#include "mods.h"
#include "porting.h"
#include "log.h"
-#include "filesys.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_base.h"
#include "lua_api/l_mainmenu.h"
//TODO add security
- luaL_openlibs(getStack());
-
SCRIPTAPI_PRECHECKHEADER
- lua_newtable(L);
- lua_setglobal(L, "engine");
- lua_getglobal(L, "engine");
+ lua_getglobal(L, "core");
int top = lua_gettop(L);
- lua_pushstring(L, DIR_DELIM);
- lua_setglobal(L, "DIR_DELIM");
-
lua_newtable(L);
lua_setglobal(L, "gamedata");