*/
-#include "lua_api/l_base.h"
#include "lua_api/l_vmanip.h"
-
-///////
-
-#include "cpp_api/scriptapi.h"
+#include "lua_api/l_internal.h"
+#include "common/c_content.h"
#include "common/c_converter.h"
-#include "server.h"
#include "emerge.h"
-#include "common/c_internal.h"
+#include "environment.h"
+#include "map.h"
+#include "server.h"
+#include "mapgen.h"
// garbage collector
int LuaVoxelManip::gc_object(lua_State *L)
{
LuaVoxelManip *o = *(LuaVoxelManip **)(lua_touserdata(L, 1));
- if (o->do_gc)
- delete o;
-
+ delete o;
+
return 0;
}
-int LuaVoxelManip::l_read_chunk(lua_State *L)
+int LuaVoxelManip::l_read_from_map(lua_State *L)
{
+ MAP_LOCK_REQUIRED;
+
LuaVoxelManip *o = checkobject(L, 1);
-
- v3s16 bp1 = getNodeBlockPos(read_v3s16(L, 2));
- v3s16 bp2 = getNodeBlockPos(read_v3s16(L, 3));
+ MMVManip *vm = o->vm;
+
+ v3s16 bp1 = getNodeBlockPos(check_v3s16(L, 2));
+ v3s16 bp2 = getNodeBlockPos(check_v3s16(L, 3));
sortBoxVerticies(bp1, bp2);
- ManualMapVoxelManipulator *vm = o->vm;
+
vm->initialEmerge(bp1, bp2);
-
- v3s16 emerged_p1 = vm->m_area.MinEdge;
- v3s16 emerged_p2 = vm->m_area.MaxEdge;
-
- int volume = vm->m_area.getVolume();
-
- lua_newtable(L);
- for (int i = 0; i != volume; i++) {
- lua_Number cid = vm->m_data[i].getContent();
- lua_pushnumber(L, cid);
+
+ push_v3s16(L, vm->m_area.MinEdge);
+ push_v3s16(L, vm->m_area.MaxEdge);
+
+ return 2;
+}
+
+int LuaVoxelManip::l_get_data(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ LuaVoxelManip *o = checkobject(L, 1);
+ bool use_buffer = lua_istable(L, 2);
+
+ MMVManip *vm = o->vm;
+
+ u32 volume = vm->m_area.getVolume();
+
+ if (use_buffer)
+ lua_pushvalue(L, 2);
+ else
+ lua_newtable(L);
+
+ for (u32 i = 0; i != volume; i++) {
+ lua_Integer cid = vm->m_data[i].getContent();
+ lua_pushinteger(L, cid);
lua_rawseti(L, -2, i + 1);
}
-
- push_v3s16(L, emerged_p1);
- push_v3s16(L, emerged_p2);
-
- return 3;
+
+ return 1;
}
-int LuaVoxelManip::l_write_chunk(lua_State *L)
+int LuaVoxelManip::l_set_data(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
+
LuaVoxelManip *o = checkobject(L, 1);
+ MMVManip *vm = o->vm;
+
if (!lua_istable(L, 2))
return 0;
-
- ManualMapVoxelManipulator *vm = o->vm;
-
- int volume = vm->m_area.getVolume();
- for (int i = 0; i != volume; i++) {
+
+ u32 volume = vm->m_area.getVolume();
+ for (u32 i = 0; i != volume; i++) {
lua_rawgeti(L, 2, i + 1);
- content_t c = lua_tonumber(L, -1);
-
+ content_t c = lua_tointeger(L, -1);
+
vm->m_data[i].setContent(c);
lua_pop(L, 1);
}
+ return 0;
+}
+
+int LuaVoxelManip::l_write_to_map(lua_State *L)
+{
+ MAP_LOCK_REQUIRED;
+
+ LuaVoxelManip *o = checkobject(L, 1);
+ MMVManip *vm = o->vm;
+
vm->blitBackAll(&o->modified_blocks);
-
+
+ return 0;
+}
+
+int LuaVoxelManip::l_get_node_at(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+
+ LuaVoxelManip *o = checkobject(L, 1);
+ v3s16 pos = check_v3s16(L, 2);
+
+ pushnode(L, o->vm->getNodeNoExNoEmerge(pos), ndef);
+ return 1;
+}
+
+int LuaVoxelManip::l_set_node_at(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+
+ LuaVoxelManip *o = checkobject(L, 1);
+ v3s16 pos = check_v3s16(L, 2);
+ MapNode n = readnode(L, 3, ndef);
+
+ o->vm->setNodeNoEmerge(pos, n);
+
return 0;
}
int LuaVoxelManip::l_update_liquids(lua_State *L)
{
+ GET_ENV_PTR;
+
LuaVoxelManip *o = checkobject(L, 1);
-
- ManualMapVoxelManipulator *vm = o->vm;
- INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
- Map *map = &(get_scriptapi(L)->getEnv()->getMap());
+
+ Map *map = &(env->getMap());
+ INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+ MMVManip *vm = o->vm;
Mapgen mg;
mg.vm = vm;
int LuaVoxelManip::l_calc_lighting(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
-
+
LuaVoxelManip *o = checkobject(L, 1);
- v3s16 p1 = read_v3s16(L, 2);
