#include "log.h"
#include "tool.h"
#include "serverobject.h"
-#include "content_object.h"
#include "content_sao.h"
#include "server.h"
#include "hud.h"
-
+#include "scripting_server.h"
struct EnumString es_HudElementType[] =
{
{HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
{HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
{HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
+ {HUD_FLAG_MINIMAP_VISIBLE, "minimap"},
{0, NULL},
};
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
- if(!ud) luaL_typerror(L, narg, className);
+ if (!ud) luaL_typerror(L, narg, className);
return *(ObjectRef**)ud; // unbox pointer
}
LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
{
ServerActiveObject *obj = getobject(ref);
- if(obj == NULL)
+ if (obj == NULL)
return NULL;
- if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
+ if (obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
return NULL;
return (LuaEntitySAO*)obj;
}
PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
{
ServerActiveObject *obj = getobject(ref);
- if(obj == NULL)
+ if (obj == NULL)
return NULL;
- if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
+ if (obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
return NULL;
return (PlayerSAO*)obj;
}
-Player* ObjectRef::getplayer(ObjectRef *ref)
+RemotePlayer *ObjectRef::getplayer(ObjectRef *ref)
{
PlayerSAO *playersao = getplayersao(ref);
- if(playersao == NULL)
+ if (playersao == NULL)
return NULL;
return playersao->getPlayer();
}
// remove(self)
int ObjectRef::l_remove(lua_State *L)
{
- NO_MAP_LOCK_REQUIRED;
+ GET_ENV_PTR;
+
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL)
+ return 0;
+ if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
+ return 0;
+
+ const std::unordered_set<int> &child_ids = co->getAttachmentChildIds();
+ std::unordered_set<int>::const_iterator it;
+ for (it = child_ids.begin(); it != child_ids.end(); ++it) {
+ // Child can be NULL if it was deleted earlier
+ if (ServerActiveObject *child = env->getActiveObject(*it))
+ child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
+ }
+
verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
co->m_removed = true;
return 0;
}
-// getpos(self)
+// get_pos(self)
// returns: {x=num, y=num, z=num}
-int ObjectRef::l_getpos(lua_State *L)
+int ObjectRef::l_get_pos(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
v3f pos = co->getBasePosition() / BS;
lua_newtable(L);
lua_pushnumber(L, pos.X);
return 1;
}
-// setpos(self, pos)
-int ObjectRef::l_setpos(lua_State *L)
+// set_pos(self, pos)
+int ObjectRef::l_set_pos(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
//LuaEntitySAO *co = getluaobject(ref);
ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// pos
v3f pos = checkFloatPos(L, 2);
// Do it
return 0;
}
-// moveto(self, pos, continuous=false)
-int ObjectRef::l_moveto(lua_State *L)
+// move_to(self, pos, continuous=false)
+int ObjectRef::l_move_to(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
//LuaEntitySAO *co = getluaobject(ref);
ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// pos
v3f pos = checkFloatPos(L, 2);
// continuous
ObjectRef *puncher_ref = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
ServerActiveObject *puncher = getobject(puncher_ref);
- if(co == NULL) return 0;
- if(puncher == NULL) return 0;
+ if (co == NULL) return 0;
+ if (puncher == NULL) return 0;
v3f dir;
- if(lua_type(L, 5) != LUA_TTABLE)
+ if (lua_type(L, 5) != LUA_TTABLE)
dir = co->getBasePosition() - puncher->getBasePosition();
else
dir = read_v3f(L, 5);
float time_from_last_punch = 1000000;
- if(lua_isnumber(L, 3))
+ if (lua_isnumber(L, 3))
time_from_last_punch = lua_tonumber(L, 3);
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
dir.normalize();
+
+ s16 src_original_hp = co->getHP();
+ s16 dst_origin_hp = puncher->getHP();
+
// Do it
co->punch(dir, &toolcap, puncher, time_from_last_punch);
+
+ // If the punched is a player, and its HP changed
+ if (src_original_hp != co->getHP() &&
+ co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
+ }
+
+ // If the puncher is a player, and its HP changed
+ if (dst_origin_hp != puncher->getHP() &&
+ puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher);
+ }
return 0;
}
ObjectRef *ref2 = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
ServerActiveObject *co2 = getobject(ref2);
- if(co == NULL) return 0;
- if(co2 == NULL) return 0;
+ if (co == NULL) return 0;
+ if (co2 == NULL) return 0;
// Do it
co->rightClick(co2);
return 0;
ObjectRef *ref = checkobject(L, 1);
luaL_checknumber(L, 2);
ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
int hp = lua_tonumber(L, 2);
/*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
<<" hp="<<hp<<std::endl;*/
// Do it
co->setHP(hp);
+ if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
+ getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
+
// Return
return 0;
}
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if(co == NULL){
+ if (co == NULL) {
// Default hp is 1
lua_pushnumber(L, 1);
return 1;
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// Do it
