]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/script/lua_api/l_object.cpp
Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)
[dragonfireclient.git] / src / script / lua_api / l_object.cpp
index 4b1cc39fb9775049eb43908ec80b32e99d8fffe2..7d2eba8e252e28a5e46075ec3227d7b61e512781 100644 (file)
@@ -29,11 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_sao.h"
 #include "server.h"
 #include "hud.h"
-#include "scripting_game.h"
-
-#define GET_ENV_PTR ServerEnvironment* env =                                   \
-                               dynamic_cast<ServerEnvironment*>(getEnv(L));                   \
-                               if (env == NULL) return 0
+#include "scripting_server.h"
 
 struct EnumString es_HudElementType[] =
 {
@@ -68,6 +64,7 @@ struct EnumString es_HudBuiltinElement[] =
        {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
        {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
        {HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
+       {HUD_FLAG_MINIMAP_VISIBLE,   "minimap"},
        {0, NULL},
 };
 
@@ -80,7 +77,7 @@ ObjectRef* ObjectRef::checkobject(lua_State *L, int narg)
 {
        luaL_checktype(L, narg, LUA_TUSERDATA);
        void *ud = luaL_checkudata(L, narg, className);
-       if(!ud) luaL_typerror(L, narg, className);
+       if (!ud) luaL_typerror(L, narg, className);
        return *(ObjectRef**)ud;  // unbox pointer
 }
 
@@ -93,9 +90,9 @@ ServerActiveObject* ObjectRef::getobject(ObjectRef *ref)
 LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
 {
        ServerActiveObject *obj = getobject(ref);
-       if(obj == NULL)
+       if (obj == NULL)
                return NULL;
-       if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
+       if (obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
                return NULL;
        return (LuaEntitySAO*)obj;
 }
@@ -103,17 +100,17 @@ LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
 PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
 {
        ServerActiveObject *obj = getobject(ref);
-       if(obj == NULL)
+       if (obj == NULL)
                return NULL;
-       if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
+       if (obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
                return NULL;
        return (PlayerSAO*)obj;
 }
 
-Player* ObjectRef::getplayer(ObjectRef *ref)
+RemotePlayer *ObjectRef::getplayer(ObjectRef *ref)
 {
        PlayerSAO *playersao = getplayersao(ref);
-       if(playersao == NULL)
+       if (playersao == NULL)
                return NULL;
        return playersao->getPlayer();
 }
@@ -131,24 +128,36 @@ int ObjectRef::gc_object(lua_State *L) {
 // remove(self)
 int ObjectRef::l_remove(lua_State *L)
 {
-       NO_MAP_LOCK_REQUIRED;
+       GET_ENV_PTR;
+
        ObjectRef *ref = checkobject(L, 1);
        ServerActiveObject *co = getobject(ref);
-       if(co == NULL) return 0;
-       if(co->getType() == ACTIVEOBJECT_TYPE_PLAYER) return 0;
+       if (co == NULL)
+               return 0;
+       if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
+               return 0;
+
+       const std::unordered_set<int> &child_ids = co->getAttachmentChildIds();
+       std::unordered_set<int>::const_iterator it;
+       for (it = child_ids.begin(); it != child_ids.end(); ++it) {
+               // Child can be NULL if it was deleted earlier
+               if (ServerActiveObject *child = env->getActiveObject(*it))
+                       child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
+       }
+
        verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
        co->m_removed = true;
        return 0;
 }
 
-// getpos(self)
+// get_pos(self)
 // returns: {x=num, y=num, z=num}
-int ObjectRef::l_getpos(lua_State *L)
+int ObjectRef::l_get_pos(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        ServerActiveObject *co = getobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        v3f pos = co->getBasePosition() / BS;
        lua_newtable(L);
        lua_pushnumber(L, pos.X);
@@ -160,14 +169,14 @@ int ObjectRef::l_getpos(lua_State *L)
        return 1;
 }
 
-// setpos(self, pos)
-int ObjectRef::l_setpos(lua_State *L)
+// set_pos(self, pos)
+int ObjectRef::l_set_pos(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        //LuaEntitySAO *co = getluaobject(ref);
        ServerActiveObject *co = getobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // pos
        v3f pos = checkFloatPos(L, 2);
        // Do it
@@ -175,14 +184,14 @@ int ObjectRef::l_setpos(lua_State *L)
        return 0;
 }
 
-// moveto(self, pos, continuous=false)
-int ObjectRef::l_moveto(lua_State *L)
+// move_to(self, pos, continuous=false)
+int ObjectRef::l_move_to(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        //LuaEntitySAO *co = getluaobject(ref);
        ServerActiveObject *co = getobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // pos
        v3f pos = checkFloatPos(L, 2);
        // continuous
@@ -200,15 +209,15 @@ int ObjectRef::l_punch(lua_State *L)
        ObjectRef *puncher_ref = checkobject(L, 2);
        ServerActiveObject *co = getobject(ref);
        ServerActiveObject *puncher = getobject(puncher_ref);
-       if(co == NULL) return 0;
-       if(puncher == NULL) return 0;
+       if (co == NULL) return 0;
+       if (puncher == NULL) return 0;
        v3f dir;
-       if(lua_type(L, 5) != LUA_TTABLE)
+       if (lua_type(L, 5) != LUA_TTABLE)
                dir = co->getBasePosition() - puncher->getBasePosition();
        else
                dir = read_v3f(L, 5);
        float time_from_last_punch = 1000000;
-       if(lua_isnumber(L, 3))
+       if (lua_isnumber(L, 3))
                time_from_last_punch = lua_tonumber(L, 3);
        ToolCapabilities toolcap = read_tool_capabilities(L, 4);
        dir.normalize();
@@ -222,15 +231,13 @@ int ObjectRef::l_punch(lua_State *L)
        // If the punched is a player, and its HP changed
        if (src_original_hp != co->getHP() &&
                        co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
-               getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)co)->getPeerID(),
-                               co->getHP() == 0);
+               getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
        }
 
