#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
-#include "particles.h"
+#include "client/particles.h"
// add_particle({pos=, velocity=, acceleration=, expirationtime=,
-// size=, collisiondetection=, collision_removal=, vertical=,
-// texture=, player=})
+// size=, collisiondetection=, collision_removal=, object_collision=,
+// vertical=, texture=, player=})
// pos/velocity/acceleration = {x=num, y=num, z=num}
// expirationtime = num (seconds)
// size = num
// collisiondetection = bool
// collision_removal = bool
+// object_collision = bool
// vertical = bool
// texture = e.g."default_wood.png"
-// material_type_param = num
-// animation = animation definition
-// glow = indexed color or color string
+// animation = TileAnimation definition
+// glow = num
int ModApiParticles::l_add_particle(lua_State *L)
{
MAP_LOCK_REQUIRED;
// Get parameters
v3f pos, vel, acc;
- pos = vel = acc = v3f(0, 0, 0);
-
float expirationtime, size;
expirationtime = size = 1;
- float frame_or_loop_length = -1;
-
- AnimationType animation_type = AT_NONE;
-
- u16 vertical_frame_num_or_aspect = 1;
- u16 horizontal_frame_num_or_aspect = 1;
- u16 first_frame = 0;
-
- bool collisiondetection, vertical, collision_removal;
- collisiondetection = vertical = collision_removal = false;
- bool loop_animation = true;
-
- std::string texture = "";
- std::string playername = "";
-
- u32 material_type_param = 0;
+ bool collisiondetection, vertical, collision_removal, object_collision;
+ collisiondetection = vertical = collision_removal = object_collision = false;
+ struct TileAnimationParams animation;
+ animation.type = TAT_NONE;
+ std::string texture;
+ std::string playername;
u8 glow = 0;
if (lua_gettop(L) > 1) // deprecated
acc = check_v3f(L, 3);
expirationtime = luaL_checknumber(L, 4);
size = luaL_checknumber(L, 5);
- collisiondetection = lua_toboolean(L, 6);
+ collisiondetection = readParam<bool>(L, 6);
texture = luaL_checkstring(L, 7);
if (lua_gettop(L) == 8) // only spawn for a single player
playername = luaL_checkstring(L, 8);
acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc;
lua_pop(L, 1);
- expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
+ expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
size = getfloatfield_default(L, 1, "size", 1);
-
- lua_getfield(L, 1, "animation");
- if (lua_istable(L, -1)) {
- animation_type = (AnimationType)
- getenumfield(L, -1, "type", es_AnimationType,
- AT_NONE);
- }
- switch (animation_type) {
- case AT_NONE:
- break;
- case AT_2D_ANIMATION_SHEET:
- frame_or_loop_length =
- getfloatfield_default(L, -1, "frame_length", -1);
- vertical_frame_num_or_aspect =
- getintfield_default(L, -1, "vertical_frame_num", 1);
- horizontal_frame_num_or_aspect =
- getintfield_default(L, -1, "horizontal_frame_num", 1);
- first_frame =
- getintfield_default(L, -1, "first_frame", 0);
- loop_animation =
- getboolfield_default(L, -1, "loop_animation", true);
- break;
- case AT_VERTICAL_FRAMES:
- frame_or_loop_length =
- getfloatfield_default(L, -1, "length", -1);
- vertical_frame_num_or_aspect =
- getintfield_default(L, -1, "aspect_w", 1);
- horizontal_frame_num_or_aspect =
- getintfield_default(L, -1, "aspect_h", 1);
- first_frame =
- getintfield_default(L, -1, "first_frame", 0);
- loop_animation =
- getboolfield_default(L, -1, "loop_animation", true);
- break;
- default:
- break;
- }
- lua_pop(L, 1);
-
- if (animation_type == AT_2D_ANIMATION_SHEET &&
- first_frame >= vertical_frame_num_or_aspect *
- horizontal_frame_num_or_aspect) {
- std::ostringstream error_text;
- error_text << "first_frame should be lower, than "
- << "vertical_frame_num * horizontal_frame_num. "
- << "Got first_frame=" << first_frame
- << ", vertical_frame_num="
- << vertical_frame_num_or_aspect
- << " and horizontal_frame_num="
- << horizontal_frame_num_or_aspect << std::endl;
- throw LuaError(error_text.str());
- }
-
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
"collision_removal", collision_removal);
+ object_collision = getboolfield_default(L, 1,
+ "object_collision", object_collision);
vertical = getboolfield_default(L, 1, "vertical", vertical);
+
+ lua_getfield(L, 1, "animation");
+ animation = read_animation_definition(L, -1);
+ lua_pop(L, 1);
+
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
- material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
- glow = getintfield_default (L, 1, "glow", 0);
+
+ glow = getintfield_default(L, 1, "glow", 0);
}
- getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime,
- size, collisiondetection, collision_removal, vertical,
- texture, material_type_param,
- animation_type,
- vertical_frame_num_or_aspect,
- horizontal_frame_num_or_aspect,
- first_frame, frame_or_loop_length, loop_animation, glow);
+ getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
+ collisiondetection, collision_removal, object_collision, vertical,
+ texture, animation, glow);
return 1;
}
// minsize=, maxsize=,
// collisiondetection=,
