiveObject *co = getobject(ref);
+               if(co == NULL) return 0;
+               // Do it
+               ItemGroupList groups;
+               read_groups(L, 2, groups);
+               co->setArmorGroups(groups);
+               return 0;
+       }
+
+       // set_properties(self, properties)
+       static int l_set_properties(lua_State *L)
+       {
+               ObjectRef *ref = checkobject(L, 1);
+               ServerActiveObject *co = getobject(ref);
+               if(co == NULL) return 0;
+               ObjectProperties *prop = co->accessObjectProperties();
+               if(!prop)
+                       return 0;
+               read_object_properties(L, 2, prop);
+               co->notifyObjectPropertiesModified();
+               return 0;
+       }
+
        /* LuaEntitySAO-only */
 
        // setvelocity(self, {x=num, y=num, z=num})
@@ -2462,7 +2570,6 @@ class ObjectRef
                ObjectRef *ref = checkobject(L, 1);
                LuaEntitySAO *co = getluaobject(ref);
                if(co == NULL) return 0;
-               // pos
                v3f pos = checkFloatPos(L, 2);
                // Do it
                co->setVelocity(pos);
@@ -2512,7 +2619,6 @@ class ObjectRef
                ObjectRef *ref = checkobject(L, 1);
                LuaEntitySAO *co = getluaobject(ref);
                if(co == NULL) return 0;
-               // pos
                float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
                // Do it
                co->setYaw(yaw);
@@ -2567,19 +2673,6 @@ class ObjectRef
                return 0;
        }
 
-       // set_armor_groups(self, groups)
-       static int l_set_armor_groups(lua_State *L)
-       {
-               ObjectRef *ref = checkobject(L, 1);
-               LuaEntitySAO *co = getluaobject(ref);
-               if(co == NULL) return 0;
-               // Do it
-               ItemGroupList groups;
-               read_groups(L, 2, groups);
-               co->setArmorGroups(groups);
-               return 0;
-       }
-
        // DEPRECATED
        // get_entity_name(self)
        static int l_get_entity_name(lua_State *L)
@@ -2605,14 +2698,23 @@ class ObjectRef
        }
        
        /* Player-only */
+
+       // is_player(self)
+       static int l_is_player(lua_State *L)
+       {
+               ObjectRef *ref = checkobject(L, 1);
+               Player *player = getplayer(ref);
+               lua_pushboolean(L, (player != NULL));
+               return 1;
+       }
        
        // get_player_name(self)
        static int l_get_player_name(lua_State *L)
        {
                ObjectRef *ref = checkobject(L, 1);
-               ServerRemotePlayer *player = getplayer(ref);
+               Player *player = getplayer(ref);
                if(player == NULL){
-                       lua_pushnil(L);
+                       lua_pushlstring(L, "", 0);
                        return 1;
                }
                // Do it
@@ -2624,7 +2726,7 @@ class ObjectRef
        static int l_get_look_dir(lua_State *L)
        {
                ObjectRef *ref = checkobject(L, 1);
-               ServerRemotePlayer *player = getplayer(ref);
+               Player *player = getplayer(ref);
                if(player == NULL) return 0;
                // Do it
                float pitch = player->getRadPitch();
@@ -2638,7 +2740,7 @@ class ObjectRef
        static int l_get_look_pitch(lua_State *L)
        {
                ObjectRef *ref = checkobject(L, 1);
-               ServerRemotePlayer *player = getplayer(ref);
+               Player *player = getplayer(ref);
                if(player == NULL) return 0;
                // Do it
                lua_pushnumber(L, player->getRadPitch());
@@ -2649,7 +2751,7 @@ class ObjectRef
        static int l_get_look_yaw(lua_State *L)
        {
                ObjectRef *ref = checkobject(L, 1);
-               ServerRemotePlayer *player = getplayer(ref);
+               Player *player = getplayer(ref);
                if(player == NULL) return 0;
                // Do it
                lua_pushnumber(L, player->getRadYaw());
@@ -2733,6 +2835,8 @@ const luaL_reg ObjectRef::methods[] = {
        method(ObjectRef, get_wield_index),
        method(ObjectRef, get_wielded_item),
        method(ObjectRef, set_wielded_item),
+       method(ObjectRef, set_armor_groups),
+       method(ObjectRef, set_properties),
        // LuaEntitySAO-only
        method(ObjectRef, setvelocity),
        method(ObjectRef, getvelocity),
@@ -2742,7 +2846,6 @@ const luaL_reg ObjectRef::methods[] = {
        method(ObjectRef, getyaw),
        method(ObjectRef, settexturemod),
        method(ObjectRef, setsprite),
-       method(ObjectRef, set_armor_groups),
        method(ObjectRef, get_entity_name),
        method(ObjectRef, get_luaentity),
        // Player-only
@@ -2764,6 +2867,120 @@ static void objectref_get_or_create(lua_State *L,
        }
 }
 