- v3s16 p2 = read_v3s16(L, 3);
- sortBoxVerticies(p1, p2);
-
- ManualMapVoxelManipulator *vm = o->vm;
- INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
- EmergeManager *emerge = STACK_TO_SERVER(L)->getEmergeManager();
-
+ if (!o->is_mapgen_vm)
+ return 0;
+
+ INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+ EmergeManager *emerge = getServer(L)->getEmergeManager();
+ MMVManip *vm = o->vm;
+
+ v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
+ v3s16 fpmin = vm->m_area.MinEdge;
+ v3s16 fpmax = vm->m_area.MaxEdge;
+ v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : fpmin + yblock;
+ v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : fpmax - yblock;
+ bool propagate_shadow = lua_isboolean(L, 4) ? lua_toboolean(L, 4) : true;
+
+ sortBoxVerticies(pmin, pmax);
+ if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
+ throw LuaError("Specified voxel area out of VoxelManipulator bounds");
+
Mapgen mg;
mg.vm = vm;
mg.ndef = ndef;
- mg.water_level = emerge->params->water_level;
-
- mg.calcLighting(p1, p2);
+ mg.water_level = emerge->mgparams->water_level;
+
+ mg.calcLighting(pmin, pmax, fpmin, fpmax, propagate_shadow);
return 0;
}
int LuaVoxelManip::l_set_lighting(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
-
+
LuaVoxelManip *o = checkobject(L, 1);
- v3s16 p1 = read_v3s16(L, 2);
- v3s16 p2 = read_v3s16(L, 3);
- sortBoxVerticies(p1, p2);
-
- u8 light;
- if (!lua_istable(L, 4))
+ if (!o->is_mapgen_vm)
+ return 0;
+
+ if (!lua_istable(L, 2))
return 0;
- light = getintfield_default(L, 4, "day", 0);
- light |= getintfield_default(L, 4, "night", 0);
-
- ManualMapVoxelManipulator *vm = o->vm;
-
+ u8 light;
+ light = (getintfield_default(L, 2, "day", 0) & 0x0F);
+ light |= (getintfield_default(L, 2, "night", 0) & 0x0F) << 4;
+
+ MMVManip *vm = o->vm;
+
+ v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
+ v3s16 pmin = lua_istable(L, 3) ? check_v3s16(L, 3) : vm->m_area.MinEdge + yblock;
+ v3s16 pmax = lua_istable(L, 4) ? check_v3s16(L, 4) : vm->m_area.MaxEdge - yblock;
+
+ sortBoxVerticies(pmin, pmax);
+ if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
+ throw LuaError("Specified voxel area out of VoxelManipulator bounds");
+
Mapgen mg;
mg.vm = vm;
-
- mg.setLighting(p1, p2, light);
+
+ mg.setLighting(light, pmin, pmax);
+
+ return 0;
+}
+
+int LuaVoxelManip::l_get_light_data(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ LuaVoxelManip *o = checkobject(L, 1);
+ MMVManip *vm = o->vm;
+
+ u32 volume = vm->m_area.getVolume();
+
+ lua_newtable(L);
+ for (u32 i = 0; i != volume; i++) {
+ lua_Integer light = vm->m_data[i].param1;
+ lua_pushinteger(L, light);
+ lua_rawseti(L, -2, i + 1);
+ }
+
+ return 1;
+}
+
+int LuaVoxelManip::l_set_light_data(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ LuaVoxelManip *o = checkobject(L, 1);
+ MMVManip *vm = o->vm;
+
+ if (!lua_istable(L, 2))
+ return 0;
+
+ u32 volume = vm->m_area.getVolume();
+ for (u32 i = 0; i != volume; i++) {
+ lua_rawgeti(L, 2, i + 1);
+ u8 light = lua_tointeger(L, -1);
+
+ vm->m_data[i].param1 = light;
+
+ lua_pop(L, 1);
+ }
+
+ return 0;
+}
+
+int LuaVoxelManip::l_get_param2_data(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ LuaVoxelManip *o = checkobject(L, 1);
+ MMVManip *vm = o->vm;
+
+ u32 volume = vm->m_area.getVolume();
+
+ lua_newtable(L);
+ for (u32 i = 0; i != volume; i++) {
+ lua_Integer param2 = vm->m_data[i].param2;
+ lua_pushinteger(L, param2);
+ lua_rawseti(L, -2, i + 1);
+ }
+
+ return 1;
+}
+
+int LuaVoxelManip::l_set_param2_data(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ LuaVoxelManip *o = checkobject(L, 1);
+ MMVManip *vm = o->vm;
+
+ if (!lua_istable(L, 2))
+ return 0;
+
+ u32 volume = vm->m_area.getVolume();
+ for (u32 i = 0; i != volume; i++) {
+ lua_rawgeti(L, 2, i + 1);