// collision_removal=,
+// object_collision=,
// vertical=,
// texture=,
// player=})
// minsize/maxsize = num
// collisiondetection = bool
// collision_removal = bool
+// object_collision = bool
// vertical = bool
// texture = e.g."default_wood.png"
-// material_type_param = num
-// animation = animation definition
-// glow = indexed color or color string
+// animation = TileAnimation definition
+// glow = num
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
MAP_LOCK_REQUIRED;
// Get parameters
u16 amount = 1;
- u16 vertical_frame_num_or_aspect = 1;
- u16 horizontal_frame_num_or_aspect = 1;
- u16 min_first_frame = 0;
- u16 max_first_frame = 0;
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
- minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
float time, minexptime, maxexptime, minsize, maxsize;
- time= minexptime= maxexptime= minsize= maxsize= 1;
- AnimationType animation_type = AT_NONE;
- float frame_or_loop_length = -1;
- bool collisiondetection, vertical, collision_removal;
- collisiondetection = vertical = collision_removal = false;
- bool loop_animation = true;
+ time = minexptime = maxexptime = minsize = maxsize = 1;
+ bool collisiondetection, vertical, collision_removal, object_collision;
+ collisiondetection = vertical = collision_removal = object_collision = false;
+ struct TileAnimationParams animation;
+ animation.type = TAT_NONE;
ServerActiveObject *attached = NULL;
- std::string texture = "";
- std::string playername = "";
- u32 material_type_param = 0;
+ std::string texture;
+ std::string playername;
u8 glow = 0;
if (lua_gettop(L) > 1) //deprecated
maxexptime = luaL_checknumber(L, 10);
minsize = luaL_checknumber(L, 11);
maxsize = luaL_checknumber(L, 12);
- collisiondetection = lua_toboolean(L, 13);
+ collisiondetection = readParam<bool>(L, 13);
texture = luaL_checkstring(L, 14);
if (lua_gettop(L) == 15) // only spawn for a single player
playername = luaL_checkstring(L, 15);
maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
minsize = getfloatfield_default(L, 1, "minsize", minsize);
maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
-
-
- lua_getfield(L, 1, "animation");
- if (lua_istable(L, -1)) {
- animation_type = (AnimationType)
- getenumfield(L, -1, "type", es_AnimationType,
- AT_NONE);
- }
- switch (animation_type) {
- case AT_NONE:
- break;
- case AT_2D_ANIMATION_SHEET:
- frame_or_loop_length =
- getfloatfield_default(L, -1, "frame_length", -1);
- vertical_frame_num_or_aspect =
- getintfield_default(L, -1, "vertical_frame_num", 1);
- horizontal_frame_num_or_aspect =
- getintfield_default(L, -1, "horizontal_frame_num", 1);
- min_first_frame =
- getintfield_default(L, -1, "min_first_frame", 0);
- max_first_frame =
- getintfield_default(L, -1, "max_first_frame", 0);
- loop_animation =
- getboolfield_default(L, -1, "loop_animation", true);
- break;
- case AT_VERTICAL_FRAMES:
- frame_or_loop_length =
- getfloatfield_default(L, -1, "length", -1);
- vertical_frame_num_or_aspect =
- getintfield_default(L, -1, "aspect_w", 1);
- horizontal_frame_num_or_aspect =
- getintfield_default(L, -1, "aspect_h", 1);
- min_first_frame =
- getintfield_default(L, -1, "min_first_frame", 0);
- max_first_frame =
- getintfield_default(L, -1, "max_first_frame", 0);
- loop_animation =
- getboolfield_default(L, -1, "loop_animation", true);
- break;
- default:
- break;
- }
- lua_pop(L, 1);
-
- if (animation_type == AT_2D_ANIMATION_SHEET &&
- max_first_frame >= vertical_frame_num_or_aspect *
- horizontal_frame_num_or_aspect) {
- std::ostringstream error_text;
- error_text << "max_first_frame should be lower, than "
- << "vertical_frame_num * horizontal_frame_num. "
- << "Got max_first_frame="
- << max_first_frame
- << ", vertical_frame_num="
- << vertical_frame_num_or_aspect
- << " and horizontal_frame_num="
- << horizontal_frame_num_or_aspect << std::endl;
- throw LuaError(error_text.str());
- }
-
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
"collision_removal", collision_removal);
+ object_collision = getboolfield_default(L, 1,
+ "object_collision", object_collision);
+
+ lua_getfield(L, 1, "animation");
+ animation = read_animation_definition(L, -1);
+ lua_pop(L, 1);
lua_getfield(L, 1, "attached");
if (!lua_isnil(L, -1)) {
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
- material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
glow = getintfield_default(L, 1, "glow", 0);
}
minsize, maxsize,
collisiondetection,
collision_removal,
+ object_collision,
attached,
vertical,
- texture,
- playername,
- material_type_param,
- animation_type,
- vertical_frame_num_or_aspect,
- horizontal_frame_num_or_aspect,
- min_first_frame, max_first_frame,
- frame_or_loop_length,
- loop_animation,
- glow);
+ texture, playername,
+ animation, glow);
lua_pushnumber(L, id);
+
return 1;
}
// Get parameters
u32 id = luaL_checknumber(L, 1);
- std::string playername = "";
+ std::string playername;
if (lua_gettop(L) == 2) {
playername = luaL_checkstring(L, 2);
}