#include "scripting_client.h"
#include "client/client.h"
+#include "client/game.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_client.h"
#include "lua_api/l_env.h"
#include "lua_api/l_item.h"
+#include "lua_api/l_itemstackmeta.h"
#include "lua_api/l_minimap.h"
#include "lua_api/l_modchannels.h"
#include "lua_api/l_particles_local.h"
#include "lua_api/l_nodemeta.h"
#include "lua_api/l_localplayer.h"
#include "lua_api/l_camera.h"
+#include "lua_api/l_settings.h"
+#include "lua_api/l_http.h"
ClientScripting::ClientScripting(Client *client):
ScriptApiBase(ScriptingType::Client)
{
setGameDef(client);
+ setGame(g_game);
SCRIPTAPI_PRECHECKHEADER
InitializeModApi(L, top);
lua_pop(L, 1);
- if (client->getMinimap())
- LuaMinimap::create(L, client->getMinimap());
-
// Push builtin initialization type
lua_pushstring(L, "client");
lua_setglobal(L, "INIT");
void ClientScripting::InitializeModApi(lua_State *L, int top)
{
LuaItemStack::Register(L);
+ ItemStackMetaRef::Register(L);
+ LuaRaycast::Register(L);
StorageRef::Register(L);
LuaMinimap::Register(L);
NodeMetaRef::RegisterClient(L);
LuaLocalPlayer::Register(L);
LuaCamera::Register(L);
ModChannelRef::Register(L);
+ LuaSettings::Register(L);
+ ModApiItemMod::Initialize(L, top);
ModApiUtil::InitializeClient(L, top);
+ ModApiHttp::Initialize(L, top);
ModApiClient::Initialize(L, top);
ModApiStorage::Initialize(L, top);
ModApiEnvMod::InitializeClient(L, top);
{
LuaCamera::create(getStack(), camera);
}
+
+void ClientScripting::on_minimap_ready(Minimap *minimap)
+{
+ LuaMinimap::create(getStack(), minimap);
+}