void ServerScripting::InitializeModApi(lua_State *L, int top)
{
- // Initialize mod api modules
- ModApiCraft::Initialize(L, top);
- ModApiEnvMod::Initialize(L, top);
- ModApiInventory::Initialize(L, top);
- ModApiItemMod::Initialize(L, top);
- ModApiMapgen::Initialize(L, top);
- ModApiParticles::Initialize(L, top);
- ModApiRollback::Initialize(L, top);
- ModApiServer::Initialize(L, top);
- ModApiUtil::Initialize(L, top);
- ModApiHttp::Initialize(L, top);
- ModApiStorage::Initialize(L, top);
-
// Register reference classes (userdata)
InvRef::Register(L);
ItemStackMetaRef::Register(L);
ObjectRef::Register(L);
LuaSettings::Register(L);
StorageRef::Register(L);
+
+ // Initialize mod api modules
+ ModApiCraft::Initialize(L, top);
+ ModApiEnvMod::Initialize(L, top);
+ ModApiInventory::Initialize(L, top);
+ ModApiItemMod::Initialize(L, top);
+ ModApiMapgen::Initialize(L, top);
+ ModApiParticles::Initialize(L, top);
+ ModApiRollback::Initialize(L, top);
+ ModApiServer::Initialize(L, top);
+ ModApiUtil::Initialize(L, top);
+ ModApiHttp::Initialize(L, top);
+ ModApiStorage::Initialize(L, top);
}
void log_deprecated(const std::string &message)