class ModApiServer : public ModApiBase {
private:
- // request_shutdown()
+ // request_shutdown([message], [reconnect])
static int l_request_shutdown(lua_State *L);
// get_server_status()
// the returned list is sorted alphabetically for you
static int l_get_modnames(lua_State *L);
+ // print(text)
+ static int l_print(lua_State *L);
+
// chat_send_all(text)
static int l_chat_send_all(lua_State *L);
// get_player_ip()
static int l_get_player_ip(lua_State *L);
+ // get_player_information()
+ static int l_get_player_information(lua_State *L);
+
// get_ban_list()
static int l_get_ban_list(lua_State *L);
// unban_player_or_ip()
static int l_unban_player_or_ip(lua_State *L);
+ // kick_player(name, [message]) -> success
+ static int l_kick_player(lua_State *L);
+
// notify_authentication_modified(name)
static int l_notify_authentication_modified(lua_State *L);
+ // get_last_run_mod()
+ static int l_get_last_run_mod(lua_State *L);
+
+ // set_last_run_mod(modname)
+ static int l_set_last_run_mod(lua_State *L);
+
+#ifndef NDEBUG
+ // cause_error(type_of_error)
+ static int l_cause_error(lua_State *L);
+#endif
+
public:
static void Initialize(lua_State *L, int top);