        // If the puncher is a player, and its HP changed
        if (dst_origin_hp != puncher->getHP() &&
                        puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
-               getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)puncher)->getPeerID(),
-                               puncher->getHP() == 0);
+               getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher);
        }
        return 0;
 }
@@ -243,8 +250,8 @@ int ObjectRef::l_right_click(lua_State *L)
        ObjectRef *ref2 = checkobject(L, 2);
        ServerActiveObject *co = getobject(ref);
        ServerActiveObject *co2 = getobject(ref2);
-       if(co == NULL) return 0;
-       if(co2 == NULL) return 0;
+       if (co == NULL) return 0;
+       if (co2 == NULL) return 0;
        // Do it
        co->rightClick(co2);
        return 0;
@@ -259,15 +266,15 @@ int ObjectRef::l_set_hp(lua_State *L)
        ObjectRef *ref = checkobject(L, 1);
        luaL_checknumber(L, 2);
        ServerActiveObject *co = getobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        int hp = lua_tonumber(L, 2);
        /*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
                        <<" hp="<<hp<<std::endl;*/
        // Do it
        co->setHP(hp);
-       if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
-               getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)co)->getPeerID(), co->getHP() == 0);
-       }
+       if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
+               getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
+
        // Return
        return 0;
 }
@@ -280,7 +287,7 @@ int ObjectRef::l_get_hp(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        ServerActiveObject *co = getobject(ref);
-       if(co == NULL){
+       if (co == NULL) {
                // Default hp is 1
                lua_pushnumber(L, 1);
                return 1;
@@ -299,10 +306,10 @@ int ObjectRef::l_get_inventory(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        ServerActiveObject *co = getobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // Do it
        InventoryLocation loc = co->getInventoryLocation();
-       if(getServer(L)->getInventory(loc) != NULL)
+       if (getServer(L)->getInventory(loc) != NULL)
                InvRef::create(L, loc);
        else
                lua_pushnil(L); // An object may have no inventory (nil)
@@ -315,7 +322,7 @@ int ObjectRef::l_get_wield_list(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        ServerActiveObject *co = getobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // Do it
        lua_pushstring(L, co->getWieldList().c_str());
        return 1;
@@ -327,7 +334,7 @@ int ObjectRef::l_get_wield_index(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        ServerActiveObject *co = getobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // Do it
        lua_pushinteger(L, co->getWieldIndex() + 1);
        return 1;
@@ -339,7 +346,7 @@ int ObjectRef::l_get_wielded_item(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        ServerActiveObject *co = getobject(ref);
-       if(co == NULL){
+       if (co == NULL) {
                // Empty ItemStack
                LuaItemStack::create(L, ItemStack());
                return 1;
@@ -355,9 +362,9 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        ServerActiveObject *co = getobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // Do it
-       ItemStack item = read_item(L, 2, getServer(L));
+       ItemStack item = read_item(L, 2, getServer(L)->idef());
        bool success = co->setWieldedItem(item);
        if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
                getServer(L)->SendInventory(((PlayerSAO*)co));
@@ -372,7 +379,7 @@ int ObjectRef::l_set_armor_groups(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        ServerActiveObject *co = getobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // Do it
        ItemGroupList groups;
        read_groups(L, 2, groups);
@@ -389,37 +396,44 @@ int ObjectRef::l_get_armor_groups(lua_State *L)
        if (co == NULL)
                return 0;
        // Do it
-       ItemGroupList groups = co->getArmorGroups();
-       push_groups(L, groups);
+       push_groups(L, co->getArmorGroups());
        return 1;
 }
 
 // set_physics_override(self, physics_override_speed, physics_override_jump,
-//                      physics_override_gravity, sneak, sneak_glitch)
+//                      physics_override_gravity, sneak, sneak_glitch, new_move)
 int ObjectRef::l_set_physics_override(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        PlayerSAO *co = (PlayerSAO *) getobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // Do it
        if (lua_istable(L, 2)) {
-               co->m_physics_override_speed = getfloatfield_default(L, 2, "speed", co->m_physics_override_speed);
-               co->m_physics_override_jump = getfloatfield_default(L, 2, "jump", co->m_physics_override_jump);
-               co->m_physics_override_gravity = getfloatfield_default(L, 2, "gravity", co->m_physics_override_gravity);
-               co->m_physics_override_sneak = getboolfield_default(L, 2, "sneak", co->m_physics_override_sneak);
-               co->m_physics_override_sneak_glitch = getboolfield_default(L, 2, "sneak_glitch", co->m_physics_override_sneak_glitch);
+               co->m_physics_override_speed = getfloatfield_default(
+                               L, 2, "speed", co->m_physics_override_speed);
+               co->m_physics_override_jump = getfloatfield_default(
+                               L, 2, "jump", co->m_physics_override_jump);
+               co->m_physics_override_gravity = getfloatfield_default(
+                               L, 2, "gravity", co->m_physics_override_gravity);
+               co->m_physics_override_sneak = getboolfield_default(
+                               L, 2, "sneak", co->m_physics_override_sneak);
+               co->m_physics_override_sneak_glitch = getboolfield_default(
+                               L, 2, "sneak_glitch", co->m_physics_override_sneak_glitch);
+               co->m_physics_override_new_move = getboolfield_default(
+                               L, 2, "new_move", co->m_physics_override_new_move);
                co->m_physics_override_sent = false;
        } else {
                // old, non-table format
-               if(!lua_isnil(L, 2)){
+               if (!lua_isnil(L, 2)) {
                        co->m_physics_override_speed = lua_tonumber(L, 2);
                        co->m_physics_override_sent = false;
                }
-               if(!lua_isnil(L, 3)){
+               if (!lua_isnil(L, 3)) {
                        co->m_physics_override_jump = lua_tonumber(L, 3);
                        co->m_physics_override_sent = false;
                }
-               if(!lua_isnil(L, 4)){
+               if (!lua_isnil(L, 4)) {
                        co->m_physics_override_gravity = lua_tonumber(L, 4);
                        co->m_physics_override_sent = false;
                }
@@ -430,6 +444,7 @@ int ObjectRef::l_set_physics_override(lua_State *L)
 // get_physics_override(self)
 int ObjectRef::l_get_physics_override(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        PlayerSAO *co = (PlayerSAO *)getobject(ref);
        if (co == NULL)
@@ -446,6 +461,8 @@ int ObjectRef::l_get_physics_override(lua_State *L)
        lua_setfield(L, -2, "sneak");
        lua_pushboolean(L, co->m_physics_override_sneak_glitch);
        lua_setfield(L, -2, "sneak_glitch");
+       lua_pushboolean(L, co->m_physics_override_new_move);
+       lua_setfield(L, -2, "new_move");
        return 1;
 }
 
