]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/script/lua_api/l_particles.cpp
Attachments: Fix interpolation from (0,0,0) after detach
[dragonfireclient.git] / src / script / lua_api / l_particles.cpp
index 088eba06e7a6d53d0140754047d4939d578a10fe..340903ebf69b69d26f0d0213d4be497858a6b829 100644 (file)
@@ -18,82 +18,107 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "lua_api/l_particles.h"
+#include "lua_api/l_object.h"
 #include "lua_api/l_internal.h"
 #include "common/c_converter.h"
+#include "common/c_content.h"
 #include "server.h"
+#include "client/particles.h"
 
 // add_particle({pos=, velocity=, acceleration=, expirationtime=,
-//             size=, collisiondetection=, vertical=, texture=, player=})
+//     size=, collisiondetection=, collision_removal=, object_collision=,
+//     vertical=, texture=, player=})
 // pos/velocity/acceleration = {x=num, y=num, z=num}
 // expirationtime = num (seconds)
 // size = num
 // collisiondetection = bool
+// collision_removal = bool
+// object_collision = bool
 // vertical = bool
 // texture = e.g."default_wood.png"
+// animation = TileAnimation definition
+// glow = num
 int ModApiParticles::l_add_particle(lua_State *L)
 {
+       MAP_LOCK_REQUIRED;
+
        // Get parameters
        v3f pos, vel, acc;
-           pos= vel= acc= v3f(0, 0, 0);
        float expirationtime, size;
-             expirationtime= size= 1;
-       bool collisiondetection, vertical;
-            collisiondetection= vertical= false;
-       std::string texture = "";
-       const char *playername = "";
+       expirationtime = size = 1;
+       bool collisiondetection, vertical, collision_removal, object_collision;
+       collisiondetection = vertical = collision_removal = object_collision = false;
+       struct TileAnimationParams animation;
+       animation.type = TAT_NONE;
+       std::string texture;
+       std::string playername;
+       u8 glow = 0;
 
        if (lua_gettop(L) > 1) // deprecated
        {
+               log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
                pos = check_v3f(L, 1);
                vel = check_v3f(L, 2);
                acc = check_v3f(L, 3);
                expirationtime = luaL_checknumber(L, 4);
                size = luaL_checknumber(L, 5);
-               collisiondetection = lua_toboolean(L, 6);
+               collisiondetection = readParam<bool>(L, 6);
                texture = luaL_checkstring(L, 7);
                if (lua_gettop(L) == 8) // only spawn for a single player
                        playername = luaL_checkstring(L, 8);
        }
        else if (lua_istable(L, 1))
        {
-               int table = lua_gettop(L);
-               lua_pushnil(L);
-               while (lua_next(L, table) != 0)
-               {
-                       const char *key = lua_tostring(L, -2);
-                                 if(strcmp(key,"pos")==0){
-                                       pos=check_v3f(L, -1);
-                       }else if(strcmp(key,"vel")==0){
-                                       vel=check_v3f(L, -1);
-                       }else if(strcmp(key,"acc")==0){
-                                       acc=check_v3f(L, -1);
-                       }else if(strcmp(key,"expirationtime")==0){
-                                       expirationtime=luaL_checknumber(L, -1);
-                       }else if(strcmp(key,"size")==0){
-                                       size=luaL_checknumber(L, -1);
-                       }else if(strcmp(key,"collisiondetection")==0){
-                                       collisiondetection=lua_toboolean(L, -1);
-                       }else if(strcmp(key,"vertical")==0){
-                                       vertical=lua_toboolean(L, -1);
-                       }else if(strcmp(key,"texture")==0){
-                                       texture=luaL_checkstring(L, -1);
-                       }else if(strcmp(key,"playername")==0){
-                                       playername=luaL_checkstring(L, -1);
-                       }
-                       lua_pop(L, 1);
+               lua_getfield(L, 1, "pos");
+               pos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f();
+               lua_pop(L, 1);
+
+               lua_getfield(L, 1, "vel");
+               if (lua_istable(L, -1)) {
+                       vel = check_v3f(L, -1);
+                       log_deprecated(L, "The use of vel is deprecated. "
+                               "Use velocity instead");
                }
+               lua_pop(L, 1);
+
+               lua_getfield(L, 1, "velocity");
+               vel = lua_istable(L, -1) ? check_v3f(L, -1) : vel;
+               lua_pop(L, 1);
+
+               lua_getfield(L, 1, "acc");
+               if (lua_istable(L, -1)) {
+                       acc = check_v3f(L, -1);
+                       log_deprecated(L, "The use of acc is deprecated. "
+                               "Use acceleration instead");
+               }
+               lua_pop(L, 1);
+
+               lua_getfield(L, 1, "acceleration");
+               acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc;
+               lua_pop(L, 1);
+
+               expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
+               size = getfloatfield_default(L, 1, "size", 1);
+               collisiondetection = getboolfield_default(L, 1,
+                       "collisiondetection", collisiondetection);
+               collision_removal = getboolfield_default(L, 1,
+                       "collision_removal", collision_removal);
+               object_collision = getboolfield_default(L, 1,
+                       "object_collision", object_collision);
+               vertical = getboolfield_default(L, 1, "vertical", vertical);
+
+               lua_getfield(L, 1, "animation");
+               animation = read_animation_definition(L, -1);
+               lua_pop(L, 1);
+
+               texture = getstringfield_default(L, 1, "texture", "");
+               playername = getstringfield_default(L, 1, "playername", "");
+
+               glow = getintfield_default(L, 1, "glow", 0);
        }
-       if (strcmp(playername, "")==0) // spawn for all players
-       {
-               getServer(L)->spawnParticleAll(pos, vel, acc,
-                       expirationtime, size, collisiondetection, vertical, texture);
-       }
-       else
-       {
-               getServer(L)->spawnParticle(playername,
-                       pos, vel, acc, expirationtime,
-                       size, collisiondetection, vertical, texture);
-       }
+       getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
+                       collisiondetection, collision_removal, object_collision, vertical,
+                       texture, animation, glow);
        return 1;
 }
 
