]> git.lizzy.rs Git - minetest.git/blobdiff - src/script/lua_api/l_server.cpp
Add minetest.get_player_window_information() (#12367)
[minetest.git] / src / script / lua_api / l_server.cpp
index 19e2f1bcbe11f1efbd26ce5a1bba1b1482082201..eff2126536bb2d952e1250c513d736879575b911 100644 (file)
@@ -21,14 +21,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "lua_api/l_internal.h"
 #include "common/c_converter.h"
 #include "common/c_content.h"
+#include "common/c_packer.h"
+#include "cpp_api/s_base.h"
+#include "cpp_api/s_security.h"
+#include "scripting_server.h"
 #include "server.h"
 #include "environment.h"
-#include "player.h"
+#include "remoteplayer.h"
+#include "log.h"
+#include <algorithm>
 
 // request_shutdown()
 int ModApiServer::l_request_shutdown(lua_State *L)
 {
-       getServer(L)->requestShutdown();
+       NO_MAP_LOCK_REQUIRED;
+       const char *msg = lua_tolstring(L, 1, NULL);
+       bool reconnect = readParam<bool>(L, 2);
+       float seconds_before_shutdown = lua_tonumber(L, 3);
+       getServer(L)->requestShutdown(msg ? msg : "", reconnect, seconds_before_shutdown);
        return 0;
 }
 
@@ -36,10 +46,37 @@ int ModApiServer::l_request_shutdown(lua_State *L)
 int ModApiServer::l_get_server_status(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
-       lua_pushstring(L, wide_to_narrow(getServer(L)->getStatusString()).c_str());
+       lua_pushstring(L, getServer(L)->getStatusString().c_str());
+       return 1;
+}
+
+// get_server_uptime()
+int ModApiServer::l_get_server_uptime(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       lua_pushnumber(L, getServer(L)->getUptime());
        return 1;
 }
 
+// get_server_max_lag()
+int ModApiServer::l_get_server_max_lag(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       GET_ENV_PTR;
+       lua_pushnumber(L, env->getMaxLagEstimate());
+       return 1;
+}
+
+// print(text)
+int ModApiServer::l_print(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       std::string text;
+       text = luaL_checkstring(L, 1);
+       getServer(L)->printToConsoleOnly(text);
+       return 0;
+}
+
 // chat_send_all(text)
 int ModApiServer::l_chat_send_all(lua_State *L)
 {
@@ -48,25 +85,21 @@ int ModApiServer::l_chat_send_all(lua_State *L)
        // Get server from registry
        Server *server = getServer(L);
        // Send
-       server->notifyPlayers(narrow_to_wide(text));
+       server->notifyPlayers(utf8_to_wide(text));
        return 0;
 }
 
-// chat_send_player(name, text, prepend)
+// chat_send_player(name, text)
 int ModApiServer::l_chat_send_player(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        const char *name = luaL_checkstring(L, 1);
        const char *text = luaL_checkstring(L, 2);
-       bool prepend = true;
-
-       if (lua_isboolean(L, 3))
-               prepend = lua_toboolean(L, 3);
 
        // Get server from registry
        Server *server = getServer(L);
        // Send
-       server->notifyPlayer(name, narrow_to_wide(text), prepend);
+       server->notifyPlayer(name, utf8_to_wide(text));
        return 0;
 }
 