@@ -455,19 +472,19 @@ int ObjectRef::l_set_animation(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        ServerActiveObject *co = getobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // Do it
        v2f frames = v2f(1, 1);
-       if(!lua_isnil(L, 2))
+       if (!lua_isnil(L, 2))
                frames = read_v2f(L, 2);
        float frame_speed = 15;
-       if(!lua_isnil(L, 3))
+       if (!lua_isnil(L, 3))
                frame_speed = lua_tonumber(L, 3);
        float frame_blend = 0;
-       if(!lua_isnil(L, 4))
+       if (!lua_isnil(L, 4))
                frame_blend = lua_tonumber(L, 4);
        bool frame_loop = true;
-       if(lua_isboolean(L, 5))
+       if (lua_isboolean(L, 5))
                frame_loop = lua_toboolean(L, 5);
        co->setAnimation(frames, frame_speed, frame_blend, frame_loop);
        return 0;
@@ -498,19 +515,19 @@ int ObjectRef::l_get_animation(lua_State *L)
 // set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
 int ObjectRef::l_set_local_animation(lua_State *L)
 {
-       //NO_MAP_LOCK_REQUIRED;
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
        // Do it
        v2s32 frames[4];
        for (int i=0;i<4;i++) {
-               if(!lua_isnil(L, 2+1))
+               if (!lua_isnil(L, 2+1))
                        frames[i] = read_v2s32(L, 2+i);
        }
        float frame_speed = 30;
-       if(!lua_isnil(L, 6))
+       if (!lua_isnil(L, 6))
                frame_speed = lua_tonumber(L, 6);
 
        if (!getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed))
@@ -523,9 +540,9 @@ int ObjectRef::l_set_local_animation(lua_State *L)
 // get_local_animation(self)
 int ObjectRef::l_get_local_animation(lua_State *L)
 {
-       //NO_MAP_LOCK_REQUIRED
+       NO_MAP_LOCK_REQUIRED
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
 
@@ -544,18 +561,18 @@ int ObjectRef::l_get_local_animation(lua_State *L)
 // set_eye_offset(self, v3f first pv, v3f third pv)
 int ObjectRef::l_set_eye_offset(lua_State *L)
 {
-       //NO_MAP_LOCK_REQUIRED;
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
        // Do it
        v3f offset_first = v3f(0, 0, 0);
        v3f offset_third = v3f(0, 0, 0);
 
-       if(!lua_isnil(L, 2))
+       if (!lua_isnil(L, 2))
                offset_first = read_v3f(L, 2);
-       if(!lua_isnil(L, 3))
+       if (!lua_isnil(L, 3))
                offset_third = read_v3f(L, 3);
 
        // Prevent abuse of offset values (keep player always visible)
@@ -574,9 +591,9 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
 // get_eye_offset(self)
 int ObjectRef::l_get_eye_offset(lua_State *L)
 {
-       //NO_MAP_LOCK_REQUIRED;
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
        // Do it
@@ -591,17 +608,17 @@ int ObjectRef::l_set_bone_position(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        ServerActiveObject *co = getobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // Do it
        std::string bone = "";
-       if(!lua_isnil(L, 2))
+       if (!lua_isnil(L, 2))
                bone = lua_tostring(L, 2);
        v3f position = v3f(0, 0, 0);
-       if(!lua_isnil(L, 3))
-               position = read_v3f(L, 3);
+       if (!lua_isnil(L, 3))
+               position = check_v3f(L, 3);
        v3f rotation = v3f(0, 0, 0);
-       if(!lua_isnil(L, 4))
-               rotation = read_v3f(L, 4);
+       if (!lua_isnil(L, 4))
+               rotation = check_v3f(L, 4);
        co->setBonePosition(bone, position, rotation);
        return 0;
 }
@@ -616,7 +633,7 @@ int ObjectRef::l_get_bone_position(lua_State *L)
                return 0;
        // Do it
        std::string bone = "";
-       if(!lua_isnil(L, 2))
+       if (!lua_isnil(L, 2))
                bone = lua_tostring(L, 2);
 
        v3f position = v3f(0, 0, 0);
@@ -631,31 +648,44 @@ int ObjectRef::l_get_bone_position(lua_State *L)
 // set_attach(self, parent, bone, position, rotation)
 int ObjectRef::l_set_attach(lua_State *L)
 {
-       NO_MAP_LOCK_REQUIRED;
+       GET_ENV_PTR;
+
        ObjectRef *ref = checkobject(L, 1);
        ObjectRef *parent_ref = checkobject(L, 2);
        ServerActiveObject *co = getobject(ref);
        ServerActiveObject *parent = getobject(parent_ref);
-       if(co == NULL) return 0;
-       if(parent == NULL) return 0;
+       if (co == NULL)
+               return 0;
+       if (parent == NULL)
+               return 0;
        // Do it
+       int parent_id = 0;
        std::string bone = "";
-       if(!lua_isnil(L, 3))
-               bone = lua_tostring(L, 3);
        v3f position = v3f(0, 0, 0);
-       if(!lua_isnil(L, 4))
-               position = read_v3f(L, 4);
        v3f rotation = v3f(0, 0, 0);
-       if(!lua_isnil(L, 5))
+       co->getAttachment(&parent_id, &bone, &position, &rotation);
+       if (parent_id) {
+               ServerActiveObject *old_parent = env->getActiveObject(parent_id);
+               old_parent->removeAttachmentChild(co->getId());
+       }
+
+       bone = "";
+       if (!lua_isnil(L, 3))
+               bone = lua_tostring(L, 3);
+       position = v3f(0, 0, 0);
+       if (!lua_isnil(L, 4))
+               position = read_v3f(L, 4);
+       rotation = v3f(0, 0, 0);
+       if (!lua_isnil(L, 5))
                rotation = read_v3f(L, 5);
        co->setAttachment(parent->getId(), bone, position, rotation);
+       parent->addAttachmentChild(co->getId());
        return 0;
 }
 
