#include "client/game.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_client.h"
+#include "lua_api/l_clientobject.h"
#include "lua_api/l_env.h"
+#include "lua_api/l_inventoryaction.h"
#include "lua_api/l_item.h"
#include "lua_api/l_itemstackmeta.h"
#include "lua_api/l_minimap.h"
LuaCamera::Register(L);
ModChannelRef::Register(L);
LuaSettings::Register(L);
+ ClientObjectRef::Register(L);
+ LuaInventoryAction::Register(L);
ModApiItemMod::Initialize(L, top);
ModApiUtil::InitializeClient(L, top);