@@ -104,6 +129,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
 //                             minexptime=, maxexptime=,
 //                             minsize=, maxsize=,
 //                             collisiondetection=,
+//                             collision_removal=,
+//                             object_collision=,
 //                             vertical=,
 //                             texture=,
 //                             player=})
@@ -111,23 +138,33 @@ int ModApiParticles::l_add_particle(lua_State *L)
 // minexptime/maxexptime = num (seconds)
 // minsize/maxsize = num
 // collisiondetection = bool
+// collision_removal = bool
+// object_collision = bool
 // vertical = bool
 // texture = e.g."default_wood.png"
+// animation = TileAnimation definition
+// glow = num
 int ModApiParticles::l_add_particlespawner(lua_State *L)
 {
+       MAP_LOCK_REQUIRED;
+
        // Get parameters
        u16 amount = 1;
        v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
-           minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
        float time, minexptime, maxexptime, minsize, maxsize;
-             time= minexptime= maxexptime= minsize= maxsize= 1;
-       bool collisiondetection, vertical;
-            collisiondetection= vertical= false;
-       std::string texture = "";
-       const char *playername = "";
+       time = minexptime = maxexptime = minsize = maxsize = 1;
+       bool collisiondetection, vertical, collision_removal, object_collision;
+       collisiondetection = vertical = collision_removal = object_collision = false;
+       struct TileAnimationParams animation;
+       animation.type = TAT_NONE;
+       ServerActiveObject *attached = NULL;
+       std::string texture;
+       std::string playername;
+       u8 glow = 0;
 
