*/
#include "lua_api/l_particles.h"
+#include "lua_api/l_object.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
+#include "common/c_content.h"
#include "server.h"
+#include "client/particles.h"
// add_particle({pos=, velocity=, acceleration=, expirationtime=,
-// size=, collisiondetection=, vertical=, texture=, player=})
+// size=, collisiondetection=, collision_removal=, object_collision=,
+// vertical=, texture=, player=})
// pos/velocity/acceleration = {x=num, y=num, z=num}
// expirationtime = num (seconds)
// size = num
// collisiondetection = bool
+// collision_removal = bool
+// object_collision = bool
// vertical = bool
// texture = e.g."default_wood.png"
+// animation = TileAnimation definition
+// glow = num
int ModApiParticles::l_add_particle(lua_State *L)
{
+ MAP_LOCK_REQUIRED;
+
// Get parameters
v3f pos, vel, acc;
- pos= vel= acc= v3f(0, 0, 0);
float expirationtime, size;
- expirationtime= size= 1;
- bool collisiondetection, vertical;
- collisiondetection= vertical= false;
- std::string texture = "";
- const char *playername = "";
+ expirationtime = size = 1;
+ bool collisiondetection, vertical, collision_removal, object_collision;
+ collisiondetection = vertical = collision_removal = object_collision = false;
+ struct TileAnimationParams animation;
+ animation.type = TAT_NONE;
+ std::string texture;
+ std::string playername;
+ u8 glow = 0;
if (lua_gettop(L) > 1) // deprecated
{
+ log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
pos = check_v3f(L, 1);
vel = check_v3f(L, 2);
acc = check_v3f(L, 3);
expirationtime = luaL_checknumber(L, 4);
size = luaL_checknumber(L, 5);
- collisiondetection = lua_toboolean(L, 6);
+ collisiondetection = readParam<bool>(L, 6);
texture = luaL_checkstring(L, 7);
if (lua_gettop(L) == 8) // only spawn for a single player
playername = luaL_checkstring(L, 8);
}
else if (lua_istable(L, 1))
{
- int table = lua_gettop(L);
- lua_pushnil(L);
- while (lua_next(L, table) != 0)
- {
- const char *key = lua_tostring(L, -2);
- if(strcmp(key,"pos")==0){
- pos=check_v3f(L, -1);
- }else if(strcmp(key,"vel")==0){
- vel=check_v3f(L, -1);
- }else if(strcmp(key,"acc")==0){
- acc=check_v3f(L, -1);
- }else if(strcmp(key,"expirationtime")==0){
- expirationtime=luaL_checknumber(L, -1);
- }else if(strcmp(key,"size")==0){
- size=luaL_checknumber(L, -1);
- }else if(strcmp(key,"collisiondetection")==0){
- collisiondetection=lua_toboolean(L, -1);
- }else if(strcmp(key,"vertical")==0){
- vertical=lua_toboolean(L, -1);
- }else if(strcmp(key,"texture")==0){
- texture=luaL_checkstring(L, -1);
- }else if(strcmp(key,"playername")==0){
- playername=luaL_checkstring(L, -1);
- }
- lua_pop(L, 1);
+ lua_getfield(L, 1, "pos");
+ pos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f();
+ lua_pop(L, 1);
+
+ lua_getfield(L, 1, "vel");
+ if (lua_istable(L, -1)) {
+ vel = check_v3f(L, -1);
+ log_deprecated(L, "The use of vel is deprecated. "
+ "Use velocity instead");
}
+ lua_pop(L, 1);
+
+ lua_getfield(L, 1, "velocity");
+ vel = lua_istable(L, -1) ? check_v3f(L, -1) : vel;
+ lua_pop(L, 1);
+
+ lua_getfield(L, 1, "acc");
+ if (lua_istable(L, -1)) {
+ acc = check_v3f(L, -1);
+ log_deprecated(L, "The use of acc is deprecated. "
+ "Use acceleration instead");
+ }
+ lua_pop(L, 1);
+
+ lua_getfield(L, 1, "acceleration");
+ acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc;
+ lua_pop(L, 1);
+
+ expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
+ size = getfloatfield_default(L, 1, "size", 1);
+ collisiondetection = getboolfield_default(L, 1,
+ "collisiondetection", collisiondetection);
+ collision_removal = getboolfield_default(L, 1,
+ "collision_removal", collision_removal);