InventoryLocation loc = co->getInventoryLocation();
- if(getServer(L)->getInventory(loc) != NULL)
+ if (getServer(L)->getInventory(loc) != NULL)
InvRef::create(L, loc);
else
lua_pushnil(L); // An object may have no inventory (nil)
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// Do it
lua_pushstring(L, co->getWieldList().c_str());
return 1;
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// Do it
lua_pushinteger(L, co->getWieldIndex() + 1);
return 1;
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if(co == NULL){
+ if (co == NULL) {
// Empty ItemStack
LuaItemStack::create(L, ItemStack());
return 1;
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// Do it
- ItemStack item = read_item(L, 2, getServer(L));
+ ItemStack item = read_item(L, 2, getServer(L)->idef());
bool success = co->setWieldedItem(item);
+ if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ getServer(L)->SendInventory(((PlayerSAO*)co));
+ }
lua_pushboolean(L, success);
return 1;
}
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// Do it
ItemGroupList groups;
read_groups(L, 2, groups);
return 0;
}
+// get_armor_groups(self)
+int ObjectRef::l_get_armor_groups(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if (co == NULL)
+ return 0;
+ // Do it
+ push_groups(L, co->getArmorGroups());
+ return 1;
+}
+
// set_physics_override(self, physics_override_speed, physics_override_jump,
-// physics_override_gravity, sneak, sneak_glitch)
+// physics_override_gravity, sneak, sneak_glitch, new_move)
int ObjectRef::l_set_physics_override(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
PlayerSAO *co = (PlayerSAO *) getobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// Do it
if (lua_istable(L, 2)) {
- co->m_physics_override_speed = getfloatfield_default(L, 2, "speed", co->m_physics_override_speed);
- co->m_physics_override_jump = getfloatfield_default(L, 2, "jump", co->m_physics_override_jump);
- co->m_physics_override_gravity = getfloatfield_default(L, 2, "gravity", co->m_physics_override_gravity);
- co->m_physics_override_sneak = getboolfield_default(L, 2, "sneak", co->m_physics_override_sneak);
- co->m_physics_override_sneak_glitch = getboolfield_default(L, 2, "sneak_glitch", co->m_physics_override_sneak_glitch);
+ co->m_physics_override_speed = getfloatfield_default(
+ L, 2, "speed", co->m_physics_override_speed);
+ co->m_physics_override_jump = getfloatfield_default(
+ L, 2, "jump", co->m_physics_override_jump);
+ co->m_physics_override_gravity = getfloatfield_default(
+ L, 2, "gravity", co->m_physics_override_gravity);
+ co->m_physics_override_sneak = getboolfield_default(
+ L, 2, "sneak", co->m_physics_override_sneak);
+ co->m_physics_override_sneak_glitch = getboolfield_default(
+ L, 2, "sneak_glitch", co->m_physics_override_sneak_glitch);
+ co->m_physics_override_new_move = getboolfield_default(
+ L, 2, "new_move", co->m_physics_override_new_move);
co->m_physics_override_sent = false;
} else {
// old, non-table format
- if(!lua_isnil(L, 2)){
+ if (!lua_isnil(L, 2)) {
co->m_physics_override_speed = lua_tonumber(L, 2);
co->m_physics_override_sent = false;
}
- if(!lua_isnil(L, 3)){
+ if (!lua_isnil(L, 3)) {
co->m_physics_override_jump = lua_tonumber(L, 3);
co->m_physics_override_sent = false;
}
- if(!lua_isnil(L, 4)){
+ if (!lua_isnil(L, 4)) {
co->m_physics_override_gravity = lua_tonumber(L, 4);
co->m_physics_override_sent = false;
}
return 0;
}
-// set_animation(self, frame_range, frame_speed, frame_blend)
+// get_physics_override(self)
+int ObjectRef::l_get_physics_override(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO *co = (PlayerSAO *)getobject(ref);
+ if (co == NULL)
+ return 0;
+ // Do it
+ lua_newtable(L);
+ lua_pushnumber(L, co->m_physics_override_speed);
+ lua_setfield(L, -2, "speed");
+ lua_pushnumber(L, co->m_physics_override_jump);
+ lua_setfield(L, -2, "jump");
+ lua_pushnumber(L, co->m_physics_override_gravity);
+ lua_setfield(L, -2, "gravity");
+ lua_pushboolean(L, co->m_physics_override_sneak);
+ lua_setfield(L, -2, "sneak");
+ lua_pushboolean(L, co->m_physics_override_sneak_glitch);
+ lua_setfield(L, -2, "sneak_glitch");
+ lua_pushboolean(L, co->m_physics_override_new_move);
+ lua_setfield(L, -2, "new_move");
+ return 1;
+}
+
+// set_animation(self, frame_range, frame_speed, frame_blend, frame_loop)
int ObjectRef::l_set_animation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// Do it
v2f frames = v2f(1, 1);
- if(!lua_isnil(L, 2))
+ if (!lua_isnil(L, 2))
frames = read_v2f(L, 2);
float frame_speed = 15;
- if(!lua_isnil(L, 3))
+ if (!lua_isnil(L, 3))
frame_speed = lua_tonumber(L, 3);
float frame_blend = 0;
- if(!lua_isnil(L, 4))
+ if (!lua_isnil(L, 4))
frame_blend = lua_tonumber(L, 4);
- co->setAnimation(frames, frame_speed, frame_blend);
+ bool frame_loop = true;
+ if (lua_isboolean(L, 5))
+ frame_loop = lua_toboolean(L, 5);
+ co->setAnimation(frames, frame_speed, frame_blend, frame_loop);
+ return 0;
+}
+
+// get_animation(self)
+int ObjectRef::l_get_animation(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if (co == NULL)
