]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/script/lua_api/l_particles.cpp
Attachments: Fix interpolation from (0,0,0) after detach
[dragonfireclient.git] / src / script / lua_api / l_particles.cpp
index b0a57ce6d3fe1778f543c44e27e9c80d26c6d57d..340903ebf69b69d26f0d0213d4be497858a6b829 100644 (file)
@@ -23,47 +23,35 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "common/c_converter.h"
 #include "common/c_content.h"
 #include "server.h"
-#include "particles.h"
+#include "client/particles.h"
 
 // add_particle({pos=, velocity=, acceleration=, expirationtime=,
-//             size=, collisiondetection=, collision_removal=, vertical=,
-//             texture=, player=})
+//     size=, collisiondetection=, collision_removal=, object_collision=,
+//     vertical=, texture=, player=})
 // pos/velocity/acceleration = {x=num, y=num, z=num}
 // expirationtime = num (seconds)
 // size = num
 // collisiondetection = bool
 // collision_removal = bool
+// object_collision = bool
 // vertical = bool
 // texture = e.g."default_wood.png"
-// material_type_param = num
-// animation = animation definition
-// glow = indexed color or color string
+// animation = TileAnimation definition
+// glow = num
 int ModApiParticles::l_add_particle(lua_State *L)
 {
        MAP_LOCK_REQUIRED;
 
        // Get parameters
        v3f pos, vel, acc;
-       pos = vel = acc = v3f(0, 0, 0);
-
        float expirationtime, size;
        expirationtime = size = 1;
-       float frame_or_loop_length = -1;
-       
-       AnimationType animation_type = AT_NONE;
-
-       u16 vertical_frame_num_or_aspect = 1;
-       u16 horizontal_frame_num_or_aspect = 1;
-       u16 first_frame = 0;
-
-       bool collisiondetection, vertical, collision_removal;
-       collisiondetection = vertical = collision_removal = false;
-       bool loop_animation = true;
-
-       std::string texture = "";
-       std::string playername = "";
-
-       u32 material_type_param = 0;
+       bool collisiondetection, vertical, collision_removal, object_collision;
+       collisiondetection = vertical = collision_removal = object_collision = false;
+       struct TileAnimationParams animation;
+       animation.type = TAT_NONE;
+       std::string texture;
+       std::string playername;
        u8 glow = 0;
 
        if (lua_gettop(L) > 1) // deprecated
@@ -74,7 +62,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
                acc = check_v3f(L, 3);
                expirationtime = luaL_checknumber(L, 4);
                size = luaL_checknumber(L, 5);
-               collisiondetection = lua_toboolean(L, 6);
+               collisiondetection = readParam<bool>(L, 6);
                texture = luaL_checkstring(L, 7);
                if (lua_gettop(L) == 8) // only spawn for a single player
                        playername = luaL_checkstring(L, 8);
@@ -109,78 +97,28 @@ int ModApiParticles::l_add_particle(lua_State *L)
                acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc;
                lua_pop(L, 1);
 
