*/
#include "scripting_mainmenu.h"
-#include "mods.h"
+#include "content/mods.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_base.h"
+#include "lua_api/l_http.h"
#include "lua_api/l_mainmenu.h"
#include "lua_api/l_sound.h"
#include "lua_api/l_util.h"
extern "C" {
#include "lualib.h"
}
-
#define MAINMENU_NUM_ASYNC_THREADS 4
-MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
+MainMenuScripting::MainMenuScripting(GUIEngine* guiengine):
+ ScriptApiBase(ScriptingType::MainMenu)
{
setGuiEngine(guiengine);
- setType(ScriptingType::MainMenu);
SCRIPTAPI_PRECHECKHEADER
ModApiMainMenu::Initialize(L, top);
ModApiUtil::Initialize(L, top);
ModApiSound::Initialize(L, top);
+ ModApiHttp::Initialize(L, top);
asyncEngine.registerStateInitializer(registerLuaClasses);
asyncEngine.registerStateInitializer(ModApiMainMenu::InitializeAsync);
asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync);
+ asyncEngine.registerStateInitializer(ModApiHttp::InitializeAsync);
// Initialize async environment
//TODO possibly make number of async threads configurable
}
/******************************************************************************/
-unsigned int MainMenuScripting::queueAsync(const std::string &serialized_func,
- const std::string &serialized_param)
+u32 MainMenuScripting::queueAsync(std::string &&serialized_func,
+ std::string &&serialized_param)
{
- return asyncEngine.queueAsyncJob(serialized_func, serialized_param);
+ return asyncEngine.queueAsyncJob(std::move(serialized_func), std::move(serialized_param));
}