// set_look_yaw(self, radians)
static int l_set_look_yaw(lua_State *L);
+ // set_breath(self, breath)
+ static int l_set_breath(lua_State *L);
+
+ // get_breath(self, breath)
+ static int l_get_breath(lua_State *L);
+
// set_inventory_formspec(self, formspec)
static int l_set_inventory_formspec(lua_State *L);
// hud_set_flags(self, flags)
static int l_hud_set_flags(lua_State *L);
+ // hud_set_hotbar_itemcount(self, hotbar_itemcount)
+ static int l_hud_set_hotbar_itemcount(lua_State *L);
+
public:
ObjectRef(ServerActiveObject *object);