-               expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);      
+               expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
                size = getfloatfield_default(L, 1, "size", 1);
-
-               lua_getfield(L, 1, "animation");
-               if (lua_istable(L, -1)) {
-                       animation_type = (AnimationType)
-                               getenumfield(L, -1, "type", es_AnimationType,
-                               AT_NONE);
-               }
-               switch (animation_type) {
-                       case AT_NONE:
-                               break;
-                       case AT_2D_ANIMATION_SHEET:
-                               frame_or_loop_length = 
-                                       getfloatfield_default(L, -1, "frame_length", -1);
-                               vertical_frame_num_or_aspect = 
-                                       getintfield_default(L, -1, "vertical_frame_num", 1);
-                               horizontal_frame_num_or_aspect = 
-                                       getintfield_default(L, -1, "horizontal_frame_num", 1);
-                               first_frame = 
-                                       getintfield_default(L, -1, "first_frame", 0);
-                               loop_animation = 
-                                       getboolfield_default(L, -1, "loop_animation", true);
-                               break;
-                       case AT_VERTICAL_FRAMES:
-                               frame_or_loop_length = 
-                                       getfloatfield_default(L, -1, "length", -1);
-                               vertical_frame_num_or_aspect = 
-                                       getintfield_default(L, -1, "aspect_w", 1);
-                               horizontal_frame_num_or_aspect = 
-                                       getintfield_default(L, -1, "aspect_h", 1);
-                               first_frame = 
-                                       getintfield_default(L, -1, "first_frame", 0);
-                               loop_animation = 
-                                       getboolfield_default(L, -1, "loop_animation", true);
-                               break;
-                       default:
-                               break;
-               }
-               lua_pop(L, 1);
-
-               if (animation_type == AT_2D_ANIMATION_SHEET && 
-                               first_frame >= vertical_frame_num_or_aspect * 
-                               horizontal_frame_num_or_aspect) {
-                       std::ostringstream error_text; 
-                       error_text << "first_frame should be lower, than "
-                               << "vertical_frame_num * horizontal_frame_num. "
-                               << "Got first_frame=" << first_frame
-                               << ", vertical_frame_num="
-                               << vertical_frame_num_or_aspect
-                               << " and horizontal_frame_num="
-                               << horizontal_frame_num_or_aspect << std::endl;
-                       throw LuaError(error_text.str());
-               }
-
                collisiondetection = getboolfield_default(L, 1,
                        "collisiondetection", collisiondetection);
                collision_removal = getboolfield_default(L, 1,
                        "collision_removal", collision_removal);
+               object_collision = getboolfield_default(L, 1,
+                       "object_collision", object_collision);
                vertical = getboolfield_default(L, 1, "vertical", vertical);
+
+               lua_getfield(L, 1, "animation");
+               animation = read_animation_definition(L, -1);
+               lua_pop(L, 1);
+
                texture = getstringfield_default(L, 1, "texture", "");
                playername = getstringfield_default(L, 1, "playername", "");
-               material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
-               glow = getintfield_default (L, 1, "glow", 0);
+
+               glow = getintfield_default(L, 1, "glow", 0);
        }
-       getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, 
-               size, collisiondetection, collision_removal, vertical, 
-               texture, material_type_param,
-               animation_type,
-               vertical_frame_num_or_aspect, 
-               horizontal_frame_num_or_aspect,
-               first_frame, frame_or_loop_length, loop_animation, glow);
+       getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
+                       collisiondetection, collision_removal, object_collision, vertical,
+                       texture, animation, glow);
        return 1;
 }
 
@@ -192,6 +130,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
 //                             minsize=, maxsize=,
 //                             collisiondetection=,
 //                             collision_removal=,
+//                             object_collision=,
 //                             vertical=,
 //                             texture=,
 //                             player=})
@@ -200,34 +139,27 @@ int ModApiParticles::l_add_particle(lua_State *L)
 // minsize/maxsize = num
 // collisiondetection = bool
 // collision_removal = bool
+// object_collision = bool
 // vertical = bool
 // texture = e.g."default_wood.png"
-// material_type_param = num
-// animation = animation definition
-// glow = indexed color or color string
+// animation = TileAnimation definition
+// glow = num
 int ModApiParticles::l_add_particlespawner(lua_State *L)
 {
        MAP_LOCK_REQUIRED;
 
        // Get parameters
        u16 amount = 1;
-       u16 vertical_frame_num_or_aspect = 1;
-       u16 horizontal_frame_num_or_aspect = 1;
-       u16 min_first_frame = 0;
-       u16 max_first_frame = 0;
        v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
-           minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
        float time, minexptime, maxexptime, minsize, maxsize;
-             time= minexptime= maxexptime= minsize= maxsize= 1;
-       AnimationType animation_type = AT_NONE;
-       float frame_or_loop_length = -1;
-       bool collisiondetection, vertical, collision_removal;
-            collisiondetection = vertical = collision_removal = false;
-       bool loop_animation = true;
+       time = minexptime = maxexptime = minsize = maxsize = 1;
+       bool collisiondetection, vertical, collision_removal, object_collision;
+       collisiondetection = vertical = collision_removal = object_collision = false;
+       struct TileAnimationParams animation;
+       animation.type = TAT_NONE;
        ServerActiveObject *attached = NULL;
-       std::string texture = "";
-       std::string playername = "";
-       u32 material_type_param = 0;
+       std::string texture;
+       std::string playername;
        u8 glow = 0;
 