@@ -81,10 +114,9 @@ int ModApiServer::l_get_player_privs(lua_State *L)
        lua_newtable(L);
        int table = lua_gettop(L);
        std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
-       for(std::set<std::string>::const_iterator
-                       i = privs_s.begin(); i != privs_s.end(); i++){
+       for (const std::string &privs_ : privs_s) {
                lua_pushboolean(L, true);
-               lua_setfield(L, table, i->c_str());
+               lua_setfield(L, table, privs_.c_str());
        }
        lua_pushvalue(L, table);
        return 1;
@@ -94,26 +126,185 @@ int ModApiServer::l_get_player_privs(lua_State *L)
 int ModApiServer::l_get_player_ip(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
-       const char * name = luaL_checkstring(L, 1);
-       Player *player = getEnv(L)->getPlayer(name);
-       if(player == NULL)
-       {
+
+       Server *server = getServer(L);
+
+       const char *name = luaL_checkstring(L, 1);
+       RemotePlayer *player = server->getEnv().getPlayer(name);
+       if (!player) {
                lua_pushnil(L); // no such player
                return 1;
        }
-       try
-       {
-               Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
-               std::string ip_str = addr.serializeString();
-               lua_pushstring(L, ip_str.c_str());
+
+       lua_pushstring(L, server->getPeerAddress(player->getPeerId()).serializeString().c_str());
+       return 1;
+}
+
+// get_player_information(name)
+int ModApiServer::l_get_player_information(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+
+       Server *server = getServer(L);
+
+       const char *name = luaL_checkstring(L, 1);
+       RemotePlayer *player = server->getEnv().getPlayer(name);
+       if (!player) {
+               lua_pushnil(L); // no such player
                return 1;
        }
-       catch(con::PeerNotFoundException) // unlikely
-       {
-               dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
+
+       /*
+               Be careful not to introduce a depdendency on the connection to
+               the peer here. This function is >>REQUIRED<< to still be able to return
+               values even when the peer unexpectedly disappears.
+               Hence all the ConInfo values here are optional.
+       */
+
+       auto getConInfo = [&] (con::rtt_stat_type type, float *value) -> bool {
+               return server->getClientConInfo(player->getPeerId(), type, value);
+       };
+
+       float min_rtt, max_rtt, avg_rtt, min_jitter, max_jitter, avg_jitter;
+       bool have_con_info =
+               getConInfo(con::MIN_RTT, &min_rtt) &&
+               getConInfo(con::MAX_RTT, &max_rtt) &&
+               getConInfo(con::AVG_RTT, &avg_rtt) &&
+               getConInfo(con::MIN_JITTER, &min_jitter) &&
+               getConInfo(con::MAX_JITTER, &max_jitter) &&
+               getConInfo(con::AVG_JITTER, &avg_jitter);
+
+       ClientInfo info;
+       if (!server->getClientInfo(player->getPeerId(), info)) {
+               warningstream << FUNCTION_NAME << ": no client info?!" << std::endl;
                lua_pushnil(L); // error
                return 1;
        }
+
+       lua_newtable(L);
+       int table = lua_gettop(L);
+
+       lua_pushstring(L,"address");
+       lua_pushstring(L, info.addr.serializeString().c_str());
+       lua_settable(L, table);
+
+       lua_pushstring(L,"ip_version");
+       if (info.addr.getFamily() == AF_INET) {
+               lua_pushnumber(L, 4);
+       } else if (info.addr.getFamily() == AF_INET6) {
+               lua_pushnumber(L, 6);
+       } else {
+               lua_pushnumber(L, 0);
+       }
+       lua_settable(L, table);
+
+       if (have_con_info) { // may be missing
+               lua_pushstring(L, "min_rtt");
+               lua_pushnumber(L, min_rtt);
+               lua_settable(L, table);
+
+               lua_pushstring(L, "max_rtt");
+               lua_pushnumber(L, max_rtt);
+               lua_settable(L, table);
+
+               lua_pushstring(L, "avg_rtt");
+               lua_pushnumber(L, avg_rtt);
+               lua_settable(L, table);
+
+               lua_pushstring(L, "min_jitter");
+               lua_pushnumber(L, min_jitter);
+               lua_settable(L, table);
+
+               lua_pushstring(L, "max_jitter");
+               lua_pushnumber(L, max_jitter);
+               lua_settable(L, table);
+
+               lua_pushstring(L, "avg_jitter");
+               lua_pushnumber(L, avg_jitter);
+               lua_settable(L, table);
+       }
+
+       lua_pushstring(L,"connection_uptime");
+       lua_pushnumber(L, info.uptime);
+       lua_settable(L, table);
+
+       lua_pushstring(L,"protocol_version");
+       lua_pushnumber(L, info.prot_vers);
+       lua_settable(L, table);
+
+       lua_pushstring(L, "formspec_version");
+       lua_pushnumber(L, player->formspec_version);
+       lua_settable(L, table);
+
+       lua_pushstring(L, "lang_code");
+       lua_pushstring(L, info.lang_code.c_str());
+       lua_settable(L, table);
+
+#ifndef NDEBUG
+       lua_pushstring(L,"serialization_version");
+       lua_pushnumber(L, info.ser_vers);
+       lua_settable(L, table);
+
+       lua_pushstring(L,"major");
+       lua_pushnumber(L, info.major);
+       lua_settable(L, table);
+
+       lua_pushstring(L,"minor");
+       lua_pushnumber(L, info.minor);
+       lua_settable(L, table);
+
+       lua_pushstring(L,"patch");
+       lua_pushnumber(L, info.patch);
+       lua_settable(L, table);
+
+       lua_pushstring(L,"version_string");
+       lua_pushstring(L, info.vers_string.c_str());
+       lua_settable(L, table);
+
+       lua_pushstring(L,"state");
+       lua_pushstring(L, ClientInterface::state2Name(info.state).c_str());
+       lua_settable(L, table);
+#endif
+
+       return 1;
+}
+
+// get_player_window_information(name)
+int ModApiServer::l_get_player_window_information(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+
+       Server *server = getServer(L);
+
+       const char *name = luaL_checkstring(L, 1);
+       RemotePlayer *player = server->getEnv().getPlayer(name);
+       if (!player)
+               return 0;
+
+       auto dynamic = server->getClientDynamicInfo(player->getPeerId());
+
+       if (!dynamic || dynamic->render_target_size == v2u32())
+               return 0;
+
+       lua_newtable(L);
+       int dyn_table = lua_gettop(L);
+
+       lua_pushstring(L, "size");
+       push_v2u32(L, dynamic->render_target_size);
+       lua_settable(L, dyn_table);
+
+       lua_pushstring(L, "max_formspec_size");
+       push_v2f(L, dynamic->max_fs_size);
+       lua_settable(L, dyn_table);
+
+       lua_pushstring(L, "real_gui_scaling");
+       lua_pushnumber(L, dynamic->real_gui_scaling);
+       lua_settable(L, dyn_table);
+
+       lua_pushstring(L, "real_hud_scaling");
+       lua_pushnumber(L, dynamic->real_hud_scaling);
+       lua_settable(L, dyn_table);
+       return 1;
 }
 
