MainMenuScripting(GUIEngine* guiengine);
// Global step handler to pass back async events
- void Step();
+ void step();
// Pass async events from engine to async threads
- unsigned int DoAsync(std::string serialized_func,
+ unsigned int queueAsync(std::string serialized_func,
std::string serialized_params);
private:
- void InitializeModApi(lua_State *L, int top);
+ void initializeModApi(lua_State *L, int top);
- AsyncEngine m_AsyncEngine;
+ AsyncEngine asyncEngine;
};