+ return 0;
+ // Do it
+ v2f frames = v2f(1,1);
+ float frame_speed = 15;
+ float frame_blend = 0;
+ bool frame_loop = true;
+ co->getAnimation(&frames, &frame_speed, &frame_blend, &frame_loop);
+
+ push_v2f(L, frames);
+ lua_pushnumber(L, frame_speed);
+ lua_pushnumber(L, frame_blend);
+ lua_pushboolean(L, frame_loop);
+ return 4;
+}
+
+// set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
+int ObjectRef::l_set_local_animation(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+ // Do it
+ v2s32 frames[4];
+ for (int i=0;i<4;i++) {
+ if (!lua_isnil(L, 2+1))
+ frames[i] = read_v2s32(L, 2+i);
+ }
+ float frame_speed = 30;
+ if (!lua_isnil(L, 6))
+ frame_speed = lua_tonumber(L, 6);
+
+ if (!getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed))
+ return 0;
+
+ lua_pushboolean(L, true);
return 0;
}
+// get_local_animation(self)
+int ObjectRef::l_get_local_animation(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ v2s32 frames[4];
+ float frame_speed;
+ player->getLocalAnimations(frames, &frame_speed);
+
+ for (int i = 0; i < 4; i++) {
+ push_v2s32(L, frames[i]);
+ }
+
+ lua_pushnumber(L, frame_speed);
+ return 5;
+}
+
+// set_eye_offset(self, v3f first pv, v3f third pv)
+int ObjectRef::l_set_eye_offset(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+ // Do it
+ v3f offset_first = v3f(0, 0, 0);
+ v3f offset_third = v3f(0, 0, 0);
+
+ if (!lua_isnil(L, 2))
+ offset_first = read_v3f(L, 2);
+ if (!lua_isnil(L, 3))
+ offset_third = read_v3f(L, 3);
+
+ // Prevent abuse of offset values (keep player always visible)
+ offset_third.X = rangelim(offset_third.X,-10,10);
+ offset_third.Z = rangelim(offset_third.Z,-5,5);
+ /* TODO: if possible: improve the camera colision detetion to allow Y <= -1.5) */
+ offset_third.Y = rangelim(offset_third.Y,-10,15); //1.5*BS
+
+ if (!getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third))
+ return 0;
+
+ lua_pushboolean(L, true);
+ return 0;
+}
+
+// get_eye_offset(self)
+int ObjectRef::l_get_eye_offset(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+ // Do it
+ push_v3f(L, player->eye_offset_first);
+ push_v3f(L, player->eye_offset_third);
+ return 2;
+}
+
// set_bone_position(self, std::string bone, v3f position, v3f rotation)
int ObjectRef::l_set_bone_position(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// Do it
std::string bone = "";
- if(!lua_isnil(L, 2))
+ if (!lua_isnil(L, 2))
bone = lua_tostring(L, 2);
v3f position = v3f(0, 0, 0);
- if(!lua_isnil(L, 3))
- position = read_v3f(L, 3);
+ if (!lua_isnil(L, 3))
+ position = check_v3f(L, 3);
v3f rotation = v3f(0, 0, 0);
- if(!lua_isnil(L, 4))
- rotation = read_v3f(L, 4);
+ if (!lua_isnil(L, 4))
+ rotation = check_v3f(L, 4);
co->setBonePosition(bone, position, rotation);
return 0;
}
+// get_bone_position(self, bone)
+int ObjectRef::l_get_bone_position(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if (co == NULL)
+ return 0;
+ // Do it
+ std::string bone = "";
+ if (!lua_isnil(L, 2))
+ bone = lua_tostring(L, 2);
+
+ v3f position = v3f(0, 0, 0);
+ v3f rotation = v3f(0, 0, 0);
+ co->getBonePosition(bone, &position, &rotation);
+
+ push_v3f(L, position);
+ push_v3f(L, rotation);
+ return 2;
+}
+
// set_attach(self, parent, bone, position, rotation)
int ObjectRef::l_set_attach(lua_State *L)
{
- NO_MAP_LOCK_REQUIRED;
+ GET_ENV_PTR;
+
ObjectRef *ref = checkobject(L, 1);
ObjectRef *parent_ref = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
ServerActiveObject *parent = getobject(parent_ref);
- if(co == NULL) return 0;
- if(parent == NULL) return 0;
+ if (co == NULL)
+ return 0;
+ if (parent == NULL)
+ return 0;
// Do it
+ int parent_id = 0;
std::string bone = "";
- if(!lua_isnil(L, 3))
- bone = lua_tostring(L, 3);
v3f position = v3f(0, 0, 0);
- if(!lua_isnil(L, 4))
- position = read_v3f(L, 4);
v3f rotation = v3f(0, 0, 0);
- if(!lua_isnil(L, 5))
+ co->getAttachment(&parent_id, &bone, &position, &rotation);
+ if (parent_id) {
+ ServerActiveObject *old_parent = env->getActiveObject(parent_id);
+ old_parent->removeAttachmentChild(co->getId());
+ }
+
+ bone = "";
+ if (!lua_isnil(L, 3))
+ bone = lua_tostring(L, 3);
+ position = v3f(0, 0, 0);
+ if (!lua_isnil(L, 4))
+ position = read_v3f(L, 4);
+ rotation = v3f(0, 0, 0);
+ if (!lua_isnil(L, 5))
rotation = read_v3f(L, 5);
co->setAttachment(parent->getId(), bone, position, rotation);
+ parent->addAttachmentChild(co->getId());
return 0;
}
+// get_attach(self)
+int ObjectRef::l_get_attach(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if (co == NULL)
+ return 0;
+
+ // Do it
+ int parent_id = 0;
+ std::string bone = "";
+ v3f position = v3f(0, 0, 0);
+ v3f rotation = v3f(0, 0, 0);
+ co->getAttachment(&parent_id, &bone, &position, &rotation);
+ if (!parent_id)
+ return 0;
+ ServerActiveObject *parent = env->getActiveObject(parent_id);
+
+ getScriptApiBase(L)->objectrefGetOrCreate(L, parent);
+ lua_pushlstring(L, bone.c_str(), bone.size());
+ push_v3f(L, position);
+ push_v3f(L, rotation);
+ return 4;
+}
+
// set_detach(self)
int ObjectRef::l_set_detach(lua_State *L)
{
