#include "settings.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_areastore.h"
+#include "lua_api/l_auth.h"
#include "lua_api/l_base.h"
#include "lua_api/l_craft.h"
#include "lua_api/l_env.h"
if (g_settings->getBool("secure.enable_security")) {
initializeSecurity();
+ } else {
+ warningstream << "\\!/ Mod security should never be disabled, as it allows any mod to "
+ << "access the host machine."
+ << "Mods should use minetest.request_insecure_environment() instead \\!/" << std::endl;
}
lua_getglobal(L, "core");
ModChannelRef::Register(L);
// Initialize mod api modules
+ ModApiAuth::Initialize(L, top);
ModApiCraft::Initialize(L, top);
ModApiEnvMod::Initialize(L, top);
ModApiInventory::Initialize(L, top);
ModApiStorage::Initialize(L, top);
ModApiChannels::Initialize(L, top);
}
-
-void log_deprecated(const std::string &message)
-{
- log_deprecated(NULL, message);
-}