*/
#include "scripting_mainmenu.h"
+#include "mods.h"
+#include "porting.h"
#include "log.h"
-#include "filesys.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_base.h"
#include "lua_api/l_mainmenu.h"
#include "lua_api/l_util.h"
+#include "lua_api/l_settings.h"
extern "C" {
#include "lualib.h"
}
+#define MAINMENU_NUM_ASYNC_THREADS 4
+
+
MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
{
setGuiEngine(guiengine);
//TODO add security
- luaL_openlibs(getStack());
-
SCRIPTAPI_PRECHECKHEADER
- lua_pushstring(L, DIR_DELIM);
- lua_setglobal(L, "DIR_DELIM");
+ lua_getglobal(L, "core");
+ int top = lua_gettop(L);
lua_newtable(L);
lua_setglobal(L, "gamedata");
- lua_newtable(L);
- lua_setglobal(L, "engine");
-
// Initialize our lua_api modules
- lua_getglobal(L, "engine");
- int top = lua_gettop(L);
- InitializeModApi(L, top);
+ initializeModApi(L, top);
lua_pop(L, 1);
- infostream << "SCRIPTAPI: initialized mainmenu modules" << std::endl;
+ // Push builtin initialization type
+ lua_pushstring(L, "mainmenu");
+ lua_setglobal(L, "INIT");
+
+ infostream << "SCRIPTAPI: Initialized main menu modules" << std::endl;
}
-void MainMenuScripting::InitializeModApi(lua_State *L, int top)
+/******************************************************************************/
+void MainMenuScripting::initializeModApi(lua_State *L, int top)
{
- // Initialize mod api modules
+ // Initialize mod API modules
ModApiMainMenu::Initialize(L, top);
ModApiUtil::Initialize(L, top);
+
+ // Register reference classes (userdata)
+ LuaSettings::Register(L);
+
+ // Register functions to async environment
+ ModApiMainMenu::InitializeAsync(asyncEngine);
+ ModApiUtil::InitializeAsync(asyncEngine);
+
+ // Initialize async environment
+ //TODO possibly make number of async threads configurable
+ asyncEngine.initialize(MAINMENU_NUM_ASYNC_THREADS);
+}
+
+/******************************************************************************/
+void MainMenuScripting::step() {
+ asyncEngine.step(getStack(), m_errorhandler);
+}
+
+/******************************************************************************/
+unsigned int MainMenuScripting::queueAsync(std::string serialized_func,
+ std::string serialized_param) {
+ return asyncEngine.queueAsyncJob(serialized_func, serialized_param);
}
+