        if (lua_gettop(L) > 1) //deprecated
@@ -245,7 +177,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
                maxexptime = luaL_checknumber(L, 10);
                minsize = luaL_checknumber(L, 11);
                maxsize = luaL_checknumber(L, 12);
-               collisiondetection = lua_toboolean(L, 13);
+               collisiondetection = readParam<bool>(L, 13);
                texture = luaL_checkstring(L, 14);
                if (lua_gettop(L) == 15) // only spawn for a single player
                        playername = luaL_checkstring(L, 15);
@@ -283,69 +215,16 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
                maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
                minsize = getfloatfield_default(L, 1, "minsize", minsize);
                maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
-
-
-               lua_getfield(L, 1, "animation");
-               if (lua_istable(L, -1)) {
-                       animation_type = (AnimationType)
-                               getenumfield(L, -1, "type", es_AnimationType,
-                               AT_NONE);
-               }
-               switch (animation_type) {
-                       case AT_NONE:
-                               break;
-                       case AT_2D_ANIMATION_SHEET:
-                               frame_or_loop_length = 
-                                       getfloatfield_default(L, -1, "frame_length", -1);
-                               vertical_frame_num_or_aspect = 
-                                       getintfield_default(L, -1, "vertical_frame_num", 1);
-                               horizontal_frame_num_or_aspect = 
-                                       getintfield_default(L, -1, "horizontal_frame_num", 1);
-                               min_first_frame = 
-                                       getintfield_default(L, -1, "min_first_frame", 0);
-                               max_first_frame = 
-                                       getintfield_default(L, -1, "max_first_frame", 0);
-                               loop_animation = 
-                                       getboolfield_default(L, -1, "loop_animation", true);
-                               break;
-                       case AT_VERTICAL_FRAMES:
-                               frame_or_loop_length = 
-                                       getfloatfield_default(L, -1, "length", -1);
-                               vertical_frame_num_or_aspect = 
-                                       getintfield_default(L, -1, "aspect_w", 1);
-                               horizontal_frame_num_or_aspect = 
-                                       getintfield_default(L, -1, "aspect_h", 1);
-                               min_first_frame = 
-                                       getintfield_default(L, -1, "min_first_frame", 0);
-                               max_first_frame = 
-                                       getintfield_default(L, -1, "max_first_frame", 0);
-                               loop_animation = 
-                                       getboolfield_default(L, -1, "loop_animation", true);
-                               break;
-                       default:
-                               break;
-               }
-               lua_pop(L, 1);
-
-               if (animation_type == AT_2D_ANIMATION_SHEET && 
-                               max_first_frame >= vertical_frame_num_or_aspect * 
-                               horizontal_frame_num_or_aspect) {
-                       std::ostringstream error_text; 
-                       error_text << "max_first_frame should be lower, than "
-                               << "vertical_frame_num * horizontal_frame_num. " 
-                               << "Got max_first_frame="
-                               << max_first_frame
-                               << ", vertical_frame_num="
-                               << vertical_frame_num_or_aspect
-                               << " and horizontal_frame_num="
-                               << horizontal_frame_num_or_aspect << std::endl;
-                       throw LuaError(error_text.str());
-               }
-               
                collisiondetection = getboolfield_default(L, 1,
                        "collisiondetection", collisiondetection);
                collision_removal = getboolfield_default(L, 1,
                        "collision_removal", collision_removal);
+               object_collision = getboolfield_default(L, 1,
+                       "object_collision", object_collision);
+
+               lua_getfield(L, 1, "animation");
+               animation = read_animation_definition(L, -1);
+               lua_pop(L, 1);
 
                lua_getfield(L, 1, "attached");
                if (!lua_isnil(L, -1)) {
@@ -357,7 +236,6 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
                vertical = getboolfield_default(L, 1, "vertical", vertical);
                texture = getstringfield_default(L, 1, "texture", "");
                playername = getstringfield_default(L, 1, "playername", "");
-               material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
                glow = getintfield_default(L, 1, "glow", 0);
        }
 
@@ -369,19 +247,13 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
                        minsize, maxsize,
                        collisiondetection,
                        collision_removal,
+                       object_collision,
                        attached,
                        vertical,
-                       texture, 
-                       playername, 
-                       material_type_param, 
-                       animation_type,
-                       vertical_frame_num_or_aspect, 
-                       horizontal_frame_num_or_aspect,
-                       min_first_frame, max_first_frame, 
-                       frame_or_loop_length, 
-                       loop_animation,
-                       glow);
+                       texture, playername,
+                       animation, glow);
        lua_pushnumber(L, id);
+
        return 1;
 }
 
@@ -393,7 +265,7 @@ int ModApiParticles::l_delete_particlespawner(lua_State *L)
 
        // Get parameters
        u32 id = luaL_checknumber(L, 1);
-       std::string playername = "";
+       std::string playername;
        if (lua_gettop(L) == 2) {
                playername = luaL_checkstring(L, 2);
        }