#include "util/hex.h"
#include "util/sha1.h"
#include "util/png.h"
-#include <algorithm>
#include <cstdio>
// log([level,] text)
return 1;
}
-// get_dig_params(groups, tool_capabilities)
+// get_dig_params(groups, tool_capabilities[, wear])
int ModApiUtil::l_get_dig_params(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ItemGroupList groups;
read_groups(L, 1, groups);
ToolCapabilities tp = read_tool_capabilities(L, 2);
- push_dig_params(L, getDigParams(groups, &tp));
+ if (lua_isnoneornil(L, 3)) {
+ push_dig_params(L, getDigParams(groups, &tp));
+ } else {
+ u16 wear = readParam<int>(L, 3);
+ push_dig_params(L, getDigParams(groups, &tp, wear));
+ }
return 1;
}
-// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
+// get_hit_params(groups, tool_capabilities[, time_from_last_punch, [, wear]])
int ModApiUtil::l_get_hit_params(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::unordered_map<std::string, int> groups;
read_groups(L, 1, groups);
ToolCapabilities tp = read_tool_capabilities(L, 2);
- if(lua_isnoneornil(L, 3))
- push_hit_params(L, getHitParams(groups, &tp));
- else
- push_hit_params(L, getHitParams(groups, &tp, readParam<float>(L, 3)));
+ float time_from_last_punch = readParam<float>(L, 3, 1000000);
+ int wear = readParam<int>(L, 4, 0);
+ push_hit_params(L, getHitParams(groups, &tp,
+ time_from_last_punch, wear));
return 1;
}
return 1;
}
+// rmdir(path, recursive)
+int ModApiUtil::l_rmdir(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *path = luaL_checkstring(L, 1);
+ CHECK_SECURE_PATH(L, path, true);
+
+ bool recursive = readParam<bool>(L, 2, false);
+
+ if (recursive)
+ lua_pushboolean(L, fs::RecursiveDelete(path));
+ else
+ lua_pushboolean(L, fs::DeleteSingleFileOrEmptyDirectory(path));
+
+ return 1;
+}
+
+// cpdir(source, destination)
+int ModApiUtil::l_cpdir(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *source = luaL_checkstring(L, 1);
+ const char *destination = luaL_checkstring(L, 2);
+ CHECK_SECURE_PATH(L, source, false);
+ CHECK_SECURE_PATH(L, destination, true);
+
+ lua_pushboolean(L, fs::CopyDir(source, destination));
+ return 1;
+}
+
+// mpdir(source, destination)
+int ModApiUtil::l_mvdir(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *source = luaL_checkstring(L, 1);
+ const char *destination = luaL_checkstring(L, 2);
+ CHECK_SECURE_PATH(L, source, true);
+ CHECK_SECURE_PATH(L, destination, true);
+
+ lua_pushboolean(L, fs::MoveDir(source, destination));
+ return 1;
+}
+
// get_dir_list(path, is_dir)
int ModApiUtil::l_get_dir_list(lua_State *L)
{
return 1;
}
- // We have to make sure that this function is being called directly by
- // a mod, otherwise a malicious mod could override this function and
- // steal its return value.
- lua_Debug info;
- // Make sure there's only one item below this function on the stack...
- if (lua_getstack(L, 2, &info)) {
- return 0;
- }
- FATAL_ERROR_IF(!lua_getstack(L, 1, &info), "lua_getstack() failed");
- FATAL_ERROR_IF(!lua_getinfo(L, "S", &info), "lua_getinfo() failed");
- // ...and that that item is the main file scope.
- if (strcmp(info.what, "main") != 0) {
- return 0;
- }
-
- // Get mod name
- lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
- if (!lua_isstring(L, -1)) {
- return 0;
- }
-
- // Check secure.trusted_mods
- std::string mod_name = readParam<std::string>(L, -1);
- std::string trusted_mods = g_settings->get("secure.trusted_mods");
- trusted_mods.erase(std::remove_if(trusted_mods.begin(),
- trusted_mods.end(), static_cast<int(*)(int)>(&std::isspace)),
- trusted_mods.end());
- std::vector<std::string> mod_list = str_split(trusted_mods, ',');
- if (std::find(mod_list.begin(), mod_list.end(), mod_name) ==
- mod_list.end()) {
+ if (!ScriptApiSecurity::checkWhitelisted(L, "secure.trusted_mods")) {
return 0;
}
API_FCT(decompress);
API_FCT(mkdir);
+ API_FCT(rmdir);
+ API_FCT(cpdir);
+ API_FCT(mvdir);
API_FCT(get_dir_list);
API_FCT(safe_file_write);
API_FCT(decompress);
API_FCT(mkdir);
+ API_FCT(rmdir);
+ API_FCT(cpdir);
+ API_FCT(mvdir);
API_FCT(get_dir_list);
+ API_FCT(safe_file_write);
+
+ API_FCT(request_insecure_environment);
API_FCT(encode_base64);
API_FCT(decode_base64);
API_FCT(colorspec_to_colorstring);
API_FCT(colorspec_to_bytes);
+ API_FCT(encode_png);
+
API_FCT(get_last_run_mod);
API_FCT(set_last_run_mod);