+
+/*
+  PerlinNoise
+ */
+
+class LuaPerlinNoise
+{
+private:
+       int seed;
+       int octaves;
+       double persistence;
+       double scale;
+       static const char className[];
+       static const luaL_reg methods[];
+
+       // Exported functions
+
+       // garbage collector
+       static int gc_object(lua_State *L)
+       {
+               LuaPerlinNoise *o = *(LuaPerlinNoise **)(lua_touserdata(L, 1));
+               delete o;
+               return 0;
+       }
+
+       static int l_get2d(lua_State *L)
+       {
+               LuaPerlinNoise *o = checkobject(L, 1);
+               v2f pos2d = read_v2f(L,2);
+               lua_Number val = noise2d_perlin(pos2d.X/o->scale, pos2d.Y/o->scale, o->seed, o->octaves, o->persistence);
+               lua_pushnumber(L, val);
+               return 1;
+       }
+       static int l_get3d(lua_State *L)
+       {
+               LuaPerlinNoise *o = checkobject(L, 1);
+               v3f pos3d = read_v3f(L,2);
+               lua_Number val = noise3d_perlin(pos3d.X/o->scale, pos3d.Y/o->scale, pos3d.Z/o->scale, o->seed, o->octaves, o->persistence);
+               lua_pushnumber(L, val);
+               return 1;
+       }
+
+public:
+       LuaPerlinNoise(int a_seed, int a_octaves, double a_persistence,
+                       double a_scale):
+               seed(a_seed),
+               octaves(a_octaves),
+               persistence(a_persistence),
+               scale(a_scale)
+       {
+       }
+
+       ~LuaPerlinNoise()
+       {
+       }
+
+       // LuaPerlinNoise(seed, octaves, persistence, scale)
+       // Creates an LuaPerlinNoise and leaves it on top of stack
+       static int create_object(lua_State *L)
+       {
+               int seed = luaL_checkint(L, 1);
+               int octaves = luaL_checkint(L, 2);
+               double persistence = luaL_checknumber(L, 3);
+               double scale = luaL_checknumber(L, 4);
+               LuaPerlinNoise *o = new LuaPerlinNoise(seed, octaves, persistence, scale);
+               *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+               luaL_getmetatable(L, className);
+               lua_setmetatable(L, -2);
+               return 1;
+       }
+
+       static LuaPerlinNoise* checkobject(lua_State *L, int narg)
+       {
+               luaL_checktype(L, narg, LUA_TUSERDATA);
+               void *ud = luaL_checkudata(L, narg, className);
+               if(!ud) luaL_typerror(L, narg, className);
+               return *(LuaPerlinNoise**)ud;  // unbox pointer
+       }
+
+       static void Register(lua_State *L)
+       {
+               lua_newtable(L);
+               int methodtable = lua_gettop(L);
+               luaL_newmetatable(L, className);
+               int metatable = lua_gettop(L);
+
+               lua_pushliteral(L, "__metatable");
+               lua_pushvalue(L, methodtable);
+               lua_settable(L, metatable);  // hide metatable from Lua getmetatable()
+
+               lua_pushliteral(L, "__index");
+               lua_pushvalue(L, methodtable);
+               lua_settable(L, metatable);
+
+               lua_pushliteral(L, "__gc");
+               lua_pushcfunction(L, gc_object);
+               lua_settable(L, metatable);
+
+               lua_pop(L, 1);  // drop metatable
+
+               luaL_openlib(L, 0, methods, 0);  // fill methodtable
+               lua_pop(L, 1);  // drop methodtable
+
+               // Can be created from Lua (PerlinNoise(seed, octaves, persistence)
+               lua_register(L, className, create_object);
+       }
+};
+const char LuaPerlinNoise::className[] = "PerlinNoise";
+const luaL_reg LuaPerlinNoise::methods[] = {
+       method(LuaPerlinNoise, get2d),
+       method(LuaPerlinNoise, get3d),
+       {0,0}
+};
+
 /*
        EnvRef
 */
@@ -2776,6 +2993,12 @@ class EnvRef
        static const char className[];
        static const luaL_reg methods[];
 
+       static int gc_object(lua_State *L) {
+               EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
+               delete o;
+               return 0;
+       }
+
        static EnvRef *checkobject(lua_State *L, int narg)
        {
                luaL_checktype(L, narg, LUA_TUSERDATA);
@@ -2786,11 +3009,11 @@ class EnvRef
        
        // Exported functions
 
-       // EnvRef:add_node(pos, node)
+       // EnvRef:set_node(pos, node)
        // pos = {x=num, y=num, z=num}
-       static int l_add_node(lua_State *L)
+       static int l_set_node(lua_State *L)
        {
-               //infostream<<"EnvRef::l_add_node()"<<std::endl;
+               //infostream<<"EnvRef::l_set_node()"<<std::endl;
                EnvRef *o = checkobject(L, 1);
                ServerEnvironment *env = o->m_env;
                if(env == NULL) return 0;
@@ -2799,11 +3022,23 @@ class EnvRef
                // content
                MapNode n = readnode(L, 3, env->getGameDef()->ndef());
                // Do it
+               // Call destructor
+               MapNode n_old = env->getMap().getNodeNoEx(pos);
+               scriptapi_node_on_destruct(L, pos, n_old);
+               // Replace node
                bool succeeded = env->getMap().addNodeWithEvent(pos, n);
                lua_pushboolean(L, succeeded);
+               // Call constructor
+               if(succeeded)
+                       scriptapi_node_on_construct(L, pos, n);
                return 1;
        }
 
+       static int l_add_node(lua_State *L)
+       {
+               return l_set_node(L);
+       }
+
        // EnvRef:remove_node(pos)
        // pos = {x=num, y=num, z=num}
        static int l_remove_node(lua_State *L)
@@ -2815,8 +3050,13 @@ class EnvRef
                // pos
                v3s16 pos = read_v3s16(L, 2);
                // Do it
+               // Call destructor
+               MapNode n = env->getMap().getNodeNoEx(pos);
+               scriptapi_node_on_destruct(L, pos, n);
+               // Replace with air
                bool succeeded = env->getMap().removeNodeWithEvent(pos);
                lua_pushboolean(L, succeeded);
+               // Air doesn't require constructor
                return 1;
        }
 
@@ -2925,7 +3165,21 @@ class EnvRef
                ItemStack item = read_item(L, 3);
                if(item.empty() || !item.isKnown(get_server(L)->idef()))
                        return 0;
-               // Do it
+               // Use minetest.spawn_item to spawn a __builtin:item
+               lua_getglobal(L, "minetest");
+               lua_getfield(L, -1, "spawn_item");
+               if(lua_isnil(L, -1))
+                       return 0;
+               lua_pushvalue(L, 2);
+               lua_pushstring(L, item.getItemString().c_str());
+               if(lua_pcall(L, 2, 1, 0))
+                       script_error(L, "error: %s", lua_tostring(L, -1));
+               return 1;
+               /*lua_pushvalue(L, 1);
+               lua_pushstring(L, "__builtin:item");
+               lua_pushstring(L, item.getItemString().c_str());
+               return l_add_entity(L);*/
+               /*// Do it
                ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
                int objectid = env->addActiveObject(obj);
                // If failed to add, return nothing (reads as nil)
@@ -2933,7 +3187,7 @@ class EnvRef
                        return 0;
                // Return ObjectRef
                objectref_get_or_create(L, obj);
-               return 1;
+               return 1;*/
        }
 
        // EnvRef:add_rat(pos)
@@ -2975,14 +3229,18 @@ class EnvRef
                if(env == NULL) return 0;
                // Do it
                const char *name = luaL_checkstring(L, 2);
-               ServerRemotePlayer *player =
-                               static_cast<ServerRemotePlayer*>(env->getPlayer(name));
+               Player *player = env->getPlayer(name);
                if(player == NULL){
                        lua_pushnil(L);
                        return 1;
                }
+               PlayerSAO *sao = player->getPlayerSAO();
+               if(sao == NULL){
+                       lua_pushnil(L);
+                       return 1;
+               }
                // Put player on stack
-               objectref_get_or_create(L, player);
+               objectref_get_or_create(L, sao);
                return 1;
        }
 
@@ -3048,32 +3306,137 @@ class EnvRef
                return 1;
        }
 
-       static int gc_object(lua_State *L) {
-               EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
-               delete o;
-               return 0;
-       }
 
