]> git.lizzy.rs Git - minetest.git/blobdiff - src/script/scripting_mainmenu.cpp
Line_of_sight: Improve using VoxelLineIterator
[minetest.git] / src / script / scripting_mainmenu.cpp
index a4619e9da3cdf2012bdb2a88a0206148106eeb66..b8a44205a9fc962c9853087b43aa42b69396ef7d 100644 (file)
@@ -18,74 +18,81 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "scripting_mainmenu.h"
-#include "log.h"
-#include "filesys.h"
+#include "mods.h"
 #include "cpp_api/s_internal.h"
 #include "lua_api/l_base.h"
 #include "lua_api/l_mainmenu.h"
+#include "lua_api/l_sound.h"
 #include "lua_api/l_util.h"
 #include "lua_api/l_settings.h"
+#include "log.h"
 
 extern "C" {
 #include "lualib.h"
-       int luaopen_marshal(lua_State *L);
 }
-/******************************************************************************/
+
+#define MAINMENU_NUM_ASYNC_THREADS 4
+
+
 MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
 {
        setGuiEngine(guiengine);
-
-       //TODO add security
-
-       luaL_openlibs(getStack());
-       luaopen_marshal(getStack());
+       setType(ScriptingType::MainMenu);
 
        SCRIPTAPI_PRECHECKHEADER
 
-       lua_pushstring(L, DIR_DELIM);
-       lua_setglobal(L, "DIR_DELIM");
+       lua_getglobal(L, "core");
+       int top = lua_gettop(L);
 
        lua_newtable(L);
        lua_setglobal(L, "gamedata");
 
-       lua_newtable(L);
-       lua_setglobal(L, "engine");
-
        // Initialize our lua_api modules
-       lua_getglobal(L, "engine");
-       int top = lua_gettop(L);
-       InitializeModApi(L, top);
+       initializeModApi(L, top);
        lua_pop(L, 1);
 
-       infostream << "SCRIPTAPI: initialized mainmenu modules" << std::endl;
+       // Push builtin initialization type
+       lua_pushstring(L, "mainmenu");
+       lua_setglobal(L, "INIT");
+
+       infostream << "SCRIPTAPI: Initialized main menu modules" << std::endl;
 }
 
 /******************************************************************************/
-void MainMenuScripting::InitializeModApi(lua_State *L, int top)
+void MainMenuScripting::initializeModApi(lua_State *L, int top)
 {
-       // Initialize mod api modules
+       registerLuaClasses(L, top);
+
+       // Initialize mod API modules
        ModApiMainMenu::Initialize(L, top);
        ModApiUtil::Initialize(L, top);
+       ModApiSound::Initialize(L, top);
 
-       // Register reference classes (userdata)
-       LuaSettings::Register(L);
-
-       // Register functions to async environment
-       ModApiMainMenu::InitializeAsync(m_AsyncEngine);
-       ModApiUtil::InitializeAsync(m_AsyncEngine);
+       asyncEngine.registerStateInitializer(registerLuaClasses);
+       asyncEngine.registerStateInitializer(ModApiMainMenu::InitializeAsync);
+       asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync);
 
        // Initialize async environment
        //TODO possibly make number of async threads configurable
-       m_AsyncEngine.Initialize(MAINMENU_NUMBER_OF_ASYNC_THREADS);
+       asyncEngine.initialize(MAINMENU_NUM_ASYNC_THREADS);
+}
+
+/******************************************************************************/
+void MainMenuScripting::registerLuaClasses(lua_State *L, int top)
+{
+       LuaSettings::Register(L);
 }
 
 /******************************************************************************/
-void MainMenuScripting::Step() {
-       m_AsyncEngine.Step(getStack());
+void MainMenuScripting::step()
+{
+       asyncEngine.step(getStack());
 }
 
 /******************************************************************************/
-unsigned int MainMenuScripting::DoAsync(std::string serialized_fct,
-               std::string serialized_params) {
-       return m_AsyncEngine.doAsyncJob(serialized_fct,serialized_params);
+unsigned int MainMenuScripting::queueAsync(const std::string &serialized_func,
+               const std::string &serialized_param)
+{
+       return asyncEngine.queueAsyncJob(serialized_func, serialized_param);
 }
+