]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/script/lua_api/l_particles.cpp
Attachments: Fix interpolation from (0,0,0) after detach
[dragonfireclient.git] / src / script / lua_api / l_particles.cpp
index 15bcbf3b5c50974f0caaa64cdbe023097df46995..340903ebf69b69d26f0d0213d4be497858a6b829 100644 (file)
@@ -23,16 +23,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "common/c_converter.h"
 #include "common/c_content.h"
 #include "server.h"
-#include "particles.h"
+#include "client/particles.h"
 
 // add_particle({pos=, velocity=, acceleration=, expirationtime=,
-//             size=, collisiondetection=, collision_removal=, vertical=,
-//             texture=, player=})
+//     size=, collisiondetection=, collision_removal=, object_collision=,
+//     vertical=, texture=, player=})
 // pos/velocity/acceleration = {x=num, y=num, z=num}
 // expirationtime = num (seconds)
 // size = num
 // collisiondetection = bool
 // collision_removal = bool
+// object_collision = bool
 // vertical = bool
 // texture = e.g."default_wood.png"
 // animation = TileAnimation definition
@@ -43,19 +44,14 @@ int ModApiParticles::l_add_particle(lua_State *L)
 
        // Get parameters
        v3f pos, vel, acc;
-       pos = vel = acc = v3f(0, 0, 0);
-
        float expirationtime, size;
        expirationtime = size = 1;
-
-       bool collisiondetection, vertical, collision_removal;
-       collisiondetection = vertical = collision_removal = false;
+       bool collisiondetection, vertical, collision_removal, object_collision;
+       collisiondetection = vertical = collision_removal = object_collision = false;
        struct TileAnimationParams animation;
        animation.type = TAT_NONE;
-
        std::string texture;
        std::string playername;
-
        u8 glow = 0;
 
        if (lua_gettop(L) > 1) // deprecated
@@ -107,6 +103,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
                        "collisiondetection", collisiondetection);
                collision_removal = getboolfield_default(L, 1,
                        "collision_removal", collision_removal);
+               object_collision = getboolfield_default(L, 1,
+                       "object_collision", object_collision);
                vertical = getboolfield_default(L, 1, "vertical", vertical);
 
                lua_getfield(L, 1, "animation");
@@ -119,7 +117,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
                glow = getintfield_default(L, 1, "glow", 0);
        }
        getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
-                       collisiondetection, collision_removal, vertical, texture, animation, glow);
+                       collisiondetection, collision_removal, object_collision, vertical,
+                       texture, animation, glow);
        return 1;
 }
 
@@ -131,6 +130,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
 //                             minsize=, maxsize=,
 //                             collisiondetection=,
 //                             collision_removal=,
+//                             object_collision=,
 //                             vertical=,
 //                             texture=,
 //                             player=})
@@ -139,6 +139,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
 // minsize/maxsize = num
 // collisiondetection = bool
 // collision_removal = bool
+// object_collision = bool
 // vertical = bool
 // texture = e.g."default_wood.png"
 // animation = TileAnimation definition
@@ -150,11 +151,10 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
        // Get parameters
        u16 amount = 1;
        v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
-           minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
        float time, minexptime, maxexptime, minsize, maxsize;
-             time= minexptime= maxexptime= minsize= maxsize= 1;
-       bool collisiondetection, vertical, collision_removal;
-            collisiondetection = vertical = collision_removal = false;
+       time = minexptime = maxexptime = minsize = maxsize = 1;
+       bool collisiondetection, vertical, collision_removal, object_collision;
+       collisiondetection = vertical = collision_removal = object_collision = false;
        struct TileAnimationParams animation;
        animation.type = TAT_NONE;
        ServerActiveObject *attached = NULL;
@@ -219,6 +219,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
                        "collisiondetection", collisiondetection);
                collision_removal = getboolfield_default(L, 1,
                        "collision_removal", collision_removal);
+               object_collision = getboolfield_default(L, 1,
+                       "object_collision", object_collision);
 
                lua_getfield(L, 1, "animation");
                animation = read_animation_definition(L, -1);
@@ -245,6 +247,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
                        minsize, maxsize,
                        collisiondetection,
                        collision_removal,
+                       object_collision,
                        attached,
                        vertical,
                        texture, playername,