-public:
-       EnvRef(ServerEnvironment *env):
-               m_env(env)
+       // EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
+       // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+       static int l_find_node_near(lua_State *L)
        {
-               //infostream<<"EnvRef created"<<std::endl;
-       }
+               EnvRef *o = checkobject(L, 1);
+               ServerEnvironment *env = o->m_env;
+               if(env == NULL) return 0;
+               INodeDefManager *ndef = get_server(L)->ndef();
+               v3s16 pos = read_v3s16(L, 2);
+               int radius = luaL_checkinteger(L, 3);
+               std::set<content_t> filter;
+               if(lua_istable(L, 4)){
+                       int table = 4;
+                       lua_pushnil(L);
+                       while(lua_next(L, table) != 0){
+                               // key at index -2 and value at index -1
+                               luaL_checktype(L, -1, LUA_TSTRING);
+                               ndef->getIds(lua_tostring(L, -1), filter);
+                               // removes value, keeps key for next iteration
+                               lua_pop(L, 1);
+                       }
+               } else if(lua_isstring(L, 4)){
+                       ndef->getIds(lua_tostring(L, 4), filter);
+               }
 
-       ~EnvRef()
-       {
-               //infostream<<"EnvRef destructing"<<std::endl;
+               for(int d=1; d<=radius; d++){
+                       core::list<v3s16> list;
+                       getFacePositions(list, d);
+                       for(core::list<v3s16>::Iterator i = list.begin();
+                                       i != list.end(); i++){
+                               v3s16 p = pos + (*i);
+                               content_t c = env->getMap().getNodeNoEx(p).getContent();
+                               if(filter.count(c) != 0){
+                                       push_v3s16(L, p);
+                                       return 1;
+                               }
+                       }
+               }
+               return 0;
        }
 
-       // Creates an EnvRef and leaves it on top of stack
-       // Not callable from Lua; all references are created on the C side.
-       static void create(lua_State *L, ServerEnvironment *env)
+       // EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
+       // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+       static int l_find_nodes_in_area(lua_State *L)
        {
-               EnvRef *o = new EnvRef(env);
-               //infostream<<"EnvRef::create: o="<<o<<std::endl;
-               *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
-               luaL_getmetatable(L, className);
+               EnvRef *o = checkobject(L, 1);
+               ServerEnvironment *env = o->m_env;
+               if(env == NULL) return 0;
+               INodeDefManager *ndef = get_server(L)->ndef();
+               v3s16 minp = read_v3s16(L, 2);
+               v3s16 maxp = read_v3s16(L, 3);
+               std::set<content_t> filter;
+               if(lua_istable(L, 4)){
+                       int table = 4;
+                       lua_pushnil(L);
+                       while(lua_next(L, table) != 0){
+                               // key at index -2 and value at index -1
+                               luaL_checktype(L, -1, LUA_TSTRING);
+                               ndef->getIds(lua_tostring(L, -1), filter);
+                               // removes value, keeps key for next iteration
+                               lua_pop(L, 1);
+                       }
+               } else if(lua_isstring(L, 4)){
+                       ndef->getIds(lua_tostring(L, 4), filter);
+               }
+
+               // Get the table insert function
+               lua_getglobal(L, "table");
+               lua_getfield(L, -1, "insert");
+               int table_insert = lua_gettop(L);
+               
+               lua_newtable(L);
+               int table = lua_gettop(L);
+               for(s16 x=minp.X; x<=maxp.X; x++)
+               for(s16 y=minp.Y; y<=maxp.Y; y++)
+               for(s16 z=minp.Z; z<=maxp.Z; z++)
+               {
+                       v3s16 p(x,y,z);
+                       content_t c = env->getMap().getNodeNoEx(p).getContent();
+                       if(filter.count(c) != 0){
+                               lua_pushvalue(L, table_insert);
+                               lua_pushvalue(L, table);
+                               push_v3s16(L, p);
+                               if(lua_pcall(L, 2, 0, 0))
+                                       script_error(L, "error: %s", lua_tostring(L, -1));
+                       }
+               }
+               return 1;
+       }
+
+       //      EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
+       //  returns world-specific PerlinNoise
+       static int l_get_perlin(lua_State *L)
+       {
+               EnvRef *o = checkobject(L, 1);
+               ServerEnvironment *env = o->m_env;
+               if(env == NULL) return 0;
+
+               int seeddiff = luaL_checkint(L, 2);
+               int octaves = luaL_checkint(L, 3);
+               double persistence = luaL_checknumber(L, 4);
+               double scale = luaL_checknumber(L, 5);
+
+               LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
+               *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
+               luaL_getmetatable(L, "PerlinNoise");
+               lua_setmetatable(L, -2);
+               return 1;
+       }
+
+public:
+       EnvRef(ServerEnvironment *env):
+               m_env(env)
+       {
+               //infostream<<"EnvRef created"<<std::endl;
+       }
+
+       ~EnvRef()
+       {
+               //infostream<<"EnvRef destructing"<<std::endl;
+       }
+
+       // Creates an EnvRef and leaves it on top of stack
+       // Not callable from Lua; all references are created on the C side.
+       static void create(lua_State *L, ServerEnvironment *env)
+       {
+               EnvRef *o = new EnvRef(env);
+               //infostream<<"EnvRef::create: o="<<o<<std::endl;
+               *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+               luaL_getmetatable(L, className);
                lua_setmetatable(L, -2);
        }
 
@@ -3113,6 +3476,7 @@ class EnvRef
 };
 const char EnvRef::className[] = "EnvRef";
 const luaL_reg EnvRef::methods[] = {
+       method(EnvRef, set_node),
        method(EnvRef, add_node),
        method(EnvRef, remove_node),
        method(EnvRef, get_node),
@@ -3127,11 +3491,132 @@ const luaL_reg EnvRef::methods[] = {
        method(EnvRef, get_objects_inside_radius),
        method(EnvRef, set_timeofday),
        method(EnvRef, get_timeofday),
+       method(EnvRef, find_node_near),
+       method(EnvRef, find_nodes_in_area),
+       method(EnvRef, get_perlin),
        {0,0}
 };
 
