#include "common/c_content.h"
#include "cpp_api/s_async.h"
#include "debug.h"
+#include "porting.h"
#include "log.h"
#include "tool.h"
#include "settings.h"
lua_pushvalue(L, -1); /* function to be called */
lua_pushvalue(L, i); /* value to print */
lua_call(L, 1, 1);
- const char *s = lua_tostring(L, -1);
- if (i>1)
+ size_t len;
+ const char *s = lua_tolstring(L, -1, &len);
+ if (i > 1)
dstream << "\t";
if (s)
- dstream << s;
+ dstream << std::string(s, len);
lua_pop(L, 1);
}
dstream << std::endl;
level = LMT_ACTION;
else if(levelname == "verbose")
level = LMT_VERBOSE;
+ else if (levelname == "deprecated") {
+ log_deprecated(L,text);
+ return 0;
+ }
+
}
log_printline(level, text);
return 0;
return 1;
}
+int ModApiUtil::l_get_builtin_path(lua_State *L)
+{
+ std::string path = porting::path_share + DIR_DELIM + "builtin";
+ lua_pushstring(L, path.c_str());
+ return 1;
+}
+
+
void ModApiUtil::Initialize(lua_State *L, int top)
{
API_FCT(debug);
API_FCT(get_password_hash);
API_FCT(is_yes);
+
+ API_FCT(get_builtin_path);
}
void ModApiUtil::InitializeAsync(AsyncEngine& engine)
//ASYNC_API_FCT(setting_save);
ASYNC_API_FCT(parse_json);
+ ASYNC_API_FCT(write_json);
ASYNC_API_FCT(is_yes);
+
+ ASYNC_API_FCT(get_builtin_path);
}
+