 // get_attach(self)
 int ObjectRef::l_get_attach(lua_State *L)
 {
-       NO_MAP_LOCK_REQUIRED;
        GET_ENV_PTR;
 
        ObjectRef *ref = checkobject(L, 1);
@@ -683,12 +713,28 @@ int ObjectRef::l_get_attach(lua_State *L)
 // set_detach(self)
 int ObjectRef::l_set_detach(lua_State *L)
 {
-       NO_MAP_LOCK_REQUIRED;
+       GET_ENV_PTR;
+
        ObjectRef *ref = checkobject(L, 1);
        ServerActiveObject *co = getobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL)
+               return 0;
+
+       int parent_id = 0;
+       std::string bone = "";
+       v3f position;
+       v3f rotation;
+       co->getAttachment(&parent_id, &bone, &position, &rotation);
+       ServerActiveObject *parent = NULL;
+       if (parent_id) {
+               parent = env->getActiveObject(parent_id);
+               co->setAttachment(0, "", position, rotation);
+       } else {
+               co->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
+       }
        // Do it
-       co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
+       if (parent != NULL)
+               parent->removeAttachmentChild(co->getId());
        return 0;
 }
 
@@ -698,11 +744,11 @@ int ObjectRef::l_set_properties(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        ServerActiveObject *co = getobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        ObjectProperties *prop = co->accessObjectProperties();
-       if(!prop)
+       if (!prop)
                return 0;
-       read_object_properties(L, 2, prop);
+       read_object_properties(L, 2, prop, getServer(L)->idef());
        co->notifyObjectPropertiesModified();
        return 0;
 }
@@ -727,46 +773,98 @@ int ObjectRef::l_is_player(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        lua_pushboolean(L, (player != NULL));
        return 1;
 }
 
+// set_nametag_attributes(self, attributes)
+int ObjectRef::l_set_nametag_attributes(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ObjectRef *ref = checkobject(L, 1);
+       ServerActiveObject *co = getobject(ref);
+
+       if (co == NULL)
+               return 0;
+       ObjectProperties *prop = co->accessObjectProperties();
+       if (!prop)
+               return 0;
+
+       lua_getfield(L, 2, "color");
+       if (!lua_isnil(L, -1)) {
+               video::SColor color = prop->nametag_color;
+               read_color(L, -1, &color);
+               prop->nametag_color = color;
+       }
+       lua_pop(L, 1);
+
+       std::string nametag = getstringfield_default(L, 2, "text", "");
+       prop->nametag = nametag;
+
+       co->notifyObjectPropertiesModified();
+       lua_pushboolean(L, true);
+       return 1;
+}
+
+// get_nametag_attributes(self)
+int ObjectRef::l_get_nametag_attributes(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ObjectRef *ref = checkobject(L, 1);
+       ServerActiveObject *co = getobject(ref);
+
+       if (co == NULL)
+               return 0;
+       ObjectProperties *prop = co->accessObjectProperties();
+       if (!prop)
+               return 0;
+
+       video::SColor color = prop->nametag_color;
+
+       lua_newtable(L);
+       push_ARGB8(L, color);
+       lua_setfield(L, -2, "color");
+       lua_pushstring(L, prop->nametag.c_str());
+       lua_setfield(L, -2, "text");
+       return 1;
+}
+
 /* LuaEntitySAO-only */
 
-// setvelocity(self, {x=num, y=num, z=num})
-int ObjectRef::l_setvelocity(lua_State *L)
+// set_velocity(self, {x=num, y=num, z=num})
+int ObjectRef::l_set_velocity(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        LuaEntitySAO *co = getluaobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        v3f pos = checkFloatPos(L, 2);
        // Do it
        co->setVelocity(pos);
        return 0;
 }
 
-// getvelocity(self)
-int ObjectRef::l_getvelocity(lua_State *L)
+// get_velocity(self)
+int ObjectRef::l_get_velocity(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        LuaEntitySAO *co = getluaobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // Do it
        v3f v = co->getVelocity();
        pushFloatPos(L, v);
        return 1;
 }
 
-// setacceleration(self, {x=num, y=num, z=num})
-int ObjectRef::l_setacceleration(lua_State *L)
+// set_acceleration(self, {x=num, y=num, z=num})
+int ObjectRef::l_set_acceleration(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        LuaEntitySAO *co = getluaobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // pos
        v3f pos = checkFloatPos(L, 2);
        // Do it
@@ -774,78 +872,91 @@ int ObjectRef::l_setacceleration(lua_State *L)
        return 0;
 }
 
-// getacceleration(self)
-int ObjectRef::l_getacceleration(lua_State *L)
+// get_acceleration(self)
+int ObjectRef::l_get_acceleration(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        LuaEntitySAO *co = getluaobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // Do it
        v3f v = co->getAcceleration();
        pushFloatPos(L, v);
        return 1;
 }
 
-// setyaw(self, radians)
-int ObjectRef::l_setyaw(lua_State *L)
+// set_yaw(self, radians)
+int ObjectRef::l_set_yaw(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        LuaEntitySAO *co = getluaobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
        // Do it
        co->setYaw(yaw);
        return 0;
 }
 
-// getyaw(self)
-int ObjectRef::l_getyaw(lua_State *L)
+// get_yaw(self)
+int ObjectRef::l_get_yaw(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        LuaEntitySAO *co = getluaobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // Do it
        float yaw = co->getYaw() * core::DEGTORAD;
        lua_pushnumber(L, yaw);
        return 1;
 }
 
-// settexturemod(self, mod)
-int ObjectRef::l_settexturemod(lua_State *L)
+// set_texture_mod(self, mod)
+int ObjectRef::l_set_texture_mod(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        LuaEntitySAO *co = getluaobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // Do it
        std::string mod = luaL_checkstring(L, 2);
        co->setTextureMod(mod);
        return 0;
 }
 
-// setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
+// get_texture_mod(self)
+int ObjectRef::l_get_texture_mod(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ObjectRef *ref = checkobject(L, 1);
+       LuaEntitySAO *co = getluaobject(ref);
+       if (co == NULL) return 0;
+       // Do it
+       std::string mod = co->getTextureMod();
+       lua_pushstring(L, mod.c_str());
+       return 1;
+}
+
+// set_sprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
 //           select_horiz_by_yawpitch=false)
-int ObjectRef::l_setsprite(lua_State *L)
+int ObjectRef::l_set_sprite(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        LuaEntitySAO *co = getluaobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // Do it
        v2s16 p(0,0);
-       if(!lua_isnil(L, 2))
+       if (!lua_isnil(L, 2))
                p = read_v2s16(L, 2);
        int num_frames = 1;
-       if(!lua_isnil(L, 3))
+       if (!lua_isnil(L, 3))
                num_frames = lua_tonumber(L, 3);
        float framelength = 0.2;
-       if(!lua_isnil(L, 4))
+       if (!lua_isnil(L, 4))
                framelength = lua_tonumber(L, 4);
        bool select_horiz_by_yawpitch = false;
-       if(!lua_isnil(L, 5))
+       if (!lua_isnil(L, 5))
                select_horiz_by_yawpitch = lua_toboolean(L, 5);
        co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
        return 0;
@@ -859,7 +970,7 @@ int ObjectRef::l_get_entity_name(lua_State *L)
        ObjectRef *ref = checkobject(L, 1);
        LuaEntitySAO *co = getluaobject(ref);
        log_deprecated(L,"Deprecated call to \"get_entity_name");
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // Do it
        std::string name = co->getName();
        lua_pushstring(L, name.c_str());
@@ -872,7 +983,7 @@ int ObjectRef::l_get_luaentity(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        LuaEntitySAO *co = getluaobject(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // Do it
        luaentity_get(L, co->getId());
        return 1;
@@ -885,7 +996,7 @@ int ObjectRef::l_is_player_connected(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        lua_pushboolean(L, (player != NULL && player->peer_id != 0));
        return 1;
 }
@@ -895,8 +1006,8 @@ int ObjectRef::l_get_player_name(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
-       if(player == NULL){
+       RemotePlayer *player = getplayer(ref);
+       if (player == NULL) {
                lua_pushlstring(L, "", 0);
                return 1;
        }
@@ -905,68 +1016,153 @@ int ObjectRef::l_get_player_name(lua_State *L)
        return 1;
 }
 
+// get_player_velocity(self)
+int ObjectRef::l_get_player_velocity(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ObjectRef *ref = checkobject(L, 1);
+       RemotePlayer *player = getplayer(ref);
+       if (player == NULL) {
+               lua_pushnil(L);
+               return 1;
+       }
+       // Do it
+       push_v3f(L, player->getSpeed() / BS);
+       return 1;
+}
+
 // get_look_dir(self)
 int ObjectRef::l_get_look_dir(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
-       if(player == NULL) return 0;
+       PlayerSAO* co = getplayersao(ref);
+       if (co == NULL) return 0;
        // Do it
-       float pitch = player->getRadPitch();
-       float yaw = player->getRadYaw();
+       float pitch = co->getRadPitchDep();
+       float yaw = co->getRadYawDep();
        v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
        push_v3f(L, v);
        return 1;
 }
 
+// DEPRECATED
 // get_look_pitch(self)
 int ObjectRef::l_get_look_pitch(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
+
+       log_deprecated(L,
+               "Deprecated call to get_look_pitch, use get_look_vertical instead");
+
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
-       if(player == NULL) return 0;
+       PlayerSAO* co = getplayersao(ref);
+       if (co == NULL) return 0;
        // Do it
-       lua_pushnumber(L, player->getRadPitch());
+       lua_pushnumber(L, co->getRadPitchDep());
        return 1;
 }
 
+// DEPRECATED
 // get_look_yaw(self)
 int ObjectRef::l_get_look_yaw(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+
+       log_deprecated(L,
+               "Deprecated call to get_look_yaw, use get_look_horizontal instead");
+
+       ObjectRef *ref = checkobject(L, 1);
+       PlayerSAO* co = getplayersao(ref);
+       if (co == NULL) return 0;
+       // Do it
+       lua_pushnumber(L, co->getRadYawDep());
+       return 1;
+}
+
+// get_look_pitch2(self)
+int ObjectRef::l_get_look_vertical(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ObjectRef *ref = checkobject(L, 1);
+       PlayerSAO* co = getplayersao(ref);
+       if (co == NULL) return 0;
+       // Do it
+       lua_pushnumber(L, co->getRadPitch());
+       return 1;
+}
+
+// get_look_yaw2(self)
+int ObjectRef::l_get_look_horizontal(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ObjectRef *ref = checkobject(L, 1);
+       PlayerSAO* co = getplayersao(ref);
+       if (co == NULL) return 0;
+       // Do it
+       lua_pushnumber(L, co->getRadYaw());
+       return 1;
+}
+
+// set_look_vertical(self, radians)
+int ObjectRef::l_set_look_vertical(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ObjectRef *ref = checkobject(L, 1);
+       PlayerSAO* co = getplayersao(ref);
+       if (co == NULL) return 0;
+       float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
+       // Do it
+       co->setPitchAndSend(pitch);
+       return 1;
+}
+
+// set_look_horizontal(self, radians)
+int ObjectRef::l_set_look_horizontal(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
-       if(player == NULL) return 0;
+       PlayerSAO* co = getplayersao(ref);
+       if (co == NULL) return 0;
+       float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
        // Do it
-       lua_pushnumber(L, player->getRadYaw());
+       co->setYawAndSend(yaw);
        return 1;
 }
 
+// DEPRECATED
 // set_look_pitch(self, radians)
 int ObjectRef::l_set_look_pitch(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
+
+       log_deprecated(L,
+               "Deprecated call to set_look_pitch, use set_look_vertical instead.");
+
        ObjectRef *ref = checkobject(L, 1);
        PlayerSAO* co = getplayersao(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
        // Do it
-       co->setPitch(pitch);
+       co->setPitchAndSend(pitch);
        return 1;
 }
 
