#include "lua_api/l_settings.h"
#include "lua_api/l_http.h"
-ClientScripting::ClientScripting(Client *client) : ScriptApiBase(ScriptingType::Client)
+ClientScripting::ClientScripting(Client *client):
+ ScriptApiBase(ScriptingType::Client)
{
setGameDef(client);
setGame(g_game);