+ object_collision = getboolfield_default(L, 1,
+ "object_collision", object_collision);
+ vertical = getboolfield_default(L, 1, "vertical", vertical);
+
+ lua_getfield(L, 1, "animation");
+ animation = read_animation_definition(L, -1);
+ lua_pop(L, 1);
+
+ texture = getstringfield_default(L, 1, "texture", "");
+ playername = getstringfield_default(L, 1, "playername", "");
+
+ glow = getintfield_default(L, 1, "glow", 0);
}
- if (strcmp(playername, "")==0) // spawn for all players
- {
- getServer(L)->spawnParticleAll(pos, vel, acc,
- expirationtime, size, collisiondetection, vertical, texture);
- }
- else
- {
- getServer(L)->spawnParticle(playername,
- pos, vel, acc, expirationtime,
- size, collisiondetection, vertical, texture);
- }
+ getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
+ collisiondetection, collision_removal, object_collision, vertical,
+ texture, animation, glow);
return 1;
}
// minexptime=, maxexptime=,
// minsize=, maxsize=,
// collisiondetection=,
+// collision_removal=,
+// object_collision=,
// vertical=,
// texture=,
// player=})
// minexptime/maxexptime = num (seconds)
// minsize/maxsize = num
// collisiondetection = bool
+// collision_removal = bool
+// object_collision = bool
// vertical = bool
// texture = e.g."default_wood.png"
+// animation = TileAnimation definition
+// glow = num
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
+ MAP_LOCK_REQUIRED;
+
// Get parameters
u16 amount = 1;
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
- minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
float time, minexptime, maxexptime, minsize, maxsize;
- time= minexptime= maxexptime= minsize= maxsize= 1;
- bool collisiondetection, vertical;
- collisiondetection= vertical= false;
- std::string texture = "";
- const char *playername = "";
+ time = minexptime = maxexptime = minsize = maxsize = 1;
+ bool collisiondetection, vertical, collision_removal, object_collision;
+ collisiondetection = vertical = collision_removal = object_collision = false;
+ struct TileAnimationParams animation;
+ animation.type = TAT_NONE;
+ ServerActiveObject *attached = NULL;
+ std::string texture;
+ std::string playername;
+ u8 glow = 0;
if (lua_gettop(L) > 1) //deprecated
{
+ log_deprecated(L,"Deprecated add_particlespawner call with individual parameters instead of definition");
amount = luaL_checknumber(L, 1);
time = luaL_checknumber(L, 2);
minpos = check_v3f(L, 3);
maxexptime = luaL_checknumber(L, 10);
minsize = luaL_checknumber(L, 11);
maxsize = luaL_checknumber(L, 12);
- collisiondetection = lua_toboolean(L, 13);
+ collisiondetection = readParam<bool>(L, 13);
texture = luaL_checkstring(L, 14);
if (lua_gettop(L) == 15) // only spawn for a single player
playername = luaL_checkstring(L, 15);
}
else if (lua_istable(L, 1))
{
- int table = lua_gettop(L);
- lua_pushnil(L);
- while (lua_next(L, table) != 0)
- {
- const char *key = lua_tostring(L, -2);
- if(strcmp(key,"amount")==0){
- amount=luaL_checknumber(L, -1);
- }else if(strcmp(key,"time")==0){
- time=luaL_checknumber(L, -1);
- }else if(strcmp(key,"minpos")==0){
- minpos=check_v3f(L, -1);
- }else if(strcmp(key,"maxpos")==0){
- maxpos=check_v3f(L, -1);
- }else if(strcmp(key,"minvel")==0){
- minvel=check_v3f(L, -1);
- }else if(strcmp(key,"maxvel")==0){
- maxvel=check_v3f(L, -1);
- }else if(strcmp(key,"minacc")==0){
- minacc=check_v3f(L, -1);
- }else if(strcmp(key,"maxacc")==0){
- maxacc=check_v3f(L, -1);
- }else if(strcmp(key,"minexptime")==0){
- minexptime=luaL_checknumber(L, -1);
- }else if(strcmp(key,"maxexptime")==0){
- maxexptime=luaL_checknumber(L, -1);
- }else if(strcmp(key,"minsize")==0){
- minsize=luaL_checknumber(L, -1);