- NO_MAP_LOCK_REQUIRED;
+ GET_ENV_PTR;
+
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL)
+ return 0;
+
+ int parent_id = 0;
+ std::string bone = "";
+ v3f position;
+ v3f rotation;
+ co->getAttachment(&parent_id, &bone, &position, &rotation);
+ ServerActiveObject *parent = NULL;
+ if (parent_id) {
+ parent = env->getActiveObject(parent_id);
+ co->setAttachment(0, "", position, rotation);
+ } else {
+ co->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
+ }
// Do it
- co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
+ if (parent != NULL)
+ parent->removeAttachmentChild(co->getId());
return 0;
}
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
ObjectProperties *prop = co->accessObjectProperties();
- if(!prop)
+ if (!prop)
return 0;
- read_object_properties(L, 2, prop);
+ read_object_properties(L, 2, prop, getServer(L)->idef());
co->notifyObjectPropertiesModified();
return 0;
}
+// get_properties(self)
+int ObjectRef::l_get_properties(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if (co == NULL)
+ return 0;
+ ObjectProperties *prop = co->accessObjectProperties();
+ if (!prop)
+ return 0;
+ push_object_properties(L, prop);
+ return 1;
+}
+
+// is_player(self)
+int ObjectRef::l_is_player(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ lua_pushboolean(L, (player != NULL));
+ return 1;
+}
+
+// set_nametag_attributes(self, attributes)
+int ObjectRef::l_set_nametag_attributes(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+
+ if (co == NULL)
+ return 0;
+ ObjectProperties *prop = co->accessObjectProperties();
+ if (!prop)
+ return 0;
+
+ lua_getfield(L, 2, "color");
+ if (!lua_isnil(L, -1)) {
+ video::SColor color = prop->nametag_color;
+ read_color(L, -1, &color);
+ prop->nametag_color = color;
+ }
+ lua_pop(L, 1);
+
+ std::string nametag = getstringfield_default(L, 2, "text", "");
+ prop->nametag = nametag;
+
+ co->notifyObjectPropertiesModified();
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// get_nametag_attributes(self)
+int ObjectRef::l_get_nametag_attributes(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+
+ if (co == NULL)
+ return 0;
+ ObjectProperties *prop = co->accessObjectProperties();
+ if (!prop)
+ return 0;
+
+ video::SColor color = prop->nametag_color;
+
+ lua_newtable(L);
+ push_ARGB8(L, color);
+ lua_setfield(L, -2, "color");
+ lua_pushstring(L, prop->nametag.c_str());
+ lua_setfield(L, -2, "text");
+ return 1;
+}
+
/* LuaEntitySAO-only */
-// setvelocity(self, {x=num, y=num, z=num})
-int ObjectRef::l_setvelocity(lua_State *L)
+// set_velocity(self, {x=num, y=num, z=num})
+int ObjectRef::l_set_velocity(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
v3f pos = checkFloatPos(L, 2);
// Do it
co->setVelocity(pos);
return 0;
}
-// getvelocity(self)
-int ObjectRef::l_getvelocity(lua_State *L)
+// get_velocity(self)
+int ObjectRef::l_get_velocity(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// Do it
v3f v = co->getVelocity();
pushFloatPos(L, v);
return 1;
}
-// setacceleration(self, {x=num, y=num, z=num})
-int ObjectRef::l_setacceleration(lua_State *L)
+// set_acceleration(self, {x=num, y=num, z=num})
+int ObjectRef::l_set_acceleration(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// pos
v3f pos = checkFloatPos(L, 2);
// Do it
return 0;
}
-// getacceleration(self)
-int ObjectRef::l_getacceleration(lua_State *L)
+// get_acceleration(self)
+int ObjectRef::l_get_acceleration(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// Do it
v3f v = co->getAcceleration();
pushFloatPos(L, v);
return 1;
}
-// setyaw(self, radians)
-int ObjectRef::l_setyaw(lua_State *L)
+// set_yaw(self, radians)
+int ObjectRef::l_set_yaw(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
// Do it
co->setYaw(yaw);
return 0;
}
-// getyaw(self)
-int ObjectRef::l_getyaw(lua_State *L)
+// get_yaw(self)
+int ObjectRef::l_get_yaw(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// Do it
float yaw = co->getYaw() * core::DEGTORAD;
lua_pushnumber(L, yaw);
return 1;
}
-// settexturemod(self, mod)
-int ObjectRef::l_settexturemod(lua_State *L)
+// set_texture_mod(self, mod)
+int ObjectRef::l_set_texture_mod(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// Do it
std::string mod = luaL_checkstring(L, 2);
co->setTextureMod(mod);
return 0;
}
-// setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
+// get_texture_mod(self)
+int ObjectRef::l_get_texture_mod(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if (co == NULL) return 0;
+ // Do it
+ std::string mod = co->getTextureMod();
+ lua_pushstring(L, mod.c_str());
+ return 1;
+}
+
+// set_sprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
// select_horiz_by_yawpitch=false)
-int ObjectRef::l_setsprite(lua_State *L)
+int ObjectRef::l_set_sprite(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// Do it
v2s16 p(0,0);
- if(!lua_isnil(L, 2))
+ if (!lua_isnil(L, 2))
p = read_v2s16(L, 2);
int num_frames = 1;
- if(!lua_isnil(L, 3))
+ if (!lua_isnil(L, 3))
num_frames = lua_tonumber(L, 3);
float framelength = 0.2;
- if(!lua_isnil(L, 4))
+ if (!lua_isnil(L, 4))
