#include "cpp_api/s_node.h"
#include "cpp_api/s_player.h"
#include "cpp_api/s_server.h"
+#include "cpp_api/s_security.h"
/*****************************************************************************/
/* Scripting <-> Game Interface */
/*****************************************************************************/
-class GameScripting
- : virtual public ScriptApiBase,
- public ScriptApiDetached,
- public ScriptApiEntity,
- public ScriptApiEnv,
- public ScriptApiNode,
- public ScriptApiPlayer,
- public ScriptApiServer
+class GameScripting :
+ virtual public ScriptApiBase,
+ public ScriptApiDetached,
+ public ScriptApiEntity,
+ public ScriptApiEnv,
+ public ScriptApiNode,
+ public ScriptApiPlayer,
+ public ScriptApiServer,
+ public ScriptApiSecurity
{
public:
GameScripting(Server* server);
void InitializeModApi(lua_State *L, int top);
};
+void log_deprecated(const std::string &message);
+
#endif /* SCRIPTING_GAME_H_ */