#include "lua_api/l_sound.h"
#include "lua_api/l_util.h"
#include "lua_api/l_settings.h"
+#include "log.h"
extern "C" {
#include "lualib.h"
MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
{
setGuiEngine(guiengine);
+ setType(ScriptingType::MainMenu);
SCRIPTAPI_PRECHECKHEADER
/******************************************************************************/
void MainMenuScripting::initializeModApi(lua_State *L, int top)
{
+ registerLuaClasses(L, top);
+
// Initialize mod API modules
ModApiMainMenu::Initialize(L, top);
ModApiUtil::Initialize(L, top);
ModApiSound::Initialize(L, top);
- // Register reference classes (userdata)
- LuaSettings::Register(L);
-
- // Register functions to async environment
- ModApiMainMenu::InitializeAsync(asyncEngine);
- ModApiUtil::InitializeAsync(asyncEngine);
+ asyncEngine.registerStateInitializer(registerLuaClasses);
+ asyncEngine.registerStateInitializer(ModApiMainMenu::InitializeAsync);
+ asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync);
// Initialize async environment
//TODO possibly make number of async threads configurable
asyncEngine.initialize(MAINMENU_NUM_ASYNC_THREADS);
}
+/******************************************************************************/
+void MainMenuScripting::registerLuaClasses(lua_State *L, int top)
+{
+ LuaSettings::Register(L);
+}
+
/******************************************************************************/
void MainMenuScripting::step()
{