ObjectRef *puncher_ref = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
ServerActiveObject *puncher = getobject(puncher_ref);
- if (co == NULL) return 0;
- if (puncher == NULL) return 0;
+ if (!co || !puncher)
+ return 0;
v3f dir;
if (lua_type(L, 5) != LUA_TTABLE)
dir = co->getBasePosition() - puncher->getBasePosition();
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
dir.normalize();
- s16 src_original_hp = co->getHP();
- s16 dst_origin_hp = puncher->getHP();
+ u16 src_original_hp = co->getHP();
+ u16 dst_origin_hp = puncher->getHP();
// Do it
co->punch(dir, &toolcap, puncher, time_from_last_punch);
// If the punched is a player, and its HP changed
if (src_original_hp != co->getHP() &&
co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
+ getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co,
+ PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
}
// If the puncher is a player, and its HP changed
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
+ if (reason.hasLuaReference())
+ luaL_unref(L, LUA_REGISTRYINDEX, reason.lua_reference);
+
// Return
return 0;
}
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
+ if (!co)
+ return 0;
+
lua_pushstring(L, co->getWieldList().c_str());
return 1;
}
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
+ if (!co)
+ return 0;
+
lua_pushinteger(L, co->getWieldIndex() + 1);
return 1;
}
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if (co == NULL) {
+ if (!co) {
// Empty ItemStack
LuaItemStack::create(L, ItemStack());
return 1;
}
- // Do it
+
LuaItemStack::create(L, co->getWieldedItem());
return 1;
}
return 2;
}
+// send_mapblock(self, pos)
+int ObjectRef::l_send_mapblock(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+ v3s16 p = read_v3s16(L, 2);
+
+ session_t peer_id = player->getPeerId();
+ bool r = getServer(L)->SendBlock(peer_id, p);
+
+ lua_pushboolean(L, r);
+ return 1;
+}
+
// set_animation_frame_speed(self, frame_speed)
int ObjectRef::l_set_animation_frame_speed(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
+ if (!co)
+ return 0;
+
ObjectProperties *prop = co->accessObjectProperties();
if (!prop)
return 0;
- read_object_properties(L, 2, prop, getServer(L)->idef());
- if (prop->hp_max < co->getHP()) {
- PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
- co->setHP(prop->hp_max, reason);
- if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
- getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
- }
+
+ read_object_properties(L, 2, co, prop, getServer(L)->idef());
co->notifyObjectPropertiesModified();
return 0;
}
return 1;
}
+// add_player_velocity(self, {x=num, y=num, z=num})
+int ObjectRef::l_add_player_velocity(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ v3f vel = checkFloatPos(L, 2);
+
+ RemotePlayer *player = getplayer(ref);
+ PlayerSAO *co = getplayersao(ref);
+ if (!player || !co)
+ return 0;
+
+ session_t peer_id = player->getPeerId();
+ if (peer_id == PEER_ID_INEXISTENT)
+ return 0;
+ // Do it
+ co->setMaxSpeedOverride(vel);
+ getServer(L)->SendPlayerSpeed(peer_id, vel);
+ return 0;
+}
+
// get_look_dir(self)
int ObjectRef::l_get_look_dir(lua_State *L)
{
// set_attribute(self, attribute, value)
int ObjectRef::l_set_attribute(lua_State *L)
{
+ log_deprecated(L,
+ "Deprecated call to set_attribute, use MetaDataRef methods instead.");
+
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if (co == NULL)
// get_attribute(self, attribute)
int ObjectRef::l_get_attribute(lua_State *L)
{
+ log_deprecated(L,
+ "Deprecated call to get_attribute, use MetaDataRef methods instead.");
+
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if (co == NULL)
luamethod(ObjectRef, is_player_connected),
luamethod(ObjectRef, get_player_name),
luamethod(ObjectRef, get_player_velocity),
+ luamethod(ObjectRef, add_player_velocity),
luamethod(ObjectRef, get_look_dir),
luamethod(ObjectRef, get_look_pitch),
luamethod(ObjectRef, get_look_yaw),
luamethod(ObjectRef, get_local_animation),
luamethod(ObjectRef, set_eye_offset),
luamethod(ObjectRef, get_eye_offset),
+ luamethod(ObjectRef, send_mapblock),
{0,0}
};