 /*
-       Global functions
+       LuaPseudoRandom
+*/
+
+
+class LuaPseudoRandom
+{
+private:
+       PseudoRandom m_pseudo;
+
+       static const char className[];
+       static const luaL_reg methods[];
+
+       // Exported functions
+       
+       // garbage collector
+       static int gc_object(lua_State *L)
+       {
+               LuaPseudoRandom *o = *(LuaPseudoRandom **)(lua_touserdata(L, 1));
+               delete o;
+               return 0;
+       }
+
+       // next(self, min=0, max=32767) -> get next value
+       static int l_next(lua_State *L)
+       {
+               LuaPseudoRandom *o = checkobject(L, 1);
+               int min = 0;
+               int max = 32767;
+               lua_settop(L, 3); // Fill 2 and 3 with nil if they don't exist
+               if(!lua_isnil(L, 2))
+                       min = luaL_checkinteger(L, 2);
+               if(!lua_isnil(L, 3))
+                       max = luaL_checkinteger(L, 3);
+               if(max - min != 32767 && max - min > 32767/5)
+                       throw LuaError(L, "PseudoRandom.next() max-min is not 32767 and is > 32768/5. This is disallowed due to the bad random distribution the implementation would otherwise make.");
+               PseudoRandom &pseudo = o->m_pseudo;
+               int val = pseudo.next();
+               val = (val % (max-min+1)) + min;
+               lua_pushinteger(L, val);
+               return 1;
+       }
+
+public:
+       LuaPseudoRandom(int seed):
+               m_pseudo(seed)
+       {
+       }
+
+       ~LuaPseudoRandom()
+       {
+       }
+
+       const PseudoRandom& getItem() const
+       {
+               return m_pseudo;
+       }
+       PseudoRandom& getItem()
+       {
+               return m_pseudo;
+       }
+       
+       // LuaPseudoRandom(seed)
+       // Creates an LuaPseudoRandom and leaves it on top of stack
+       static int create_object(lua_State *L)
+       {
+               int seed = luaL_checknumber(L, 1);
+               LuaPseudoRandom *o = new LuaPseudoRandom(seed);
+               *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+               luaL_getmetatable(L, className);
+               lua_setmetatable(L, -2);
+               return 1;
+       }
+
+       static LuaPseudoRandom* checkobject(lua_State *L, int narg)
+       {
+               luaL_checktype(L, narg, LUA_TUSERDATA);
+               void *ud = luaL_checkudata(L, narg, className);
+               if(!ud) luaL_typerror(L, narg, className);
+               return *(LuaPseudoRandom**)ud;  // unbox pointer
+       }
+
+       static void Register(lua_State *L)
+       {
+               lua_newtable(L);
+               int methodtable = lua_gettop(L);
+               luaL_newmetatable(L, className);
+               int metatable = lua_gettop(L);
+
+               lua_pushliteral(L, "__metatable");
+               lua_pushvalue(L, methodtable);
+               lua_settable(L, metatable);  // hide metatable from Lua getmetatable()
+
+               lua_pushliteral(L, "__index");
+               lua_pushvalue(L, methodtable);
+               lua_settable(L, metatable);
+
+               lua_pushliteral(L, "__gc");
+               lua_pushcfunction(L, gc_object);
+               lua_settable(L, metatable);
+
+               lua_pop(L, 1);  // drop metatable
+
+               luaL_openlib(L, 0, methods, 0);  // fill methodtable
+               lua_pop(L, 1);  // drop methodtable
+
+               // Can be created from Lua (LuaPseudoRandom(seed))
+               lua_register(L, className, create_object);
+       }
+};
+const char LuaPseudoRandom::className[] = "PseudoRandom";
+const luaL_reg LuaPseudoRandom::methods[] = {
+       method(LuaPseudoRandom, next),
+       {0,0}
+};
+
+
+
+/*
+       LuaABM
 */
 
 class LuaABM : public ActiveBlockModifier
@@ -3207,6 +3692,47 @@ class LuaABM : public ActiveBlockModifier
        }
 };
 
+/*
+       ServerSoundParams
+*/
+
+static void read_server_sound_params(lua_State *L, int index,
+               ServerSoundParams &params)
+{
+       if(index < 0)
+               index = lua_gettop(L) + 1 + index;
+       // Clear
+       params = ServerSoundParams();
+       if(lua_istable(L, index)){
+               getfloatfield(L, index, "gain", params.gain);
+               getstringfield(L, index, "to_player", params.to_player);
+               lua_getfield(L, index, "pos");
+               if(!lua_isnil(L, -1)){
+                       v3f p = read_v3f(L, -1)*BS;
+                       params.pos = p;
+                       params.type = ServerSoundParams::SSP_POSITIONAL;
+               }
+               lua_pop(L, 1);
+               lua_getfield(L, index, "object");
+               if(!lua_isnil(L, -1)){
+                       ObjectRef *ref = ObjectRef::checkobject(L, -1);
+                       ServerActiveObject *sao = ObjectRef::getobject(ref);
+                       if(sao){
+                               params.object = sao->getId();
+                               params.type = ServerSoundParams::SSP_OBJECT;
+                       }
+               }
+               lua_pop(L, 1);
+               params.max_hear_distance = BS*getfloatfield_default(L, index,
+                               "max_hear_distance", params.max_hear_distance/BS);
+               getboolfield(L, index, "loop", params.loop);
+       }
+}
+
+/*
+       Global functions
+*/
+
 // debug(text)
 // Writes a line to dstream
 static int l_debug(lua_State *L)
@@ -3522,6 +4048,15 @@ static int l_register_craft(lua_State *L)
        return 0; /* number of results */
 }
 
+// setting_set(name, value)
+static int l_setting_set(lua_State *L)
+{
+       const char *name = luaL_checkstring(L, 1);
+       const char *value = luaL_checkstring(L, 2);
+       g_settings->set(name, value);
+       return 0;
+}
+
 // setting_get(name)
 static int l_setting_get(lua_State *L)
 {
@@ -3580,8 +4115,7 @@ static int l_get_player_privs(lua_State *L)
        // Do it
        lua_newtable(L);
        int table = lua_gettop(L);
-       u64 privs_i = server->getPlayerEffectivePrivs(name);
-       std::set<std::string> privs_s = privsToSet(privs_i);
+       std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
        for(std::set<std::string>::const_iterator
                        i = privs_s.begin(); i != privs_s.end(); i++){
                lua_pushboolean(L, true);
@@ -3651,8 +4185,13 @@ static int l_get_current_modname(lua_State *L)
 // get_modpath(modname)
 static int l_get_modpath(lua_State *L)
 {
-       const char *modname = luaL_checkstring(L, 1);
+       std::string modname = luaL_checkstring(L, 1);
        // Do it
+       if(modname == "__builtin"){
+               std::string path = get_server(L)->getBuiltinLuaPath();
+               lua_pushstring(L, path.c_str());
+               return 1;
+       }
        const ModSpec *mod = get_server(L)->getModSpec(modname);
        if(!mod){
                lua_pushnil(L);
@@ -3670,12 +4209,104 @@ static int l_get_worldpath(lua_State *L)
        return 1;
 }
 
