void step();
// Pass async events from engine to async threads
- unsigned int queueAsync(const std::string &serialized_func,
- const std::string &serialized_params);
+ u32 queueAsync(std::string &&serialized_func,
+ std::string &&serialized_param);
+
private:
void initializeModApi(lua_State *L, int top);
static void registerLuaClasses(lua_State *L, int top);