]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/script/lua_api/l_object.cpp
SAPI: Mark all Lua API functions requiring envlock
[dragonfireclient.git] / src / script / lua_api / l_object.cpp
index 2bd5299dc2e7fd49e51c8abfbe3b503219bba55d..52190d60e47923cc9b1bad827eddb88387ae1f03 100644 (file)
@@ -31,10 +31,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "hud.h"
 #include "scripting_game.h"
 
-#define GET_ENV_PTR ServerEnvironment* env =                                   \
-                               dynamic_cast<ServerEnvironment*>(getEnv(L));                   \
-                               if (env == NULL) return 0
-
 struct EnumString es_HudElementType[] =
 {
        {HUD_ELEM_IMAGE,     "image"},
@@ -132,7 +128,6 @@ int ObjectRef::gc_object(lua_State *L) {
 // remove(self)
 int ObjectRef::l_remove(lua_State *L)
 {
-       NO_MAP_LOCK_REQUIRED;
        GET_ENV_PTR;
 
        ObjectRef *ref = checkobject(L, 1);
@@ -409,6 +404,7 @@ int ObjectRef::l_get_armor_groups(lua_State *L)
 //                      physics_override_gravity, sneak, sneak_glitch)
 int ObjectRef::l_set_physics_override(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        PlayerSAO *co = (PlayerSAO *) getobject(ref);
        if (co == NULL) return 0;
@@ -441,6 +437,7 @@ int ObjectRef::l_set_physics_override(lua_State *L)
 // get_physics_override(self)
 int ObjectRef::l_get_physics_override(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        PlayerSAO *co = (PlayerSAO *)getobject(ref);
        if (co == NULL)
@@ -509,7 +506,7 @@ int ObjectRef::l_get_animation(lua_State *L)
 // set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
 int ObjectRef::l_set_local_animation(lua_State *L)
 {
-       //NO_MAP_LOCK_REQUIRED;
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -534,7 +531,7 @@ int ObjectRef::l_set_local_animation(lua_State *L)
 // get_local_animation(self)
 int ObjectRef::l_get_local_animation(lua_State *L)
 {
-       //NO_MAP_LOCK_REQUIRED
+       NO_MAP_LOCK_REQUIRED
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -555,7 +552,7 @@ int ObjectRef::l_get_local_animation(lua_State *L)
 // set_eye_offset(self, v3f first pv, v3f third pv)
 int ObjectRef::l_set_eye_offset(lua_State *L)
 {
-       //NO_MAP_LOCK_REQUIRED;
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -585,7 +582,7 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
 // get_eye_offset(self)
 int ObjectRef::l_get_eye_offset(lua_State *L)
 {
-       //NO_MAP_LOCK_REQUIRED;
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -642,7 +639,6 @@ int ObjectRef::l_get_bone_position(lua_State *L)
 // set_attach(self, parent, bone, position, rotation)
 int ObjectRef::l_set_attach(lua_State *L)
 {
-       NO_MAP_LOCK_REQUIRED;
        GET_ENV_PTR;
 
        ObjectRef *ref = checkobject(L, 1);
@@ -681,7 +677,6 @@ int ObjectRef::l_set_attach(lua_State *L)
 // get_attach(self)
 int ObjectRef::l_get_attach(lua_State *L)
 {
-       NO_MAP_LOCK_REQUIRED;
        GET_ENV_PTR;
 
        ObjectRef *ref = checkobject(L, 1);
@@ -709,7 +704,6 @@ int ObjectRef::l_get_attach(lua_State *L)
 // set_detach(self)
 int ObjectRef::l_set_detach(lua_State *L)
 {
-       NO_MAP_LOCK_REQUIRED;
        GET_ENV_PTR;
 
        ObjectRef *ref = checkobject(L, 1);
@@ -1137,6 +1131,7 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
 // hud_add(self, form)
 int ObjectRef::l_hud_add(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -1199,6 +1194,7 @@ int ObjectRef::l_hud_add(lua_State *L)
 // hud_remove(self, id)
 int ObjectRef::l_hud_remove(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -1218,6 +1214,7 @@ int ObjectRef::l_hud_remove(lua_State *L)
 // hud_change(self, id, stat, data)
 int ObjectRef::l_hud_change(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -1294,6 +1291,7 @@ int ObjectRef::l_hud_change(lua_State *L)
 // hud_get(self, id)
 int ObjectRef::l_hud_get(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -1344,6 +1342,7 @@ int ObjectRef::l_hud_get(lua_State *L)
 // hud_set_flags(self, flags)
 int ObjectRef::l_hud_set_flags(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -1369,6 +1368,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
 
 int ObjectRef::l_hud_get_flags(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -1394,6 +1394,7 @@ int ObjectRef::l_hud_get_flags(lua_State *L)
 // hud_set_hotbar_itemcount(self, hotbar_itemcount)
 int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -1411,6 +1412,7 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
 // hud_get_hotbar_itemcount(self)
 int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -1425,6 +1427,7 @@ int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
 // hud_set_hotbar_image(self, name)
 int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -1439,6 +1442,7 @@ int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
 // hud_get_hotbar_image(self)
 int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -1452,6 +1456,7 @@ int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
 // hud_set_hotbar_selected_image(self, name)
 int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -1466,6 +1471,7 @@ int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
 // hud_get_hotbar_selected_image(self)
 int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -1479,6 +1485,7 @@ int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
 // set_sky(self, bgcolor, type, list)
 int ObjectRef::l_set_sky(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -1517,6 +1524,7 @@ int ObjectRef::l_set_sky(lua_State *L)
 // get_sky(self)
 int ObjectRef::l_get_sky(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -1544,6 +1552,7 @@ int ObjectRef::l_get_sky(lua_State *L)
 // override_day_night_ratio(self, brightness=0...1)
 int ObjectRef::l_override_day_night_ratio(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)
@@ -1566,6 +1575,7 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
 // get_day_night_ratio(self)
 int ObjectRef::l_get_day_night_ratio(lua_State *L)
 {
+       NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        Player *player = getplayer(ref);
        if (player == NULL)