        if (lua_gettop(L) > 1) //deprecated
        {
+               log_deprecated(L,"Deprecated add_particlespawner call with individual parameters instead of definition");
                amount = luaL_checknumber(L, 1);
                time = luaL_checknumber(L, 2);
                minpos = check_v3f(L, 3);
@@ -140,81 +177,83 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
                maxexptime = luaL_checknumber(L, 10);
                minsize = luaL_checknumber(L, 11);
                maxsize = luaL_checknumber(L, 12);
-               collisiondetection = lua_toboolean(L, 13);
+               collisiondetection = readParam<bool>(L, 13);
                texture = luaL_checkstring(L, 14);
                if (lua_gettop(L) == 15) // only spawn for a single player
                        playername = luaL_checkstring(L, 15);
        }
        else if (lua_istable(L, 1))
        {
-               int table = lua_gettop(L);
-               lua_pushnil(L);
-               while (lua_next(L, table) != 0)
-               {
-                       const char *key = lua_tostring(L, -2);
-                             if(strcmp(key,"amount")==0){
-                                       amount=luaL_checknumber(L, -1);
-                       }else if(strcmp(key,"time")==0){
-                                       time=luaL_checknumber(L, -1);
-                       }else if(strcmp(key,"minpos")==0){
-                                       minpos=check_v3f(L, -1);
-                       }else if(strcmp(key,"maxpos")==0){
-                                       maxpos=check_v3f(L, -1);
-                       }else if(strcmp(key,"minvel")==0){
-                                       minvel=check_v3f(L, -1);
-                       }else if(strcmp(key,"maxvel")==0){
-                                       maxvel=check_v3f(L, -1);
-                       }else if(strcmp(key,"minacc")==0){
-                                       minacc=check_v3f(L, -1);
-                       }else if(strcmp(key,"maxacc")==0){
-                                       maxacc=check_v3f(L, -1);
-                       }else if(strcmp(key,"minexptime")==0){
-                                       minexptime=luaL_checknumber(L, -1);
-                       }else if(strcmp(key,"maxexptime")==0){
-                                       maxexptime=luaL_checknumber(L, -1);
-                       }else if(strcmp(key,"minsize")==0){
-                                       minsize=luaL_checknumber(L, -1);
-                       }else if(strcmp(key,"maxsize")==0){
-                                       maxsize=luaL_checknumber(L, -1);
-                       }else if(strcmp(key,"collisiondetection")==0){
-                                       collisiondetection=lua_toboolean(L, -1);
-                       }else if(strcmp(key,"vertical")==0){
-                                       vertical=lua_toboolean(L, -1);
-                       }else if(strcmp(key,"texture")==0){
-                                       texture=luaL_checkstring(L, -1);
-                       }else if(strcmp(key,"playername")==0){
-                                       playername=luaL_checkstring(L, -1);
-                       }
+               amount = getintfield_default(L, 1, "amount", amount);
+               time = getfloatfield_default(L, 1, "time", time);
+
+               lua_getfield(L, 1, "minpos");
+               minpos = lua_istable(L, -1) ? check_v3f(L, -1) : minpos;
+               lua_pop(L, 1);
+
+               lua_getfield(L, 1, "maxpos");
+               maxpos = lua_istable(L, -1) ? check_v3f(L, -1) : maxpos;
+               lua_pop(L, 1);
+
+               lua_getfield(L, 1, "minvel");
+               minvel = lua_istable(L, -1) ? check_v3f(L, -1) : minvel;
+               lua_pop(L, 1);
+
+               lua_getfield(L, 1, "maxvel");
+               maxvel = lua_istable(L, -1) ? check_v3f(L, -1) : maxvel;
+               lua_pop(L, 1);
+
+               lua_getfield(L, 1, "minacc");
+               minacc = lua_istable(L, -1) ? check_v3f(L, -1) : minacc;
+               lua_pop(L, 1);
+
+               lua_getfield(L, 1, "maxacc");
+               maxacc = lua_istable(L, -1) ? check_v3f(L, -1) : maxacc;
+               lua_pop(L, 1);
+
+               minexptime = getfloatfield_default(L, 1, "minexptime", minexptime);
+               maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
+               minsize = getfloatfield_default(L, 1, "minsize", minsize);
+               maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
+               collisiondetection = getboolfield_default(L, 1,
+                       "collisiondetection", collisiondetection);
+               collision_removal = getboolfield_default(L, 1,
+                       "collision_removal", collision_removal);
+               object_collision = getboolfield_default(L, 1,
+                       "object_collision", object_collision);
+
+               lua_getfield(L, 1, "animation");
+               animation = read_animation_definition(L, -1);
+               lua_pop(L, 1);
+
+               lua_getfield(L, 1, "attached");
+               if (!lua_isnil(L, -1)) {
+                       ObjectRef *ref = ObjectRef::checkobject(L, -1);
                        lua_pop(L, 1);
+                       attached = ObjectRef::getobject(ref);
                }
+
+               vertical = getboolfield_default(L, 1, "vertical", vertical);
+               texture = getstringfield_default(L, 1, "texture", "");
+               playername = getstringfield_default(L, 1, "playername", "");
+               glow = getintfield_default(L, 1, "glow", 0);
        }
-       if (strcmp(playername, "")==0) //spawn for all players
-       {
-               u32 id = getServer(L)->addParticleSpawnerAll(   amount, time,
-                                                       minpos, maxpos,
-                                                       minvel, maxvel,
-                                                       minacc, maxacc,
-                                                       minexptime, maxexptime,
-                                                       minsize, maxsize,
-                                                       collisiondetection,
-                                                       vertical,
-                                                       texture);
-               lua_pushnumber(L, id);
-       }
-       else
-       {
-               u32 id = getServer(L)->addParticleSpawner(playername,
-                                                       amount, time,
-                                                       minpos, maxpos,
-                                                       minvel, maxvel,
-                                                       minacc, maxacc,
-                                                       minexptime, maxexptime,
-                                                       minsize, maxsize,
-                                                       collisiondetection,
-                                                       vertical,
-                                                       texture);
-               lua_pushnumber(L, id);
-       }
+
+       u32 id = getServer(L)->addParticleSpawner(amount, time,
+                       minpos, maxpos,
+                       minvel, maxvel,
+                       minacc, maxacc,
+                       minexptime, maxexptime,
+                       minsize, maxsize,
+                       collisiondetection,
+                       collision_removal,
+                       object_collision,
+                       attached,
+                       vertical,
+                       texture, playername,
+                       animation, glow);
+       lua_pushnumber(L, id);
+
        return 1;
 }
 
@@ -222,18 +261,16 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
 // player (string) is optional
 int ModApiParticles::l_delete_particlespawner(lua_State *L)
 {
+       MAP_LOCK_REQUIRED;
+
        // Get parameters
        u32 id = luaL_checknumber(L, 1);
-
-       if (lua_gettop(L) == 2) // only delete for one player
-       {
-               const char *playername = luaL_checkstring(L, 2);
-               getServer(L)->deleteParticleSpawner(playername, id);
-       }
-       else // delete for all players
-       {
-               getServer(L)->deleteParticleSpawnerAll(id);
+       std::string playername;
+       if (lua_gettop(L) == 2) {
+               playername = luaL_checkstring(L, 2);
        }
+
+       getServer(L)->deleteParticleSpawner(playername, id);
        return 1;
 }