 // get_ban_list()
@@ -137,29 +328,69 @@ int ModApiServer::l_get_ban_description(lua_State *L)
 int ModApiServer::l_ban_player(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
-       const char * name = luaL_checkstring(L, 1);
-       Player *player = getEnv(L)->getPlayer(name);
-       if(player == NULL)
-       {
+
+       if (!getEnv(L))
+               throw LuaError("Can't ban player before server has started up");
+
+       Server *server = getServer(L);
+       const char *name = luaL_checkstring(L, 1);
+       RemotePlayer *player = server->getEnv().getPlayer(name);
+       if (!player) {
                lua_pushboolean(L, false); // no such player
                return 1;
        }
-       try
-       {
-               Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
-               std::string ip_str = addr.serializeString();
-               getServer(L)->setIpBanned(ip_str, name);
-       }
-       catch(con::PeerNotFoundException) // unlikely
-       {
-               dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
-               lua_pushboolean(L, false); // error
+
+       std::string ip_str = server->getPeerAddress(player->getPeerId()).serializeString();
+       server->setIpBanned(ip_str, name);
+       lua_pushboolean(L, true);
+       return 1;
+}
+
+// disconnect_player(name, [reason]) -> success
+int ModApiServer::l_disconnect_player(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+
+       if (!getEnv(L))
+               throw LuaError("Can't kick player before server has started up");
+
+       const char *name = luaL_checkstring(L, 1);
+       std::string message;
+       if (lua_isstring(L, 2))
+               message.append(readParam<std::string>(L, 2));
+       else
+               message.append("Disconnected.");
+
+       Server *server = getServer(L);
+
+       RemotePlayer *player = server->getEnv().getPlayer(name);
+       if (!player) {
+               lua_pushboolean(L, false); // No such player
                return 1;
        }
+
+       server->DenyAccess(player->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING, message);
        lua_pushboolean(L, true);
        return 1;
 }
 
