#include "settings.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_areastore.h"
+#include "lua_api/l_auth.h"
#include "lua_api/l_base.h"
#include "lua_api/l_craft.h"
#include "lua_api/l_env.h"
#include "lua_api/l_nodetimer.h"
#include "lua_api/l_noise.h"
#include "lua_api/l_object.h"
+#include "lua_api/l_playermeta.h"
#include "lua_api/l_particles.h"
#include "lua_api/l_rollback.h"
#include "lua_api/l_server.h"
#include "lua_api/l_storage.h"
extern "C" {
-#include "lualib.h"
+#include <lualib.h>
}
ServerScripting::ServerScripting(Server* server):
- ScriptApiBase(ScriptingType::Server)
+ ScriptApiBase(ScriptingType::Server),
+ asyncEngine(server)
{
setGameDef(server);
if (g_settings->getBool("secure.enable_security")) {
initializeSecurity();
+ } else {
+ warningstream << "\\!/ Mod security should never be disabled, as it allows any mod to "
+ << "access the host machine."
+ << "Mods should use minetest.request_insecure_environment() instead \\!/" << std::endl;
}
lua_getglobal(L, "core");
infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
}
+void ServerScripting::initAsync()
+{
+ // Save globals to transfer
+ {
+ lua_State *L = getStack();
+ lua_getglobal(L, "core");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_getfield(L, -1, "get_globals_to_transfer");
+ lua_call(L, 0, 1);
+ auto *data = script_pack(L, -1);
+ assert(!data->contains_userdata);
+ getServer()->m_async_globals_data.reset(data);
+ lua_pushnil(L);
+ lua_setfield(L, -3, "get_globals_to_transfer"); // unset function too
+ lua_pop(L, 2); // pop 'core', return value
+ }
+
+ infostream << "SCRIPTAPI: Initializing async engine" << std::endl;
+ asyncEngine.registerStateInitializer(InitializeAsync);
+ asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync);
+ asyncEngine.registerStateInitializer(ModApiCraft::InitializeAsync);
+ asyncEngine.registerStateInitializer(ModApiItemMod::InitializeAsync);
+ asyncEngine.registerStateInitializer(ModApiServer::InitializeAsync);
+ // not added: ModApiMapgen is a minefield for thread safety
+ // not added: ModApiHttp async api can't really work together with our jobs
+ // not added: ModApiStorage is probably not thread safe(?)
+
+ asyncEngine.initialize(0);
+}
+
+void ServerScripting::stepAsync()
+{
+ asyncEngine.step(getStack());
+}
+
+u32 ServerScripting::queueAsync(std::string &&serialized_func,
+ PackedValue *param, const std::string &mod_origin)
+{
+ return asyncEngine.queueAsyncJob(std::move(serialized_func),
+ param, mod_origin);
+}
+
void ServerScripting::InitializeModApi(lua_State *L, int top)
{
// Register reference classes (userdata)
NodeMetaRef::Register(L);
NodeTimerRef::Register(L);
ObjectRef::Register(L);
+ PlayerMetaRef::Register(L);
LuaSettings::Register(L);
StorageRef::Register(L);
ModChannelRef::Register(L);
// Initialize mod api modules
+ ModApiAuth::Initialize(L, top);
ModApiCraft::Initialize(L, top);
ModApiEnvMod::Initialize(L, top);
ModApiInventory::Initialize(L, top);
ModApiChannels::Initialize(L, top);
}
-void log_deprecated(const std::string &message)
+void ServerScripting::InitializeAsync(lua_State *L, int top)
{
- log_deprecated(NULL, message);
+ // classes
+ LuaItemStack::Register(L);
+ LuaPerlinNoise::Register(L);
+ LuaPerlinNoiseMap::Register(L);
+ LuaPseudoRandom::Register(L);
+ LuaPcgRandom::Register(L);
+ LuaSecureRandom::Register(L);
+ LuaVoxelManip::Register(L);
+ LuaSettings::Register(L);
+
+ // globals data
+ lua_getglobal(L, "core");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ auto *data = ModApiBase::getServer(L)->m_async_globals_data.get();
+ script_unpack(L, data);
+ lua_setfield(L, -2, "transferred_globals");
+ lua_pop(L, 1); // pop 'core'
}