+// sound_play(spec, parameters)
+static int l_sound_play(lua_State *L)
+{
+       SimpleSoundSpec spec;
+       read_soundspec(L, 1, spec);
+       ServerSoundParams params;
+       read_server_sound_params(L, 2, params);
+       s32 handle = get_server(L)->playSound(spec, params);
+       lua_pushinteger(L, handle);
+       return 1;
+}
+
+// sound_stop(handle)
+static int l_sound_stop(lua_State *L)
+{
+       int handle = luaL_checkinteger(L, 1);
+       get_server(L)->stopSound(handle);
+       return 0;
+}
+
+// is_singleplayer()
+static int l_is_singleplayer(lua_State *L)
+{
+       lua_pushboolean(L, get_server(L)->isSingleplayer());
+       return 1;
+}
+
+// get_password_hash(name, raw_password)
+static int l_get_password_hash(lua_State *L)
+{
+       std::string name = luaL_checkstring(L, 1);
+       std::string raw_password = luaL_checkstring(L, 2);
+       std::string hash = translatePassword(name,
+                       narrow_to_wide(raw_password));
+       lua_pushstring(L, hash.c_str());
+       return 1;
+}
+
+// notify_authentication_modified(name)
+static int l_notify_authentication_modified(lua_State *L)
+{
+       std::string name = "";
+       if(lua_isstring(L, 1))
+               name = lua_tostring(L, 1);
+       get_server(L)->reportPrivsModified(name);
+       return 0;
+}
+
+// get_craft_result(input)
+static int l_get_craft_result(lua_State *L)
+{
+       int input_i = 1;
+       std::string method_s = getstringfield_default(L, input_i, "method", "normal");
+       enum CraftMethod method = (CraftMethod)getenumfield(L, input_i, "method",
+                               es_CraftMethod, CRAFT_METHOD_NORMAL);
+       int width = 1;
+       lua_getfield(L, input_i, "width");
+       if(lua_isnumber(L, -1))
+               width = luaL_checkinteger(L, -1);
+       lua_pop(L, 1);
+       lua_getfield(L, input_i, "items");
+       std::vector<ItemStack> items = read_items(L, -1);
+       lua_pop(L, 1); // items
+       
+       IGameDef *gdef = get_server(L);
+       ICraftDefManager *cdef = gdef->cdef();
+       CraftInput input(method, width, items);
+       CraftOutput output;
+       bool got = cdef->getCraftResult(input, output, true, gdef);
+       lua_newtable(L); // output table
+       if(got){
+               ItemStack item;
+               item.deSerialize(output.item, gdef->idef());
+               LuaItemStack::create(L, item);
+               lua_setfield(L, -2, "item");
+               setintfield(L, -1, "time", output.time);
+       } else {
+               LuaItemStack::create(L, ItemStack());
+               lua_setfield(L, -2, "item");
+               setintfield(L, -1, "time", 0);
+       }
+       lua_newtable(L); // decremented input table
+       lua_pushstring(L, method_s.c_str());
+       lua_setfield(L, -2, "method");
+       lua_pushinteger(L, width);
+       lua_setfield(L, -2, "width");
+       push_items(L, input.items);
+       lua_setfield(L, -2, "items");
+       return 2;
+}
+
 static const struct luaL_Reg minetest_f [] = {
        {"debug", l_debug},
        {"log", l_log},
        {"register_item_raw", l_register_item_raw},
        {"register_alias_raw", l_register_alias_raw},
        {"register_craft", l_register_craft},
+       {"setting_set", l_setting_set},
        {"setting_get", l_setting_get},
        {"setting_getbool", l_setting_getbool},
        {"chat_send_all", l_chat_send_all},
@@ -3687,6 +4318,12 @@ static const struct luaL_Reg minetest_f [] = {
        {"get_current_modname", l_get_current_modname},
        {"get_modpath", l_get_modpath},
        {"get_worldpath", l_get_worldpath},
+       {"sound_play", l_sound_play},
+       {"sound_stop", l_sound_stop},
+       {"is_singleplayer", l_is_singleplayer},
+       {"get_password_hash", l_get_password_hash},
+       {"notify_authentication_modified", l_notify_authentication_modified},
+       {"get_craft_result", l_get_craft_result},
        {NULL, NULL}
 };
 
@@ -3726,6 +4363,8 @@ void scriptapi_export(lua_State *L, Server *server)
        NodeMetaRef::Register(L);
        ObjectRef::Register(L);
        EnvRef::Register(L);
+       LuaPseudoRandom::Register(L);
+       LuaPerlinNoise::Register(L);
 }
 
 bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
@@ -3912,40 +4551,152 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
        lua_settable(L, objectstable);
 }
 
-bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
-               const std::string &message)
+/*
+       misc
+*/
+
+// What scriptapi_run_callbacks does with the return values of callbacks.
+// Regardless of the mode, if only one callback is defined,
+// its return value is the total return value.
+// Modes only affect the case where 0 or >= 2 callbacks are defined.
+enum RunCallbacksMode
 {
-       realitycheck(L);
-       assert(lua_checkstack(L, 20));
-       StackUnroller stack_unroller(L);
+       // Returns the return value of the first callback
+       // Returns nil if list of callbacks is empty
+       RUN_CALLBACKS_MODE_FIRST,
+       // Returns the return value of the last callback
+       // Returns nil if list of callbacks is empty
+       RUN_CALLBACKS_MODE_LAST,
+       // If any callback returns a false value, the first such is returned
+       // Otherwise, the first callback's return value (trueish) is returned
+       // Returns true if list of callbacks is empty
+       RUN_CALLBACKS_MODE_AND,
+       // Like above, but stops calling callbacks (short circuit)
+       // after seeing the first false value
+       RUN_CALLBACKS_MODE_AND_SC,
+       // If any callback returns a true value, the first such is returned
+       // Otherwise, the first callback's return value (falseish) is returned
+       // Returns false if list of callbacks is empty
+       RUN_CALLBACKS_MODE_OR,
+       // Like above, but stops calling callbacks (short circuit)
+       // after seeing the first true value
+       RUN_CALLBACKS_MODE_OR_SC,
+       // Note: "a true value" and "a false value" refer to values that
+       // are converted by lua_toboolean to true or false, respectively.
+};
+
+// Push the list of callbacks (a lua table).
+// Then push nargs arguments.
+// Then call this function, which
+// - runs the callbacks
+// - removes the table and arguments from the lua stack
+// - pushes the return value, computed depending on mode
+static void scriptapi_run_callbacks(lua_State *L, int nargs,
+               RunCallbacksMode mode)
+{
+       // Insert the return value into the lua stack, below the table
+       assert(lua_gettop(L) >= nargs + 1);
+       lua_pushnil(L);
+       lua_insert(L, -(nargs + 1) - 1);
+       // Stack now looks like this:
+       // ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
+
+       int rv = lua_gettop(L) - nargs - 1;
+       int table = rv + 1;
+       int arg = table + 1;
+
+       luaL_checktype(L, table, LUA_TTABLE);
 