+int ModApiServer::l_remove_player(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       std::string name = luaL_checkstring(L, 1);
+       ServerEnvironment *s_env = dynamic_cast<ServerEnvironment *>(getEnv(L));
+       if (!s_env)
+               throw LuaError("Can't remove player before server has started up");
+
+       RemotePlayer *player = s_env->getPlayer(name.c_str());
+       if (!player)
+               lua_pushinteger(L, s_env->removePlayerFromDatabase(name) ? 0 : 1);
+       else
+               lua_pushinteger(L, 2);
+
+       return 1;
+}
+
 // unban_player_or_ip()
 int ModApiServer::l_unban_player_or_ip(lua_State *L)
 {
@@ -191,7 +422,7 @@ int ModApiServer::l_show_formspec(lua_State *L)
 int ModApiServer::l_get_current_modname(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
-       lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
+       lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
        return 1;
 }
 
@@ -200,18 +431,11 @@ int ModApiServer::l_get_modpath(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        std::string modname = luaL_checkstring(L, 1);
-       // Do it
-       if(modname == "__builtin"){
-               std::string path = getServer(L)->getBuiltinLuaPath();
-               lua_pushstring(L, path.c_str());
-               return 1;
-       }
-       const ModSpec *mod = getServer(L)->getModSpec(modname);
-       if(!mod){
+       const ModSpec *mod = getGameDef(L)->getModSpec(modname);
+       if (!mod)
                lua_pushnil(L);
-               return 1;
-       }
-       lua_pushstring(L, mod->path.c_str());
+       else
+               lua_pushstring(L, mod->path.c_str());
        return 1;
 }
 
@@ -222,74 +446,60 @@ int ModApiServer::l_get_modnames(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
 
        // Get a list of mods
-       std::list<std::string> mods_unsorted, mods_sorted;
-       getServer(L)->getModNames(mods_unsorted);
-
-       // Take unsorted items from mods_unsorted and sort them into
-       // mods_sorted; not great performance but the number of mods on a
-       // server will likely be small.
-       for(std::list<std::string>::iterator i = mods_unsorted.begin();
-               i != mods_unsorted.end(); ++i)
-       {
-               bool added = false;
-               for(std::list<std::string>::iterator x = mods_sorted.begin();
-                       x != mods_sorted.end(); ++x)
-               {
-                       // I doubt anybody using Minetest will be using
-                       // anything not ASCII based :)
-                       if((*i).compare(*x) <= 0)
-                       {
-                               mods_sorted.insert(x, *i);
-                               added = true;
-                               break;
-                       }
-               }
-               if(!added)
-                       mods_sorted.push_back(*i);
-       }
+       std::vector<std::string> modlist;
+       for (auto &it : getGameDef(L)->getMods())
+               modlist.emplace_back(it.name);
 
-       // Get the table insertion function from Lua.
-       lua_getglobal(L, "table");
-       lua_getfield(L, -1, "insert");
-       int insertion_func = lua_gettop(L);
+       std::sort(modlist.begin(), modlist.end());
 
        // Package them up for Lua
-       lua_newtable(L);
-       int new_table = lua_gettop(L);
-       std::list<std::string>::iterator i = mods_sorted.begin();
-       while(i != mods_sorted.end())
-       {
-               lua_pushvalue(L, insertion_func);
-               lua_pushvalue(L, new_table);
-               lua_pushstring(L, (*i).c_str());
-               if(lua_pcall(L, 2, 0, 0) != 0)
-               {
-                       script_error(L);
-               }
-               ++i;
+       lua_createtable(L, modlist.size(), 0);
+       auto iter = modlist.begin();
+       for (u16 i = 0; iter != modlist.end(); ++iter) {
+               lua_pushstring(L, iter->c_str());
+               lua_rawseti(L, -2, ++i);
        }
        return 1;
 }
 