+// DEPRECATED
 // set_look_yaw(self, radians)
 int ObjectRef::l_set_look_yaw(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
+
+       log_deprecated(L,
+               "Deprecated call to set_look_yaw, use set_look_horizontal instead.");
+
        ObjectRef *ref = checkobject(L, 1);
        PlayerSAO* co = getplayersao(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
        // Do it
-       co->setYaw(yaw);
+       co->setYawAndSend(yaw);
        return 1;
 }
 
@@ -976,15 +1172,10 @@ int ObjectRef::l_set_breath(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        PlayerSAO* co = getplayersao(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        u16 breath = luaL_checknumber(L, 2);
-       // Do it
        co->setBreath(breath);
 
-       // If the object is a player sent the breath to client
-       if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
-                       getServer(L)->SendPlayerBreath(((PlayerSAO*)co)->getPeerID());
-
        return 0;
 }
 
@@ -994,20 +1185,60 @@ int ObjectRef::l_get_breath(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        PlayerSAO* co = getplayersao(ref);
-       if(co == NULL) return 0;
+       if (co == NULL) return 0;
        // Do it
        u16 breath = co->getBreath();
        lua_pushinteger (L, breath);
        return 1;
 }
 
+// set_attribute(self, attribute, value)
+int ObjectRef::l_set_attribute(lua_State *L)
+{
+       ObjectRef *ref = checkobject(L, 1);
+       PlayerSAO* co = getplayersao(ref);
+       if (co == NULL) {
+               return 0;
+       }
+
+       std::string attr = luaL_checkstring(L, 2);
+       if (lua_isnil(L, 3)) {
+               co->removeExtendedAttribute(attr);
+       } else {
+               std::string value = luaL_checkstring(L, 3);
+               co->setExtendedAttribute(attr, value);
+       }
+       return 1;
+}
+
+// get_attribute(self, attribute)
+int ObjectRef::l_get_attribute(lua_State *L)
+{
+       ObjectRef *ref = checkobject(L, 1);
+       PlayerSAO* co = getplayersao(ref);
+       if (co == NULL) {
+               return 0;
+       }
+
+       std::string attr = luaL_checkstring(L, 2);
+
+       std::string value = "";
+       if (co->getExtendedAttribute(attr, &value)) {
+               lua_pushstring(L, value.c_str());
+               return 1;
+       }
+
+       return 0;
+}
+
+
 // set_inventory_formspec(self, formspec)
 int ObjectRef::l_set_inventory_formspec(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
-       if(player == NULL) return 0;
+       RemotePlayer *player = getplayer(ref);
+       if (player == NULL) return 0;
        std::string formspec = luaL_checkstring(L, 2);
 
        player->inventory_formspec = formspec;
@@ -1021,8 +1252,8 @@ int ObjectRef::l_get_inventory_formspec(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
-       if(player == NULL) return 0;
+       RemotePlayer *player = getplayer(ref);
+       if (player == NULL) return 0;
 
        std::string formspec = player->inventory_formspec;
        lua_pushlstring(L, formspec.c_str(), formspec.size());
@@ -1034,13 +1265,13 @@ int ObjectRef::l_get_player_control(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
-       if(player == NULL){
+       RemotePlayer *player = getplayer(ref);
+       if (player == NULL) {
                lua_pushlstring(L, "", 0);
                return 1;
        }
-       // Do it
-       PlayerControl control = player->getPlayerControl();
+
+       const PlayerControl &control = player->getPlayerControl();
        lua_newtable(L);
        lua_pushboolean(L, control.up);
        lua_setfield(L, -2, "up");
@@ -1068,8 +1299,8 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
-       if(player == NULL){
+       RemotePlayer *player = getplayer(ref);
+       if (player == NULL) {
                lua_pushlstring(L, "", 0);
                return 1;
        }
@@ -1081,8 +1312,9 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
 // hud_add(self, form)
 int ObjectRef::l_hud_add(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
 
@@ -1131,7 +1363,7 @@ int ObjectRef::l_hud_add(lua_State *L)
        }
 
        u32 id = getServer(L)->hudAdd(player, elem);
-       if (id == (u32)-1) {
+       if (id == U32_MAX) {
                delete elem;
                return 0;
        }
@@ -1143,8 +1375,9 @@ int ObjectRef::l_hud_add(lua_State *L)
 // hud_remove(self, id)
 int ObjectRef::l_hud_remove(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
 
@@ -1162,8 +1395,9 @@ int ObjectRef::l_hud_remove(lua_State *L)
 // hud_change(self, id, stat, data)
 int ObjectRef::l_hud_change(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
 
@@ -1238,8 +1472,9 @@ int ObjectRef::l_hud_change(lua_State *L)
 // hud_get(self, id)
 int ObjectRef::l_hud_get(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
 
@@ -1288,8 +1523,9 @@ int ObjectRef::l_hud_get(lua_State *L)
 // hud_set_flags(self, flags)
 int ObjectRef::l_hud_set_flags(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
 
@@ -1313,8 +1549,9 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
 
 int ObjectRef::l_hud_get_flags(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
 
@@ -1329,6 +1566,8 @@ int ObjectRef::l_hud_get_flags(lua_State *L)
        lua_setfield(L, -2, "wielditem");
        lua_pushboolean(L, player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE);
        lua_setfield(L, -2, "breathbar");
+       lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
+       lua_setfield(L, -2, "minimap");
 
        return 1;
 }
@@ -1336,8 +1575,9 @@ int ObjectRef::l_hud_get_flags(lua_State *L)
 // hud_set_hotbar_itemcount(self, hotbar_itemcount)
 int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
 
@@ -1353,8 +1593,9 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
 // hud_get_hotbar_itemcount(self)
 int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
 
@@ -1367,8 +1608,9 @@ int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
 // hud_set_hotbar_image(self, name)
 int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
 
@@ -1381,8 +1623,9 @@ int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
 // hud_get_hotbar_image(self)
 int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
 
@@ -1394,8 +1637,9 @@ int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
 // hud_set_hotbar_selected_image(self, name)
 int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
 
@@ -1408,21 +1652,23 @@ int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
 // hud_get_hotbar_selected_image(self)
 int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
 
