#include "settings.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_areastore.h"
+#include "lua_api/l_auth.h"
#include "lua_api/l_base.h"
#include "lua_api/l_craft.h"
#include "lua_api/l_env.h"
#include "lua_api/l_item.h"
#include "lua_api/l_itemstackmeta.h"
#include "lua_api/l_mapgen.h"
+#include "lua_api/l_modchannels.h"
#include "lua_api/l_nodemeta.h"
#include "lua_api/l_nodetimer.h"
#include "lua_api/l_noise.h"
#include "lua_api/l_object.h"
+#include "lua_api/l_playermeta.h"
#include "lua_api/l_particles.h"
#include "lua_api/l_rollback.h"
#include "lua_api/l_server.h"
#include "lualib.h"
}
-ServerScripting::ServerScripting(Server* server)
+ServerScripting::ServerScripting(Server* server):
+ ScriptApiBase(ScriptingType::Server)
{
setGameDef(server);
- setType(ScriptingType::Server);
// setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
// once the environment has been created
if (g_settings->getBool("secure.enable_security")) {
initializeSecurity();
+ } else {
+ warningstream << "\\!/ Mod security should never be disabled, as it allows any mod to "
+ << "access the host machine."
+ << "Mods should use minetest.request_insecure_environment() instead \\!/" << std::endl;
}
lua_getglobal(L, "core");
LuaPerlinNoiseMap::Register(L);
LuaPseudoRandom::Register(L);
LuaPcgRandom::Register(L);
+ LuaRaycast::Register(L);
LuaSecureRandom::Register(L);
LuaVoxelManip::Register(L);
NodeMetaRef::Register(L);
NodeTimerRef::Register(L);
ObjectRef::Register(L);
+ PlayerMetaRef::Register(L);
LuaSettings::Register(L);
StorageRef::Register(L);
+ ModChannelRef::Register(L);
// Initialize mod api modules
+ ModApiAuth::Initialize(L, top);
ModApiCraft::Initialize(L, top);
ModApiEnvMod::Initialize(L, top);
ModApiInventory::Initialize(L, top);
ModApiUtil::Initialize(L, top);
ModApiHttp::Initialize(L, top);
ModApiStorage::Initialize(L, top);
-}
-
-void log_deprecated(const std::string &message)
-{
- log_deprecated(NULL, message);
+ ModApiChannels::Initialize(L, top);
}