+// get_game_info()
+int ModApiServer::l_get_game_info(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       const SubgameSpec *game_spec = getGameDef(L)->getGameSpec();
+       assert(game_spec);
+       lua_newtable(L);
+       setstringfield(L, -1, "id", game_spec->id);
+       setstringfield(L, -1, "title", game_spec->title);
+       setstringfield(L, -1, "author", game_spec->author);
+       setstringfield(L, -1, "path", game_spec->path);
+       return 1;
+}
+
 // get_worldpath()
 int ModApiServer::l_get_worldpath(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
-       std::string worldpath = getServer(L)->getWorldPath();
-       lua_pushstring(L, worldpath.c_str());
+       const Server *srv = getServer(L);
+       lua_pushstring(L, srv->getWorldPath().c_str());
        return 1;
 }
 
-// sound_play(spec, parameters)
+// sound_play(spec, parameters, [ephemeral])
 int ModApiServer::l_sound_play(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
-       SimpleSoundSpec spec;
-       read_soundspec(L, 1, spec);
-       ServerSoundParams params;
+       ServerPlayingSound params;
+       read_soundspec(L, 1, params.spec);
        read_server_sound_params(L, 2, params);
-       s32 handle = getServer(L)->playSound(spec, params);
-       lua_pushinteger(L, handle);
+       bool ephemeral = lua_gettop(L) > 2 && readParam<bool>(L, 3);
+       if (ephemeral) {
+               getServer(L)->playSound(params, true);
+               lua_pushnil(L);
+       } else {
+               s32 handle = getServer(L)->playSound(params);
+               lua_pushinteger(L, handle);
+       }
        return 1;
 }
 
@@ -297,16 +507,63 @@ int ModApiServer::l_sound_play(lua_State *L)
 int ModApiServer::l_sound_stop(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
-       int handle = luaL_checkinteger(L, 1);
+       s32 handle = luaL_checkinteger(L, 1);
        getServer(L)->stopSound(handle);
        return 0;
 }
 
+int ModApiServer::l_sound_fade(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       s32 handle = luaL_checkinteger(L, 1);
+       float step = readParam<float>(L, 2);
+       float gain = readParam<float>(L, 3);
+       getServer(L)->fadeSound(handle, step, gain);
+       return 0;
+}
+
+// dynamic_add_media(filepath)
+int ModApiServer::l_dynamic_add_media(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+
+       if (!getEnv(L))
+               throw LuaError("Dynamic media cannot be added before server has started up");
+       Server *server = getServer(L);
+
+       std::string filepath;
+       std::string to_player;
+       bool ephemeral = false;
+
+       if (lua_istable(L, 1)) {
+               getstringfield(L, 1, "filepath", filepath);
+               getstringfield(L, 1, "to_player", to_player);
+               getboolfield(L, 1, "ephemeral", ephemeral);
+       } else {
+               filepath = readParam<std::string>(L, 1);
+       }
+       if (filepath.empty())
+               luaL_typerror(L, 1, "non-empty string");
+       luaL_checktype(L, 2, LUA_TFUNCTION);
+
+       CHECK_SECURE_PATH(L, filepath.c_str(), false);
+
+       u32 token = server->getScriptIface()->allocateDynamicMediaCallback(L, 2);
+
+       bool ok = server->dynamicAddMedia(filepath, token, to_player, ephemeral);
+       if (!ok)
+               server->getScriptIface()->freeDynamicMediaCallback(token);
+       lua_pushboolean(L, ok);
+
+       return 1;
+}
+
 // is_singleplayer()
 int ModApiServer::l_is_singleplayer(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
-       lua_pushboolean(L, getServer(L)->isSingleplayer());
+       const Server *srv = getServer(L);
+       lua_pushboolean(L, srv->isSingleplayer());
        return 1;
 }
 
