#include "lua_api/l_nodetimer.h"
#include "lua_api/l_noise.h"
#include "lua_api/l_object.h"
+#include "lua_api/l_playermeta.h"
#include "lua_api/l_particles.h"
#include "lua_api/l_rollback.h"
#include "lua_api/l_server.h"
NodeMetaRef::Register(L);
NodeTimerRef::Register(L);
ObjectRef::Register(L);
+ PlayerMetaRef::Register(L);
LuaSettings::Register(L);
StorageRef::Register(L);
ModChannelRef::Register(L);