-       std::string name = getServer(L)->hudGetHotbarSelectedImage(player);
+       const std::string &name = getServer(L)->hudGetHotbarSelectedImage(player);
        lua_pushlstring(L, name.c_str(), name.size());
        return 1;
 }
 
-// set_sky(self, bgcolor, type, list)
+// set_sky(self, bgcolor, type, list, clouds = true)
 int ObjectRef::l_set_sky(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
 
@@ -1433,9 +1679,8 @@ int ObjectRef::l_set_sky(lua_State *L)
 
        std::vector<std::string> params;
        if (lua_istable(L, 4)) {
-               int table = lua_gettop(L);
                lua_pushnil(L);
-               while (lua_next(L, table) != 0) {
+               while (lua_next(L, 4) != 0) {
                        // key at index -2 and value at index -1
                        if (lua_isstring(L, -1))
                                params.push_back(lua_tostring(L, -1));
@@ -1449,7 +1694,11 @@ int ObjectRef::l_set_sky(lua_State *L)
        if (type == "skybox" && params.size() != 6)
                throw LuaError("skybox expects 6 textures");
 
-       if (!getServer(L)->setSky(player, bgcolor, type, params))
+       bool clouds = true;
+       if (lua_isboolean(L, 5))
+               clouds = lua_toboolean(L, 5);
+
+       if (!getServer(L)->setSky(player, bgcolor, type, params, clouds))
                return 0;
 
        lua_pushboolean(L, true);
@@ -1459,15 +1708,17 @@ int ObjectRef::l_set_sky(lua_State *L)
 // get_sky(self)
 int ObjectRef::l_get_sky(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
        video::SColor bgcolor(255, 255, 255, 255);
        std::string type;
        std::vector<std::string> params;
+       bool clouds;
 
-       player->getSky(&bgcolor, &type, &params);
+       player->getSky(&bgcolor, &type, &params, &clouds);
        type = type == "" ? "regular" : type;
 
        push_ARGB8(L, bgcolor);
@@ -1480,86 +1731,129 @@ int ObjectRef::l_get_sky(lua_State *L)
                lua_rawseti(L, -2, i);
                i++;
        }
-       return 3;
+       lua_pushboolean(L, clouds);
+       return 4;
 }
 
-// override_day_night_ratio(self, brightness=0...1)
-int ObjectRef::l_override_day_night_ratio(lua_State *L)
+// set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=})
+int ObjectRef::l_set_clouds(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
-       if (player == NULL)
+       RemotePlayer *player = getplayer(ref);
+       if (!player)
+               return 0;
+       if (!lua_istable(L, 2))
                return 0;
 
-       bool do_override = false;
-       float ratio = 0.0f;
-       if (!lua_isnil(L, 2)){
-               do_override = true;
-               ratio = luaL_checknumber(L, 2);
+       CloudParams cloud_params = player->getCloudParams();
+
+       cloud_params.density = getfloatfield_default(L, 2, "density", cloud_params.density);
+
+       lua_getfield(L, 2, "color");
+       if (!lua_isnil(L, -1))
+               read_color(L, -1, &cloud_params.color_bright);
+       lua_pop(L, 1);
+       lua_getfield(L, 2, "ambient");
+       if (!lua_isnil(L, -1))
+               read_color(L, -1, &cloud_params.color_ambient);
+       lua_pop(L, 1);
+
+       cloud_params.height    = getfloatfield_default(L, 2, "height",    cloud_params.height   );
+       cloud_params.thickness = getfloatfield_default(L, 2, "thickness", cloud_params.thickness);
+
+       lua_getfield(L, 2, "speed");
+       if (lua_istable(L, -1)) {
+               v2f new_speed;
+               new_speed.X = getfloatfield_default(L, -1, "x", 0);
+               new_speed.Y = getfloatfield_default(L, -1, "z", 0);
+               cloud_params.speed = new_speed;
        }
+       lua_pop(L, 1);
 
-       if (!getServer(L)->overrideDayNightRatio(player, do_override, ratio))
+       if (!getServer(L)->setClouds(player, cloud_params.density,
+                       cloud_params.color_bright, cloud_params.color_ambient,
+                       cloud_params.height, cloud_params.thickness,
+                       cloud_params.speed))
                return 0;
 
+       player->setCloudParams(cloud_params);
+
        lua_pushboolean(L, true);
        return 1;
 }
 
-// get_day_night_ratio(self)
-int ObjectRef::l_get_day_night_ratio(lua_State *L)
+int ObjectRef::l_get_clouds(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
-       if (player == NULL)
+       RemotePlayer *player = getplayer(ref);
+       if (!player)
                return 0;
+       const CloudParams &cloud_params = player->getCloudParams();
 
-       bool do_override;
-       float ratio;
-       player->getDayNightRatio(&do_override, &ratio);
-
-       if (do_override)
-               lua_pushnumber(L, ratio);
-       else
-               lua_pushnil(L);
+       lua_newtable(L);
+       lua_pushnumber(L, cloud_params.density);
+       lua_setfield(L, -2, "density");
+       push_ARGB8(L, cloud_params.color_bright);
+       lua_setfield(L, -2, "color");
+       push_ARGB8(L, cloud_params.color_ambient);
+       lua_setfield(L, -2, "ambient");
+       lua_pushnumber(L, cloud_params.height);
+       lua_setfield(L, -2, "height");
+       lua_pushnumber(L, cloud_params.thickness);
+       lua_setfield(L, -2, "thickness");
+       lua_newtable(L);
+       lua_pushnumber(L, cloud_params.speed.X);
+       lua_setfield(L, -2, "x");
+       lua_pushnumber(L, cloud_params.speed.Y);
+       lua_setfield(L, -2, "y");
+       lua_setfield(L, -2, "speed");
 
        return 1;
 }
 
-// set_nametag_attributes(self, attributes)
-int ObjectRef::l_set_nametag_attributes(lua_State *L)
+
+// override_day_night_ratio(self, brightness=0...1)
+int ObjectRef::l_override_day_night_ratio(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       PlayerSAO *playersao = getplayersao(ref);
-       if (playersao == NULL)
+       RemotePlayer *player = getplayer(ref);
+       if (player == NULL)
                return 0;
 