@@ -314,35 +571,131 @@ int ModApiServer::l_is_singleplayer(lua_State *L)
 int ModApiServer::l_notify_authentication_modified(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
-       std::string name = "";
+       std::string name;
        if(lua_isstring(L, 1))
-               name = lua_tostring(L, 1);
+               name = readParam<std::string>(L, 1);
        getServer(L)->reportPrivsModified(name);
        return 0;
 }
 
+// do_async_callback(func, params, mod_origin)
+int ModApiServer::l_do_async_callback(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ServerScripting *script = getScriptApi<ServerScripting>(L);
+
+       luaL_checktype(L, 1, LUA_TFUNCTION);
+       luaL_checktype(L, 2, LUA_TTABLE);
+       luaL_checktype(L, 3, LUA_TSTRING);
+
+       call_string_dump(L, 1);
+       size_t func_length;
+       const char *serialized_func_raw = lua_tolstring(L, -1, &func_length);
+
+       PackedValue *param = script_pack(L, 2);
+
+       std::string mod_origin = readParam<std::string>(L, 3);
+
+       u32 jobId = script->queueAsync(
+               std::string(serialized_func_raw, func_length),
+               param, mod_origin);
+
+       lua_settop(L, 0);
+       lua_pushinteger(L, jobId);
+       return 1;
+}
+
+// register_async_dofile(path)
+int ModApiServer::l_register_async_dofile(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+
+       std::string path = readParam<std::string>(L, 1);
+       CHECK_SECURE_PATH(L, path.c_str(), false);
+
+       // Find currently running mod name (only at init time)
+       lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
+       if (!lua_isstring(L, -1))
+               return 0;
+       std::string modname = readParam<std::string>(L, -1);
+
+       getServer(L)->m_async_init_files.emplace_back(modname, path);
+       lua_pushboolean(L, true);
+       return 1;
+}
+
+// serialize_roundtrip(value)
+// Meant for unit testing the packer from Lua
+int ModApiServer::l_serialize_roundtrip(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+
+       int top = lua_gettop(L);
+       auto *pv = script_pack(L, 1);
+       if (top != lua_gettop(L))
+               throw LuaError("stack values leaked");
+
+#ifndef NDEBUG
+       script_dump_packed(pv);
+#endif
+
+       top = lua_gettop(L);
+       script_unpack(L, pv);
+       delete pv;
+       if (top + 1 != lua_gettop(L))
+               throw LuaError("stack values leaked");
+
+       return 1;
+}
+
 void ModApiServer::Initialize(lua_State *L, int top)
 {
        API_FCT(request_shutdown);
        API_FCT(get_server_status);
+       API_FCT(get_server_uptime);
+       API_FCT(get_server_max_lag);
        API_FCT(get_worldpath);
        API_FCT(is_singleplayer);
 
        API_FCT(get_current_modname);
        API_FCT(get_modpath);
        API_FCT(get_modnames);
+       API_FCT(get_game_info);
+
+       API_FCT(print);
 
        API_FCT(chat_send_all);
        API_FCT(chat_send_player);
        API_FCT(show_formspec);
        API_FCT(sound_play);
        API_FCT(sound_stop);
+       API_FCT(sound_fade);
+       API_FCT(dynamic_add_media);
 
+       API_FCT(get_player_information);
+       API_FCT(get_player_window_information);
        API_FCT(get_player_privs);
        API_FCT(get_player_ip);
        API_FCT(get_ban_list);
        API_FCT(get_ban_description);
        API_FCT(ban_player);
+       API_FCT(disconnect_player);
+       API_FCT(remove_player);
        API_FCT(unban_player_or_ip);
        API_FCT(notify_authentication_modified);
+
+       API_FCT(do_async_callback);
+       API_FCT(register_async_dofile);
+       API_FCT(serialize_roundtrip);
+}
+
+void ModApiServer::InitializeAsync(lua_State *L, int top)
+{
+       API_FCT(get_worldpath);
+       API_FCT(is_singleplayer);
+
+       API_FCT(get_current_modname);
+       API_FCT(get_modpath);
+       API_FCT(get_modnames);
+       API_FCT(get_game_info);
 }