framelength = lua_tonumber(L, 4);
bool select_horiz_by_yawpitch = false;
- if(!lua_isnil(L, 5))
+ if (!lua_isnil(L, 5))
select_horiz_by_yawpitch = lua_toboolean(L, 5);
co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
return 0;
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
+ log_deprecated(L,"Deprecated call to \"get_entity_name");
+ if (co == NULL) return 0;
// Do it
std::string name = co->getName();
lua_pushstring(L, name.c_str());
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// Do it
luaentity_get(L, co->getId());
return 1;
/* Player-only */
-// is_player(self)
-int ObjectRef::l_is_player(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- lua_pushboolean(L, (player != NULL));
- return 1;
-}
-
// is_player_connected(self)
int ObjectRef::l_is_player_connected(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
lua_pushboolean(L, (player != NULL && player->peer_id != 0));
return 1;
}
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- if(player == NULL){
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL) {
lua_pushlstring(L, "", 0);
return 1;
}
return 1;
}
+// get_player_velocity(self)
+int ObjectRef::l_get_player_velocity(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL) {
+ lua_pushnil(L);
+ return 1;
+ }
+ // Do it
+ push_v3f(L, player->getSpeed() / BS);
+ return 1;
+}
+
// get_look_dir(self)
int ObjectRef::l_get_look_dir(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- if(player == NULL) return 0;
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) return 0;
// Do it
- float pitch = player->getRadPitch();
- float yaw = player->getRadYaw();
+ float pitch = co->getRadPitchDep();
+ float yaw = co->getRadYawDep();
v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
push_v3f(L, v);
return 1;
}
+// DEPRECATED
// get_look_pitch(self)
int ObjectRef::l_get_look_pitch(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
+
+ log_deprecated(L,
+ "Deprecated call to get_look_pitch, use get_look_vertical instead");
+
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- if(player == NULL) return 0;
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) return 0;
// Do it
- lua_pushnumber(L, player->getRadPitch());
+ lua_pushnumber(L, co->getRadPitchDep());
return 1;
}
+// DEPRECATED
// get_look_yaw(self)
int ObjectRef::l_get_look_yaw(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
+
+ log_deprecated(L,
+ "Deprecated call to get_look_yaw, use get_look_horizontal instead");
+
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- if(player == NULL) return 0;
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) return 0;
// Do it
- lua_pushnumber(L, player->getRadYaw());
+ lua_pushnumber(L, co->getRadYawDep());
return 1;
}
+// get_look_pitch2(self)
+int ObjectRef::l_get_look_vertical(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) return 0;
+ // Do it
+ lua_pushnumber(L, co->getRadPitch());
+ return 1;
+}
+
+// get_look_yaw2(self)
+int ObjectRef::l_get_look_horizontal(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) return 0;
+ // Do it
+ lua_pushnumber(L, co->getRadYaw());
+ return 1;
+}
+
+// set_look_vertical(self, radians)
+int ObjectRef::l_set_look_vertical(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) return 0;
+ float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
+ // Do it
+ co->setPitchAndSend(pitch);
+ return 1;
+}
+
+// set_look_horizontal(self, radians)
+int ObjectRef::l_set_look_horizontal(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) return 0;
+ float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
+ // Do it
+ co->setYawAndSend(yaw);
+ return 1;
+}
+
+// DEPRECATED
// set_look_pitch(self, radians)
int ObjectRef::l_set_look_pitch(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
+
+ log_deprecated(L,
+ "Deprecated call to set_look_pitch, use set_look_vertical instead.");
+
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
// Do it
- co->setPitch(pitch);
+ co->setPitchAndSend(pitch);
return 1;
}
+// DEPRECATED
// set_look_yaw(self, radians)
int ObjectRef::l_set_look_yaw(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
+
+ log_deprecated(L,
+ "Deprecated call to set_look_yaw, use set_look_horizontal instead.");
+
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
// Do it
- co->setYaw(yaw);
+ co->setYawAndSend(yaw);
return 1;
}
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
u16 breath = luaL_checknumber(L, 2);
- // Do it
co->setBreath(breath);
- co->m_breath_not_sent = true;
+
return 0;
}
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
- if(co == NULL) return 0;
+ if (co == NULL) return 0;
// Do it
u16 breath = co->getBreath();
lua_pushinteger (L, breath);
return 1;
}
+// set_attribute(self, attribute, value)
+int ObjectRef::l_set_attribute(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) {
+ return 0;
+ }
+
+ std::string attr = luaL_checkstring(L, 2);
+ if (lua_isnil(L, 3)) {
+ co->removeExtendedAttribute(attr);
+ } else {
+ std::string value = luaL_checkstring(L, 3);
+ co->setExtendedAttribute(attr, value);
+ }
+ return 1;