-       lua_getfield(L, 2, "color");
-       if (!lua_isnil(L, -1)) {
-               video::SColor color = playersao->getNametagColor();
-               if (!read_color(L, -1, &color))
-                       return 0;
-               playersao->setNametagColor(color);
+       bool do_override = false;
+       float ratio = 0.0f;
+       if (!lua_isnil(L, 2)) {
+               do_override = true;
+               ratio = luaL_checknumber(L, 2);
        }
 
+       if (!getServer(L)->overrideDayNightRatio(player, do_override, ratio))
+               return 0;
+
        lua_pushboolean(L, true);
        return 1;
 }
 
-// get_nametag_attributes(self)
-int ObjectRef::l_get_nametag_attributes(lua_State *L)
+// get_day_night_ratio(self)
+int ObjectRef::l_get_day_night_ratio(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       PlayerSAO *playersao = getplayersao(ref);
-       if (playersao == NULL)
+       RemotePlayer *player = getplayer(ref);
+       if (player == NULL)
                return 0;
 
-       video::SColor color = playersao->getNametagColor();
+       bool do_override;
+       float ratio;
+       player->getDayNightRatio(&do_override, &ratio);
 
-       lua_newtable(L);
-       push_ARGB8(L, color);
-       lua_setfield(L, -2, "color");
+       if (do_override)
+               lua_pushnumber(L, ratio);
+       else
+               lua_pushnil(L);
 
        return 1;
 }
@@ -1572,7 +1866,7 @@ ObjectRef::ObjectRef(ServerActiveObject *object):
 
 ObjectRef::~ObjectRef()
 {
-       /*if(m_object)
+       /*if (m_object)
                infostream<<"ObjectRef destructing for id="
                                <<m_object->getId()<<std::endl;
        else
@@ -1625,12 +1919,12 @@ void ObjectRef::Register(lua_State *L)
 }
 
 const char ObjectRef::className[] = "ObjectRef";
-const luaL_reg ObjectRef::methods[] = {
+const luaL_Reg ObjectRef::methods[] = {
        // ServerActiveObject
        luamethod(ObjectRef, remove),
-       luamethod(ObjectRef, getpos),
-       luamethod(ObjectRef, setpos),
-       luamethod(ObjectRef, moveto),
+       luamethod_aliased(ObjectRef, get_pos, getpos),
+       luamethod_aliased(ObjectRef, set_pos, setpos),
+       luamethod_aliased(ObjectRef, move_to, moveto),
        luamethod(ObjectRef, punch),
        luamethod(ObjectRef, right_click),
        luamethod(ObjectRef, set_hp),
@@ -1651,28 +1945,37 @@ const luaL_reg ObjectRef::methods[] = {
        luamethod(ObjectRef, set_detach),
        luamethod(ObjectRef, set_properties),
        luamethod(ObjectRef, get_properties),
+       luamethod(ObjectRef, set_nametag_attributes),
+       luamethod(ObjectRef, get_nametag_attributes),
        // LuaEntitySAO-only
-       luamethod(ObjectRef, setvelocity),
-       luamethod(ObjectRef, getvelocity),
-       luamethod(ObjectRef, setacceleration),
-       luamethod(ObjectRef, getacceleration),
-       luamethod(ObjectRef, setyaw),
-       luamethod(ObjectRef, getyaw),
-       luamethod(ObjectRef, settexturemod),
-       luamethod(ObjectRef, setsprite),
+       luamethod_aliased(ObjectRef, set_velocity, setvelocity),
+       luamethod_aliased(ObjectRef, get_velocity, getvelocity),
+       luamethod_aliased(ObjectRef, set_acceleration, setacceleration),
+       luamethod_aliased(ObjectRef, get_acceleration, getacceleration),
+       luamethod_aliased(ObjectRef, set_yaw, setyaw),
+       luamethod_aliased(ObjectRef, get_yaw, getyaw),
+       luamethod_aliased(ObjectRef, set_texture_mod, settexturemod),
+       luamethod_aliased(ObjectRef, set_sprite, setsprite),
        luamethod(ObjectRef, get_entity_name),
        luamethod(ObjectRef, get_luaentity),
        // Player-only
        luamethod(ObjectRef, is_player),
        luamethod(ObjectRef, is_player_connected),
        luamethod(ObjectRef, get_player_name),
+       luamethod(ObjectRef, get_player_velocity),
        luamethod(ObjectRef, get_look_dir),
        luamethod(ObjectRef, get_look_pitch),
        luamethod(ObjectRef, get_look_yaw),
+       luamethod(ObjectRef, get_look_vertical),
+       luamethod(ObjectRef, get_look_horizontal),
+       luamethod(ObjectRef, set_look_horizontal),
+       luamethod(ObjectRef, set_look_vertical),
        luamethod(ObjectRef, set_look_yaw),
        luamethod(ObjectRef, set_look_pitch),
        luamethod(ObjectRef, get_breath),
        luamethod(ObjectRef, set_breath),
+       luamethod(ObjectRef, get_attribute),
+       luamethod(ObjectRef, set_attribute),
        luamethod(ObjectRef, set_inventory_formspec),
        luamethod(ObjectRef, get_inventory_formspec),
        luamethod(ObjectRef, get_player_control),
@@ -1693,13 +1996,13 @@ const luaL_reg ObjectRef::methods[] = {
        luamethod(ObjectRef, hud_get_hotbar_selected_image),
        luamethod(ObjectRef, set_sky),
        luamethod(ObjectRef, get_sky),
+       luamethod(ObjectRef, set_clouds),
+       luamethod(ObjectRef, get_clouds),
        luamethod(ObjectRef, override_day_night_ratio),
        luamethod(ObjectRef, get_day_night_ratio),
        luamethod(ObjectRef, set_local_animation),
        luamethod(ObjectRef, get_local_animation),
        luamethod(ObjectRef, set_eye_offset),
        luamethod(ObjectRef, get_eye_offset),
-       luamethod(ObjectRef, set_nametag_attributes),
-       luamethod(ObjectRef, get_nametag_attributes),
        {0,0}
 };