+ u8 param2 = lua_tointeger(L, -1);
+
+ vm->m_data[i].param2 = param2;
+
+ lua_pop(L, 1);
+ }
return 0;
}
int LuaVoxelManip::l_update_map(lua_State *L)
{
+ GET_ENV_PTR;
+
LuaVoxelManip *o = checkobject(L, 1);
-
+ if (o->is_mapgen_vm)
+ return 0;
+
+ Map *map = &(env->getMap());
+
// TODO: Optimize this by using Mapgen::calcLighting() instead
std::map<v3s16, MapBlock *> lighting_mblocks;
std::map<v3s16, MapBlock *> *mblocks = &o->modified_blocks;
-
+
lighting_mblocks.insert(mblocks->begin(), mblocks->end());
-
- Map *map = &(get_scriptapi(L)->getEnv()->getMap());
+
map->updateLighting(lighting_mblocks, *mblocks);
MapEditEvent event;
it = mblocks->begin();
it != mblocks->end(); ++it)
event.modified_blocks.insert(it->first);
-
+
map->dispatchEvent(&event);
mblocks->clear();
- return 0;
+ return 0;
}
-LuaVoxelManip::LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool dogc)
+int LuaVoxelManip::l_was_modified(lua_State *L)
{
- this->vm = mmvm;
- this->do_gc = dogc;
+ NO_MAP_LOCK_REQUIRED;
+
+ LuaVoxelManip *o = checkobject(L, 1);
+ MMVManip *vm = o->vm;
+
+ lua_pushboolean(L, vm->m_is_dirty);
+
+ return 1;
+}
+
+int LuaVoxelManip::l_get_emerged_area(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ LuaVoxelManip *o = checkobject(L, 1);
+
+ push_v3s16(L, o->vm->m_area.MinEdge);
+ push_v3s16(L, o->vm->m_area.MaxEdge);
+
+ return 2;
+}
+
+LuaVoxelManip::LuaVoxelManip(MMVManip *mmvm, bool is_mg_vm)
+{
+ this->vm = mmvm;
+ this->is_mapgen_vm = is_mg_vm;
}
LuaVoxelManip::LuaVoxelManip(Map *map)
{
- vm = new ManualMapVoxelManipulator(map);
+ this->vm = new MMVManip(map);
+ this->is_mapgen_vm = false;
+}
+
+LuaVoxelManip::LuaVoxelManip(Map *map, v3s16 p1, v3s16 p2)
+{
+ this->vm = new MMVManip(map);
+ this->is_mapgen_vm = false;
+
+ v3s16 bp1 = getNodeBlockPos(p1);
+ v3s16 bp2 = getNodeBlockPos(p2);
+ sortBoxVerticies(bp1, bp2);
+ vm->initialEmerge(bp1, bp2);
}
LuaVoxelManip::~LuaVoxelManip()
{
- delete vm;
+ if (!is_mapgen_vm)
+ delete vm;
}
// LuaVoxelManip()
// Creates an LuaVoxelManip and leaves it on top of stack
int LuaVoxelManip::create_object(lua_State *L)
{
- NO_MAP_LOCK_REQUIRED;
-
- Map *map = &(get_scriptapi(L)->getEnv()->getMap());
- LuaVoxelManip *o = new LuaVoxelManip(map);
-
+ GET_ENV_PTR;
+
+ Map *map = &(env->getMap());
+ LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?
+ new LuaVoxelManip(map, check_v3s16(L, 1), check_v3s16(L, 2)) :
+ new LuaVoxelManip(map);
+
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
LuaVoxelManip *LuaVoxelManip::checkobject(lua_State *L, int narg)
{
NO_MAP_LOCK_REQUIRED;
-
+
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
-
+
return *(LuaVoxelManip **)ud; // unbox pointer
}
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
- // Can be created from Lua (VoxelManip()
+ // Can be created from Lua (VoxelManip())
lua_register(L, className, create_object);
}
const char LuaVoxelManip::className[] = "VoxelManip";
const luaL_reg LuaVoxelManip::methods[] = {
- luamethod(LuaVoxelManip, read_chunk),
- luamethod(LuaVoxelManip, write_chunk),
+ luamethod(LuaVoxelManip, read_from_map),
+ luamethod(LuaVoxelManip, get_data),
+ luamethod(LuaVoxelManip, set_data),
+ luamethod(LuaVoxelManip, get_node_at),
+ luamethod(LuaVoxelManip, set_node_at),
+ luamethod(LuaVoxelManip, write_to_map),
luamethod(LuaVoxelManip, update_map),
luamethod(LuaVoxelManip, update_liquids),
luamethod(LuaVoxelManip, calc_lighting),
luamethod(LuaVoxelManip, set_lighting),
+ luamethod(LuaVoxelManip, get_light_data),
+ luamethod(LuaVoxelManip, set_light_data),
+ luamethod(LuaVoxelManip, get_param2_data),
+ luamethod(LuaVoxelManip, set_param2_data),
+ luamethod(LuaVoxelManip, was_modified),
+ luamethod(LuaVoxelManip, get_emerged_area),
{0,0}
};
-
-REGISTER_LUA_REF(LuaVoxelManip);