+}
+
+// get_attribute(self, attribute)
+int ObjectRef::l_get_attribute(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) {
+ return 0;
+ }
+
+ std::string attr = luaL_checkstring(L, 2);
+
+ std::string value = "";
+ if (co->getExtendedAttribute(attr, &value)) {
+ lua_pushstring(L, value.c_str());
+ return 1;
+ }
+
+ return 0;
+}
+
+
// set_inventory_formspec(self, formspec)
int ObjectRef::l_set_inventory_formspec(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- if(player == NULL) return 0;
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL) return 0;
std::string formspec = luaL_checkstring(L, 2);
player->inventory_formspec = formspec;
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- if(player == NULL) return 0;
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL) return 0;
std::string formspec = player->inventory_formspec;
lua_pushlstring(L, formspec.c_str(), formspec.size());
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- if(player == NULL){
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL) {
lua_pushlstring(L, "", 0);
return 1;
}
- // Do it
- PlayerControl control = player->getPlayerControl();
+
+ const PlayerControl &control = player->getPlayerControl();
lua_newtable(L);
lua_pushboolean(L, control.up);
lua_setfield(L, -2, "up");
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- if(player == NULL){
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL) {
lua_pushlstring(L, "", 0);
return 1;
}
// hud_add(self, form)
int ObjectRef::l_hud_add(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
+ lua_getfield(L, 2, "size");
+ elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
+ lua_pop(L, 1);
+
elem->name = getstringfield_default(L, 2, "name", "");
elem->text = getstringfield_default(L, 2, "text", "");
elem->number = getintfield_default(L, 2, "number", 0);
elem->item = getintfield_default(L, 2, "item", 0);
- elem->dir = getintfield_default(L, 2, "dir", 0);
+ elem->dir = getintfield_default(L, 2, "direction", 0);
+
+ // Deprecated, only for compatibility's sake
+ if (elem->dir == 0)
+ elem->dir = getintfield_default(L, 2, "dir", 0);
lua_getfield(L, 2, "alignment");
elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
lua_pop(L, 1);
+ /* check for known deprecated element usage */
+ if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32())) {
+ log_deprecated(L,"Deprecated usage of statbar without size!");
+ }
+
u32 id = getServer(L)->hudAdd(player, elem);
- if (id == (u32)-1) {
+ if (id == U32_MAX) {
delete elem;
return 0;
}
// hud_remove(self, id)
int ObjectRef::l_hud_remove(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
// hud_change(self, id, stat, data)
int ObjectRef::l_hud_change(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
- u32 id = !lua_isnil(L, 2) ? lua_tonumber(L, 2) : -1;
- if (id >= player->hud.size())
+ u32 id = lua_isnumber(L, 2) ? lua_tonumber(L, 2) : -1;
+
+ HudElement *e = player->getHud(id);
+ if (!e)
return 0;
HudElementStat stat = HUD_STAT_NUMBER;
- if (!lua_isnil(L, 3)) {
+ if (lua_isstring(L, 3)) {
int statint;
std::string statstr = lua_tostring(L, 3);
stat = string_to_enum(es_HudElementStat, statint, statstr) ?
}
void *value = NULL;
- HudElement *e = player->hud[id];
- if (!e)
- return 0;
-
switch (stat) {
case HUD_STAT_POS:
e->pos = read_v2f(L, 4);
value = &e->pos;
break;
case HUD_STAT_NAME:
- e->name = lua_tostring(L, 4);
+ e->name = luaL_checkstring(L, 4);
value = &e->name;
break;
case HUD_STAT_SCALE:
value = &e->scale;
break;
case HUD_STAT_TEXT:
- e->text = lua_tostring(L, 4);
+ e->text = luaL_checkstring(L, 4);
value = &e->text;
break;
case HUD_STAT_NUMBER:
- e->number = lua_tonumber(L, 4);
+ e->number = luaL_checknumber(L, 4);
value = &e->number;
break;
case HUD_STAT_ITEM:
- e->item = lua_tonumber(L, 4);
+ e->item = luaL_checknumber(L, 4);
value = &e->item;
break;
case HUD_STAT_DIR:
- e->dir = lua_tonumber(L, 4);
+ e->dir = luaL_checknumber(L, 4);
value = &e->dir;
break;
case HUD_STAT_ALIGN:
e->world_pos = read_v3f(L, 4);
value = &e->world_pos;
break;
+ case HUD_STAT_SIZE:
+ e->size = read_v2s32(L, 4);
+ value = &e->size;
+ break;
}
getServer(L)->hudChange(player, id, stat, value);
// hud_get(self, id)
int ObjectRef::l_hud_get(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
u32 id = lua_tonumber(L, -1);
- if (id >= player->hud.size())
- return 0;
- HudElement *e = player->hud[id];
+ HudElement *e = player->getHud(id);
if (!e)
return 0;
lua_pushnumber(L, e->item);
lua_setfield(L, -2, "item");
+ lua_pushnumber(L, e->dir);
+ lua_setfield(L, -2, "direction");
+
+ // Deprecated, only for compatibility's sake
lua_pushnumber(L, e->dir);
lua_setfield(L, -2, "dir");
// hud_set_flags(self, flags)
int ObjectRef::l_hud_set_flags(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
u32 flags = 0;
u32 mask = 0;
bool flag;
-
+
const EnumString *esp = es_HudBuiltinElement;
for (int i = 0; esp[i].str; i++) {
if (getboolfield(L, 2, esp[i].str, flag)) {
return 1;
}
+int ObjectRef::l_hud_get_flags(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ lua_newtable(L);