-       // Get minetest.registered_on_chat_messages
-       lua_getglobal(L, "minetest");
-       lua_getfield(L, -1, "registered_on_chat_messages");
-       luaL_checktype(L, -1, LUA_TTABLE);
-       int table = lua_gettop(L);
        // Foreach
        lua_pushnil(L);
+       bool first_loop = true;
        while(lua_next(L, table) != 0){
                // key at index -2 and value at index -1
                luaL_checktype(L, -1, LUA_TFUNCTION);
                // Call function
-               lua_pushstring(L, name.c_str());
-               lua_pushstring(L, message.c_str());
-               if(lua_pcall(L, 2, 1, 0))
+               for(int i = 0; i < nargs; i++)
+                       lua_pushvalue(L, arg+i);
+               if(lua_pcall(L, nargs, 1, 0))
                        script_error(L, "error: %s", lua_tostring(L, -1));
-               bool ate = lua_toboolean(L, -1);
-               lua_pop(L, 1);
-               if(ate)
-                       return true;
+
+               // Move return value to designated space in stack
+               // Or pop it
+               if(first_loop){
+                       // Result of first callback is always moved
+                       lua_replace(L, rv);
+                       first_loop = false;
+               } else {
+                       // Otherwise, what happens depends on the mode
+                       if(mode == RUN_CALLBACKS_MODE_FIRST)
+                               lua_pop(L, 1);
+                       else if(mode == RUN_CALLBACKS_MODE_LAST)
+                               lua_replace(L, rv);
+                       else if(mode == RUN_CALLBACKS_MODE_AND ||
+                                       mode == RUN_CALLBACKS_MODE_AND_SC){
+                               if(lua_toboolean(L, rv) == true &&
+                                               lua_toboolean(L, -1) == false)
+                                       lua_replace(L, rv);
+                               else
+                                       lua_pop(L, 1);
+                       }
+                       else if(mode == RUN_CALLBACKS_MODE_OR ||
+                                       mode == RUN_CALLBACKS_MODE_OR_SC){
+                               if(lua_toboolean(L, rv) == false &&
+                                               lua_toboolean(L, -1) == true)
+                                       lua_replace(L, rv);
+                               else
+                                       lua_pop(L, 1);
+                       }
+                       else
+                               assert(0);
+               }
+
+               // Handle short circuit modes
+               if(mode == RUN_CALLBACKS_MODE_AND_SC &&
+                               lua_toboolean(L, rv) == false)
+                       break;
+               else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
+                               lua_toboolean(L, rv) == true)
+                       break;
+
                // value removed, keep key for next iteration
        }
-       return false;
+
+       // Remove stuff from stack, leaving only the return value
+       lua_settop(L, rv);
+
+       // Fix return value in case no callbacks were called
+       if(first_loop){
+               if(mode == RUN_CALLBACKS_MODE_AND ||
+                               mode == RUN_CALLBACKS_MODE_AND_SC){
+                       lua_pop(L, 1);
+                       lua_pushboolean(L, true);
+               }
+               else if(mode == RUN_CALLBACKS_MODE_OR ||
+                               mode == RUN_CALLBACKS_MODE_OR_SC){
+                       lua_pop(L, 1);
+                       lua_pushboolean(L, false);
+               }
+       }
 }
 
-/*
-       misc
-*/
+bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
+               const std::string &message)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       // Get minetest.registered_on_chat_messages
+       lua_getglobal(L, "minetest");
+       lua_getfield(L, -1, "registered_on_chat_messages");
+       // Call callbacks
+       lua_pushstring(L, name.c_str());
+       lua_pushstring(L, message.c_str());
+       scriptapi_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC);
+       bool ate = lua_toboolean(L, -1);
+       return ate;
+}
 
 void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
 {
@@ -3956,45 +4707,24 @@ void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
        // Get minetest.registered_on_newplayers
        lua_getglobal(L, "minetest");
        lua_getfield(L, -1, "registered_on_newplayers");
-       luaL_checktype(L, -1, LUA_TTABLE);
-       int table = lua_gettop(L);
-       // Foreach
-       lua_pushnil(L);
-       while(lua_next(L, table) != 0){
-               // key at index -2 and value at index -1
-               luaL_checktype(L, -1, LUA_TFUNCTION);
-               // Call function
-               objectref_get_or_create(L, player);
-               if(lua_pcall(L, 1, 0, 0))
-                       script_error(L, "error: %s", lua_tostring(L, -1));
-               // value removed, keep key for next iteration
-       }
+       // Call callbacks
+       objectref_get_or_create(L, player);
+       scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
 }
 
 void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player)
 {
-    realitycheck(L);
-    assert(lua_checkstack(L, 20));
-    StackUnroller stack_unroller(L);
-    
-    // Get minetest.registered_on_dieplayers
-    lua_getglobal(L, "minetest");
-    lua_getfield(L, -1, "registered_on_dieplayers");
-    luaL_checktype(L, -1, LUA_TTABLE);
-    int table = lua_gettop(L);
-    // Foreach
-    lua_pushnil(L);
-    while(lua_next(L, table) != 0){
-        // key at index -2 and value at index -1
-       luaL_checktype(L, -1, LUA_TFUNCTION);
-        // Call function
-       objectref_get_or_create(L, player);
-        if(lua_pcall(L, 1, 0, 0))
-            script_error(L, "error: %s", lua_tostring(L, -1));
-        // value removed, keep key for next iteration
-    }
-}
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
 
+       // Get minetest.registered_on_dieplayers
+       lua_getglobal(L, "minetest");
+       lua_getfield(L, -1, "registered_on_dieplayers");
+       // Call callbacks
+       objectref_get_or_create(L, player);
+       scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
+}
 
 bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
 {
@@ -4002,40 +4732,142 @@ bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
        assert(lua_checkstack(L, 20));
        StackUnroller stack_unroller(L);
 
-       dstream<<"player: "<<player<<"   id: "<<player->getId()<<std::endl;
-
-       bool positioning_handled_by_some = false;
-
        // Get minetest.registered_on_respawnplayers
        lua_getglobal(L, "minetest");
        lua_getfield(L, -1, "registered_on_respawnplayers");
-       luaL_checktype(L, -1, LUA_TTABLE);
-       int table = lua_gettop(L);
-       // Foreach
-       lua_pushnil(L);
-       while(lua_next(L, table) != 0){
-               // key at index -2 and value at index -1
-               luaL_checktype(L, -1, LUA_TFUNCTION);
-               // Call function
-               objectref_get_or_create(L, player);
-               if(lua_pcall(L, 1, 1, 0))
-                       script_error(L, "error: %s", lua_tostring(L, -1));
-               bool positioning_handled = lua_toboolean(L, -1);
-               lua_pop(L, 1);
-               if(positioning_handled)
-                       positioning_handled_by_some = true;
-               // value removed, keep key for next iteration
-       }
+       // Call callbacks
+       objectref_get_or_create(L, player);
+       scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_OR);
+       bool positioning_handled_by_some = lua_toboolean(L, -1);
        return positioning_handled_by_some;
 }
 