- }else if(strcmp(key,"maxsize")==0){
- maxsize=luaL_checknumber(L, -1);
- }else if(strcmp(key,"collisiondetection")==0){
- collisiondetection=lua_toboolean(L, -1);
- }else if(strcmp(key,"vertical")==0){
- vertical=lua_toboolean(L, -1);
- }else if(strcmp(key,"texture")==0){
- texture=luaL_checkstring(L, -1);
- }else if(strcmp(key,"playername")==0){
- playername=luaL_checkstring(L, -1);
- }
+ amount = getintfield_default(L, 1, "amount", amount);
+ time = getfloatfield_default(L, 1, "time", time);
+
+ lua_getfield(L, 1, "minpos");
+ minpos = lua_istable(L, -1) ? check_v3f(L, -1) : minpos;
+ lua_pop(L, 1);
+
+ lua_getfield(L, 1, "maxpos");
+ maxpos = lua_istable(L, -1) ? check_v3f(L, -1) : maxpos;
+ lua_pop(L, 1);
+
+ lua_getfield(L, 1, "minvel");
+ minvel = lua_istable(L, -1) ? check_v3f(L, -1) : minvel;
+ lua_pop(L, 1);
+
+ lua_getfield(L, 1, "maxvel");
+ maxvel = lua_istable(L, -1) ? check_v3f(L, -1) : maxvel;
+ lua_pop(L, 1);
+
+ lua_getfield(L, 1, "minacc");
+ minacc = lua_istable(L, -1) ? check_v3f(L, -1) : minacc;
+ lua_pop(L, 1);
+
+ lua_getfield(L, 1, "maxacc");
+ maxacc = lua_istable(L, -1) ? check_v3f(L, -1) : maxacc;
+ lua_pop(L, 1);
+
+ minexptime = getfloatfield_default(L, 1, "minexptime", minexptime);
+ maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
+ minsize = getfloatfield_default(L, 1, "minsize", minsize);
+ maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
+ collisiondetection = getboolfield_default(L, 1,
+ "collisiondetection", collisiondetection);
+ collision_removal = getboolfield_default(L, 1,
+ "collision_removal", collision_removal);
+ object_collision = getboolfield_default(L, 1,
+ "object_collision", object_collision);
+
+ lua_getfield(L, 1, "animation");
+ animation = read_animation_definition(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, 1, "attached");
+ if (!lua_isnil(L, -1)) {
+ ObjectRef *ref = ObjectRef::checkobject(L, -1);
lua_pop(L, 1);
+ attached = ObjectRef::getobject(ref);
}
+
+ vertical = getboolfield_default(L, 1, "vertical", vertical);
+ texture = getstringfield_default(L, 1, "texture", "");
+ playername = getstringfield_default(L, 1, "playername", "");
+ glow = getintfield_default(L, 1, "glow", 0);
}
- if (strcmp(playername, "")==0) //spawn for all players
- {
- u32 id = getServer(L)->addParticleSpawnerAll( amount, time,
- minpos, maxpos,
- minvel, maxvel,
- minacc, maxacc,
- minexptime, maxexptime,
- minsize, maxsize,
- collisiondetection,
- vertical,
- texture);
- lua_pushnumber(L, id);
- }
- else
- {
- u32 id = getServer(L)->addParticleSpawner(playername,
- amount, time,
- minpos, maxpos,
- minvel, maxvel,
- minacc, maxacc,
- minexptime, maxexptime,
- minsize, maxsize,
- collisiondetection,
- vertical,
- texture);
- lua_pushnumber(L, id);
- }
+
+ u32 id = getServer(L)->addParticleSpawner(amount, time,
+ minpos, maxpos,
+ minvel, maxvel,
+ minacc, maxacc,
+ minexptime, maxexptime,
+ minsize, maxsize,
+ collisiondetection,
+ collision_removal,
+ object_collision,
+ attached,
+ vertical,
+ texture, playername,
+ animation, glow);
+ lua_pushnumber(L, id);
+
return 1;
}
// player (string) is optional
int ModApiParticles::l_delete_particlespawner(lua_State *L)
{
+ MAP_LOCK_REQUIRED;
+
// Get parameters
u32 id = luaL_checknumber(L, 1);
-
- if (lua_gettop(L) == 2) // only delete for one player
- {
- const char *playername = luaL_checkstring(L, 2);
- getServer(L)->deleteParticleSpawner(playername, id);
- }
- else // delete for all players
- {
- getServer(L)->deleteParticleSpawnerAll(id);
+ std::string playername;
+ if (lua_gettop(L) == 2) {
+ playername = luaL_checkstring(L, 2);
}
+
+ getServer(L)->deleteParticleSpawner(playername, id);
return 1;
}