+ lua_pushboolean(L, player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE);
+ lua_setfield(L, -2, "hotbar");
+ lua_pushboolean(L, player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE);
+ lua_setfield(L, -2, "healthbar");
+ lua_pushboolean(L, player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE);
+ lua_setfield(L, -2, "crosshair");
+ lua_pushboolean(L, player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE);
+ lua_setfield(L, -2, "wielditem");
+ lua_pushboolean(L, player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE);
+ lua_setfield(L, -2, "breathbar");
+ lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
+ lua_setfield(L, -2, "minimap");
+
+ return 1;
+}
+
// hud_set_hotbar_itemcount(self, hotbar_itemcount)
int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
return 1;
}
+// hud_get_hotbar_itemcount(self)
+int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ s32 hotbar_itemcount = getServer(L)->hudGetHotbarItemcount(player);
+
+ lua_pushnumber(L, hotbar_itemcount);
+ return 1;
+}
+
// hud_set_hotbar_image(self, name)
int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
return 1;
}
+// hud_get_hotbar_image(self)
+int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ std::string name = getServer(L)->hudGetHotbarImage(player);
+ lua_pushlstring(L, name.c_str(), name.size());
+ return 1;
+}
+
// hud_set_hotbar_selected_image(self, name)
int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
return 1;
}
+// hud_get_hotbar_selected_image(self)
+int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ const std::string &name = getServer(L)->hudGetHotbarSelectedImage(player);
+ lua_pushlstring(L, name.c_str(), name.size());
+ return 1;
+}
+
+// set_sky(self, bgcolor, type, list, clouds = true)
+int ObjectRef::l_set_sky(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ video::SColor bgcolor(255,255,255,255);
+ read_color(L, 2, &bgcolor);
+
+ std::string type = luaL_checkstring(L, 3);
+
+ std::vector<std::string> params;
+ if (lua_istable(L, 4)) {
+ lua_pushnil(L);
+ while (lua_next(L, 4) != 0) {
+ // key at index -2 and value at index -1
+ if (lua_isstring(L, -1))
+ params.push_back(lua_tostring(L, -1));
+ else
+ params.push_back("");
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+
+ if (type == "skybox" && params.size() != 6)
+ throw LuaError("skybox expects 6 textures");
+
+ bool clouds = true;
+ if (lua_isboolean(L, 5))
+ clouds = lua_toboolean(L, 5);
+
+ if (!getServer(L)->setSky(player, bgcolor, type, params, clouds))
+ return 0;
+
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// get_sky(self)
+int ObjectRef::l_get_sky(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+ video::SColor bgcolor(255, 255, 255, 255);
+ std::string type;
+ std::vector<std::string> params;
+ bool clouds;
+
+ player->getSky(&bgcolor, &type, ¶ms, &clouds);
+ type = type == "" ? "regular" : type;
+
+ push_ARGB8(L, bgcolor);
+ lua_pushlstring(L, type.c_str(), type.size());
+ lua_newtable(L);
+ s16 i = 1;
+ for (std::vector<std::string>::iterator it = params.begin();
+ it != params.end(); ++it) {
+ lua_pushlstring(L, it->c_str(), it->size());
+ lua_rawseti(L, -2, i);
+ i++;
+ }
+ lua_pushboolean(L, clouds);
+ return 4;
+}
+
+// set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=})
+int ObjectRef::l_set_clouds(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+ if (!lua_istable(L, 2))
+ return 0;
+
+ CloudParams cloud_params = player->getCloudParams();
+
+ cloud_params.density = getfloatfield_default(L, 2, "density", cloud_params.density);
+
+ lua_getfield(L, 2, "color");
+ if (!lua_isnil(L, -1))
+ read_color(L, -1, &cloud_params.color_bright);
+ lua_pop(L, 1);
+ lua_getfield(L, 2, "ambient");
+ if (!lua_isnil(L, -1))
+ read_color(L, -1, &cloud_params.color_ambient);
+ lua_pop(L, 1);
+
+ cloud_params.height = getfloatfield_default(L, 2, "height", cloud_params.height );
+ cloud_params.thickness = getfloatfield_default(L, 2, "thickness", cloud_params.thickness);
+
+ lua_getfield(L, 2, "speed");
+ if (lua_istable(L, -1)) {
+ v2f new_speed;
+ new_speed.X = getfloatfield_default(L, -1, "x", 0);
+ new_speed.Y = getfloatfield_default(L, -1, "z", 0);
+ cloud_params.speed = new_speed;
+ }
+ lua_pop(L, 1);
+
+ if (!getServer(L)->setClouds(player, cloud_params.density,
+ cloud_params.color_bright, cloud_params.color_ambient,
+ cloud_params.height, cloud_params.thickness,
+ cloud_params.speed))
+ return 0;
+
+ player->setCloudParams(cloud_params);
+
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+int ObjectRef::l_get_clouds(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+ const CloudParams &cloud_params = player->getCloudParams();
+
+ lua_newtable(L);
+ lua_pushnumber(L, cloud_params.density);
+ lua_setfield(L, -2, "density");
+ push_ARGB8(L, cloud_params.color_bright);
+ lua_setfield(L, -2, "color");
+ push_ARGB8(L, cloud_params.color_ambient);
+ lua_setfield(L, -2, "ambient");
+ lua_pushnumber(L, cloud_params.height);
+ lua_setfield(L, -2, "height");
+ lua_pushnumber(L, cloud_params.thickness);
+ lua_setfield(L, -2, "thickness");