-void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player)
+void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       // Get minetest.registered_on_joinplayers
+       lua_getglobal(L, "minetest");
+       lua_getfield(L, -1, "registered_on_joinplayers");
+       // Call callbacks
+       objectref_get_or_create(L, player);
+       scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player)
 {
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       // Get minetest.registered_on_leaveplayers
+       lua_getglobal(L, "minetest");
+       lua_getfield(L, -1, "registered_on_leaveplayers");
+       // Call callbacks
+       objectref_get_or_create(L, player);
+       scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void scriptapi_get_creative_inventory(lua_State *L, ServerActiveObject *player)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+       
+       Inventory *inv = player->getInventory();
+       assert(inv);
+
        lua_getglobal(L, "minetest");
        lua_getfield(L, -1, "creative_inventory");
        luaL_checktype(L, -1, LUA_TTABLE);
-       inventory_set_list_from_lua(&player->inventory, "main", L, -1,
-                       PLAYER_INVENTORY_SIZE);
+       inventory_set_list_from_lua(inv, "main", L, -1, PLAYER_INVENTORY_SIZE);
+}
+
+static void get_auth_handler(lua_State *L)
+{
+       lua_getglobal(L, "minetest");
+       lua_getfield(L, -1, "registered_auth_handler");
+       if(lua_isnil(L, -1)){
+               lua_pop(L, 1);
+               lua_getfield(L, -1, "builtin_auth_handler");
+       }
+       if(lua_type(L, -1) != LUA_TTABLE)
+               throw LuaError(L, "Authentication handler table not valid");
+}
+
+bool scriptapi_get_auth(lua_State *L, const std::string &playername,
+               std::string *dst_password, std::set<std::string> *dst_privs)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+       
+       get_auth_handler(L);
+       lua_getfield(L, -1, "get_auth");
+       if(lua_type(L, -1) != LUA_TFUNCTION)
+               throw LuaError(L, "Authentication handler missing get_auth");
+       lua_pushstring(L, playername.c_str());
+       if(lua_pcall(L, 1, 1, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+       
+       // nil = login not allowed
+       if(lua_isnil(L, -1))
+               return false;
+       luaL_checktype(L, -1, LUA_TTABLE);
+       
+       std::string password;
+       bool found = getstringfield(L, -1, "password", password);
+       if(!found)
+               throw LuaError(L, "Authentication handler didn't return password");
+       if(dst_password)
+               *dst_password = password;
+
+       lua_getfield(L, -1, "privileges");
+       if(!lua_istable(L, -1))
+               throw LuaError(L,
+                               "Authentication handler didn't return privilege table");
+       if(dst_privs)
+               read_privileges(L, -1, *dst_privs);
+       lua_pop(L, 1);
+       
+       return true;
+}
+
+void scriptapi_create_auth(lua_State *L, const std::string &playername,
+               const std::string &password)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+       
+       get_auth_handler(L);
+       lua_getfield(L, -1, "create_auth");
+       if(lua_type(L, -1) != LUA_TFUNCTION)
+               throw LuaError(L, "Authentication handler missing create_auth");
+       lua_pushstring(L, playername.c_str());
+       lua_pushstring(L, password.c_str());
+       if(lua_pcall(L, 2, 0, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+bool scriptapi_set_password(lua_State *L, const std::string &playername,
+               const std::string &password)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+       
+       get_auth_handler(L);
+       lua_getfield(L, -1, "set_password");
+       if(lua_type(L, -1) != LUA_TFUNCTION)
+               throw LuaError(L, "Authentication handler missing set_password");
+       lua_pushstring(L, playername.c_str());
+       lua_pushstring(L, password.c_str());
+       if(lua_pcall(L, 2, 1, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+       return lua_toboolean(L, -1);
 }
 
 /*
@@ -4149,7 +4981,7 @@ bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
        return true;
 }
 
-bool scriptapi_node_on_punch(lua_State *L, v3s16 pos, MapNode node,
+bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
                ServerActiveObject *puncher)
 {
        realitycheck(L);
@@ -4163,7 +4995,7 @@ bool scriptapi_node_on_punch(lua_State *L, v3s16 pos, MapNode node,
                return false;
 
        // Call function
-       push_v3s16(L, pos);
+       push_v3s16(L, p);
        pushnode(L, node, ndef);
        objectref_get_or_create(L, puncher);
        if(lua_pcall(L, 3, 0, 0))
@@ -4171,7 +5003,7 @@ bool scriptapi_node_on_punch(lua_State *L, v3s16 pos, MapNode node,
        return true;
 }
 
-bool scriptapi_node_on_dig(lua_State *L, v3s16 pos, MapNode node,
+bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
                ServerActiveObject *digger)
 {
        realitycheck(L);
@@ -4185,7 +5017,7 @@ bool scriptapi_node_on_dig(lua_State *L, v3s16 pos, MapNode node,
                return false;
 
        // Call function
-       push_v3s16(L, pos);
+       push_v3s16(L, p);
        pushnode(L, node, ndef);
        objectref_get_or_create(L, digger);
        if(lua_pcall(L, 3, 0, 0))
@@ -4193,6 +5025,178 @@ bool scriptapi_node_on_dig(lua_State *L, v3s16 pos, MapNode node,
        return true;
 }
 
