return 1;
}
+// get_player_window_information(name)
+int ModApiServer::l_get_player_window_information(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ Server *server = getServer(L);
+
+ const char *name = luaL_checkstring(L, 1);
+ RemotePlayer *player = server->getEnv().getPlayer(name);
+ if (!player)
+ return 0;
+
+ auto dynamic = server->getClientDynamicInfo(player->getPeerId());
+
+ if (!dynamic || dynamic->render_target_size == v2u32())
+ return 0;
+
+ lua_newtable(L);
+ int dyn_table = lua_gettop(L);
+
+ lua_pushstring(L, "size");
+ push_v2u32(L, dynamic->render_target_size);
+ lua_settable(L, dyn_table);
+
+ lua_pushstring(L, "max_formspec_size");
+ push_v2f(L, dynamic->max_fs_size);
+ lua_settable(L, dyn_table);
+
+ lua_pushstring(L, "real_gui_scaling");
+ lua_pushnumber(L, dynamic->real_gui_scaling);
+ lua_settable(L, dyn_table);
+
+ lua_pushstring(L, "real_hud_scaling");
+ lua_pushnumber(L, dynamic->real_hud_scaling);
+ lua_settable(L, dyn_table);
+ return 1;
+}
+
// get_ban_list()
int ModApiServer::l_get_ban_list(lua_State *L)
{
return 1;
}
+// get_game_info()
+int ModApiServer::l_get_game_info(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const SubgameSpec *game_spec = getGameDef(L)->getGameSpec();
+ assert(game_spec);
+ lua_newtable(L);
+ setstringfield(L, -1, "id", game_spec->id);
+ setstringfield(L, -1, "title", game_spec->title);
+ setstringfield(L, -1, "author", game_spec->author);
+ setstringfield(L, -1, "path", game_spec->path);
+ return 1;
+}
+
// get_worldpath()
int ModApiServer::l_get_worldpath(lua_State *L)
{
int ModApiServer::l_sound_play(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- SimpleSoundSpec spec;
- read_soundspec(L, 1, spec);
- ServerSoundParams params;
+ ServerPlayingSound params;
+ read_soundspec(L, 1, params.spec);
read_server_sound_params(L, 2, params);
bool ephemeral = lua_gettop(L) > 2 && readParam<bool>(L, 3);
if (ephemeral) {
- getServer(L)->playSound(spec, params, true);
+ getServer(L)->playSound(params, true);
lua_pushnil(L);
} else {
- s32 handle = getServer(L)->playSound(spec, params);
+ s32 handle = getServer(L)->playSound(params);
lua_pushinteger(L, handle);
}
return 1;
API_FCT(get_current_modname);
API_FCT(get_modpath);
API_FCT(get_modnames);
+ API_FCT(get_game_info);
API_FCT(print);
API_FCT(dynamic_add_media);
API_FCT(get_player_information);
+ API_FCT(get_player_window_information);
API_FCT(get_player_privs);
API_FCT(get_player_ip);
API_FCT(get_ban_list);
API_FCT(get_current_modname);
API_FCT(get_modpath);
API_FCT(get_modnames);
+ API_FCT(get_game_info);
}