*/
-#include "lua_api/l_base.h"
#include "lua_api/l_vmanip.h"
-
-///////
-
-#include "cpp_api/scriptapi.h"
+#include "lua_api/l_internal.h"
#include "common/c_converter.h"
-#include "server.h"
#include "emerge.h"
-#include "common/c_internal.h"
+#include "environment.h"
+#include "map.h"
+#include "server.h"
+#include "mapgen.h"
// garbage collector
int LuaVoxelManip::gc_object(lua_State *L)
int LuaVoxelManip::l_update_liquids(lua_State *L)
{
LuaVoxelManip *o = checkobject(L, 1);
-
- INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
- Map *map = &(get_scriptapi(L)->getEnv()->getMap());
+
+ Environment *env = getEnv(L);
+ if (!env)
+ return 0;
+
+ Map *map = &(env->getMap());
+ INodeDefManager *ndef = getServer(L)->getNodeDefManager();
ManualMapVoxelManipulator *vm = o->vm;
Mapgen mg;
if (!o->is_mapgen_vm)
return 0;
- INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
- EmergeManager *emerge = STACK_TO_SERVER(L)->getEmergeManager();
+ INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+ EmergeManager *emerge = getServer(L)->getEmergeManager();
ManualMapVoxelManipulator *vm = o->vm;
Mapgen mg;
if (o->is_mapgen_vm)
return 0;
+ Environment *env = getEnv(L);
+ if (!env)
+ return 0;
+
+ Map *map = &(env->getMap());
+
// TODO: Optimize this by using Mapgen::calcLighting() instead
std::map<v3s16, MapBlock *> lighting_mblocks;
std::map<v3s16, MapBlock *> *mblocks = &o->modified_blocks;
lighting_mblocks.insert(mblocks->begin(), mblocks->end());
- Map *map = &(get_scriptapi(L)->getEnv()->getMap());
map->updateLighting(lighting_mblocks, *mblocks);
MapEditEvent event;
{
NO_MAP_LOCK_REQUIRED;
- Environment *env = get_scriptapi(L)->getEnv();
+ Environment *env = getEnv(L);
if (!env)
return 0;
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
- // Can be created from Lua (VoxelManip()
+ // Can be created from Lua (VoxelManip())
lua_register(L, className, create_object);
}
luamethod(LuaVoxelManip, set_lighting),
{0,0}
};
-
-REGISTER_LUA_REF(LuaVoxelManip);