+void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       INodeDefManager *ndef = get_server(L)->ndef();
+
+       // Push callback function on stack
+       if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_construct"))
+               return;
+
+       // Call function
+       push_v3s16(L, p);
+       if(lua_pcall(L, 1, 0, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       INodeDefManager *ndef = get_server(L)->ndef();
+
+       // Push callback function on stack
+       if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_destruct"))
+               return;
+
+       // Call function
+       push_v3s16(L, p);
+       if(lua_pcall(L, 1, 0, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
+               const std::string &formname,
+               const std::map<std::string, std::string> &fields,
+               ServerActiveObject *sender)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       INodeDefManager *ndef = get_server(L)->ndef();
+       
+       // If node doesn't exist, we don't know what callback to call
+       MapNode node = get_env(L)->getMap().getNodeNoEx(p);
+       if(node.getContent() == CONTENT_IGNORE)
+               return;
+
+       // Push callback function on stack
+       if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_receive_fields"))
+               return;
+
+       // Call function
+       // param 1
+       push_v3s16(L, p);
+       // param 2
+       lua_pushstring(L, formname.c_str());
+       // param 3
+       lua_newtable(L);
+       for(std::map<std::string, std::string>::const_iterator
+                       i = fields.begin(); i != fields.end(); i++){
+               const std::string &name = i->first;
+               const std::string &value = i->second;
+               lua_pushstring(L, name.c_str());
+               lua_pushlstring(L, value.c_str(), value.size());
+               lua_settable(L, -3);
+       }
+       // param 4
+       objectref_get_or_create(L, sender);
+       if(lua_pcall(L, 4, 0, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+void scriptapi_node_on_metadata_inventory_move(lua_State *L, v3s16 p,
+               const std::string &from_list, int from_index,
+               const std::string &to_list, int to_index,
+               int count, ServerActiveObject *player)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       INodeDefManager *ndef = get_server(L)->ndef();
+
+       // If node doesn't exist, we don't know what callback to call
+       MapNode node = get_env(L)->getMap().getNodeNoEx(p);
+       if(node.getContent() == CONTENT_IGNORE)
+               return;
+
+       // Push callback function on stack
+       if(!get_item_callback(L, ndef->get(node).name.c_str(),
+                       "on_metadata_inventory_move"))
+               return;
+
+       // function(pos, from_list, from_index, to_list, to_index, count, player)
+       push_v3s16(L, p);
+       lua_pushstring(L, from_list.c_str());
+       lua_pushinteger(L, from_index + 1);
+       lua_pushstring(L, to_list.c_str());
+       lua_pushinteger(L, to_index + 1);
+       lua_pushinteger(L, count);
+       objectref_get_or_create(L, player);
+       if(lua_pcall(L, 7, 0, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+ItemStack scriptapi_node_on_metadata_inventory_offer(lua_State *L, v3s16 p,
+               const std::string &listname, int index, ItemStack &stack,
+               ServerActiveObject *player)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       INodeDefManager *ndef = get_server(L)->ndef();
+
+       // If node doesn't exist, we don't know what callback to call
+       MapNode node = get_env(L)->getMap().getNodeNoEx(p);
+       if(node.getContent() == CONTENT_IGNORE)
+               return stack;
+
+       // Push callback function on stack
+       if(!get_item_callback(L, ndef->get(node).name.c_str(),
+                       "on_metadata_inventory_offer"))
+               return stack;
+
+       // Call function(pos, listname, index, stack, player)
+       push_v3s16(L, p);
+       lua_pushstring(L, listname.c_str());
+       lua_pushinteger(L, index + 1);
+       LuaItemStack::create(L, stack);
+       objectref_get_or_create(L, player);
+       if(lua_pcall(L, 5, 1, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+       return read_item(L, -1);
+}
+
+ItemStack scriptapi_node_on_metadata_inventory_take(lua_State *L, v3s16 p,
+               const std::string &listname, int index, int count,
+               ServerActiveObject *player)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       INodeDefManager *ndef = get_server(L)->ndef();
+
+       // If node doesn't exist, we don't know what callback to call
+       MapNode node = get_env(L)->getMap().getNodeNoEx(p);
+       if(node.getContent() == CONTENT_IGNORE)
+               return ItemStack();
+
+       // Push callback function on stack
+       if(!get_item_callback(L, ndef->get(node).name.c_str(),
+                       "on_metadata_inventory_take"))
+               return ItemStack();
+
+       // Call function(pos, listname, index, count, player)
+       push_v3s16(L, p);
+       lua_pushstring(L, listname.c_str());
+       lua_pushinteger(L, index + 1);
+       lua_pushinteger(L, count);
+       objectref_get_or_create(L, player);
+       if(lua_pcall(L, 5, 1, 0))
+               script_error(L, "error: %s", lua_tostring(L, -1));
+       return read_item(L, -1);
+}
+
 /*
        environment
 */
@@ -4207,22 +5211,13 @@ void scriptapi_environment_step(lua_State *L, float dtime)
        // Get minetest.registered_globalsteps
        lua_getglobal(L, "minetest");
        lua_getfield(L, -1, "registered_globalsteps");
-       luaL_checktype(L, -1, LUA_TTABLE);
-       int table = lua_gettop(L);
-       // Foreach
-       lua_pushnil(L);
-       while(lua_next(L, table) != 0){
-               // key at index -2 and value at index -1
-               luaL_checktype(L, -1, LUA_TFUNCTION);
-               // Call function
-               lua_pushnumber(L, dtime);
-               if(lua_pcall(L, 1, 0, 0))
-                       script_error(L, "error: %s", lua_tostring(L, -1));
-               // value removed, keep key for next iteration
-       }
+       // Call callbacks
+       lua_pushnumber(L, dtime);
+       scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
 }
 
-void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp)
+void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
+               u32 blockseed)
 {
        realitycheck(L);
        assert(lua_checkstack(L, 20));
@@ -4232,20 +5227,11 @@ void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp)
        // Get minetest.registered_on_generateds
        lua_getglobal(L, "minetest");
        lua_getfield(L, -1, "registered_on_generateds");
-       luaL_checktype(L, -1, LUA_TTABLE);
-       int table = lua_gettop(L);
-       // Foreach
-       lua_pushnil(L);
-       while(lua_next(L, table) != 0){
-               // key at index -2 and value at index -1
-               luaL_checktype(L, -1, LUA_TFUNCTION);
-               // Call function
-               push_v3s16(L, minp);
-               push_v3s16(L, maxp);
-               if(lua_pcall(L, 2, 0, 0))
-                       script_error(L, "error: %s", lua_tostring(L, -1));
-               // value removed, keep key for next iteration
-       }
+       // Call callbacks
+       push_v3s16(L, minp);
+       push_v3s16(L, maxp);
+       lua_pushnumber(L, blockseed);
+       scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_FIRST);
 }
 
 /*
@@ -4378,7 +5364,7 @@ std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
 }
 
 void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
-               LuaEntityProperties *prop)
+               ObjectProperties *prop)
 {
        realitycheck(L);
        assert(lua_checkstack(L, 20));
@@ -4389,51 +5375,15 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
        luaentity_get(L, id);
        //int object = lua_gettop(L);
 
-       /* Read stuff */
-       
-       prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
-
-       getboolfield(L, -1, "physical", prop->physical);
-
-       getfloatfield(L, -1, "weight", prop->weight);
-
-       lua_getfield(L, -1, "collisionbox");
-       if(lua_istable(L, -1))
-               prop->collisionbox = read_aabbox3df32(L, -1, 1.0);
-       lua_pop(L, 1);
-
-       getstringfield(L, -1, "visual", prop->visual);
+       // Set default values that differ from ObjectProperties defaults
+       prop->hp_max = 10;
        
-       lua_getfield(L, -1, "visual_size");
-       if(lua_istable(L, -1))
-               prop->visual_size = read_v2f(L, -1);
-       lua_pop(L, 1);
-
-       lua_getfield(L, -1, "textures");
-       if(lua_istable(L, -1)){
-               prop->textures.clear();
-               int table = lua_gettop(L);
-               lua_pushnil(L);
-               while(lua_next(L, table) != 0){
-                       // key at index -2 and value at index -1
-                       if(lua_isstring(L, -1))
-                               prop->textures.push_back(lua_tostring(L, -1));
-                       else
-                               prop->textures.push_back("");
-                       // removes value, keeps key for next iteration
-                       lua_pop(L, 1);
-               }
-       }
-       lua_pop(L, 1);
+       // Deprecated: read object properties directly
+       read_object_properties(L, -1, prop);
        
-       lua_getfield(L, -1, "spritediv");
-       if(lua_istable(L, -1))
-               prop->spritediv = read_v2s16(L, -1);
-       lua_pop(L, 1);
-
-       lua_getfield(L, -1, "initial_sprite_basepos");
-       if(lua_istable(L, -1))
-               prop->initial_sprite_basepos = read_v2s16(L, -1);
+       // Read initial_properties
+       lua_getfield(L, -1, "initial_properties");
+       read_object_properties(L, -1, prop);
        lua_pop(L, 1);
 }