+ lua_newtable(L);
+ lua_pushnumber(L, cloud_params.speed.X);
+ lua_setfield(L, -2, "x");
+ lua_pushnumber(L, cloud_params.speed.Y);
+ lua_setfield(L, -2, "y");
+ lua_setfield(L, -2, "speed");
+
+ return 1;
+}
+
+
+// override_day_night_ratio(self, brightness=0...1)
+int ObjectRef::l_override_day_night_ratio(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ bool do_override = false;
+ float ratio = 0.0f;
+ if (!lua_isnil(L, 2)) {
+ do_override = true;
+ ratio = luaL_checknumber(L, 2);
+ }
+
+ if (!getServer(L)->overrideDayNightRatio(player, do_override, ratio))
+ return 0;
+
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// get_day_night_ratio(self)
+int ObjectRef::l_get_day_night_ratio(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ bool do_override;
+ float ratio;
+ player->getDayNightRatio(&do_override, &ratio);
+
+ if (do_override)
+ lua_pushnumber(L, ratio);
+ else
+ lua_pushnil(L);
+
+ return 1;
+}
+
ObjectRef::ObjectRef(ServerActiveObject *object):
m_object(object)
{
ObjectRef::~ObjectRef()
{
- /*if(m_object)
+ /*if (m_object)
infostream<<"ObjectRef destructing for id="
<<m_object->getId()<<std::endl;
else
}
const char ObjectRef::className[] = "ObjectRef";
-const luaL_reg ObjectRef::methods[] = {
+const luaL_Reg ObjectRef::methods[] = {
// ServerActiveObject
luamethod(ObjectRef, remove),
- luamethod(ObjectRef, getpos),
- luamethod(ObjectRef, setpos),
- luamethod(ObjectRef, moveto),
+ luamethod_aliased(ObjectRef, get_pos, getpos),
+ luamethod_aliased(ObjectRef, set_pos, setpos),
+ luamethod_aliased(ObjectRef, move_to, moveto),
luamethod(ObjectRef, punch),
luamethod(ObjectRef, right_click),
luamethod(ObjectRef, set_hp),
luamethod(ObjectRef, get_wielded_item),
luamethod(ObjectRef, set_wielded_item),
luamethod(ObjectRef, set_armor_groups),
- luamethod(ObjectRef, set_physics_override),
+ luamethod(ObjectRef, get_armor_groups),
luamethod(ObjectRef, set_animation),
+ luamethod(ObjectRef, get_animation),
luamethod(ObjectRef, set_bone_position),
+ luamethod(ObjectRef, get_bone_position),
luamethod(ObjectRef, set_attach),
+ luamethod(ObjectRef, get_attach),
luamethod(ObjectRef, set_detach),
luamethod(ObjectRef, set_properties),
+ luamethod(ObjectRef, get_properties),
+ luamethod(ObjectRef, set_nametag_attributes),
+ luamethod(ObjectRef, get_nametag_attributes),
// LuaEntitySAO-only
- luamethod(ObjectRef, setvelocity),
- luamethod(ObjectRef, getvelocity),
- luamethod(ObjectRef, setacceleration),
- luamethod(ObjectRef, getacceleration),
- luamethod(ObjectRef, setyaw),
- luamethod(ObjectRef, getyaw),
- luamethod(ObjectRef, settexturemod),
- luamethod(ObjectRef, setsprite),
+ luamethod_aliased(ObjectRef, set_velocity, setvelocity),
+ luamethod_aliased(ObjectRef, get_velocity, getvelocity),
+ luamethod_aliased(ObjectRef, set_acceleration, setacceleration),
+ luamethod_aliased(ObjectRef, get_acceleration, getacceleration),
+ luamethod_aliased(ObjectRef, set_yaw, setyaw),
+ luamethod_aliased(ObjectRef, get_yaw, getyaw),
+ luamethod_aliased(ObjectRef, set_texture_mod, settexturemod),
+ luamethod_aliased(ObjectRef, set_sprite, setsprite),
luamethod(ObjectRef, get_entity_name),
luamethod(ObjectRef, get_luaentity),
// Player-only
luamethod(ObjectRef, is_player),
luamethod(ObjectRef, is_player_connected),
luamethod(ObjectRef, get_player_name),
+ luamethod(ObjectRef, get_player_velocity),
luamethod(ObjectRef, get_look_dir),
luamethod(ObjectRef, get_look_pitch),
luamethod(ObjectRef, get_look_yaw),
+ luamethod(ObjectRef, get_look_vertical),
+ luamethod(ObjectRef, get_look_horizontal),
+ luamethod(ObjectRef, set_look_horizontal),
+ luamethod(ObjectRef, set_look_vertical),
luamethod(ObjectRef, set_look_yaw),
luamethod(ObjectRef, set_look_pitch),
luamethod(ObjectRef, get_breath),
luamethod(ObjectRef, set_breath),
+ luamethod(ObjectRef, get_attribute),
+ luamethod(ObjectRef, set_attribute),
luamethod(ObjectRef, set_inventory_formspec),
luamethod(ObjectRef, get_inventory_formspec),
luamethod(ObjectRef, get_player_control),
luamethod(ObjectRef, get_player_control_bits),
+ luamethod(ObjectRef, set_physics_override),
+ luamethod(ObjectRef, get_physics_override),
luamethod(ObjectRef, hud_add),
luamethod(ObjectRef, hud_remove),
luamethod(ObjectRef, hud_change),
luamethod(ObjectRef, hud_get),
luamethod(ObjectRef, hud_set_flags),
+ luamethod(ObjectRef, hud_get_flags),
luamethod(ObjectRef, hud_set_hotbar_itemcount),
+ luamethod(ObjectRef, hud_get_hotbar_itemcount),
luamethod(ObjectRef, hud_set_hotbar_image),
+ luamethod(ObjectRef, hud_get_hotbar_image),
luamethod(ObjectRef, hud_set_hotbar_selected_image),
+ luamethod(ObjectRef, hud_get_hotbar_selected_image),
+ luamethod(ObjectRef, set_sky),
+ luamethod(ObjectRef, get_sky),
+ luamethod(ObjectRef, set_clouds),
+ luamethod(ObjectRef, get_clouds),
+ luamethod(ObjectRef, override_day_night_ratio),
+ luamethod(ObjectRef, get_day_night_ratio),
+ luamethod(ObjectRef, set_local_animation),
+ luamethod(ObjectRef, get_local_animation),
+ luamethod(ObjectRef, set_eye_offset),
+ luamethod(ObjectRef, get_eye_offset),
{0,0}
};